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Fandom Sword Art Online-The World of SAO~

GossipLink

I drink coffee, oh and I love my fish waifus :>
(Here is the System, as posted in the Interest Check thread. As a standing rule, follow this system strictly. Unlike Kirito, we cannot break the system!)


1. The Experience System :


a. You get experience by killing monsters, but those monsters only give you small amount of exp. For example : If a level 1 character needed 100 exp to level up, then the monster will only give you around 7 - 10 per monster. You will get more experience by accepting a quest from a NPC or Request Board in each floor's city/town/village.


b. Since this game is set after the event of SAO, where everybody can log out, when you die in the dungeon, you will lose some exp that you gained. This will scale on your level. The formula will be = (level/caps) * 25% . For example :


If a level 50 character, with a cap level of 100, dying on the field, that char will lose = (50/100) * 25% = 12,5% (I think this fair enough, this will emphasize the need to form parties than solo it.)


c. Monster level will be scaled to player's level from floor 51 - 100. Monster's level from floor 1 - 50 will have a fixed level. (This also emphasizes the need to party as well.)


2. The Money and Random Drops System :


a. The money dropped from the enemy will be given to all party members, with the last hitter got a bonus of 5% of the respective monster's bounty. For example : If a monster had the bounty of 5000, and a party of 5 kill it, each party member will get 1000 coal, with the last hitter will receive 1375 coal.


b. The monster's drops will increase if it's killed by a party. For example : If a monster which drops jewel shards was killed by a solo player, that monster will only drops 1 -2 jewel shards. But, if it is killed by a party of four, it will drop 8-9 jewel shards.


c. The drops distribution can be set by the party leader, by roll/dice system or turn loot. Every party member can see the drops distribution system and will be noticed via in game announcement if the party leader changes it.


3. Skill System. (For reference to the cannon skills, and to understand certain phrases, refer to this link: http://swordartonline.wikia.com/wiki/Skills


The Skill Point system. Every time a player levels up, they receive 10 skill points, which the player can decide to spend the skill points on which proficiency they choose. (These proficiency's include Support Skills, and 'Other Skills') With the exception of the skills your character knows upon entering the game, most Combat Skills and Sword Skills can be earned via NPC or skill books that can be found inside the dungeon or hidden in the field or dropped by certain monster (the stronger skill one). Other Combat and Sword Skills can be earned for reaching certain requirements with your character. But currently this part of the system still needs a bit more fleshing out, so for the full list of what can, and can't be used and such will be developed very soon.


4. Items, Weapons, Armor, and Accessories.


NPC store's have upgraded/better items, every 2 or 3 floors. And all the NPC sells are generic items/armor/weapon/accessories. The better ones are either dropped by monsters, crafted, or as reward for Last Hitting Floor Boss.
 
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(This next part of the System ties into the 'Skill' portion. This applies mostly to new characters, so please refer to this when creating your character. Note: Some of these rules may interfere with stuff already written in the first post, involving the System. But this next portion takes priority, so ignore any conflictions, still refer to this regardless.)


New characters only have access to certain skills right off the bat. These skills are:


Acrobatics:


Searching:


Sales Negotiation:


Straining:


Sprint:


Parry:


Hand to Hand:


One Handed Sword:


Two Handed Sword:


One Handed Dagger:


Two Handed Dagger:


One Handed War Hammer:


Two Handed War Hammer:


Two Handed Straight Sword:


Two Handed Assault Spear:


One Handed Battle Axe:


Two handed Battle Axe:


Now how this works, is every new player has a base stat of all these stats, of 0/100. Now a new player gets to choose three 'Tag' skills. Each skill they choose as a 'Tag' skill, gets raised by 5 points. 'Tag' skills cannot be stacked, for skills can only be 'Tagged' once.


As far Stats, Strength, Agility, Dexterity, Vitality, and Luck. All these stats start at a base of 1/100. For every time a player levels up, they can use their 10 points for leveling up Skills, to also level up these stats if they wish. A players starting three 'Tag' skills, can also be used on a players Stats as well at Skills. (Refer to my character, if you are confused on how this system works.)
 
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