GossipLink
I drink coffee, oh and I love my fish waifus :>
(Here is the System, as posted in the Interest Check thread. As a standing rule, follow this system strictly. Unlike Kirito, we cannot break the system!)
1. The Experience System :
a. You get experience by killing monsters, but those monsters only give you small amount of exp. For example : If a level 1 character needed 100 exp to level up, then the monster will only give you around 7 - 10 per monster. You will get more experience by accepting a quest from a NPC or Request Board in each floor's city/town/village.
b. Since this game is set after the event of SAO, where everybody can log out, when you die in the dungeon, you will lose some exp that you gained. This will scale on your level. The formula will be = (level/caps) * 25% . For example :
If a level 50 character, with a cap level of 100, dying on the field, that char will lose = (50/100) * 25% = 12,5% (I think this fair enough, this will emphasize the need to form parties than solo it.)
c. Monster level will be scaled to player's level from floor 51 - 100. Monster's level from floor 1 - 50 will have a fixed level. (This also emphasizes the need to party as well.)
2. The Money and Random Drops System :
a. The money dropped from the enemy will be given to all party members, with the last hitter got a bonus of 5% of the respective monster's bounty. For example : If a monster had the bounty of 5000, and a party of 5 kill it, each party member will get 1000 coal, with the last hitter will receive 1375 coal.
b. The monster's drops will increase if it's killed by a party. For example : If a monster which drops jewel shards was killed by a solo player, that monster will only drops 1 -2 jewel shards. But, if it is killed by a party of four, it will drop 8-9 jewel shards.
c. The drops distribution can be set by the party leader, by roll/dice system or turn loot. Every party member can see the drops distribution system and will be noticed via in game announcement if the party leader changes it.
3. Skill System. (For reference to the cannon skills, and to understand certain phrases, refer to this link: http://swordartonline.wikia.com/wiki/Skills
The Skill Point system. Every time a player levels up, they receive 10 skill points, which the player can decide to spend the skill points on which proficiency they choose. (These proficiency's include Support Skills, and 'Other Skills') With the exception of the skills your character knows upon entering the game, most Combat Skills and Sword Skills can be earned via NPC or skill books that can be found inside the dungeon or hidden in the field or dropped by certain monster (the stronger skill one). Other Combat and Sword Skills can be earned for reaching certain requirements with your character. But currently this part of the system still needs a bit more fleshing out, so for the full list of what can, and can't be used and such will be developed very soon.
4. Items, Weapons, Armor, and Accessories.
NPC store's have upgraded/better items, every 2 or 3 floors. And all the NPC sells are generic items/armor/weapon/accessories. The better ones are either dropped by monsters, crafted, or as reward for Last Hitting Floor Boss.
1. The Experience System :
a. You get experience by killing monsters, but those monsters only give you small amount of exp. For example : If a level 1 character needed 100 exp to level up, then the monster will only give you around 7 - 10 per monster. You will get more experience by accepting a quest from a NPC or Request Board in each floor's city/town/village.
b. Since this game is set after the event of SAO, where everybody can log out, when you die in the dungeon, you will lose some exp that you gained. This will scale on your level. The formula will be = (level/caps) * 25% . For example :
If a level 50 character, with a cap level of 100, dying on the field, that char will lose = (50/100) * 25% = 12,5% (I think this fair enough, this will emphasize the need to form parties than solo it.)
c. Monster level will be scaled to player's level from floor 51 - 100. Monster's level from floor 1 - 50 will have a fixed level. (This also emphasizes the need to party as well.)
2. The Money and Random Drops System :
a. The money dropped from the enemy will be given to all party members, with the last hitter got a bonus of 5% of the respective monster's bounty. For example : If a monster had the bounty of 5000, and a party of 5 kill it, each party member will get 1000 coal, with the last hitter will receive 1375 coal.
b. The monster's drops will increase if it's killed by a party. For example : If a monster which drops jewel shards was killed by a solo player, that monster will only drops 1 -2 jewel shards. But, if it is killed by a party of four, it will drop 8-9 jewel shards.
c. The drops distribution can be set by the party leader, by roll/dice system or turn loot. Every party member can see the drops distribution system and will be noticed via in game announcement if the party leader changes it.
3. Skill System. (For reference to the cannon skills, and to understand certain phrases, refer to this link: http://swordartonline.wikia.com/wiki/Skills
The Skill Point system. Every time a player levels up, they receive 10 skill points, which the player can decide to spend the skill points on which proficiency they choose. (These proficiency's include Support Skills, and 'Other Skills') With the exception of the skills your character knows upon entering the game, most Combat Skills and Sword Skills can be earned via NPC or skill books that can be found inside the dungeon or hidden in the field or dropped by certain monster (the stronger skill one). Other Combat and Sword Skills can be earned for reaching certain requirements with your character. But currently this part of the system still needs a bit more fleshing out, so for the full list of what can, and can't be used and such will be developed very soon.
4. Items, Weapons, Armor, and Accessories.
NPC store's have upgraded/better items, every 2 or 3 floors. And all the NPC sells are generic items/armor/weapon/accessories. The better ones are either dropped by monsters, crafted, or as reward for Last Hitting Floor Boss.
Last edited by a moderator: