Mineczka
A little Valkyrie of a healer.
Duel wielding is also a skill only able to be acquired by the strongest player aka the hero of the game. I will not be including that skill bc there is no one hero.
Look if magic is used there has to be a mana cost to be fair. Otherwise, your character could do a routine for a whole duration of a battle and that would be pretty op. if you really dont want to use mana then I can make it so the bard skill costs stamina points instead. I just need a way to stop an ability/routine to be used for an unfair amount of time. (I understand the routine considering my character must sing a certain song and do a certain dance to inflict these buffs. However rn in the roleplay my character cannot even use mana infused bard spells because she's never learned or tried them. So far she can only boost the mood of someone and relax them through song and dance)
For such a distance it will probably take a bit of mana/stamina.
Ok I understand the effects of the routines better
Now, this is addressed in the lore section. You can be up to level 15 for right now.
It was on the character sheet but a lot of others missed it too.
I do not mean to be nit-picky but I need to make sure this fits the AU this roleplay takes place in along with the animes its based off of and that your character is not considered op compared to the others. I do apologize for the trouble.
Oh it's fine, I kinda expected to be picked apart, I'm not the type to be prissy for things that are my own fault. XD
Duel Wielding is a no-go? That's fine~ One-handed chakram works too~
I'd say stamina would work best for this, as magic doesn't fit the exact means for what is being done.
As for the level, I read it, and I apparently didn't process it. Don't mind me, just stupid. XD
As for the mana/stamina situation, any recommendations for the cost? The baseline I thought was ~15-20 stamina/sec but I would appreciate your thoughts on that as well~