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Survival of the Fittest

Ferociousfeind

Shamrock Shake
Roleplay Availability
Roleplay Type(s)
The creation of a planet, truly a most beautiful spectacle. With it, comes life. You are one of these lifeforms, fighting for dominance in a rapidly evolving world.


~~~


Important notes:


This is not as much of a roleplay as it is a game of life, you may get your own species, but you do not micromanage each individual cell. As your species becomes more and more populous, inputting micromanaging commands will be less and less necessary as the cells carry out specific functions.


There will be cell specialization, like worker bees vs. queen bees. They will not break apart from your species.


You will get to program your different, specialized cells, but you don't have to if you don't want to.


(I drew inspiration for this from "Dawn of Life" and




)
Current species:

ferociousfeind said:
Species Name: Zerophyl
Species's location: Beta 1


Defensive capabilities: has a flagellum to escape danger


Offensive capabilities: none


(with 10 points to spend) initial statistics:


Intelligence:3(+1)


Optical detection:1


Physical detection:1(+1)


Chemical detection:2(+1)


Mobility:2


Digestion strength:1


Other notable capabilities: not much
[QUOTE="Serious Face]Species name:Gralix
Species location:Omega 1


Defenses:powerful acid


Offenses:powerful acid


Initial statistics:


Intelligence:2(+3)


Optical detection:1(+1)


Physical detection:2


Chemical detection:3(+3)


Mobility:1(+2)


Digestion strength:1(+3)


Notable abilities: immunity to Gralix acid

[/QUOTE]
CHIMNY said:
Species Name: Sporadis
Species's location: Beta 1


Defensive capabilities: Releases toxins, rigid membrane


Offensive capabilities: same as above


(with 10 points to spend) initial statistics:


Intelligence:3(+3)


Optical detection:1(+2)


Physical detection:1


Chemical detection:1


Mobility:3(+2)


Digestion strength:1


Other notable capabilities: none
nevermore0714 said:
Species Name: Hapeth
Species's location: Alpha 2


Defensive capabilities: Sharp projections


Offensive capabilities: Sharp projections


Initial statistics:


Intelligence: 3


Optical detection: 1(+3)


Physical detection: 1


Chemical detection: 1


Mobility: 2(+1)


Digestion strength: 2(+2)


Other notable capabilities: None currently
Lordvader59 said:
Vadians
Species's location Beta 1


Defensive capabilities: High speed through a jet on the back that sucks in and squirts out water (I can't recall the name)


Offensive capabilities: Carnivorous, with sharp teeth.


(with 10 points to spend) initial statistics:


Intelligence:1


Optical detection:2


Physical detection:1


Chemical detection:0


Mobility:2


Digestion strength:4


Other notable capabilities (keep it simple, but be creative!):
TheSourPunchLime said:
Species Name: Fruji
Species' s location: Alpha 2


Defenside capabilities: Can camouflage


Offensive capabilities: Has small poison Barb wires on it's tail


initial statistics:


Intelligence: 2


Optical detection:1


Physical detection:1


Chemical detection:2


Mobility: 3(+1)


Digestion Strength:1(+2)


Other notable capabilities: A female differs from a male by a thin gray stripe underneath their belly
 
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One of these planets sprouts life, now known as the Gralix. Currently there are only a few recorded Gralix cells, but already they're distinguishing themselves from the rest. Quickly specializing in chemical reception, they can distinguish between different "tastes", determining what is good and what is bad, using their current intelligence. They don't do much more than acknowledge good and bad smells differently, which is perfect for genetic coding. Speaking of which:

When chemoreceptors detect a "good" smell:


<become more active>


<become less active>


<ignore>


When chemoreceptors detect a "bad" smell:


<become more active>


<become less active>


<ignore>
On another planet, in another system, a different cell species distinguishes itself, now known as Zerophyl(cheesy name much? XP). They don't have any distinguishing senses, but are fairly intelligent.
 
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"Oh, look at that one! There's more!"

CHIMNY said:
Species Name: Sporadis
Species's location: Beta 1


Defensive capabilities: Releases toxins


Offensive capabilities: same as above


(with 10 points to spend) initial statistics:


Intelligence:3


Optical detection:1


Physical detection:1


Chemical detection:1


Mobility:3


Digestion strength:1


Other notable capabilities: none
The Sporadis gain a foothold in life, in a similar region to Zerophyl. Because of their toxic emissions and speed, the Sporadis have a technical advantage, but it's too soon to judge either way.


"And another one! These must have popped up overnight!"

nevermore0714 said:
Species Name: Hapeth
Species's location: Alpha 2


Defensive capabilities: Sharp projections


Offensive capabilities: Sharp projections


Initial statistics:


Intelligence: 3


Optical detection: 1


Physical detection: 1


Chemical detection: 1


Mobility: 2


Digestion strength: 2


Other notable capabilities: None currently
Hapeth make themselves known with a keratin-based protrusion. This protrusion sets them as the predator of the area, putting an evolutionary stress on other lifeforms. They also have an intelligent edge, and are the first to begin devoting time to breaking down complex substances, via acid inside the membrane.


"Because neither of the new species have any clearly defined senses, they can't do very much other than squirm around and hope for the best, but they all have their quirks."
 
(Heheheheh... yeah. I didn't explain the system as well as I should have(read: at all))


"Hmm. They seem to have reached a roadblock."


"I THINK YOU FORGOT TO TELL THEM."


"Oh, I guess so."


"You are going to need to participate a bit."


"After each update, you will provide three (more later) statistics to improve or traits to develop."


"I WILL ROLL TO SEE WHETHER YOU GET IT OR NOT!"


"They'll roll a 100-sided dice. 60 or higher is a success. 10 or lower and you lose a point. 90 or higher and you get two points, or something of equal value, if you're investing in a trait."


"You can also encode your species, which will get more and less complex as you evolve."


"THIS IS THE FIRST TIME HE'S TRIED THIS. IT WILL FAIL HORRIBLY IF YOU DON'T PARTICIPATE."
 
Lordvader59 said:
Vadians
Species's location Beta 1


Defensive capabilities: Jet propulsion


Offensive capabilities: Carnivorous, with sharp teeth.


(with 10 points to spend) initial statistics:


Intelligence:1


Optical detection:2


Physical detection:1


Chemical detection:0


Mobility:2


Digestion strength:4


Other notable capabilities (keep it simple, but be creative!):
"OOH! Someone's bending the rules! I LIKE IT!"


Through what can only be described as divine intervention, a super massive multicellular species emerges from the depths, with jet propulsion, specialized teeth, and advanced stomach acids. A ferocious beast(fiend), but barely capable of intelligent decisions.
 
Yeah, that's right. I guess? xD


For now, I'm on mobile, so I'll roll with my mind. Here are the raw numbers:


65


49


83


22


99


72


The Hapeth know light in their little world, and develop a corkscrew-like body, capable of spinning away from visual threats.


(+1 optical sensation +1 mobility)


The Gralix still don't react to different smells, despite developing advanced chemoreception, and basic digestion acids. (+2 chemoreception +1 digestion strength)
 
CHIMNY said:
+3 mobility
Hope I did it right.....
"THIS IS AN INTERESTING TACTIC. IT WORKS VERY WELL."


(this is the random number generator now)


66, 83, 12.


The Sporadis continue to advance in speed, able to consciously move in a specific direction, but their minds are still cleaner than a VHS in a magnet drawer: (+2 mobility)

When chemoreceptors detect good smell:


<move towards smell>


<move away from smell>


<move randomly>


<do nothing>


When chemoreceptors detect bad smell:


<move towards smell>


<move away from smell>


<move randomly>


<do nothing>
 
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ferociousfeind said:
"THIS IS AN INTERESTING TACTIC. IT WORKS VERY WELL."
(this is the random number generator now)


66, 83, 12.


The Sporadis continue to advance in speed, able to consciously move in a specific direction, but their minds are still cleaner than a VHS in a magnet drawer: (+2 speed)

When chemoreceptors detect good smell:


<move towards smell>


<move away from smell>


<move randomly>


<do nothing>


When chemoreceptors detect bad smell:


<move towards smell>


<move away from smell>


<move randomly>


<do nothing>
(What should I do with the spoilers?)
 
TheSourPunchLime said:
Species Name: Fruji
Species' s location: Alpha 2


Defenside capabilities: Can camouflage


Offensive capabilities: Has small poison Barb wires on it's tail


(with ten points to spend) intial stastistics:


Intelligence: 2


Optical detection:1


Physical detection:1


Chemical detecation:2


Mobility: 3


Digestion Strength:1


Other notable capabilities: A female differs from a male by a thin gray stripe underneath their belly
"I SPY WITH MY EVER-SEARCHING SEVEN EYES A MANTA RAY!"


Another colossal species emerges, with the Hapeth. While they are on completely different levels, the Fruji may put evolutionary stress on the Hapeth in the future.
 
Digestion Strength, Intelligence and Mobility
 
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TheSourPunchLime said:
Digestion Strength, Mobility, Intelligence
Through extreme evolutionary stress, all of the Fruji without advanced stomach acids are completely wiped out, their speed also increases. Their intelligence is not affected, though. (+2 digestion strength, +1 mobility)
 
yes!


I guess I need to do my thing.


optical detection (34, +0)


physical detection (72, +1)


chemical detection (76, +1)


Alright. time for the summary.


A lot of species have emerged from nothing, and have begun the never-ending cycle of evolution. There are also a few colossal multicellular species, dominating their current planet. The first planet, Alpha 2, holds Hapeth and Fruji. The second planet, Beta 1, holds Zerophyl, Sporadis, and Vadians. The third planet, Omega 1, holds the Gralix.
 
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Species Name: Sporadis


Species's location: Beta 1


Defensive capabilities: Releases toxins


Offensive capabilities: same as above


Current statistics:


Intelligence:3


Optical detection:1


Physical detection:1


Chemical detection:1


Mobility:5


Digestion strength:1


Other notable capabilities: none


(Current version of the little poisons)
 
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Mobility,Mobility, and optical detection


-----------------


When chemoreceptors detect a "good" smell


<become more active>


When chemoreceptors detect a "bad" smell


<become less active>
 
I wanna get more into detail with sporadis:


Each cell is a bacillus shaped one (rod shaped) They are 15 micro meters long making them relatively big. (Wanted to give them more specific actions now)


When the cells attack they form rings made from their bodies and release the poison, each ring is made up from 5-6 cells. Sporadis then begins to form clusters of the rings and move towards one direction. (gonna make em sick hehe)
 
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nevermore0714 said:
Digestion, Optical, Intelligence
[QUOTE="Serious Face]Mobility,Mobility, and optical detection
-----------------

When chemoreceptors detect a "good" smell


<become more active>


When chemoreceptors detect a "bad" smell


<become less active>

[/QUOTE]
31, 77, 19


The Hapeth begin developing specialized areas that detect light, and have the intelligence to do something with that information! (+1 optical detection)


"The Hapeth can either move towards or away from the surface of their ocean, via migrating towards or away from the light respectively."


"BECAUSE THE HAPETH ARE WEAKLINGS WITHOUT AN OPAQUE MEMBRANE, THE LIGHT WILL TAMPER WITH THEIR DNA, GIVING THEM +1 EVOLUTIONARY MOVEMENTS PER TURN, BUT FAILURE GOES FROM 10% TO 25%. STAYING AWAY FROM THE LIGHT KEEPS EVOLUTION WORKING AT ITS REGULAR PACE."


100, 29, 20


Through random chance, the Gralix advance their mobility greatly, but fail to develop any other advantages. The Gralix have instead been doing things with their chemical inputs, moving around to quickly scoop up good "smells" and freezing when in the presence of bad "smells". While at first it doesn't do anything, with their advancing mobility, they are able to direct themselves towards the good "smells", and quickly stop in the presence of predators or toxins. (+2 mobility)


"WHAT AN INTERESTING TAKE ON 'FIGHT OR FLIGHT'! EFFECTIVE TOO."
 
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CHIMNY said:
I wanna get more into detail with sporadis:
Each cell is a bacillus shaped one (rod shaped) They are 15 micro meters long making them relatively big. (Wanted to give them more specific actions now)


When the cells attack they form rings made from their bodies and release the poison, each ring is made up from 5-6 cells. Sporadis then begins to form clusters of the rings and move towards one direction. (gonna make em sick hehe)
"What an interesting insight! Command noted."


The Sporadis begin developing advanced hunting strategies, forming living lassoes around prey, and releasing toxins directly onto the prey cell, dissolving its membrane. The Sporadis then feast.
 

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