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Realistic or Modern SuperVerse- CS

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WeaselThor

The Thundering Mustelid
(Image)


Name:


Age:


*Birthday: (for funsies~)


Gender:


*Appearance Details: (if image missed details of your character, tattoos, scars, etc.)


Personality:


Biography:


Powers:


Weakness:


Fears:


Skills:


Weaponry:


*Other:
 
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Name: Shaun "HammerFist" Jackson


Age: 37yrs


*Birthday: 3-29-1981


Gender: Male


*Appearance Details: A Scary large man, Shaun stands 6ft 10in and weighs a whopping 332lbs. His arms are about as big around as an average mans waist. Pretty far from an attractive man.


Personality: Shaun is likely not the man to see about strategy and planning. He isn't a thinker or a plotter for him life is simple. Find someone or something that's a problem, and punch it until its not a problem anymore. He has been known to be a bit arrogant and big headed, and he can be a bit of a bigot and a womanizer, and always a trash talker. But when it comes to blows, there's no one better to have in your corner.


Biography: Shaun was born in Houston Texas, to a father who was a professional boxer and a mother a police officer. While he loved his mother, his father was his hero and he knew at a very young age what he was gonna do. He was gonna be a boxing legend just like his dad. He was wearing gloves by the time he could walk and by 5 he was training every day. It persisted ike this for 16 years. He never gave up, never stopped, as if his destiny as a boxer was etched into his very soul. He made mistakes in school, missed days altogether, technically he never even graduated high school. When he was 17 years old however his dream took a heavy blow. His father was killed in the parking lot after a championship bout. His mother lost her mind both in her grief, and in a paranoid frantic search for his killer. To this day there has been no luck in finding the killer.

Finally his dream came. At the age of 21 he decided he was ready to compete and went to see if he could go pro...but his dreams were shattered. He had the Superhuman Gene and was therefor disqualified from sports competitions. This was in december 2002. He spent the next several months in a drunken stupor. He kept up with his training out of habit. In march of 2003 he gained an odd birthday present. Zorn the alien monster had arrived. Feeling particularly badass and bold, due to some early morning drinking, shaun put on his gloves and went to fight what he deemed the ultimate championship fight. Much to Zorn and the rest of the worlds surprise. This loudmouthed dull witted man stood his ground for 15 minutes beating the alien into a stadium and giving the world some much needed time to retaliate. The other six heroes who would go on to found the hero organization arrived and saved Shauns life much to his protest.

In the Following 15 years Shauns attitude towards the world hasnt changed one bit, but their opinion of his changed. He went from a loud nobody, to a hero, one willing to trade blows with the devil himself if it means getting a good fight. Widely regarded as having the hardest punch in the hero community none who face this man are keen to do so a second time.


Powers:
Reflexive Density Shift- the Moment an impact collides with him Shaun's body will become more dense than lead allowing no energy to pass through his body. With this power he can become nigh invulnerable. It also activates when he throws a punch increasing his fists density until it is harder than diamonds, and weighs more than a fully loaded semi-truck. However while impressive this ability is not without limits. He cannot use it to attack and defend at the same time. While attacking he is vulnerable.


Weakness:
One trick pony- though rare occasionally an enemy will arise that cannot be beaten by force...Shauns answer...punch it harder.


Grappling- Due to his fighting style if one can get a solid hold on him they may be able to choke him out or put him into an armbar. However this is very dangerous as it puts you in range of his punches.

Divergent Likeness- Both of Shaun's abilities, defensive and offensive are impressive on their own. But he cannot use them together. If he is attacking he becomes vulnerable, if he is defending he becomes immobile.


Fears: Being Forgotten


Skills:
this man is pound for pound the greatest boxer in the world. Even without his powers his dedication and natural athleticism would have taken the sport by storm. He has trained many young heroes, and done social events where he has boxed against other heroes. He doesnt have much to offer the hero community besides a heavy hand, and fame.



Weaponry:
just his "Cannons" (none)



*Other: one of the founding 7, though he is probably the least qualified hero in the organization.
 
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Name :Nagisa "Mirror's Edge" Satsu

Age:22

Birthday: June 6, 1996

Appearance: A short woman, 5'6'' in height with a lithe body. Satsu has a pale skin and a shoulder length hair that was styled in a ponytail and is colored purple due to her experiencing several rigorous genetic experimentations.

Satsu wears a black Suit with a Indigo shirt and black tie that resembles a school uniform along with a pleated skirt and Thigh High boots. She also wears a single silver ring on her right hand and a single stylish earring on her left ear. Her look is completed by a eyepatch to hide her cursed right eye.​

Personality: Satsu is an introvert that has always kept people at a distance. Although she may act happy and friendly, but deep down she actually feels more insecure to open up to anyone. She tends to be careful in nature, calculative on her moves. She does truly care to some of his acquaintances and Fellow heroea but to her Duty comes before Emotion.

Biography:
At the Age of 6 ,Nagisa Satsu was found awashed on a beach of Okinawa by a group of Japanese Villain Organization known as "Mikado Initiative" without an Identification or memory. She was then forced to be trained and experimented for their Super Soldier/ Spy Program, until the local government along with the Hero Organization managed to bring down and capture most of its members.

The heroes soon discovered Satsu along with The other remaining 6 children that was part of Mikado Initiative's "Seven Emperor's Experiment", an experiment that killed 49 children and left the remaining ones with a slew of unique abilities.

The subjects known as "Satsu" Along with "Yuri" was taken in by the Hero Organization and was adopted by a kind heroic half Japanese couple.

Now at 22, she had decided to use her ingrained training and powers to fight the good fight and possibly solve her origins.

Powers:
Illusions -Satsu can generate simple to complex illusion that she used to either confuse or restrict her opponents by tricking their sense.

Satsu can only affect a person who are nearby.Her illusions can be broken by physical pain or by mental fortitude. The Illusions are also stronger if it is cast on A single target, having multiple targets will weaken the illusion.

Weakness:
-Her illusions require a certain amount of concentration that prevents her casting different kinds. At most, she can only cast two Types illusions either together or in succession before forcing to drop the one when making another.

-Social Awkwardness -She can be a bit out of touch with subtle social interactions due to her childhood.

Fears: Needles, Surgical Equipment and Hospitals.

Skill: Trained by Mikado Initiative with several hand to hand and weapons combat.She has only improved her training and conditioning ever since.

Versed with Kungfu, Krav Maga and Taek won do, she has been also trained to handle knives, swords, pole weaponry and guns.

She Prefers to use her trident but can handle other nonlethal weapons like batons and staff.

Weaponry:
Ornate Foldable Trident
Several Throwing knives
Smoke and Flash bombs

Other:
Likes to cook.

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Name: Jennifer Opal

Age: 28

Birthday: December 24 1989

Gender: Originally female. Variable.

Appearance: Jennifer can appear however she likes, the image is simply her original form. Her Apparent age, gender, species, race, and general body shape are variable. As is her hair, and eye color. The cloths she wears are also changeable. A gift from the villain organizations she informs. A pair of garments that can be changed through a piece of gadgetry.

Personality: Jennifer can be cold uncaring, and hostile. Although she's also skilled in appearing friendly and non confrontational. Just another ruse to keep up her disguise. Although she usually works for villainous agencies, she has her own interests at heart, and would switch sides on a whim. Also can be talked into withholding information from them. If given a reason or motivation. She also finds a bit of pleasure in trickery, and mischief. She will stop at nothing to complete an important mission.

Biography: Jennifer grew up in what we call America. Mostly with her grandmother. Who for unknown reasons put a deep reasoning for Jennifer to try and keep her powers secret. The young girl saw no problem with this, and obliged happily. Until one day on a camping trip the blonde came face to face with a bear. Before Jennifer knew what she was doing she matched her shape to the animal she was watching. That was when her abilities hit the norm. Of course humans with special abilities were widely accepted at the time, but a villainous group contacted Jennifer first. When her powers were discovered she was 16. The villains promised her great things. Glory, and money beyond her wildest fantasy. Although they didn't want her as a fighter. Jennifer was recruited as an informant. Abandoning her original form, to keep anonymity among the public, she always has half an ear open for any information for her mysterious benefactors.

Now 28 she drifts from place to place. Trying to be wherever anything interesting is happening. For the thrill, and money. When a meteor hit the Antarctic, she was tasked with finding out everything she possibly could about it without actually going to the south pole. She is searching relentlessly for information at the moment. She has adopted the moniker, "The Chameleon".

Powers: Jennifer's main ability is extremely versatile shapeshifting. Able to change her age, gender, species, and much more at will. In her real form she is not the best hand to hand fighter. But she can fix this by switching to a more powerful appearance. Such as a more burly human or large animal.

Weakness: As aforementioned she has no real fighting skill in her real form.

Another weakness would be her lack of real devotion to her benefactors. She can simply be spoken into surrender.

Fears: It may seem primitive but one of Jennifer's biggest fear is fire. Candles she is fine with. Open flame however frightens her.

She also fears that she may one day be forced into a single identity.

Weaponry: Jennifer never goes anywhere without a switchblade. Other than that her main weapon would be her ability to grow claws, and fangs.

Other/Quote: "Can you not recognise my face"?
 
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Name:
Zara Huxley

Age:
28

*Birthday:
April 7th, 1990

Gender:
Female

*Appearance Details:
Zara has multiple scars along her neck and stands at 5'8 (also obviously ignore the hand bopping out of her forehead in the picture lmaoo)

Personality:
Zara's personality has gone through drastic changes throughout the years, although her passion and determination has always stayed with her. During her teenage years, she was as bubbly and outgoing as it gets, always cracking jokes and making sure the spirits of the people around her were uplifted. While bits of her old self still occasionally shine through, Zara has become a more serious and melancholic person who can come across as distant or cold to people just getting to know her. Though by all means she is not a fragile person, Zara could be considered a bit unstable. She doesn't always trust herself to be around other people, and usually prefers to work alone.

Split Personality:
As a result of the testing she underwent, Zara has developed a split personality of sorts. While Zara is in the driver's seat unless she is under some sort of distress, she hears and is sometimes influenced by the other personality she developed when she was given an antidote to rid her of the serum's effects. This "other person" as Zara refers to it, is violent and aggressive and often wishes to harm the vast majority of people she meets. This aside, this other self has a dry and twisted sense of humor and sees most things as simply entertainment. Zara has taken to calling it Zina on occasion.

Biography:
Zara's childhood was spent living in Arizona, with her twin sister Winnie and her mother in a little apartment in Phoenix. She doesn't really remember her dad very much, as he had been part of the 2.3 million people to die when the alien Zorn landed when Zara was 3 years old. Her powers began to show themselves when she was a preteen after she broke her nose and it began healing by itself, much to her mother's joy and her sister's excitement. Her sister would soon develop similar abilities, although her's were geared toward healing other people.

She wouldn't say she was reckless during her teen years, but she did spend a lot of time away from home for some reason or another. Be it because she was at a friend's house or simply out on the streets, Zara typically wasn't home when night fell. It's not that her home life was bad, but she enjoyed the freedom she felt when she was away and independent.

Suffice to say, she was quick to leave her little home in Arizona when she turned 18, and with nothing but the clothes on her back, a few dollars, and some pictures, Zara managed to hitch a few rides and found herself all the way up in New York. Manhattan was lovely, and perfect for her, but finding a place to live was difficult when you were just some broke teenager. With some stroke of luck, a woman named Valeriya helped the younger girl get on her feet, providing her with a rundown apartment and enough money for rent for a few months. The woman asked for a few favors in return, but Zara was extremely grateful regardless. She managed to find a job working as a barista, and life went great for the next 3 years.

A lot changed when she was 21, after she found herself mixed up in the wrong crowd during her struggle to find enough money to pay her bills. Zara didn't realize just how bad the organization she got tangled up in was, having only dealt with those in lower ranks. She didn't expect anything too bad to happen- she knew the people there weren't good people, but she assumed most of them were just common thugs or thieves. Nothing like the people who would change her life forever.

Everything seemed to happen at once. Zara was on one of her usual nightly walks, when everything just... went black. She didn't even know anyone was coming, or that it'd be the last time she'd see the city lights with hopeful eyes. She woke up in a small confined space, with nothing but a bed, a toilet and a door with a little crack in it to look out of. Zara underwent human testing for a serum meant to change the mindset of a person, the effects dependent on the creator's intents of its use. The people running the project chose her for her regeneration, knowing that if there were any harsh physical side effects she'd heal. To make a long story short, Zara managed to get away from the facility after being there who knows how long. She lost track of time while she was there, and found it increasingly difficult to focus on things. Despite her escape, the effects of the experiments continued to change her, and she lost a bit of herself more and more as days passed.

She became more violent and aggressive in nature after coming home, with little to no regard for the people around her. She couldn't bring herself to talk about what happened to her, or call the police, or something to get herself help. Zara began to hate the few people she was able to call friends, and it eventually got to the point where she physically lashed out at and attacked even people on the streets. She was eventually arrested for multiple assaults, and underwent drug testing, the results showing an unknown substance in her system. At first, this was of course just written off as some kind of drug, until further testing was done and they linked the substance to another case similar to hers. The police questioned her, and after a bit of a struggle, Zara's old personality began to show through a little more and she managed to tell them bits and pieces about what happened to her. At this point she was a mess, yelling and crying, and it was a shock the investigators were able to make sense of what she was saying. They eventually found the people responsible, and she assumes they were arrested for what they did to her and, apparently, someone else. She was held at a mental hospital until an antidote was developed 2 years later, although during the time it took to create it, her mental condition worsened to the point where she was restrained for a good while to prevent harm to herself and anyone else.

After receiving the antidote, Zara began to become less violent and a little more like her old self, although she knew that little light in her could never truly be regained. The cure worked to a degree, though it more so just pushed all the bad to the back of her head where it manifested into what Zara began to call Zina. Zara had begun to think of it as a separate person, and in a sense, it was.

Despite her more violent personality urging her on in the back of her mind, Zara began to try helping people as a sort of redemption, or a tribute to who she used to be. She managed to find work in law enforcement, using the newfound abilities she'd gained as another side effect of the testing as they were needed, and eventually rising up to do bigger and more dangerous things. She was good at what she did, and despite the occasional outburst here and there, Zara has entered a better frame of mind. She suffers from nightmares occasionally, mostly regarding the events that took place years ago at the facility that continues to haunt her, and is required to get evaluated for any issues every now and then.

Powers:
Zara's power originally lied in the ability to heal herself of any physical wounds, though she has always had a harder time clearing her body of toxins and poisons. She also gets sick easier than others, almost as if her body lacks a decent immune system in favor of her regenerative abilities.

After she recovered a bit from the serum incident, Zara was evaluated and it was discovered that much of her physical abilities were amplified as another side effect of the drug. This led the doctors to believe there was still traces of it in her system, but at low enough levels that she was able to (for the most part) maintain control of herself. More tests were done in a safe environment, where Zina was induced and pushed to see what her limits were.

When the results came in, it was discovered that when Zara was herself, she was able to lift up to 1600 lbs, run at a max speed of 96 mph, and her reflexes were at a speed of .031 seconds. Terrifyingly, the tests showed that her true strength resides in her other self, where she had the ability to lift a whopping 16,000 lbs (8 tons) and reach speeds of 960 mph. Additionally, her reflexes were at .0031 seconds, and her senses were heightened to a degree. However, this other self loses the ability to regenerate and heal herself, which allows her to be put down until control can be regained.

Weaknesses:
Zara's actions are unpredictably unstable, due to the possibility of her switching over her control to her other self. Alongside this, her stamina is worse than how it is when she lacks control, so Zara often has to be cautious when fighting long battles.

Fears:
Zara has a crippling fear of needles, due to the testing that was performed on her. More often than not, she will enter into a panic if she sees someone even come close to her with a needle. Occasionally, this can induce Zina, but this does not always occur. While this isn't necessarily a "fear," Zara also gets extremely uncomfortable in small or enclosed spaces.

Skills:
• Zara's become pretty decent at meditating, in an attempt to help ward off her other self.
• She's proficient in hand-to-hand combat, finding it harder to use blades and ranged weapons.
• ...Surprisingly good at crocheting and sewing. For some reason. Zara finds it soothing.

Weaponry:
Zara's fighting skills mostly reside in hand-to-hand combat, finding that with her regenerative abilities it's best to get in an opponent's face and smack them around a bit. Because of this, she primarily uses things like brass knuckles and the like.

*Other:
wink wonk hecka theme song

 
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Name:
Raiju Awarnach

Age:
39

Gender:
Male

Personality: Raiju is usually considered a kind-hearted and has a generally strong and stable morale code that he stands by. Conversation is something that he regularly indulges in with others, as he loves getting to know others and learn more about them as a person. Even so, he could be considered a bit too trustworthy in others, putting a bit more faith in them than they deserve, usually. With that, he's generally a pretty loyal individual to others, the thought of betraying them never coming to his mind. Raiju's decision making has a mix of both logic and emotion in them, sometimes he'll act on emotion, others logic. It's a bit of a mixed bag, but usually, he'll end up making the right decision in the heat of things. His drive is to help those who are in need, being overall generous as a person.

Biography: Raiju was born into a middle class family who were decently built up and had all of the necessary living components to have a functioning family. He was born as an only child, and it had stayed that way all throughout his child-hood, not having a brother or sister at his side to keep him company. As a boy, he couldn't be very close to his father, as he was constantly away and working, all to keep Raiju happy and content. Even though his father was away, he understood why, and accepted it, thus growing incredibly close to his mother in the process. Throughout all of school, Raiju was a very hard worker and generally considered a smart kid, getting high grades in most classes that he attended, he was, for the most part, a model student. When he was around 17 is when he began to take notice of his powers. Maybe some minor things like ice for a drink becoming a bit too big to fit in a cup, or others. But he began to notice, eventually, that sometimes he was just making ice out of nothing. It was strange, but he was very quickly able to notice what was going on with him. With that, he began to try to practice a bit, to get under control of this power that he seemed to have, which he did. Instead of happening randomly, Raiju was able to willingly generate crystals of ice at will, bending and shaping them at his command.

Even with these abilities, he continued to try to lead a normal life, going to college for a few years, but that was before the first alien arrived. When it did, Raiju ended up being one of the individuals who was there to take it down, becoming one of the founding members.

Powers: Raiju has the ability to generate and control ice at will, bending crystals into various shapes and sizes, making them blunt or sharp, it's a very versatile ability that can be used in various ways. Along with that, he is also able to freeze things like water or solid objects if he comes into contact with them, though larger objects take more time to completely freeze over compared to smaller ones.

Intense heat can usually be a problem for his ability, but his ice usually takes time to melt.​

Fears: Losing those who are close to him.

Skills: With all the practice he's done, he's able to control ice in very interesting ways, getting pretty creative and unique with his ideas and formations - things such as ice armor, etc.

Weaponry: N/A

 
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"Electricity is really just organized lightning."

Name: Red "Ampere" Northrop


Age: 28


*Birthday: 04JAN1990


Gender: Male


*Appearance Details: Above depicts various stages of readiness. Stage 3 is ideal but stage 1 is good enough when reaction time must be short.


Personality: Proud, reliable and positive. Red isn't a complicated person. He has little baggage, a shocking sense of humor and a good nature. His regard for human life is great but he isn't afraid to take the lethal step in order to take down a threat. He's patient but that patience is severely depleted on matters of serious consequence. However, he does have relationship issues. he doesn't like nor even know how to react when someone calls him friend. Being close to other people is confusing to him despite his selflessness.


Biography: Red hails from Daytona, Florida. He grew up in a middle-class setting, his father was a Firefighter and his mother was an EMT. A sense of duty to helping others was installed in him at a young age. He admired heroes and dreamed of being one. However, tragedy struck when he was 13. When the being called Zorn attacked, his parents were killed in a building collapse. Now orphaned, his options for a good future were limited. Until, a glimmer of hope, he was found to have the Superhero gene. Once his powers started manifesting it became hard. He couldn't control it and ended up frying any electronics he touched. He physically couldn't be touched because anyone who did was, at best, given a shock equivalent to that of joy-buzzer. The next few years would be incredibly lonely and emotionally stressing. However, he eventually did begin to gain more and more control over his powers, and he realized the endless application of his powers in a digital world.

After high school he attended university on a scholarship supported by a charity. He went on to work various jobs in the electricians field and finished out his university with a masters in Electrical Engineering. Still holding on to his childhood dream, he applied to join the Hero Organization. He was accepted and put through rigorous training. At first it was easy. He was given alot of support but once he hit the streets as a sidekick it was a culture shock. He had never had his life directly on the line before. But this was his dream, and he accepted the challenge. To put his life on the line for others. Now 7 years into his hero career he has never lost a teammate nor failed to save a citizen. He feels honored to be considered one of the best and brightest.


Powers: Human circuit. Red can manipulate, nullify and amplify currents of electrons. He can store up to 4000 amps in his body without harming himself and discharge at a rate of 1C. This means he can discharge 4000 amps in the space of an hour. This is enough to not only kill any animal on the planet, but enough to cook an adult Blue Whale to well done in about 5 minutes. Of course these are extremes. The majority of his usage is spent responsibly, never using more than necessary. His equipment is based around applying his power. (I will explain in the weaponry tab.)


Weakness: If holding or conducting a large enough current, his body generates a static field around him. This causes disruptions in radio waves and other wireless communications. It also makes him a fire hazard as this field is cable of igniting flammable gases. Also rubber. If an opponent is properly grounded then his powers are severely weakened, if not completely nullified.


Fears: Losing someone on his watch.


Skills:
Masters in Electrical Engineering from University of Florida.


Weaponry: Red boasts a variety of specially made equipment that helps him apply his powers. Fully outfitted he is equipped with:
-EM-1 Railgun: The rifle launches caseless projectiles using an electric current produced by Red. The force behind them differs based upon his applied current.
-EM-1S Rail pistol: Same principle, smaller caliber.
-Hip satchels: Contain tools for working on sensitive or electronic devices that are tool small for him to do by hand.
-Oscilloscope with HUD: Allows him to see and measure the static field he innately generates.
-High-powered radio transmitter and antenna: Allows him to remain in communications with teammates whilst using his powers.
-Body Armor: Because who doesn't feel safe when they're wearing a bullet resistant vest?


*Other:
 
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Name:
Noel Haze

Age:
26

Birthday:
April 5 XXXX

Gender:
Female

Personality:
Noel does her best to keep her emotions under control thanks to the instability of her power her emotional state make her pretty dangerous if she ever looses her cool. She values harmony, she has no interest in hovering power over others and doesn't care much for domineering attitudes at all. Not a fan of conflict, she prefers to approach everything democratically, so she doesn't have to fight. She is the type to rather reach an agreement rather than get into a fight. Though she certainly has her triggers like any human. Wanting nothing more than for the world to calm down so she can relax herself, she isn't afraid to play devils advocate or bend her morals to avoid having to use force. Often perceived as overly calm, a space case or uncaring, thanks to her somewhat lazy attitude. In truth, Noel has a inner flame and passion that when flared shines brightly when ignited.

Biography:
Noel grew up with her three older brothers and parents under the hot L.A weather. Her father was a mechanic and own his own repair shop, her mother was a actress raising up to stardom. Noel had a knack for machinery and spent her time in the shop with her father and brothers throughout her younger years. Her home was far from happy, they weren't very wealthy, her mother was never happy about their living conditions and argued with her father constantly until they finally divorced. Noel her brothers chose to stay with their father, not that her mother really cared. Noel discovered her power at twelve, her whole room was nearly destroyed but her brothers helped her though the worst of it. They trained together and grew closer than ever before.

As the years went by one by one her brothers moved away and joined various gangs visiting rarely. It was just her and her dad working the shop and for a while that was enough. Then her father's debts began to rise and she grew worried, work was good so she didn't understand why he was struggling to pay the bills. It took some digging but Noel found out her father was being pressured by a local gang. She told her dad she'd handle it and joined the gang herself, manipulating it from the inside she used her power and wits to climb up and dethrone the former leader. Running the gang for a year, she soon disbanded it and was then arrested for gang activity. The Hero Organization stepped in to stop her from going to jail and asked to join them. Agreeing as it paid more than working at the shop she joined as a contract member, rarely called she did the heavy hitting when they really needed her.

Powers:
Noel has the power to manipulate vibrations around her. She can create power shockwaves by shattering the air like glass. The waves can be redirected to the ground, resulting in earthe quakes and, if in water tsunamis. She can create these shockwaves in the air, rendering some airborne attacks useless. Turning these shockwaves to attack enemies, with either widespread or specific targets. Her power also allows her to create a quake within her hands or an object to increase the power of her physical attacks. Finally she can use these shockwaves to block physical attacks, excellent for both offensive and defensive capabilities.

Weakness:
Noel's vibrations must have something to vibrate and travel through, whether gas, liquid or solid matter. There is not much control when using an attack widespread and prefers to use it on specific targets. Using her ability on anything other than air causes her body to receive blowback, each attack decreasing her stamina rapidly.

Fears:
Her power getting out of control and shattering her body cell by cell in an instant. Her bike being trashed.

Skills:
Street fighting.

Weaponry:
Usually relying on her power she often uses a metal pipe or something study to hit with.

*Other:
 
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Name- Cyler Jacobius Yexam (Nightmare)
Age- 34
Birthday- June 9
Gender- Male
Appearance Details- He has green skin and likes wearing a lab coat and long baggy jeans, with a mask and gloves to cover his skin.
Personality- Cyler is a bit sarcastic and likes to joke around, but gets serious when it comes to helping people and making his inventions. Usually quiet, he will stand for what he believes in and will confront you if he believes that you are doing something that isn't right. Always thinking of everyone else, he often puts other's needs before his own, even starving himself to make sure a homeless man gets food. Most of the time, Cyler won't talk because he is usually thinking of new things to make to improve the odds for everyone.
Biography- When Cyler was born, his parents threw him out, claiming that he was sent by the devil himself. As he grew up, he constantly got bullied for looking different. Because of this, he often blames himself for the things that happen around him, no matter how out of his control the situation was. One day, he was messing around with his powers and almost killed someone with a bone projectile. Not knowing, what he did, he was quickly surrounded by the townspeople. When the town started to call him the diablo verde, he knew it was time to leave. But when he tried to get through, the town wouldn't let him walk away. So, he did what he thought would be impossible: he teleported to the top of a nearby flagpole. When the townspeople saw him up there, perfectly balanced, they tried to burn down the flagpole. Cyler quickly teleported away, knowing that no one would be his friend in that town. When he heard that the Hero Organization was hiring, he immediately signed up as a scientist. He has been working there ever since and has successfully kept a low profile.
Powers- Teleportation and can shoot bones out of his body
Weakness- Depression and electricity (Can't teleport through it)
Fears- Being left alone when he needs his friends the most
Skills- Can build and fix almost anything, super agile, and can learn to do almost anything
Weaponry- Dual Pistols, but will try to use anything handed to him
Other- He is very self-conscious about him looking different. I'll accept any way that you guys can put him into the roleplay.
 
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Name: James "The Smuggler" Maxwell


Age: 72yrs


*Birthday: 12-15-1946


Gender: Male


*Appearance Details: James possesses a few Scars on his face & neck. Yet under his armor he looks as if he has been through a meat grinder. Covered nearly head to toe in scar tissue. The only reason his face is presentable is because he has invested much in cosmetic surgery to repair his face.


Personality: James is At best a selfish man, at worst he is down right rotten to the core. He always seems to make moves that hurt others for money, and is able to sleep easily at night due to his belief that everyone hurts someone every now and again. He just intends to make sure he comes out on top. Though he will sometimes work with a hero to stop some terrible villains plot...it almost always ends with him screwing over the hero, the villain, and everyone else involved, except for himself of course. The best way to sum up his personality is to say he is a man who looks after number one.


Biography: Born about 30 years after the great was. James was born into the ruins of the British nations. For most of his childhood and early adulthood the place was a warzone filled with armed conflicts and super powered beings. Unfortunately james was not one of those beings. At least not at first. He had managed to master the art of getting in and out of trouble. Eventually however Everyone reaches the limit of their abilities and they either Die, or Surpass their limits. James was a strange combination of the two.

While attempting to sneak out of Germany he was met with a very experienced metahuman assassin. One who had the ability to generate A terrible acid. Try as he did, james was hit and died an agonizing death. Only to wake up 6 hours later on the coroners table. Much to his surprise he returned immune to the effects of that particular acid. A fact he learned when he got his revenge. After that he sorta lost his inhibitions. He went after anything he wanted, tired of having an empty belly. Needless to say this made him earn quite a few enemies. He was killed many times after that, Shot to pieces, Stabbed, Blown up, burned alive. Each time he would return and each time his resistance to what had last killed him grew dramatically.

When he was 32 years old he met an old man named Greyson. The two were fast friends and the old man brought james into the smugglers life. He taught him everything he knew about smuggling, and James learned well. But 9 years later the two men were delivering a shipment when the world government Showed up and got the drop on them. As they attempted to flee they found that the government was ready for their attempt. They blew the boat out of the water, despite his resistances to explosions James died again. This time he came back with a cool head.

In the last 30 years he has shown his true colors many times often leaving people guessing. He has been caught stealing from charities, but at the same time he has been caught smuggling medical supplies into war zones. He was even crucial in the recovery from Zorn as he smuggled billions worth of medicine and antibiotics, and for whatever reason, no matter what the profit he is always broke a week later and many of the worlds less fortunate receive massive cash donations.

however that hasn't stopped the Hero Organization from becoming a huge pain in the neck...literally. Even after dozens of encounters, he still gets killed by one punch from his least favorite man in the world. HammerFist.


Powers:
Adaptive Reincarnation- When Killed James will rise from the dead 6 hours later. During the time he is dead his body will heal all damage done but it still leaves scars. When he Does rise from the dead he will possess a drastically increased resistance to whatever killed him. At the present time he is totally immune to Acids, Very close to fireproof, explosion resistant, bullet proof to low calibers, is remarkably hard to cut with a blade, and takes no damage from impacts with less than 5 tons of force.

Weakness:
Nap Time- Though he may always return a lot can happen in 6 hours, he has even once woke up in a coffin buried 6 ft below the ground. Because of this he does actually avoid dying when possible.

Limited offense- the Downside to his abilities is that they are largely defensive. His only offense comes from weapons which can be taken from him.

Fears:
Not coming back...

Skills:
Silver tongue- You don't make it far in this industry without being able to talk the talk. And James is a master of talking. He is fluent in English, Spanish, Cantonese, German, Swahili, Mandarin, French, Urdu, Telugu, Hindi, and Bengali. Because of his wide language array there is never a place where he can talk to someone.

Escape artist- This man has been locked up more times than he has had birthdays. Yet he never seems to stat incarcerated. The quickest he has ever escaped was within 21 minutes of his capture.

Infiltrator- As good as he is at breaking out of a place he is much better at breaking in. To this day he hasn't met a lock, a safe, or a security system he couldn't get through.

Marksman- Being a criminal by trade James has had to open fire plenty of times. He has found that he is a surprisingly good shot naturally. With over 50 years experience, a whole lot of natural talent, and a good helping of luck james has pulled off shots that should be impossible.

Decent Cqc- by no means is he a master, but this is a man who grew up fighting for every meal. He may be bested by many well trained fighters, but he is good enough to hold his own pretty well. Plus you'd shatter a wooden bat on him before you'd actually damage him in a fist fight.

Weaponry:
The Anti Surveillance Armor- Designed by the Hero organizations Villainous Counter organization "The Sinners". This armor totes state of the art anti targeting equipment, scramblers for cameras and microphones, and adds an additional layer of protection against bullets.

Experimental Magnetic Vapor gun- A strange gun that holds up to 200 copper Pellets. It launches these pellets via magnetism through a laser grid which superheats the pellet into a cloud of vaporized magnetic copper. Though it lacks the range of normal firearms with only 50 yards it does have an impressive unilateral effectiveness. It eats through flesh and armor alike enough to one shot an armored soldier, or make it through a battle tank in about 6 shots and its magnetic charge can even overload force fields with just a few shots.

Mines, Grenades, and EMPs oh my- james keeps a pretty diverse arsenal of explosives on him at all times. From breech charges, to grenades, even emps and flashbangs. To cut down on weight he uses another "sinners" made weapon. The modular grenade an explosive that has all of the above mentioned effects at the turn of a dial. They can be seen on his belt.

*Other:
He almost never wins a fight against a hero, but he also almost never gets caught. When he does he always escapes. So how do you deal with someone you cant kill, and you cant imprison?
 
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Name:
Richard "Mr. Death" Knightwall

Age:
N/A

*Birthday: (for funsies~)
December 1 XXXX

Gender:
N/A

Personality:
Mr. Death is a cold, calculating creature even before his untimely death. Now he is even crueler in what he does although prefers to stay above the law when in the public eye. Motivated by power and control he isn't afraid to push those he cares for aside in order to satiate his hunger for more. He burns with a cool hatred for humanity and sees them as only souls to consume. He is layered in mystery and scarred by his past before his death and burdened with the things still clinging to him, like his daughter.

Biography:
Richard Knightwall was once a very profitable business man who never thought that powers would every be in the pool of him or his family an in truth they never were. He was detached and cruel to everyone only caring for his company, wealth and legacy which included the lunar colony project. Supported by his wife Lauren, who worked closely with the scientist and was on the board along with her husband. In 2003 Richard and Lauren were driving home from their base and were attacked by Zorn. Both were killed instantly, and their four year old daughter was paralyzed from the waist down. From the rubble Richard's disheveled flesh rose and he took his daughter to safety. Watching the carnage from afar he took in the souls of the lost and grew his power then rebuilt his empire.

This empire colder and crueler running on death and carnage so that he could collect more souls and more power. 2.3 million was not enough there were more souls to collect and more death to spread. Taking on the moniker of Mr. Death Richard's legal business was to produce and sell armaments for any side willing to pay. His darker investments are hidden in mystery, but the villains of the world know and fear Mr. Death.

Powers:
Mr. Death has the power to manipulate souls of those who've departed. This allowed him to reside within a skeleton body, and he can even perform the functions he did when his body contained flesh and muscle. He can absorb spiritual energy from the soul, while removing it from the source, into his body and use it either by enhancing themselves, gaining the drained power and using it as power source to extend life, or taking the soul as a slave to control. With his soul power, he can turn life-force energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. His soul slaves are capable of moving through walls and going to areas that would be impossible for him to physically reach in a body they can pick up and unlock items as well.

Weakness:
He cannot affect the soul of a living person, they need to be dead and absorbed by him before being able to control them. Every soul emits a physical coldness, the stronger the soul is the colder it is sometimes even emitting mist. To attack with soul energy the energy is tangible so it can be blocked. He can be killed.

Fears:
Not having enough power to do what he wants. Never being able to pass on with his family after what he's done.

Skills:
Fencing and Business Management

Weaponry:
He uses his powers to create any item he requires made of concentrated soul energy. Usually uses a sword or shield

*Other:
 
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Name:
Brock Adrian Degrasse

Age:
24

*Birthday: (for funsies~)
January 27, 1994

Gender:
Male

*Appearance Details:
Brock stands at 6'4" and is a tanned, muscular man. His hair is a dirty blonde, olive green eyes mixed with a little bit of grey as well as countless freckles along his cheeks. Brock's torso and arms are covered in faded scars, a notable one a large jagged line down his chest where he'd been wounded in battle. He has tattoos along his back with countless Bible passages and quotes, and has a comfortable sense of style.


Personality:
Brock is a rather funny individual, and has a very dark, twisted sense of humour. Brock is cocky and very confident in himself. He has a jokey nature as well, evident mostly while in battle. His constant jokes are not seen as a distraction to others and often either ignored or smiled upon by his comrades. He is very sarcastic, even in the midst of battle and life or death situations. Still, in spite of the facade, Brock is very skilled and focused on what he's doing, and makes little to no mistakes when lives are on the line.


Biography:
Brock was born in Houston, Texas to Bobby and Shiloh Degrasse. His parents lived busy in the city, though the family had always been very tight with his grand parents who resided in a farm by the outskirts of Texas. Brock and his older two sisters, Milo and Delilah would often visit them and stay with them for weeks on end. He never wanted much in life, and was comfortable with what he had, loving parents, fun sisters, successful academics, and enrolled in plenty youth sports programs to train away he childish energy.

By the time Brock had grown older, the nine year old would be faced with the biggest tragedy of his life. While only beginning to learn about his abilities to empathise with animals and take on some distinct features of them, Brock's grandparents' farm had been the first to be attacked by the alien Zorn. During a face timing call with the folks, the nine-year old witnessed first-hand the death of his loved ones, mutilated in their own homes. the alien quickly made strides to the inner city, and not too long after attacked the Degrasse's homes. In a reflex, Brock had summoned most of the dogs in his neighbourhood, wild or tamed, police or domestic, and used them to distract the alien as he made a run for it. His parents sacrificed themselves to hold back the beast, his father escaping with a missing arm, and his mother left to die. The remaining survivors made it to the car, where they drove endlessly trying to outrun the beast, and ultimately, survived the attack.

The occurrence of this magnitude sent the young boy and his family into a great depression. Brock's family mourned for weeks on end, and in spite of the mourning slowing to a halt, Brock could never let go of what had happened all those years ago. He swore on his mother that he'd exact his revenge, joining youth policing camps, and the like before enrolling as an actual officer after a year of training and undergrad. He advanced quickly, using the powers he'd only touched the surface of to become a specialised agent, and soon, after two years as a spec. ops, a normal super hero.

Powers: Animal Mimicry
Brock has the ability to mimic any animal he knows of. He can mimic extinct animals and even animals from different planets. When he changes, it only takes a couple of seconds. It does not matter how big or small. It does not put strain on him to do this. He can stay in an animal's form indefinitely. He has changed into multiple animals such as a swarm of fireflies and a group of barnacles. The only problem is no matter what form he takes the animal's skin and hair color will always be green. Beast Boy can also change into a hybrid, which has all the animals' powers rolled into one. He cannot control this so he does not turn into a hybrid unless absolutely needed. (By morphing, I'm meaning like were-wolf type transformations. Each one causes pain. And, it doesn't make him turn into the animal, just gives features like eyes, skin-type, etc.)

He is also able to communicate with animals and senses their emotions and feelings.

Weakness:
Depending on whatever feature he adapts, Brock's abilities can be heavily abused. Whether it be morphing his eyes to allow him night vision, or inducing owl ears for better hearing, bright lights for example, would hurt his eyesight, or loud sounds for his ears and so on.

Fears:
Brock fears dying, failing his family, living an unworthy life.

Skills:
Brock is an expert tactician and is familiar with a series of fighting styles, primarily a mix of MMA and Tae Kwon Do. He's fond of plenty weapons, and has a survivalist mentality due to his time served in the special operatives..

Weaponry:
Brock's arsenal is mainly his body and his suit. The "Dark Knight" suit, made primarily for stealth and versatility out of customised Army uniforms, an added cowl, and a large black coat on top, the suit is slightly more durable than the average squad uniforms. The arms of the suit also carry three spikes used for his combat, an assortment of utilities in his utility belt (emp's, smoke bombs, flashbangs,) and the gloves as well as boots wield an "Urban Jungle" feature, allowing it to cling electromagnetically to most surfaces.


*Other:
Brock has mild PTSD after his military tours. Asides from this, he has the record for most sniper kills in a single tour with about 600 kills more or less, and is known for never letting his squad mates die, or willing to sacrifice himself for them as well.
 
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Name: Edgar Saint "Maniac"


Age: 16yrs


*Birthday: November 1st 2002

Gender: Male


*Appearance Details: It has been noted that his eyes have changed to an amber color. Apparently they were brown to begin with.


Personality: Edgar Saint is no longer the same, he is arguably not even human anymore. He feels no Empathy, no remorse, no pity, and no fear. He is cold and calculating, but far from logical. The virus within him has scrambled him mind and turned him into a violent and unassuming predator. As likely to shake your hand and help you to your feet as he is to Kill or maim you. He does seem to go through cycles of some kind. During his dormant states he does not seek violence instead he seeks solitude and usually makes plans for his "Active" periods, but during his Active periods he has shown a violent tenacity that is at times even admirable, and an unpredictable genius that can match the most brilliant of minds. To him this is all a game one where there is no winning or losing, just playing...or being dead.


Biography: Edgar Saint it the current "Maniac" but he was not the first. The legacy of his madness began 7 years ago with a doctor Illiel Tamatoa. This Doctor worked in the very same facility the Helped to produce Zara & Zina in their "Madness" project. Yet Zara was not the only subject there. They also were looking into the effects of The cosmic radiation that granted humans powers on non human targets. The easiest subject they could use was one they made themselves, An artificial Virus. This virus was exposed to the radiation and it mutated. The newly mutated virus had developed DNA more complex than that of any human. After 3 years of studies they were close to finishing mapping its new genome However before any further research could be completed the hero organization busted the facility and released most of the subjects, imprisoning the staff. All but one the doctor Illiel who fled with his sample of the virus.

For the First year all was well then he accidentally infected himself. For two years the Virus replicated in his brain until there were enough copies of the virus to interconnect and create a sort of brain within a brain. This is the true maniac. A network of virus's that form a sadistic sentient mind. That very mind took the doctor on an unwilling year long country wide killing spree that claimed 24 victims. It eventually came to a stop when Zara sought out the last survivor of the program that made her what she is, instead she found a mad being that viewed itself as her brother. The doctor had captured and tied up the Saint family, he had already killed the mother and father but before he could slay young Edgar he was disarmed and killed by Zara. Thus ended the chapter of the first maniac. Four years passed from that day.

Yet Zara remembered Dr.Illiel and he was a sweet rational man. It made no sense for him to change so severely in such a short time. So she looked into it and with aide from the hero organization found the file on the Maniac Virus. Discovering the existence of the virus, and evidence from the autopsy suggesting that the original virus had left the Doctor, she pieced together the fact that the threat was not over. So she quickly left to find Edgar. Not a moment too soon it would seem, she arrived moments before Edgar was about to begin killing his aunt, uncle, and cousins. Much to her Surprise Zara found that this new maniac was more powerful than the last one, and it seemed aware of her "other half". Terrifyingly enough it seemed to hold all the knowledge and memories of Dr.illiel and Edgar Saint. Which Unfortunately meant knowledge of her abilities and several self defense classes, and a deep understanding of human anatomy. All of this culminated in Zina making an appearance and knocking the boy out the 6 story window of his aunts apartment. From the window the family watched their beloved crazed nephew hit the ground with a sickening crunch, then stagger to his feet and sprint away. Before Zina could follow him the world shook from the meteor impact. The Second Maniac is still at large.

Powers:
Enhanced Physiology- the Maniac Virus spreads throughout the victims body replacing nerves, The spine, and the brain. This causes the subject to lose the sensation of pain entirely, it makes it impossible to render the subject unconscious. They have the limits set on their body by the brain removed and become capable of feats of inhuman strength and agility. The virus also animates the body to an extent. It keeps the host alive and aware but unable to act or speak. If the host body is killed this virus can move on to a new host. Perhaps the most terrifying aspect of the maniac virus is not its unique traits, but the ones it shares with virus's. The Maniac Virus seems to evolve with each host. As Edgar saint is Stronger Faster and more intelligent than The previous host.



Weakness: The Maniac Virus can only infect 1 host at a time. And while it may evolve with each host it takes time to do so. If one could isolate the original virus they can destroy it and the others will die. While humanity possesses the ability to recognize the Virus, it does not yet posses the knowledge to cure it.


Fears: None that is what makes the virus so deadly. But it is also its greatest weakness.


Skills:
the Virus absorbs the memories and thus experience of its hosts.


right now the list includes.
A Doctorates in Chemistry, Engineering, Genetics, Biology, and Microbiology. Plus 22 years of fencing, and 40 years worth of roleplay and LARPing experience all courtesy of Dr. Illiel.


from Edgar he Gains skateboarding and Free running plus about 3 years self defense and a wealth of information pertaining to psychology, gained from his post incident therapists textbooks.

Weaponry:
He usually keeps it simple, using easy to obtain bladed weapons. However he is also known to make elaborate traps, utilize improvised chemical weaponry & explosives, and even simple firearms. Though not particularly skilled any of these weapons his unpredictability, Aggression and lack of self preservation make him just as deadly as a master assassin.


*Other: Enjoy the nightmare fuel.​
 
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