AnemoVictorious
local tired fool
SUPERNOVA SANCTUARY
Crisis of Meteoroids
Twenty years ago, a series of large meteoroids fell down to the planet Aetherina. Many were killed and the terror caused them to transform into labyrinths and unleash creatures known as 'Penumbra' upon the world. This event came to be known as the Crisis of Meteoroids. Things were bleak, as nobody knew how to deal with these creatures. That was when a scientist known as Nova Faye took up studying the Penumbra and the labyrinths, sponsored by the Church of the Divines. Nova, with the help of the high priest at the time, was able to work with the divines for a way to harness their powers to fight to eradicate the Penumbra and labyrinths, to save Aetherinia and humanity, and prevent such a crisis from happening again. They way they decided to do this was through gifting certain humans divine power - signified by a Star Brand on their dominant hand. Those with that divine power would then be able to partake in a holy ritual with another, compatible person to create 'Star Children'. The deal was sealed - Nova established the Starbound Saviors, recruited more researchers, fully partnered with the church, and began to work on technology that would help save the world.
Approximately 10 months ago, Supernova Sanctuary was built as a new headquarters building and training facility for those chosen by the Gods. And it's just about time for trainees to start arriving...
Starbound Saviors
Upon receiving the Star Brand, the wielder is designated as a Luminary and is expected to head towards one of the many HQs with training facilities to begin learning how to use their new abilities. Only those over 18 can receive the Star Brand and become a Luminary. Each Luminary's Star Brand is a different color, representing them - it does not have to coincide with their main type of magic.
Luminaries are split into two categories, depending on whether or not they have more star or cosmic energy. The lab on-site of the HQ will assess these readings. These two energies are required to make Star Children, alongside a strong bond, compatibility, and matryoshkas. Those with more star energy are said to be more passive, and are officially known as Starlight Luminaries. Those with more cosmic energy are said to be assertive, and are officially known as Darknight Luminaries. Star Children can only be made from a Darknight and a Starlight Luminary. The passive vs assertive assesment isn't always accurate, there are many passive Darknight Luminaries and assertive Starlight Luminaries, though there are more that match up to than those that do not.
The lab readings are kept and assessed so that they can be compared with those of the opposite classification. Luminaries are then partnered up with a person who is compatible with them - they will be partners until one of them no longer can perform their duties or if they are deemed incompatible after a reassment. As such, having a good relationship with one's partner is expected, and any budding romances between partners are actively encouraged.
Luminaries also create their own specialty weapon, alongside a battle suit, that they can transform into. Other than that, Luminaries are allowed to help out or join various activities around the HQ, including but not limited to things like culinary and smithing work, and fencing and art clubs.
[Full list will be added later]
Classmating and Star Children
The ritual for creating Star Children is called Classmating. Combing star and cosmic energy in a holy matryoshka vessel allows a soul to be created for a Star Child, who will hatch out of the matryoshka as if it were an egg. To perform classmating, both Luminaries should hold onto the matryoshka, which should be a bit cold at first, with one hand and hold onto their partner's with the other. Then, they should send their energy through their bodies as if a circuit loop until the matryoshka becomes warm. At that point, the they should let go and wait for the Star Child to come out, at which time it can be named.
Star Children come in a variety of classes - the strongest classes can only be born if two powerful Luminaries with a strong bond classmate. Star Children have elements as well. The elements a parent posesses will influence theirs, but it can also be completely random. When a Star Child has learned all they can, they can be granted independence - they will help out around the HQ and the surrounding city.
[A class list will be added later.]
Elements
Every human is born with an associated type of magic they can use - upon becoming a Luminary, their magic is given the divine power to slay Penumbra. Magical elements are split into 11 categories. Most people only are associated with one, but on occasion one can be associated with two. It's a recessive trait, so if both parents have two elemental associated, so will the child. A child may inherit their aspects from their parents (if they have two, they inherit both from each parent, or a combination of two of their parents' elements if one or both have two themselves. In the case both parents share the same element, the child's second element can be random or traced back to a grandparent.) Every person's elemental resistances and weaknesses are unique to them - One person associated with Ignis may be weak to Aqua, while another may resist it and be weak to Flora.
The two elements do not need to be compatible for a combination magic, but if they are, a person can use it without combining their spells with a partner.
Each element has a theme color.
NAME - Common term (Color name + Hexcode) - Combinations
IGNIS - Fire (Burnt Orange #CC5500) - Can combine with Aqua (Steam), Lucent (Flash), Glaze (Melt), Terra (Magma), and Flora (Burn).
AQUA - Water (Lake Michigan #50A6C2) - Ignis (Steam), Glaze (Freeze), Terra (Mud), Voltage (Shock), and Tempest (Typhoon).
LUCENT - Light (Sunglow #FFCC33) - Can combine with Ignis OR Voltage (Flash) and Shade (Eclipse).
SHADE - Darkness (Titanium #B6AFA9) - Can combine with Lucent (Eclipse).
GLAZE - Ice (Pale Aqua #BCD4E6) - Can combine with Ignis (Melt), Aqua (Freeze), and Tempest (Hail).
TERRA - Earth (Earth Yellow #E1A95F) - Can combine with Ignis (Magma), Aqua (Mud) and Flora (Nature).
FLORA - Plant (Shamrock Green #009E60) - Can combine with Ignis (Burn), Terra (Nature), and Virus (Toxin).
VOLTAGE - Electricity (Electric Yellow #FFFF00) - Can combine with Aqua (Shock), Lucent (Flash), Tempest (Storm), Chime (Thunder)
TEMPEST - Air (Lichen #C0D9AF) - Can combine with Aqua (Typhoon), Glaze (Hail), Voltage (Storm), and Chime (Windstorm)
CHIME - Sound (Toolbox #746CC0) - Can combine with Voltage (Thunder) and Tempest (Windstorm)
VIRUS - Poison (Fandango #B53389) - Can combine with Flora (Toxin)
There are two sub-types of magic that do not count as a full element, yet some humans may be gifted in the art of them. (This is the only way one can have three or four associations)
ALLURE - Illusion (Pink Pearl #E7ACCF)
REMEDY - Healing (Coral Red #FF4040)
Combat
Luminaries design their own personalized weapons and battle armor with the help of Starbound Savior's lab tech. These weapons are called Stardust Beacons and the battle suits are called Voyagers. They can be summoned through a device called a Stellarsphere - using star and cosmic energy to form armor and weaponry that can help control magic and resist it as well.
Penumbra take on the form of creatures - whether it be simple animals or mythological beings. They are categorized into classifications based on how they act and appear. Penumbra also have elements - each individual is resistant or weak to the same things as other members of their classification, as well as having the same attacks.
Aetherinia
Aetherinia is a vast world with many different regions - though they all have a common language they speak. Labyrinths have sprouted all over the world, however, meaning nowhere is completely safe. As a result, Starbound Saviors HQs have sprouted up in many different regions. Luminaries are allowed to pick which one they want to go to - they do not have to go to the nearest one. The five most populated regions are Morenth, Sunero, Elthere, Arcasinth, and Enise.
[During Worldbuilding, you will be allowed to collaborate to flesh out the pre-existing regions and create your own.)
The largest region is Morenth. The Morenthish live in the plains, their land is good for livestock and farming. Supernova Sanctuary was only recently built in the capital city of Kestel. It is currently biggest HQ of them all, which is why it took so long to build.
Bordering Morenth to the north in Sunero. The Suneronesse make their home in the mountains, and they have the highest military power. Sunero's HQ is named Rhythm Haven and it is located in their capital city, Thoycer.
To the east of both Morenth and Sunero is Elthere. The Eltherians live in a volcanic region, and they have, as such, made cities both above ground and underground. They are known for mining expertise. Their capital city is Randere, which houses their HQ, Dawnsong Shelter.
Arcansith is to the north of Sunero. It's a very cold region, the Arcans are used to snow. They're good hunters and good with survival skills. Their capital is Vesta, and their HQ is named Snowbell Spire.
Enise is a region composed of islands off the east coast of Elthere. Enisan are good with fishing and are said to be the safest region. Their capital is Mamion and their HQ is Ripple Oasis.
Rules
- Whilst this RP is loosely based on Conception II: Children of the Seven Stars, with some aspects borrowed from it, no prior knowledge is required.
- This RP will allow for collaboration with worldbuilding - that being said GMs [aka just me at the moment] have the final say in if something is allowed or not.
- 2 character per person limit to start with - further slots may be given depending on activity. [This doesn't apply to GMs or Contributors]
- All player characters must be between the ages of 18 and 22 - no younger, no older.
- If you haven't chosen your character's partner, they will be randomly selected - if there's nobody available, I can make a partner.
- Please be 18 or older yourself - there won't be anything explicit, obviously, but I would much prefer the players to be 18+.
- I would prefer OOC on Discord, but please let me know if you cannot use it.
- The CS thread will have all information needed for character creation, as well as the OOC
- I and any other GM/contributor have the right to reject your character or remove you from the thread. If you repeatedly make people uncomfortable or cause problems, you will be kicked.
- Anime styled faceclaims only - Credit your sources and faceclaims please. You can draw your characters yourself if you wish.
- NPCs will be listed on a lore document - there will be a form for NPCs, of which you can fill out and submit to a GM who will approve it and add it to the list.
- This is LGBT+ friendly. Characters of any gender and sexuality are allowed.
- No OOC drama, keep it all IC please.
- This RP will be semi-literate/advanced. No one-liners.
- Other rules may be added, and these are subject to change.
Links
Out of Character
Coded by
AnemoVictorious
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