Summoned of the Magus World

Summoned of the Magus World CS

Damafaud

Kitty
Summoned of the Magus World

588060

This roleplay is part of the Chronology Series.

Please see the group's Discord Server and our Wiki for OOC talk and further info.

Premise

latest

The Fallen Tower of Rutheus family housed the last descendant of Rutheus bloodline. Not that you would know about it.

Whatever you were doing before, suddenly you appear in front of a tower with a giant snake aiming to swallow you whole and a trembling magus behind you. Fallen Tower? Magus World? No, no, it isn't important. How can you get home? Astral Gate? Looks like you will be here for a while.

The magus invited you to his tower. For some reason, you don't feel like he would help you out of his sense of responsibility. Or maybe it's just the evil cackle speaking.

Rules

  1. Naturally, all of RPNations rules apply here.​
  2. Please be respectful to me, the GM. As a GM, my word is law. If I feel the need to remove you from my RP for whatever reason, I will not hesitate to do so. That being said, I’m sure that it won’t come to that!​
  3. No OOC talk in the IC, please. A Discord has been made for this rp as well as an OOC chat here on the site which will be made for OOC chatter, so please keep it out of the RP!​
  4. That being said, please no OOC drama in the RP. If you have an issue with someone, please take it to PMs and discuss it in a civil manner.​
  5. If I find out anyone is bullying/harassing someone in my RP, I will not hesitate to remove you from my rp. We’re all here to have fun, guys.​
  6. This should be a given, but no godmodding/meta-gaming!​
  7. Players of all posting types welcome! Whether you’re a one-liner, para, multi-para, novella, first person, third person, or second person RPer, you’re more than welcome to post here! That being said, please no text speak in your posts (“u” instead of “you”, etc.) and please try and be as grammatically correct as possible! I understand a few mistakes here and there, but please at least put some effort into your posting.​
  8. Please post at least once per chapter! Chapters will be updated every week-few weeks depending on how smoothly things go. If something comes up, DM me personally either on here or on Discord so we can work something out. Your character will be removed from the rp if inactive for extended periods of time.​
  9. A bit cliche, but have fun!​
Mechanic
Here is a common theme you'll find among (most) Chronology Events: mechanics!

This story is close to a DnD campaign. The party must work together in order to return home. They will meet cunning Magi and strange monsters in their ordeal. Only if the party is able to see through tricks and deceptions they will able to return to their home universe. Now, of course, a plain DnD campaign will be boring. The party includes an Agent who might think differently from the party. This story is intended to end in a week or two and hopefully teach the characters to be more wary of others.

Anyway! The mechanics for this roleplay are simple. An Agent, selected at random by me, the GM, will be selected and will be given appropriate information. The Agent's goal may or may not concede with that of the party.

The other role will be known as Officer. Officer is very similar to an Agent, however, an Officer is chosen through an In-Character process. Officer is not a guaranteed role and only appears for certain cast members and story development.

Because this is a side story, there will not be an after-life system in play. I don't really think anyone will die, if someone does... eh. I'll think of something.

CS Template

Appearance: Self-explanatory. Just a picture is fine.

Name: What is your character's name? Do they generally go by an alias / nickname?

Age: Chronologically, how old is your character?

Canon: What does your character originate from? If your character is an OC, just say "OC". If your character is an OC specifically from an established canon, put the name of the canon and "OC" next to it. Fandom characters are preferred over OCs.

Powers / Abilities / Equipment: What is your character capable of, and if they have notable items they carry around, like weapons, is there anything special about them? In any case, even just a Wiki link is fine. Make no mistake. Your powers will be nerfed for both lore reason and to put you on the level of the Side Story. Characters with the ability to use magic or non-biological beings are preferred.

Rank of Ascencion: Leave this empty. This will be edited in by the GM.

Personality: What does your character act like, typically? Again, just a Wiki link is acceptable.

Short Bio: What is your character's backstory in a nutshell leading up to how they came to come here? Once again, pretty much just a Wiki link is acceptable.

Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.


Character Roster

  1. thatguyinthestore thatguyinthestore as Conker the Squirrel [Conker's Bad Fur Day]
  2. Nightwisher Nightwisher as Princess Artemis "Arte" Dupre [Original Character]
  3. Gundam Watcher 27 Gundam Watcher 27 as Berserker/Hercules [Fate/Stay Night]
  4. Crow Crow as Benjamin Kirby "Ben" Tennyson [Ben 10]
  5. QizPizza QizPizza as Luthax Valyzan, the Green Flame [Original Character]
  6. Veradana Veradana as Labrys [Persona 4 Arena]
  7. marc122 marc122 as Weiss Schnee [RWBY]
  8. archur archur as Huntress [Original Character]
  9. DerpyCarp DerpyCarp as Lealan Deathweed [Starbound OC]
  10. Thepotatogod Thepotatogod as Ryuga Banjou [Kamen Rider Build]
  11. DapperDogman DapperDogman as Magician Bink [XANTH]
  12. Necessity4Fun Necessity4Fun as Serial Number G-15 423.16/ Grace DAWN [Original Character]
 
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Appearance:
220px-Conker_the_squirrel.png

"Oh... man. It's gonna be one of those days..."

Name:
Conker the Squirrel

Age:
21

Canon:
cbfdlogo.gif


Powers / Abilities / Equipment:
Superhuman Physical Characteristics, Flight (By spinning his tail), Toon Force, Hammerspace, Weapon Mastery, Breaking the Fourth Wall, Resurrection (has "as many lives as he thinks he can get away with"), Immortality (Type 4), Limited Transformation (Can turn into an anvil), Hypnosis, Fire Manipulation (Via flamethrower), Explosion Manipulation (Via rocket launcher and dynamite)

Equipment: Frying pan, slingshot, katana, chainsaw, throwing knives, crossbow, shotgun, dual SMGs, flamethrower, rocket launcher, dynamite, a stopwatch used for hypnotizing targets

Rank of Ascencion:
Rank 3 - Crystal Phase equivalent

Personality:

As a young boy, Conker was told by his parents never to drink alcohol, be greedy or swear. In Diddy Kong Racing and Conker's Pocket Tales, Conker appears to be a nice and kind person who obeys rules and always seems to be happy-go-lucky. In Conker's Bad Fur Day however, Conker went through a dramatic change in personality. He had become a slightly greedy, alcoholic squirrel. His relationship with Berri is not as good as it was, and drinking alcoholic beverages is a regular part of Conker's life. As the game implies, Conker disobeyed the rules his parents told him as a kid. These personality traits are also noticed in Conker: Live & Reloaded. Like most of the other squirrels in the Conker franchise, Conker is ignorant, ditzy and carefree. He helps almost every person in the game, not caring what they want or how dangerous the tasks are. And ever since he became alcoholic, he became a bit kooky like most of the other squirrels in the franchise. This was shown when even after he was cured of his dizziness, he still didn't notice he was going the wrong way. And while he was asking the Gargoyle"Isn't it a little bit early in the day to start talking about Gothic Architecture?", the time of day has nothing to do with architecture.



Short Bio:
It starts with Conker going to a pub one night and getting drunk and walking into the Panther Kingdom accidentally. The Panther King however can't keep his milk on the table because a leg is missing. His assistant Professor von Kripplespac concludes that a red squirrel will make the perfect leg. Conker then has to fight his way through a horde of the Panther King's creatures, and through a war against Kripplespac's Tediz, in order to get home to his girlfriend Berri. On his way Conker winds up meeting a lot of helpers who in particular he thinks are very annoying. Eventually towards the end of the game Don Weaso tells Conker and Berri to break into the Fereral Reserve Bank but it is just a trap set up by the Panther King so he can kill Conker. The Panther King tells Don Weaso to shoot Berri to death, but Kripplespac appears and reveals to the Panther King he betrayed him as he implanted a Xenomorph egg inside the Panther King, which hatches into a Xenomorph (whom Kripplespac names Heinrich) and bursts from the Panther King's stomach, killing him. However, the air lock activates and then Kripplesac, Weaso, and remains of the Panther King and Berri get sucked into space. Conker is then left fighting Heinrich in a Mech Suit, but the game locks and Conker uses the opportunity to talk to the Programmer to help him kill Heinrich. He asks the programmer to take them to the Panther King's Castle, and asks for some weapons to select from. Although it seems like he is going to choose a Rocket Launcher, he chooses a Katana instead, and uses it to slice off Heinrich's head. A bunch of Panther Kingdom residents then appear and crown Conker king, but he isn't happy, because he forgot to ask the programmer to revive Berri. He's left surrounded by everyone who annoyed him to death throughout his quest.

Other Info:
Pretty cool dude.​
 
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Appearance: 588084

Name: Princess Artemis "Arte" Dupre

Age: 8

Canon: OC

Powers / Abilities / Equipment: Power: Shadowmancy. Arte has the ability to control shadows and turn them into weapons. More than this, shadows are a living thing to the girl, and she often finds herself talking to them...or more importantly, them talking to her. Shadows know secrets, and they are constantly whispering them into Artemis's ear.

Abilities: Artemis doesn't really have any abilities other than her power. Though she can come of as very sweet when she needs to be and thus makes a decent actress. But she can't hold a facade for long.

Equipment: Artemis carries around a stuffed animal cat named Yulia. 588085

Rank of Ascencion:
Rank 2

Personality: Artemis is very quiet for the most part, as she is often listening and watching the world around her, or well, the shadows around her. But more than this, Artemis is bratty. She wants what she wants when she wants it and it can become very dangerous if she throws a full on fit.

Short Bio: Artemis is the only child, currently, of the King and Queen of the Kingdom Xivan, in the world of Tarwaj. The King took over Xivan with the help of his Queen, a very powerful witch, and had used his strength and her power to continue the spread of his kingdom. Some fear the power the two share while others are glad of it, as the people under their care are happy and healthy. However, the Queen's family have a secret. Each generation of the family has what they call the Hulex Umbeda, or the Hex of the Shadows. Every single member who has ever had this hex has gone completely mad and very dangerous. Sadly, the queens first child is the newest generation, and the King and Queen and waiting and hoping that they won't have to kill their first child.

Other Info: Give her candy to calm her down.
 
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588087


"Rrrrraaaaaaaaarrrrrrgh!" - Berserker doing what he does best, Beating the Sh!t out of opponents

Name: Berserker, Hercules

Age: Unknown.

Canon: Fate/Stay Night

Powers / Abilities / Equipment:

Noble Phantasm - Twelve Pillars: Hercules is unable to be killed by conventional means. A normal Strike to the heart only manages to remove one pillar, before he regenerates back to full health, and becomes immune to the same method of death. Once all twelve pillars are gone does he finally fall.

Mad Enhancement: Hercules has immense strength and speed, but at a cost, he cannot speak, and tends to follow his own path towards where he needs to go. In other words, he defies orders from anyone except himself, and children. He has a soft spot for children.

Sword Axe: Hercules's main Weapon of choice. A sword made from the bone of a slain dragon.

Rank of Ascencion:
Rank 3 - Crystal Phase equivalent

Personality: Chaotic, and doesn't follow alot of orders. However, he makes an exception to any child, because he finds children to be enjoyable company. Plus, he had killed his own kids due to an incident, so this somewhat helps with recovering over it.

Short Bio: Hercules, the Legendary hero who did twelve of the most deadly quests. He was chosen by the Grail to fight in any Holy Grail War he would be Summoned in. He is one of the strongest heroes in existence, and is hardly a person to laugh at.

Note: If there are pairings, Berserker needs to be with a 16 year old or younger person in order to be controlled.
 
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"It's hero time!"

Name:
Benjamin Kirby "Ben" Tennyson

Age:
10

Canon:
250px-Ben_10_logo.svg.png


Powers / Abilities / Equipment:
Ben possesses the Omnitrix, a strange alien contraption that allows him to transform into ten different aliens... and more. However, he can only assume the form of an alien for an unspecified time limit before a recharge is in order.
Ben also possesses a hoverboard.
Ben is evidenced to be a natural at fighting.

Rank of Ascencion:
Rank 3 - Vapour Phase equivalent

Personality:
What can I say, people are complex.

Short Bio:
Del espacio le llegó algo muy especial
Y lo atrapo y todos sus secretos el sabrá
Con superpoderes el cambió y ahora es
Ben 10

Y si lo ves prepárate pues te sorprenderá
En extraterrestre él se convertirá
Y en un segundo en su forma cambiará es
Ben 10

Y cualquier caso resolverá, vence al mal
En cualquier lugar
El miedo nunca lo detendrá
Y de los rufianes él nos salvará
Ben 10

Other Info:
While he cannot currently use magic, his Anodite Heritage gives him the same invulnerability to the environment that the magic users of the cast will possess.
Timeline-wise, this Ben is from after the end of the original series and before the Omniverse flashbacks i.e. before he even gets Feedback, though he might unlock it within this roleplay.​
 
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[div class=armorImage][/div]Credit to ElectricPizza
[div class=portraitImage][/div]Credit to aenaluck
APPEARANCE:

NAME: Luthax Valyzan, the Green Flame

AGE: 28

CANON: OC

POWERS:
SALAMANDER BLOOD: Luthax, being the son of a human and a Salamander, possessed the extremely poisonous blood that defines Salamanders. This blood makes him immune to most, if not all poisons. His diet will affect how potent his blood is as a poison, with the consumption of more potent poisons increasing the potency of his own blood.
VALYZAN BLOODMIST: Bloodmist is a power passed down through the Valyzan family and is exclusive to the direct heirs and the Bloodguard. This power is represented by a runic tattoo on Luthax's arm that glows green whenever he uses it. The power of Bloodmist allows its user to manipulate their own blood within and without their bodies. Luthax has developed a variant that allows him to vaporize his blood and use it as a gas rather than a liquid. Bloodmist cannot be used to manipulate the blood of others

EQUIPMENT:
(Image of Weapons)
BULWARK PARADOX:The Bulwark Paradox is a 6 foot-long, double edged greatsword with a 1.5 foot-long handle. Its White Steel blade runs down the whole length of the sword on one side, while the blade on the other side only runs halfway to accommodate a Burning Edge, a blade specially treated to withstand extreme heating. The Burning Edge can reach temperatures hot enough to melt steel, but it burns through a single Light Capsule in a minute. The Bulwark Paradox comes with two gimmicks. The first one causes the handle and the blades to split in half and form a scissor blade. The Light vent also splits in half to reveal two Burning Edges. The second gimmick separates the two halves of the scissor blade into two long swords connected by a chain.

BLOODGUARD ARMOR: The heavy black plate armor that Luthax constantly wears is of the type that all the Bloodguard wears. A majority of the armor is just well constructed steel plate, but where it differs from other armors is that it uses a green-tinted Light crystal that lights up the vents from where Bloodmist leaves the armor. This is an indicator of the Light barriers that are used to seal the suit. However, the lights are also used a sign of status in Clan Valyzan and as an intimidation tactic. The left shoulder and arm of the armor is covered in the signature red and gray cloak of the Bloodguard.

LIGHTSHOTS x4: A set of four flintlocks named Burst, Blood, Blitz, and Blaze created by Luthax's younger sister. Each flintlock fires an incendiary Light cartridge that explodes into green flames.

GREEN FLAME GRENADES: A set of small pots filled a "Green Flame" mixture. When ignited and thrown, the Green Flame acts as a primitive form of napalm, being extremely difficult to put out. As it says in the name, Green Flame burns green, and is how Luthax derived his nickname.

RANK OF ASCENSION:
Rank 3 - Hydro Phase equivalent

PERSONALITY: Out of all of his siblings, Luthax is the most social, always willing to speak out and strike up a conversation, which contrasted sharply with the others' personalities. He is somewhat light hearted, making employing dark humor at times to make light of the situation. Luthax still loves his siblings and wishes for them to reconcile, even in spite of the events that tore them apart. He considers himself a very sentimental man. However, Luthax also has sadistic tendencies, especially in combat when he can use his Green Flame and Bloodmist.

SHORT BIO: Luthax was born to Kylianne Valyzan, the ruler of a small confederacy south of the Empire, and her Salamander concubine. He was the fourth child after Masetra, Raaj, and Lan'thi, with one younger sister: Ranori. He and his siblings were trained from their youth to become Bloodguard, elite soldiers whose sole loyalty is the ruler and the heir. He was extremely loyal to his mother, as were his siblings until his twentieth year in the world, when Kylianne's obsession with Vampires led to the death of Ranori. The death of his sister threw him into a shock, leading him to take a pilgrimage. However, during his pilgrimage, his Bloodmist garnered the attention of the Imperial Guardians. The Imperial Guardians forcefully conscripted Luthax into their Academies, leading him to spend five years training as a Guardian.

While Luthax was gone, House Valyzan erupted into chaos. His mother's obsession with finding a Vampire had driven her insane, and subsequently a tyrannical ruler. Raaj stepped up and led a coup, successfully usurping and killing their mother. However, he was not in line to be ruler, Maestra was. Together, Maestra and Lan'thi took control of the confederacy and exiled Raaj for his treason. The news eventually reached Luthax. He returned home to find half of his family gone. Maestra requested that Luthax resume his service as Bloodguard, but he resented and questioned Maestra at every turn. He finally got his release when the Imperial Guardians required his service. Luthax used the Imperial Guardians to escape his home and serve the Empire instead

OTHER INFO:
-Any form of magical cleansing or purification will adversely affect the potency of his powers.
 
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Appearance:
latest
latest


Name: Labrys

Age: 13 (Born in 1999) looks about 16-17

Canon: Persona 4 Arena

Powers / Abilities / Equipment: Has a giant axe that she uses to fight. It's got rocket thrusters on the blade so that it can be swung harder. Also, the hilt is retractable, and then the head can be attached to her back, so she can use it to fly. Her Persona is Ariadne, but she relies more on her axe to fight. Ariadne's spells are mostly used to trap or immobilize opponents. As well, she can rocket her fists and the pull the opponent back towards herself, or pull herself towards her opponent. One of her abilities is to make an illusion around herself so that she appears human.

Also, she can understand and communicate with dogs.

Rank of Ascencion:
Rank 2

Personality: Labrys is diligent and hardworking. She dislikes fighting, but will do so to protect the people she cares about. Labrys is curious about the world and learns fairly quickly. She mostly wants to have a normal life and go to school. One of her goals in life is to meet the girl whose memories and thought patterns were used as a basis for her AI Personality.

Short Bio: Labrys

Other Info: Labrys speaks in Kansai Dialect.
 
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588079

Weiss Schnee

Age: 19

RWBY

Powers / Abilities / Equipment
Semblance (Glyphs)
Weiss can summon a variety of glyphs, allowing her to achieve numerous feats impossible to some, if not most other Hunters and Huntresses. She is able to enter a period of Time Dilation, as well as grant the ability to certain people using Lightning Dust. She can also boost herself from Glyphs she creates, be it on the ground, or mid-air. Finally, she can slide across distances by creating a slippery platform. Not only that, but she can summon: She is able to summon an Arma Gigas and a Boarbatusk, although the former requires greater concentration and time to summon. However, the glyphs she creates are not invincible, and can break if enough force and weight is applied. It is able to work in conjunction with Myrtenaster.

Aura
Weiss's light blue Aura protects her from all physical damage, as long as it lasts, though she can still feel the initial pain a normal human would. However, while it is at least as durable as the rest of Team RWBY's Auras, it is not strong enough to protect her from being knocked out as much.

Myrtenaster
Weiss's Multi-Action Dust Rapier is multipurpose; it is either a weapon in its own right, or a conduit for her Semblance. Used in its raw form, when Weiss pulls the trigger, most of the Dust types aligned with the hammer illuminates the blade of her rapier and allows her to swing her rapier into a surface, on which grounded beams traverse through them and hit any target. She can also utilize it by swinging into the air, producing a wave of the respective Dust type. In the case of at least Hard-Light, though, she can summon six small glyphs, that she can have homing projectiles come from, aiming towards any enemy/victim she chooses. It is not limited to projectiles, though; she can also produce waves of a Dust type around her, create a sheet of ice on the ground, When used in conjunction with her Semblance, she can also create ice domes to protect her and others,

The following Dust types loaded in Weiss's rapier are:​

  • Ice​
  • Fire​
  • Lightning​
  • Hard-Light​
  • Wind​
  • Gravity​
However, she can run out of a Dust type, requiring her to fall back to others that she still has left.

Rank of Ascencion
Rank 3 - Vapour Phase equivalent

Personality
Weiss initially was befell by some of the common pitfalls within the Atlesian upper-class; she was arrogant, irritable, and automatically determined races outside that of humans to be associated with the White Fang. Since then, she has grown to be much kinder, a rebel to her father's ambitions for her, and has even loosened up a bit compared to her nonsense tendencies, as shown when she made a pun to even Yang's disapproval after fighting Roman in a stolen Atlesian Paladin, though she still retains much of them. Her rebellion to her parents' wants has also grown to the point of telling her father, Jacques, that he married into the family just to be able to put in "Schnee" as his last name. Also, she now respects the Faunus a lot more, but still does not like the White Fang-affiliated/other hostile Faunus.

Short Bio
Weiss was born as the heiress to the Schnee Dust Company, Remnant's largest Dust producer. Due to a stressed, uncaring father who wanted her to be whom he envisioned her to be, a mother who eventually became an alcoholic, the White Fang picking off friends and family one-by-one, as well as SDC executives, and other Faunus protests, her childhood was...not easy, to say the least. During those hard times, she began training to become a Huntress, particularly during private lessons with her older sister, Winter. It is unknown if she ever attended a primary combat school in Atlas. Later, she attended Beacon where Team RWBY, with her as the "W", was formed, and where she started a journey of self-discovery. By the Fall of Beacon, she was an altogether different person who came to sympathize with those lost in the fall of Vale, and Beacon by proximity, and tell off her father, although that cost her the SDC inheritance. Eventually, despite numerous hardships, she eventually reunited with her team in Mistral and began travelling to Atlas to protect the Relic of Knowledge. However, her journey there would eventually be interrupted...​
 
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Appearance: (This is getting commissioned by an artist as we speak, but I'll just give you guys the written description that I gave them with some edits.)

"Huntress is an elf. She dons a concealing cloak and leather armor, but has a leaf-based theme about her, rather than scale or dragon based. Her hood is face concealing, and is magically enchanted to completely hide her facial features. To view it, would be to see a black void.

She is very tall by our standards, but by elven standards, she’s just about average height: a slender 6’4”. She dons leather armor, but it is much more sparse than that sold at an armorer's smithy. A simple padding goes across her torso, with straps that go down her legs to secure the full leg-padding there too. She keeps her arms unhindered as to not make drawing difficult. She keeps a quiver at her back, with normal arrows, nothing too special poking out the top of the quiver.

Underneath the leathers is white garb. Not too loose, but comfortable and useful for adventuring. Her leathers themselves are simple, yet angular. It is triangular shaped, and it points downwards. It begins at the top of her torso, then splits, extending into similarly triangular segments that reach her stomach. The same style could be noted for her leg plates, but not for the bracers on her sleeves. She wears skin-tight gloves, so even the skin on her her fingers are concealed from sight. "

Name: Huntress

Age: Huntress is of indeterminate age, but her voice and figure suggests that she is rather young for her race.

Canon: OC

Powers / Abilities / Equipment:
Huntress has on her person:
- Her bow, which is not enchanted or anything, but has a special appearance. It is simply more durable than an average bow, and doesn't break under most circumstances.
Her bow is much like those of old. In fact, it is a bow of old: Wooden, recurved, and styled like a pair of wings. It’s age portrays itself from how worn it is. She usually slings this behind her back, or holds it in her hands.
- A quiver of arrows.
- An elven blade, stylized much like a leaf.

Huntress can:
- Use Wind Magic. In short, she is able to create currents with the wind, the strength of these currents ranging from a gentle fan to a strong breeze in a small area. She utilizes to guide her arrows to their targets. This does include creating barriers of wind, deflecting projectiles or attacks, knocking people over, and pushing the sail on a ship, to name a few things.
-Communicate with woodland creatures.
-Track most types of quarry, exotic animals and people included, in specifically woodland or natural environs

Rank of Ascencion:
Rank 1

Personality: Huntress is a snarky, sarcastic, and cold individual who finds that the plight of others amusing. At least, that's what she wants you to believe. In reality, she's just trying to get by, and doesn't want to get in the way. It's easiest to do that by being unlikeable and cast out from a group, she quickly figured out. However, after an advent with a certain group of adventurers in her world, she found that strength in numbers was a power she could never achieve by herself.

With the company of friends, she remains distant, somewhat, but only speaks when she feels she has something important to add or say. She keeps a wary eye over the group's safety, more so than her own, and more often than not would choose to act than to speak. This could translate to killing an interrogation target who is being too difficult to get any useful information out of, or tackling somebody out of the way of danger rather than warning them of an incoming threat.

Short Bio: Huntress is an elf that was born to a cult whose machinations were difficult to tell, but when she came of age, she ran after learning what they had planned for her. She became a resilient marksman and tracker, whose skills were utilized in completing quests for the guild she had joined shortly after running away. After a brief conflict with another group from the guild, they had convinced her to join their adventuring party. Shortly after, she was recaptured by her old cult and forced to become the heart of a dragon. After four days, her adventuring party split the young dragon's chest open and saved her. She was left physically and mentally scarred, but grew closer to the team that had saved her life. On another long night of watching for anybody who might disturb her team's sleep, she began to wink away and found herself... somewhere entirely different.

Huntress, or Sacryf, her given name, was born to the Cult of the Storied Heart, a large group of people all from different cultures, races, and backgrounds gathered under the canopy of the Burnished Forest. Here, they would practice worship to the Heart of The Forest by recounting stories, prayers, and friends from their lifetime, and offering their memories or spiritual analogues to the Wound, a large cave that the cult resided next to. Every night, there were offerings, and every morning, the offerings, both physical and mental, were gone. So, to keep their cult alive, they often told these stories to each other, seeking to treasure each memory as their own. The importance of these stories was deeply rooted in young Sacryf, learning that even her own story was very important.

As time went on, she was chosen to be a disciple of The Heart, where her body and mind were trained to the peak of performance. She could fling an apple into the air and nail it with three arrows before it dropped to the ground. She was ready. The night before she, and other disciples were to be offered, she learned something. Those who were offered never were returned, their stories "joined" with something greater. She didn't want to have her life melded into another. She was taught all her life the importance of one's own story, and how to share it with others, but to have it taken away? She did what she thought best- ran.

A few years have passed, and Sacryf had adopted a new name after she had learned what the meaning of her given name was: sacrifice. She took to introducing herself as "Huntress", and joined an adventurer's guild by herself, taking quests on alone, and living in the wilds. This was until she met a group of adventurers who had convinced her to join their party through a mixture of reasoning, competition, and force. It took some time to acclimate to her new friends, but she had become part of a team.

Only a few weeks into her membership of the adventuring team, she was captured by none other than the Storied Heart, where she would find what really happen in the Wound. She was introduced to a dragon, a species thought to be long dead, who in turn introduced her to a large egg. It hatched, and out came pink and red tentacles which melded with her skin. Sheets of flesh began to wrap around her, and bones and ligaments lifted her up into the air. After a moment of silence, she felt her whole body begin to tremble, no, beat. She had become the living heart of a dragon.

It was only a few days since she had been forced to become another creature's organ, but the clausterphobia of the dark, moist place had begun to drive her mad. By the fourth day, she finally was able to see the light again, and the faces of her friends, who hacked away the arteries and veins that had sprouted from her skin, and joined with the dragon's own. She was scarred, but thankful. If it weren't for them, she would have been in there forever, unable to do anything except for beat with each passing second.

She became more reliant on her teammates, and fought through terrors in the night, her dreams taunting her helplessness for each passing second in the chest of another, more powerful being. She was a very different person, but she wasn't afraid of anything anymore.
 
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Can I just toss a reservation here until I get off work?

588411
Name: Lealan Deathweed (Formerly Fatal Circuit)

Age: 42

Canon: Starbound (OC)

Powers / Abilities / Equipment: Tech Illegal Implants- Energy Dash (Quick movement in short bursts) Multi Jump (up to 3 Air Jumps) , Spiked Sphere (Can Roll up walls). Solarium grafted skeleton, enhanced Strength and Stamina Regeneration. As a Floran, she can eat any kind of food and has enhanced recovery of Stamina in Sunlight

Abilities: Lealan is an experienced Hunter, can wield almost any weapon, can play any instrument, knowledgeable in how to kill several species.

Equipment:Matter Manipulator (Used to break apart and store any Solid or Liquid matter and/or Objects, with few exceptions. And Paint stuff), Asuterosaberu DX (A rainbow Broadsword), Adaptable Crossbow, (It can charge it's bolts with Fire, Electric, Cryo, Acid, Push, and Pull, as well as regular. Lealan's own energy is used to create the bolts.), Dragonhead Pistol (Fire balls, can charge, uses Energy for shots) Perfect Armor (Very Durable, hidden beneath clothing thanks to Matter Manipulator), Nanowrap Bandage (Enhances Healing when applied) DUAL GRAPPLING HOOKS! Environmental Protection Pack-Light III Augment (Protects user from Vacuum, Radiation, Heat, and Cold, and generates light when too dark), An Overdrive Guitar (Yes Really)
Carries a large supply of Healing water and Lava with Matter Manipulator.


Rank of Ascencion:
Rank 2

Personality: Lealan is a carefree, almost childish in nature, being. Confident in her own power and prone to speaking her mind when less than appropriate, but quick to make friends if you can look past that.

Short Bio: Lealan Deathweed is a Space Pirate and Former Apex lab rat. She was experimented on heavily to try to make a pair of weapons, one being the 'Fatal Circuit' robot (Using her Brain), and the other being a living weapon with her body. Both Were deemed failures and attempted to recombine her to salvage one weapon out of it. She was broken out and stolen by Space Pirates, and later joined their crew. She has spent many years tormenting the Stars, and Defeating many powerful foes, including Dreadwing the Pirate, A rebuilt Fatal Circuit, and Even A bone Dragon. There seems to have been an accident with the Teleporter, bringing her to such a strange place.

Other Info: As a Plant she is prone to Fire, and her Enhanced Skeleton makes her weigh around 500lbs.
 
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  • DbETqr_VwAA42dK.jpg

"Don't mess with me!"
"There's absolutely NOTHING that could stop me now!"

Name: Ryuga Banjou / Kamen Rider Cross-Z

Age: 23

Canon: Kamen Rider Build

Powers / Abilities / Equipment:
Ryuga, on his own, has superhuman strength due to his half alien physiology. Using his Fullbottles, he could amplify this strength simply by shaking it in his hand and punching things with it, exploding in a colored flame depending on the bottle he holds. He used to be a professional boxer before being banned for life due to taking a bribe.

Ryuga has several items in his arsenal. Starting with the trinkets needed to transform; the Fullbottles. The Fullbottles that he has are the Dragon, Key, and Magma Dragon Bottles which he uses to transform into Cross-Z and Cross-Z Magma respectively. A person could use those Fullbottles to augment their strength to be able to punch small explosions out of their fist. He also have special devices to use those bottles on which he'd need to transform with. One of them is the Cross-Z Dragonbox which is a small, box-like dragon with a slot on it's back. It is sentient and follows Ryuga around, protecting him. The other device is the Magma Knuckle, a knuckle duster type weapon shaped like a bucket. The Magma Knuckle can emit fire and heat up to a very hot temperature similar to that of live magma which, when loaded with a Fullbottle, can perform special attacks based on the loaded fullbottle.

Using the Build Driver, a crank-like device with two bottle slots and his devices loaded with their respective Fullbottles, Ryuga can don on armors which grants him more power, durability, and firepower. With Cross-Z Dragon, he gains a weapon called the Beat Closer which is a sword with a sound meter on it. As Cross-Z, Ryuga can jump much higher, and perform attacks shrouded in blue flames. Cranking the lever allows him to summon a blue energy dragon to accompany his special moves. With the Magma Knuckle, Ryuga is poured in Magma, donning the form of Cross-Z Magma, the form that is constantly heating the longer he uses it. As Cross-Z Magma, Ryuga's adrenaline determines how hot the suit can go. In high tension situations where his adrenaline is high, the suit will glow and heat up to the point that it emits magma. Cranking the lever, Ryuga can harness the power of this magma in the form of semi-molten lava serpent dragons which he flings towards his opponent.

When Ryuga takes enough damage, the belt will force him out of the suit, leaving him in a strained state. Transforming after being forced out is dangerous and could further harm his wounds, but it is something that he had toughed through before.

Rank of Ascencion:
Rank 3 - Hydro Phase equivalent

Personality: Ryuga Banjo

Short Bio: Ryuga Banjo

Other Info: The heat in Cross-Z Magma's suit does NOT harm him. It only discomforts him in which he gets used to.
Cross-Z Charge is no longer a form of Ryuga as the driver and the trinket used to access that form is destroyed. Although it did show up in the V-Cinema Build: New World, I'll go along with established canon and think of it as destroyed.


[/Tabs]
 
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Appearance:
A clean-shaven, Caucasian man with medium length brown hair, in his mid-twenties, who is missing his middle left finger. In other words, perfectly mundane.

Name:
Magician Bink

Age:
25

Canon:
XANTH

Powers / Abilities / Equipment:
None whatsoever
Talent of Magical Immunity


Rank of Ascencion:
Rank 2

Personality:
A bit of a downer, due to his lack of any magical talent, Bink is often mopey and saddened by his inability to aid others in their journeys and adventures. Though he has noted that he seems to have particularly good luck at staying alive. While rather upset about his predicament, Bink is a motivated person, always ready to get going, even when he knows the going will be tough.

Short Bio:
He's a bloke with absolutely no magical powers, who until now was on a quest to track down a magician who could tell him more about his plight. Having no magical talent to speak of by his 15th birthday, he was set to be banished to Mundania, a fate he wholeheartedly seeks to avoid.​
 
--Appearance--
30b5c367caf30fb417e09629f5a2bc6cf_by_necessity4fun-da3juwt.jpg

Details: Grace's artificial skin has cracked in several places. The most obvious one is at her right arm, where some of it has even fallen apart, showing her metal and wiring. Her maid clothes have also become rippled in several places from her adventures.

Sky is a pure white tom kitten, with a bandaged stub for a tail and a dirty, rusty and ripped purple collar, with a muted, now unusable bell that once had a golden color to it but now just looks like a strong rough orange. In the junkyard place, he'll usually grow grey with his fur ruffled due to dust and overall dirt getting stuck to it constantly.

Name: Serial Number G-15 423.16, self-assigned name is Grace DAWN. The cat's name is Sky.

Age: 5 effective years of 'life' / Appearance of 18-ish years. Sky is still a kitten, about 6 to 7 months old.

Canon: OC

Abilities: Designed to have full control of fully automatic homes, Grace is capable of understanding machine language (flashing lights, beeps and noises) and even communicating with them via USB port or Bluetooth connection.
She is also able to carry heavier objects than normal humans can, a car, for example, for the case it comes to breakdown and other heavy appliances such as the fridge or the oven for throughout cleaning. There's a limit, however, a bus or a full-on house would be asking too much of her.
Being a Maid model she knows cooking, house cleaning and some basic fixing (may fix other machines and devices if they aren't severely damaged, beyond repair.), though she wasn't built to be crafty and build new objects out of those, just know how to restore them.
Can also perform simple household tasks, like, changing a light bulb.

Rank of Ascencion:
Rank 1

Personality: Grace has a hard time trusting humans. The family the owned her and seemingly loved her got her replaced by a newer shinier model like anything, so she is quite afraid to get used by them again. Get some sort of attachment only to be trashed in the end. Her programmed personality is of the motherly kind. The G-15 is the sixth model of a maid/babysitter series. As such, she's designed to notice when one seems concerned, in pain or just overall not okay, offering advice in return. Despite her best efforts, programming is programming, and she may seem a little emotionless at times, outright ungenuine.
The thing is, Grace's not used to having a mind of her own, and perceives her emotions as glitches of the system, unable to even begin to tell them apart or assign them a name. Her reactions are very robotic and predictable, at least most of the time and she'll answer to commands just as she was designed to do. Nonetheless, Grace is quite curious about the world, trying to piece together the memory files that have remained to real objects and real things. When Sky is in peril, she'll impulsively throw herself in dangerous situations to attempt to protect him, though she's not entirely sure of why. Life without Sky doesn't feel right to consider, but if asked about it she'll not exactly have an answer to give others.

Meanwhile, Sky is a real troublemaker and a little rascal. He's noisy, demanding, full of energy and just loves dashing in front of Grace and making her have to pick up the pace. On the other hand, there's a feeling of loyalty towards the maid, as she's saved his life over and over again at this point. Also bandaged what was left of his tail. It's in the tough moments that Sky's companionship really shines through.

Short Bio: The G-15 was a popular robotic servant for the wealthy and rich. This model had been bought by a family to serve their household and, it had remarkable babysitting and cooking abilities. After a couple of years, the model became obsolete was replaced by a H-17 and abandoned in a literal dump country. However, it hadn't been properly shut down, G-15 423.161, rebooted itself and seemed after living with the humans and then being betrayed by them, had developed a spec of a personality and free-will.
Her first other of business was finding a new name, it couldn't be the one that had once been assigned to her as she wasn't serving a family anymore. She looked at her herself, and found her serial number, now, blurred and old. It seemed to spell DAWN, the thing humans said about the sky when a new day was starting. A new day, a new life. It was a fitting word and was assigned as her surname. Grace was simply one of the G names in her data bank. Grace Dawn. That would be her new name.

Grace kept wandering the desolate land, it was filled with things she did not really understand. Then she found a fluffy thing. It was a 'cat'. A very dirty and sad looking white kitten, who was missing something. Half of his tail. Perhaps it had been attacked by some other creature? It seemed to leaking a red substance. Something told her that cats weren't supposed to do that...

Grace felt something different, (compassion perhaps?). She doesn't really know. But that poor furry creature had been forgotten just like her. Maybe it had once too, had a beloved family and a home. But now it wandered the arid planes with its life at risk. It didn't seem fair. The maid then rescued and cared for the animal, not really knowing why. When it recovered and was walking again, Grace felt even weirder, (is that what happiness feels like?), she had grown quite attached to this cat creature and couldn't let go of it. It seemed, cruel to leave it alone after all this time. The rescued feline was called then, Sky. It had gained a second chance by the hands of the android, it had been abandoned and was dirty, but, even so, it shined, it played, like the sky that grew blue at times and dark at others but even so, always returned to its blue and white form. Even in these desolate, barren lands.
Grace Dawn and Sky have been together ever since and have become each other's best friend and wandered then desert planes of the junk civilization of the broken and forgotten. Exploring, surviving, experiencing all sort of things.

Other Info: Grace's speech is primarily done in 3rd person, addressing people and things by their name at every new instance. When feeling a very strong emotion, like anger, it might slip and become a 1st person speech, which is very telling of the fact that the feeling or sensation is truly her's. She's also very polite and serious, albeit submissive and will often make use of technical and complicated words, and even technology jargons when she speaks.

We're going to need a hazmat suit for Sky~
 
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