Selitia
The Lone Wolf
That'sName:
Rea Demarco
Nickname:
Retribution, Short-Stack
Best friend:
A sad nope here, she ain't got no friends
At camp?:
Yes, but she's only been there for a few days. She's the newbie and was lucky to be claimed her first night
Appearance:
Short, with long black hair and deep blue eyes that are often stone set and cold, Rea looks far from approachable. Always wearing. Dark jacket with the hood up, or always armed in some way, she gives off the aura of leave me alone or get cut. Despite her troubles in the height department, it would be smart not to mess with her. Rea is covered in scars of all types, her eyes hold the light of wisdom well beyond her years, and for the love of God, someone please get her some new sneakers.
Age:
15
Height:
5'2" (158cm)
Weight:
121 lbs (54kg)
Godly Parent:
Nemesis (Claimed)
Skills and Abilities:
- Tychokinesis: As a child of Nemesis, goddess of balance, retribution, and vengeance, Rea has gotten some of her control over luck. Unlike the kids of Tyche who can simply improve luck, this is a power that is supposed to bring balance. Or at least, help bring balance. So, like her mom, Rea can strike up Destiny Deals and cause Curses. Both, for the time being, are extremely limited as Rea didn't even realize she had this power until coming to the camp. And...they're a little touchy. Sometimes, deals and curses backfire and have the opposite effect.
Umbrakinesis: Nemesis is a daughter of Nyx, and so as a taught of our favorite revenge goddess, Rea has some of that ability. She can't travel through the shadows and whatnot, as cool as that would be, but she will eventually have a pretty cool application. As of now, she can only make an area around her darker, but once she starts really practicing, she'll be able to make small animals out of shadows that can spy for her. You know...when she gets to that level of control.
- Destiny Deals: The good side, yay! Normal stuck with people who have bad luck, Rea seems to be able to do the same thing. Sprinkling a little good time in on the bad. With a handshake, you'll suddenly be able to pass a test or get accepted by the person you like. Though Rea can only create a fee good deals a week, and if it goes to someone undeserving, that deal turns sour. Sometimes, it just doesn't work at all.
- Curses: And for the people with too much good luck. No need for a handshake on this one, a simple touch of any nature will do and all of a sudden, you'll have a pretty bad day. Though unlike Nemesis cursing Narcissus, Rea can only cause minor trouble. You'll spill something very noticeable on your shirt, trip in front of your crush, end up failing a class, etc, etc. Though like the deals, they don't always end up doing their duty as curses.
Flight: Her grandmother had wings. As does her uncle Thanatos and her aunts the Furies. If uncles Hypno and Charon have them, that's up in the air, but it's a safe bet that Nemesis didn't get them as she's never used them but Rea did. You don't see them all the time, as they can kind of...dematerialize and be out of the way when she isn't using them, appearing as small wing tattoos on her shoulder blades. But here's the kicker. Rea has no control over them what so ever. She had no clue she even had wings up until her first day or two of camp. So for now, she has to practice getting used to them, moving them around and such. Sooner or later though, she'll be able to support herself for short bursts of air time.
Liar's intuition: Rea has always been able to tell when someone is lying to her. Or at least, some part of her has. It's helped get her out of some pretty sticky situations, though it has also gotten her I to some tight spots. So, unless it's very clear she's in danger, Rea doesn't act on this feeling very often. Though if she's suddenly acting weird around you, know you've probably been caught. Then again, she acts weird around everyone.
Natural Combat Skills: While nothing in her current state compared to the Ares kids, Rea found it very easy to learn how to defend herself. Even though her methods are often unorthodox. It translated over into training at the camp. Swords and Spears are much easier to handle than maces, daggers, and bows. Though like her mom, Rea seems to favor to range yet power you get fighting with a whip.
Personality:
Not many people actually know what she's like. Rea comes off as cold, maybe stuck up. She doesn't talk much, always off by herself somewhere. It would be pretty easy to mistake her for a Hades kid if you had no idea who she was. She's blunt when she does speak, and unapologetic so when she hurts someone's feelings, chances are you aren't getting an apology. But here's the thing, Rea has had a hard life. The cards dealt to her we're not kind in the slightest. She keeps her back to wall, always watching. Which means she may know a secret or two you don't want getting out, but, she's not a gossip. In fact, she absolutely hates small talk, and on the rare socializing occasion, she loves the deep and weird conversation topics. She tends to avoid people who try and make fast friends, as that's often the lead up to getting mugged. Bubbly personalities often get burned when dealing with Rea, and she doesn't seem bothered by that. Is she loney? Sure. But the teen has her reasons. That cold, 1000 yard stare, distancing herself from everyone...it's all survival. The truth of the matter is that Rea doesn't know who she's supposed to be, she never got to really discover her own personality because growing up the way she did...you either learned how to survive, or you didn't make it.
Other:
- Rea doesn't know a lot of things about the world. She doesn't know history, popular books, how to really work a computer. She honestly can't even read that well (dyslexia aside), and never learned how to write. Though she's embarrassed by this fact, and keeps it to herself, wondering if there's a way she could either teach herself or hopefully make a friend who can help her.
- She loves animals of all types, though snakes are her favorite. Swans...give her a weird vibe.
Relationships:
None
What?ow me with the tyche kid, think that could be a fun dynamic
fine! Your accepted