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Fandom Suikoden: Falena's Fall - Mechanics

Kyero

Three Thousand Club
As I promised, this RP is incredibly straightforward and has very few actual mechanics. So here are the mechanics you need to be aware of:


* Sol-Falena is the central Queendom and presides over the entire map. So no matter where your character is from, they're part of the Queendom and therefore subject to the Falenan Royal Family.


* The world is medieval style, so there are no guns. The crossbow is currently the pinnacle of weapon's tech. Bow and arrow, lance/bo staff, sword, dagger, throwing darts, sticks, an anchor, throwing discs, three-piece staff, kamas, sais, nunchaku, axes and hatchets, and the magical Runes are the weapons of combat you can choose from.


* Political intrigue is central to this RP's plot and story, so if you want something strange, interesting, or terrible to happen, you'll need to present the idea to me so we can hammer out the finer details. Sometimes an idea which sounds good at first isn't actually a good one, and sometimes a rather plain and simple idea turns out to be an awesome idea. But we won't know until we begin hammering out the details.


* Runes are objects of magic, and magic itself does not inherently exist in this world without them. So if you want to portray a magic user, they must be a Rune user. Nobody just has magic. It must come from a Rune.


That's about it!








So here is how Runes work!


A Rune must first be acquired by finding, purchasing, or piecing together the remains of the Rune itself. The Rune is an object first, like a small carving representing the Rune's namesake. A drop of water for the Water Rune. A small flame shape for the Fire Rune. A lightning bolt for the Lightning Rune. Etc,.


Once the Rune is acquired, a Rune Master must access the power of the Rune and infuse it within your body. Once the Rune has been infused within you, a Rune Marking will appear on your body either on your right hand or left hand depending on which you wanted it to be.


True Runes, which choose their owners, will have a Marking appear on the forehead of the bearer.


Once infused with the power of a Rune, you can begin to practice and use Magic based on the Rune's inherent capabilities.


For instance, the Water Rune can summon water in a massive tidal wave even on dry land, or use water like a whip or even like a water bow and arrow. So long as you can visualize what you want the Rune's magic to accomplish, it will likely be able to do so.


However, your ability to control the Rune's power is dependent on how often you practice with and use it. The newer you are to a Rune's power, the more of a toll it takes on your mind and body to use it.


So practice often. Practice hard! And you can be a Rune Master someday!
 
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