Sub Classes

Quinlan63

The Overlord
Subclasses are secondary classes that players can acquire and change at their own desire. Each subclass can give certain types of bonuses or skills to be used that are found outside your chosen class. Certain subclasses given special bonuses to certain classes. These subclasses can either be acquired by a guild, special task, or quest. (As of now anyone may have up to 3 subclasses at a time.)

Blacksmith- Increases the effect of items crafted by (Player Level*2)%
  • Polish- Increase the stats of a piece of armor by (Player Level)% for an hour
  • Sharpen- Increase the stats and damage of a weapon by (Player Level)% for an hour
Requirement: Must have the blacksmith skill

Alchemists- Increases the effects of potions crafted by (Player Level*2)%

  • Potions and poisons become 20% more effective for the player
  • 30% resistance to poison
Requirement: Must have the alchemy skill

Inventor- Increases the effect of all production skills by (Player Level*2)%

  • All weapon and armor restrictions are removed
  • The cost from the labor guild is cut in half
Requirement: Must have all production skills and have your own worksop

Jeweler- Increases the effect and stats of items crafted by (Player Level*2)%

  • Wearing jewelry increases attractiveness by 5% for each one worn
  • Drop rates for gems and jewelry is increased by 5%
Requirement: Must have the Jewel Craft skill

Animal Trainer- Allows a player to tame a wild animal of equal or lower level

  • 20% increase to taming animals and a 30% chance of taming an animal of higher level/ After 5 levels higher their chance decreases by 5% per level (Ranger Only)
  • Increases the exp gain to 75% to tamed animals (Rangers Only)
  • Allows player to have up to 3 tamed animals at once
Requirement: Must have Hunting skill

Artificer- Increases the effect of staffs and charms crafted by (Player Level*2)%

  • Spell Graft- Can Bind a spell to a staff or charm that does not require using MP
  • Able to use both a staff and charms and wield a staff in one hand
  • Runes can be grafted onto armor and weapons for added effects
Requirement: Must be a Mage, Warlock, or Healer+the Enchanting and Blacksmithing skills
 
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Bard- Can use instruments and Sing to make music
  • Sing- Can increase attractiveness to the player if the song is seen to be good
  • Singing or playing an instrument in a fight increases a party's damage output by (Player Level)%/ Lose 5 MP a second [Must continuously keep performing for effect to work]
  • Sonic screech- Creates a sound that scares away mobs that are of lower level to the player
Requirement: Must take a lesson from the Bards guild

Dancer- Can dance magnificently

  • Dance- Can increase attractiveness to the player if the dancing is seen to be good
  • Dancing in a fight has a (Player Level*2)% chance to stun targets/ Lose 5 MP a second [Must keep dancing for this effect to keep working]
  • Courtly Dancing- If dancing with another they will also be able to dance and have the same benefits as the Dancer
Requirement: Must have 30 Agility and 40 Attractiveness

Merchant- Increases the money gained through sales by (Player Level)%

  • Increases carry capacity by 50%
  • Gold and Item drop rates for mobs are increased 20% to the whole party
  • Attractiveness with all shop owners are increased by 20
  • If a store owner total profits are increased by (Player Level)%
Requirement: Pay 2000 gold to the Merchant guild and have at least 2 production skills

Bounty Hunter- Deal (Player level)% more damage to player killers outside war zones

  • Gain fame equal to (PK level*10)
  • Has a 30% of getting 1 random item off a PK
  • Can attack PKer's inside city limits
  • Killing a PKer does not affect your kill count
Requirement: Must have killed a PKer and have never PKed/ Not inside a city otherwise you will be labeled a PKer/ If you have PKed you can pay a 1000 gold fine per every PK

Lord- Master of a domain: Become unkillable in your domain unless it has been invaded by an enemy army

  • Allows you to collect taxes from the land that you rule
  • Can make an army that protects your land
  • Can make others Lords if you have a special title giving you such power. Ex: King/Queen ,Duke/Duchess, and Earl/Countess
  • Other benefits may be given based on what kind of Lord you are
Requirement: Must be appointed the ruler of a city or some land/ Can be made a Lord by a noble of high standing with land to spare

Defender- Increases damage output by (Player level)% when protecting the city, castle, or land they have sworn to protect

  • Gain fame equal to (Invaders level*10)
  • Attractiveness with all that live in the area you defend will increase by 40
  • Get paid 500*lvl gold a day by the region you protect
  • Can receive quest from Nobles regardless of fame, but higher chance with the right amount of Fame
Requirements: Swear loyalty to the local lord/ must not be away longer than a week from area that you defend
 
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Fencer- Chance mechanic removed from parrying when using rapier, purely reflexive (Can and must be wielding a rapier and ONLY a rapier, no shield)
  • Dance of Blades- Agility doubled for 30 sec
  • Lunge- Stab directly for the heart for triple damage but only usable on humanoid targets/can be completely negated by a block or parry
Requirements: Win 10 duels

Watchman: Improved eyesight, can see greater distances

  • Detect- Force unstealth all stealthed players within (Player lvl)/2 meter radius (Caution! Will also unstealth allies.)
  • Deadeye- Bows (player lvl)*10% more accurate for one shot (one day cooldown) (Rangers only)
  • Track- Locations of creatures are revealed when footprints are discovered
Requirement: Reach the highest point on the map.

Enforcer: Feared thug. NPC shops give you a discount of STR + (fame/100) / (Player Level)% out of fear of you.

  • Assault- You can beat a player up without guard intervention (as long as you don't kill them)
Requirements: 20 Player Kills, must be aligned with a player killing guild.

Brute: Dodge Chance and movement speed cut in half, health doubled

  • Charge: Charge into an enemy like a bull, dealing STR*2 damage.
  • Heavyweight: Harder for enemies to knock you off of your feet.
Requirement: Take 100,000 points of damage while wearing heavy armor.

Spelunker: Better results from looting in dungeons (results may vary)

  • Night vision: See in the dark for (Player level) seconds.
  • Scaling: You can climb up and down steep rock faces.
Requirements: Explore three caves and/or dungeons not part of the main questline

Spy: Get contracts from nobles to steal information about other nobles. Pay depends on difficulty of job and importance of target.

Requirements: Must be a class capable of the 'Stealth' ability, must join the Brotherhood of Espionage (if you can find it)
 
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Sailor- You can now control and pilot any vessel in the water
  • You are able to hire a crew of NPCs to work on the seas with you
  • You are able to breath underwater for (Player level*12) seconds
  • Swimming speed is increased by (Player level)%
  • If you are the captain there is a (Player level)% chance that you will avoid a storm or sea monster attack
Requirement: Go to Summer Isle Harbor and speak with the leader of the Sailor's Guild

Daemon Slayer- Increase damage dealt to daemones by (Player level)%

  • Reduce damage taken by Daemon by (Player level/2)%
  • Killing a Daemon gives you (Level*10) Fame
  • Killing Light- A force of light that deals normal damage plus an extra (Player level*2)% to Daemons
Requirement: You must kill 30 Daemons or Join the Imperial Army and kill 15 Daemons

Dragon Warrior- Increase damage output by (Player level)% and 20% Fire damage to normal attacks(not skills)

  • Dragon Scale- Your body becomes harder than steel blocking (Player level)% damage for 5 minutes [Works 5 times a day]
  • Dragon Rush (Cost Int*4 MP)- Slam into the target dealing (Str*3) damage plus (Player level)% of Fire damage
  • Dragon Eyes (Passive)- You gain night vision and the ability to see the heat signature of all "living" beings
  • Dragon Heart (Passive)- You and your dragon partner now can use each other's active skills [Except Dragon Roar]
  • Dragon Roar (Cost 0 MP)- With your mighty roar you reduce the targets stats by 50% for 2 minutes (30 seconds for bosses) [Works only once a day]
Requirement: Must complete the Quest: Dragon's Lesson/ Must have a level 5+ Dragon
 
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Saint- All healing moves now deal damage to the undead
  • Any undead within 10m who try to attack you will be damaged by (Int*4) plus (Player level*2)% extra damage
  • HP is increased by (Player level*2)% and 30% resistance from all sources
  • Saints Blessing- Bless a player to deal (Player level)% extra damage for 5 minutes
  • Excommunicate- Able to mark any player as a religious outcast/ Any player marked is able to be killed on sight without others gaining a PK counter/ Killing said player will reward the person with (Player level*10) Fame/ Player marked will have to pay 100,000 gold to the church to have it removed [Restriction: Works only on players in the same church as you]
  • Soul Shackle- Immobilize the soul of a dead player and prevent reviving in 2 minute
Requirement: Must be an Acolyte or Arch Priest/ Gain the blessing of a god of either church/ Must be a member of either church [Restriction: There can only be one Saint from either church]
 
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NPC Subclass
Retainer- Become a loyal follower/servant of a player

  • Can teleport to the player if they are ever in danger and knows if they are
  • Anchor Howl- Draws all enemies to the retainer and giving them 50% damage reduction for 15 seconds, if an enemy player attempts to attack anyone else they will lose 50% HP (CD 5 minutes)
  • Service- If the player/master HP drops to 10% half of the retainers HP will go to the player/master
  • Retainers can respawn just like any player in the game/ respawn point is always beside the player/master
Requirement: Player and NPC must agree(Attractiveness 100)/ Can only be given by a player to an NPC/ Cannot be given to Battle Mounts (of any kind), Tamed Beast, or any non sentient NPCs
 
Chef- All food made can randomly create additional effects to whoever eats the food
  • 100% chance for food to restore (Player level*10) HP
  • 80% chance for food to restore (Player level*5) MP
  • 60% chance for food to boost stats by (Player level)% for 1 hour
  • 40% chance for food to increase drop rates by 20% for 1 hour
  • 20% chance for food to increase exp gain by 50% for 1 hour
  • Certain ingredients will give even different types of bonuses
Requirement: Must have the cooking skill
 
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Legendary- The highest honor one can receive is becoming Legendary
  • You no longer are effected by weapon, armor, or class restrictions
  • (Player level)% Immune to all CCs
  • Items crafted by player are always of at least Heroic quality
  • Attacks from enemies 10+ levels lower then the player will be negated, dealing no damage or effects
  • Drop rate from all mobs are increase by 20%
  • All gold gained is increased by ×10
  • Attractiveness to NPCs of the same faction or allied faction are increased to 100
  • All stats are permanently increased by 100
  • All mounts levels now can be raised to the same level as the player
  • Tamed beast now revive 5 minutes after death instead of permanently dying
  • Does not count to your subclass total
Requirement: One must gain an audience with the Emperor/ Only 7 players may gain this subclass
 
Pegasus Knight- Your pegasus now takes 20% reduced damage/ Player deals 20% extra damage while riding the pegasus if using ranged attacks
  • Heroes Luck now activates at a 35% chance
  • +25 to player and pegasus agility
  • One With the Wind (Passive)- Using "Riding the Wind" will no longer cost MP
  • Pegasus Armor (Passive)- Now your pegasus are clad in armor that increases strength and constitution by (Player level)%
Requirement: Must have level 5+ Pegasus
 

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