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Storytelling anyone?

I've tried presenting these ideas in various forms over the past year or so on many different RP-centric sites. Few of them received much attention, and those that did were quickly swept under the rug either upon their introductions or the first few posts, due perhaps to real-life concerns on the parts of the players. Maybe it's just bad timing on my part. Most players I've talked to say this part of the semester is particularly hectic for them. Guess that makes me the lucky one, since I only take two classes each semester.


Before I start, I'd also like to add that if you've already invited me to a RP, don't worry - I'm already considering some character ideas. Just wanted to get these ideas off my chest first!


So, for everyone else, if any of these interest you, strike up a conversation with me and let me know if you'd like to RP with any of them. I'd be happy to have even one person to RP with, even if it's just for a one-off scene.


Also, many of these can be contributed to by other players! I'd be happy to do a little world-building in conjunction with our storytelling. ^^


1. The Nasirian Knights. Genre: Low Fantasy.

Meant to be an adventurous foray into a medieval setting without strong magic, this idea came about as a result of many inspirations. It started as a Furcadia-based group and sort of evolved from there. The basic premise is player characters would form part of an "organization" called the Nasirian Knights, whose job is to unite the nation of Nasiria (then separated into many dynasties fighting for power) in order to meet an unknown threat to the world in the future. Ironically, the Knights themselves are divided into four orders, each with completely different ideas on how to accomplish this goal.


This idea would implement a fairly unique idea: starting off in a world without magic, but slowly introducing said magic over a long course of time. By the point magic plays a major role, our characters would be quite old. That's another theme too, by the way: growing up and facing a world that's swiftly changing around you. Players would also create these characters' younger descendants or successors to highlight the contrast between the old and the new.


Just a quick summary of the four orders, each with a different stylized focus:


First Order - Action-Adventure & Military Fiction


Second Order - Fantasy Quests & Exploration


Third Order - Political Intrigue & Thriller Fiction


Fourth Order - Science Fantasy & Mystery Fiction

2. Shadow of the Eclipse
. Genre: Science Fiction (with a few Fantasy elements as in most Sci-Fi settings) OR Multi-Genre.

Yes, it's meant to be "Shadow", not "Shadows", but I won't nitpick too much about that. When I posted it here in its present form with Jerome, I had the idea of developing at least one of the many different realities this continuity would involve. Y-001 (or Y-003; not really settled on which one just yet) is a reality of this continuity which falls in the nanopunk category, with strong Deus Ex undertones and a similar theme. An interesting point was to show how technology could go /right/ despite human flaws. Lots of paranoia and intrigue help illustrate how a fanatical refusal to break with tradition can cause more harm than good, although excessive openness leads to equally harmful consequences.


Originally, this continuity involved a concept very loosely based off of Sliders. Player characters would start in one of 45 different realities (alternate versions of the same world where events happened differently) and find themselves waking up after a global catastrophe which split the world into "fractures" - pieces of all 45 realities. While dealing with each others' differences, the people of these realities try and solve what caused the problem and how to return things to normal. This concept could involve lots of adventure and plenty of opportunities for character development and world building in equal shares. To be fair, I tried to encompass as many genres as possible by having different realities embody different genres.


The difference with most "multiverse" RPs, however, is that this involves /realities/. So instead of separate worlds entirely, these "universes" are all meant to clearly be alternate versions of each other. My decision to only develop one of these at a time was to help ease players into the setting before "throwing them into the fire", so to speak.


It's also tied in to the Nasirian Knights continuity, but I won't spoil the details. ;P
3. Project Oneiroi. Genre: Science Fantasy Semi-Fandom.

This one is highly metaphysical and extremely philosophical. Those are probably the reasons it didn't get much attention when I first created it. The whole concept revolves around the questions religion has been trying to answer for millennia. What is the nature of the universe? Why are we here? How do we define "me"? Am I the body, brain, soul... emotions, memories, personality, or none of the above? Oneiroi makes use of ideas stemming from various philosophies and a few religions to try and 'answer' those questions - for our characters at least!


Making use of some aspects of other continuities seen on TV or in video games, this setting puts player characters into a unique position: as the players themselves. Project Oneiroi involves the use of a device developed from research conducted by a rival of the DHARMA Initiative and mixes in elements of Assassin's Creed's Abstergo, Deus Ex's Sarif Industries, and Stargate SG-1's National Intelligence Division. This device, like the animus, taps into a user's mind and fills them with the experiences of another character. But instead of reading genetic memory, users experience life in another character whose "realness" is questionable - an avatar of sorts. However, PCs don't control these avatars directly, nor can they really communicate with them... at first. There's a massive conspiracy tied in with all the continuities I mentioned, and player characters will be drawn into it over time.


There's also quite a few other "projects" tied together with Oneiroi, including Project Sacrament, which works closely with Area 51 and the SCP Foundation. Another interesting one is Project Tartarus, which involves a darker take on the Kingdom Hearts universe. I even worked on a wiki written from an in-universe perspective for this one, though it hasn't been updated or worked on in quite a while.
If anyone manages to see this thread, and I'd be lucky if it doesn't get buried under the dozens of others being posted on every half hour, what do you think? Are any of these interesting enough to spend at least a few minutes every other day writing a post for? Has reading any/all of this hurt your eyes due to the massive word count? Please let me know so I can at least rest easier knowing one way or the other! (':3)
 
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Bump. Starting to realize this board might be a bit too active. Every time I check back, this thread is buried somewhere.
 
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Hello there! I'm new around here but not new to roleplaying. I'm a college student, and my writing is fairly strong. I'd be interested in roleplaying with you if I knew a bit more about what we'd be doing. Perhaps your plots are geared toward people with more knowledge of fantasy than I have, and therefore that is why I am a bit confused by them. The Knights of Nasirian interests me, but I don't really do magic. I'm more of a realistic roleplayer. Let me know if you want to talk further. Your plots struck up my curiosity.
 
northxnorthwest said:
Hello there! I'm new around here but not new to roleplaying. I'm a college student, and my writing is fairly strong. I'd be interested in roleplaying with you if I knew a bit more about what we'd be doing. Perhaps your plots are geared toward people with more knowledge of fantasy than I have, and therefore that is why I am a bit confused by them. The Knights of Nasirian interests me, but I don't really do magic. I'm more of a realistic roleplayer. Let me know if you want to talk further. Your plots struck up my curiosity.
Each of these ideas have websites (or at least pages) dedicated to giving more information to players as reference. If you ever want to take a look at any of them, feel free to let me know and I'll be happy to give you a link! Perhaps I should include the links in the OP, though I felt the summaries would be enough for a simple interest check.


Believe it or not, I wouldn't say my knowledge of fantasy is as great as some on here. While I've RPed Fantasy in the past, many were difficult for me to get into due to all the over-the-top magic and comic book superheroes/villains ("High Fantasy"). Sure, I love those kinds of settings in video games, but I find it difficult to write a compelling or internally consistent story with them. For RP, I honestly do prefer realism to a somewhat stronger degree than I often encounter in other RPs.


The Nasirian Knights is an attempt at striking a balance, with a stronger focus on more realistic plots while permitting some more familiar elements of the fantasy-genre to occasionally play a role. That's why I categorized it as a "Low Fantasy". If you'd like, we can discuss it in more detail via this site's private messaging feature. Alternatively, or perhaps in addition, feel free to look over this informative page for the setting/continuity of that RP. ^^
 
Bump, though I imagine the lack of views (much less responses) is a good indication there won't be any takers any time soon. Might have to move on to site #7 on my list. In the meantime, I'll have a look around here for RPs that match my interests, but in case I don't find anything, here's what I prefer:


- A lack of anime or superhuman physics. That includes anything relying on Rule of Cool with nothing else to back it up (lack of internal consistency). The "super agents" in the Bourne series may be the limit of my willing suspension of disbelief. But if it doesn't involve individual characters, such as FTL drive, I don't mind as long as its use and inner workings are consistent.


- Less (or no) emphasis on magic except as a setting or plot point; not as a way to beef up a character. Same basically goes for tech. As long as either is reasonable in my opinion though, I'd be happy to give it a shot. ^^


- Cooperative RP, not competitive.


- Focus on building a plot that goes beyond the characters. I'm not against characters developing relationships, I'd just rather that not be all there is - and certainly not if they eclipse any other plot.


- Adding to the above, no soap opera-esque plots. Characters' petty family or relationship problems barely interest me, even if they're used to excuse bigger events like full-scale wars.


- Grey morality is permitted; the more grey the better! Single-minded "good" and "evil" characters ala stereotypical comic book heroes and villains aren't interesting to me.


- Sci-fi settings may be better suited to meeting the above criteria, but there may be exceptions!
 
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I am at work at the moment,but will drop you a line. The 2nd plot struck the best chord. At the very least you are able to come up with a setting and plot. That alone is going to bring me back. (Must remember to bookmark this thread.) I work a 14 hour day at times, so it will be awhile before I get off work. (Shorter day today I think.)
 

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