[Stay Frosty!] Stay Frosty! Discussion

I just have to ask, is... is the character creation discussion thread meant to be locked?
 
Indeed. Once everyone is checked in, we'll start character creation and building the small bit of the Universe we'll be playing in.
 
Ship. Distress call. OR Ship. Corporate attache. Profits, ho! 'Nothing can go wrong, in and out. Just like that.' OR Ship/Colony. Mad scientist seeing the perfection of the Alien. Doesn't realize if he fucks around with his ultimate creature, he's gonna have a bad time. OR THEY'RE ON EARTH! BOOGABOOGABOOGA!


That is literally every single Alien comic plot in two lines, four choices. Also, I own too many of them. I'm personally fond of the distress call, but I'm a traditionalist. I say we flip the idea on its head and actually make it back to orbit to nuke the site. They won't see that one coming!


Let's get wild and creative with this bitch.
 
Not I! But as for FTL, yeah, they do. Tachyon shunts (oh, the days when sci-fi had a hard-on for tachyons), typical ships like the Sulaco can do 0.74 light years per sidereal day (23.9 hours).
 
He's got the right of it. And it's not a great idea to redline it. That's a big ol' boom when the fusion torus goes. Quoth the android, "this area's gonna be a cloud of vapor the size of Nebraska."
 
Okay, well most everyone is here. So let me begin.


@skr, you've play Apocalypse World, so you know how this works, but I want to create expectations for this game. Let's go through them.


First, more so than any other game, Apocalypse World (AW) and its derivatives are a conversation. In addition, in order to create as much immersion as possible, I'll be referring to you as your character as soon as I can and from that point forward.


Your job is to play your characters as though they were real people, in whatever circumstances they find themselves — cool, competent, dangerous people, but real. My job as Master of Ceremonies (MC) is to treat your characters as though they were real people too, and to act as though this world were real.


Second, this game is still traditional in RPG terms, but there are bits that are different. One of those differences is that I as the MC never roll dice (with the exception of doling your damage in this hack). Everything that happens will be determined by your actions and your rolls.


The structure of those rolls is simple. Roll 2d6+Stat, on a 10+ you get a good hit, on a 7-9 you get a partial hit, on a 6 or less you miss (hit and miss are abstract in these terms, not rolling to hit or miss). You only roll when you trigger a relevant "move" in the game's fiction. These moves dictate what happens in the fiction and when.


Another big difference is general play. You, as the player characters, aren't only limited to thing related to your character. You're allowed to establish as much about the world (universe) as I am. This will take some getting used to and will come about through various means. One way is through my questions. I'll be asking a lot of them. An example question would go like this (and you've never seen this woman in game before) :

Karen walks up to you and says, "You son of a bitch, I told you not to come around here anymore." She's still angry with you. What did you do to her?
Again, you've never seen her before "on-screen". You are free to establish whatever you want about "Karen" and what you did to her with your answer.


One last note. AW and it's derivatives are about "emergent play". That means I predetermine nothing about the story. The story is born from your actions and what you establish. That's why we'll be doing character creation and world-building together. You'll have as much say as I do. And I'll often ask you for thoughts or advice on things set in the world.


Any questions?


Okay! Whew! Now, let's make some characters. Head over to the character creation thread.
 
Checked in.


Also, one of the Alien novel plots:


Young woman dealing with the realization her lover was a synthetic who tried to kill her on WY orders and her Marine friend crashland on a planetoid after Earth is overrun by Aliens. Crazed general thinks he is domesticating Aliens to make fight the Earth hives, has been trying to teach some of them to fire modified rifles. The Queen speaks to base personnel in their dreams.


Eventually the protagonists escape to Gateway in orbit over Earth while the general and his pets land to join battle. General is eaten. Book closes with Ripley introducing herself to the protagonists.
 
I like the original Dark Horse Aliens vs. Predator. That series was actually the only crossover I really dug. It was firmly in the Aliens-verse, but it made the Predators being there mind-boggingly simple. And it wasn't 'hurr they taught us how to build pyramids hurr' like those awful films.
 

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