[Stay Frosty!] Character Creation Discussion

First, let me point out where in the CMC you fall.


You're part of the 2nd Marine Assault Unit, 1st Battalion, Bravo Company, 2nd Platoon, 3rd Squad, Fire Team Bravo (MAU 2, 1 Bat/B/2/3 for short). When radio comms come into your Sergeant, your squad will be referred to as Bravo 2/3.


You guys will make up a full Fire Team, Bravo.
 
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So, with the Synthetic playbook chosen, that leaves:

  • Trooper
  • Officer
  • Medic
  • Sergeant


Anyone else thought about what they want to play?
 
It's the Sergeant who gets the flippin' sweet shotgun, so I think that choice should be already made.
 
I would also like to shout for Officer or Sarge, but I can just run Trooper if not.
 
Okay, so character creation is pretty straightforward. Most of it's just a list on the sheet you choose from. Simple enough?
 
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I don't understand some of the Squad Bond stuff. This is way crunchier than AW, kinda hits you like a sledgehammer.
 
Well, and there's no rulebook, so... Anyway, just ask questions as needed. We'll be doing bonds together. Don't worry about them for now.
 
So, Trooper bonuses. Let us consider these, shall we? For I am reading this Greek for the first time. Skrakes and I are puzzling over it.
 
Yes. It is different. Even from it's own source. Let's go step-by-step. This is for the "Trooper", but will serve as an example. Other playbooks will vary. This is starting from the first column on the left, bottom of the page:

  1. Rank (we can hold off on assigning rank just yet)

  2. Private First class (Pfc)
  3. technician 5th Grade (t/5)
  4. corporal (cpl)



[*]Name

  1. your choice


[*]Profile (choose one)

  1. By-The-Book
  2. Bold
  3. Cool
  4. Precise
  5. Charming
  6. Sharp
  7. Fragile
  8. Reckless
  9. Indecisive
  10. Icy
  11. Savage
  12. Absent-Minded
  13. Gung-Ho
  14. Honorable
  15. Psychotic
  16. Hopeful
  17. Shy
  18. Guarded
  19. Pessimistic
  20. Cheerful
  21. Dominant


[*]Background (choose one)

  1. Athlete
  2. Artist
  3. Teacher
  4. Student
  5. Laborer
  6. Craftsman
  7. Doctor
  8. Lawyer
  9. Engineer
  10. Drifter
  11. Musician
  12. Mechanic
  13. Firefighter
  14. Reporter
  15. Farmer
  16. Cook
  17. Driver
  18. Clerk
  19. Barber
  20. Plumber
  21. Service Worker
  22. Writer
  23. Caretaker
  24. Parent
  25. Criminal


[*]Deployment

  1. Leave empty for now


[*]Stats (see hard to read grey text at the top?)

  1. Battle: +2
  2. +1 in one other stat of your choice
  3. All others = 0


[*]Squad / Bonds

  1. Leave all this blank for now


[*]Stress / Wounds

  1. Leave all this blank for now


[*]Loadoud (choose one, the tags on the weapon are fictional triggers)

  1. Pulse rifle
  2. Smartgun


[*]Gear

  1. Leave all this blank for now


[*]Smokes

  1. Leave all this blank for now


[*]Trooper Moves (choose two in addition to Marines Go First)

  1. Marines go first (starting move)
  2. Battle tested
  3. Comrade in arms
  4. Eye for supply
  5. Heavy weapon
  6. Fight back
  7. Spray & pray
  8. Stone cold
  9. Get some!




That's it to start. The rest we'll need to decide as a group. Questions?
 

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