Dethrix
Hero
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Right now, we have a Beserker in addition to the Fighter you sent me. I have Sidekick Characters prepared should it be necessary, so truly pick whatever interests you.So, what's everyone playing?
Sorry for throwing an extra die on the first roll, clearly not the button for a second dice roll that I expected!
That said, 19, 16, 16, 12, 9, 9 is an...interesting spread...
I was thinking about playing a sentinel perhaps. They seem like they could fit a smugglers roll pretty well. And if you got a berserker and a fighter, then of course we will need a rogue.No, you can make Force Users. But work with me directly if that's the path you want to take.
No, for my first roll I rolled 4d6 but then there were two different 'throw another die' buttons and I evidently picked the one that rolls 1 extra die onto the existing roll (for whatever reason). You're good.I was thinking about playing a sentinel perhaps. They seem like they could fit a smugglers roll pretty well. And if you got a berserker and a fighter, then of course we will need a rogue.
Not sure whether a bothan or human, tho.
Did I roll my dice right? Was i supposed to roll a 5d6?
No, for my first roll I rolled 4d6 but then there were two different 'throw another die' buttons and I evidently picked the one that rolls 1 extra die onto the existing roll (for whatever reason). You're good.
If we have a berserker, I could pivot from fighter to operative or scout pretty easily with the same concept (My pitch is an ex-Stormtrooper who 'accidentally' fell into a life of crime).
Hopefully someone will go with an Intelligence primary character and pick up the piloting niche that's probably open...
While we wait for more characters, tell me about yours? Twist, D.Rex? Always nice to know who we're working with.
While we wait for more characters, tell me about yours? Twist, D.Rex? Always nice to know who we're working with.
Hmmm, is this a preexisting group that's been working together for a while, boss, or are we being pulled together for a particular job?
I like this. Yes I can definitely work with this. I like it.I actually have an additional concept I'd like to offer you (perhaps a more worked out version of your first origin), that has a considerable amount of versatility and less distinguishment. As not to overcomplicate the Star Wars lore as it stands.
I present to you D. Rex , the Imperial Sith Acolyte. While not entirely canonical (as they originate from The Force Unleashed II), the Acolyte Program fits incredibly well within the Emperor's goals and general sith practices. And while most Acolyte's would fall within the Consular class, due to the collaborative ties of the Saber Program your character could have conceivably been cross trained (due to having aspiring talent).
This being said, your character's species would have to be Human, as the Empire is fiercely xenophobic. Furthermore, I would like strong motivations for deserting from such a position of power. If the cause is ambitious self-indulgence, is it of born of powerlust? I welcome all alignments, but I do require functionality. This module is based (initially at least) around smuggling and the dark underbelly of a crumbling authoritarian government.
Ultimately, your characters do not have to "turn good" or have righteous goals. Motivations will definitely present themselves for your characters to evolve, however!
Do you want me to have a jedi involved or skip it? I'll have plenty to keep me independent, but I could use something for him to latch onto as an immediate reason to be involved in smuggling. Could be as simple as just needing the credits, or perhaps he is in it for some relic or text this crime boss has and is working for it.I like the independent perspective, more than the Jedi hunting alternative.
Having a Jedi involved would fundamentally change the story at hand. If your character is tired of being stifled by the Empire (as their ambition would be restricted by the Rule of Two, and general Imperial Restrictions), that could be the motivation for desertion. Smuggling then, could be a means to an end. Going from being an Imperial Teacher's Pet, with every necessity taken care of, to a struggling sith fanboy would certainly provoke a desperation for high risk/high reward work.Do you want me to have a jedi involved or skip it? I'll have plenty to keep me independent, but I could use something for him to latch onto as an immediate reason to be involved in smuggling. Could be as simple as just needing the credits, or perhaps he is in it for some relic or text this crime boss has and is working for it.
Also, I may have found us a pilot if you need another player.
Having a Jedi involved would fundamentally change the story at hand. If your character is tired of being stifled by the Empire (as their ambition would be restricted by the Rule of Two, and general Imperial Restrictions), that could be the motivation for desertion. Smuggling then, could be a means to an end. Going from being an Imperial Teacher's Pet, with every necessity taken care of, to a struggling sith fanboy would certainly provoke a desperation for high risk/high reward work.
And wonderful, we are still accepting!