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Dice Star Wars: Uprising - OOC Thread

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Dethrix

Hero
Welcome to the OOc Thread! Dice Rolls, questions, and general conversation can be held/done here.
 
Do we roll D20s?
Found it 4 D6's (6 Times)
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Wow, the SW5e maker is some pretty good work! I'm impressed.


Dethrix Dethrix Are there any classes you want us to steer away from, like the dark side or force users in general?
 
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And i guess ill make some dice rolls. Let's see if luck favors me today.


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9


Could have been worse!
 
Wow, the SW5e maker is some pretty good work! I'm impressed.


Dethrix Dethrix Are there any classes you want us to steer away from, like the dark side or force users in general?
No, you can make Force Users. But work with me directly if that's the path you want to take.
 
So, what's everyone playing?

Sorry for throwing an extra die on the first roll, clearly not the button for a second dice roll that I expected!

That said, 19, 16, 16, 12, 9, 9 is an...interesting spread...
 
So, what's everyone playing?

Sorry for throwing an extra die on the first roll, clearly not the button for a second dice roll that I expected!

That said, 19, 16, 16, 12, 9, 9 is an...interesting spread...
Right now, we have a Beserker in addition to the Fighter you sent me. I have Sidekick Characters prepared should it be necessary, so truly pick whatever interests you.
 
No, you can make Force Users. But work with me directly if that's the path you want to take.
I was thinking about playing a sentinel perhaps. They seem like they could fit a smugglers roll pretty well. And if you got a berserker and a fighter, then of course we will need a rogue.

Not sure whether a bothan or human, tho.


Did I roll my dice right? Was i supposed to roll a 5d6?
 
I was thinking about playing a sentinel perhaps. They seem like they could fit a smugglers roll pretty well. And if you got a berserker and a fighter, then of course we will need a rogue.

Not sure whether a bothan or human, tho.


Did I roll my dice right? Was i supposed to roll a 5d6?
No, for my first roll I rolled 4d6 but then there were two different 'throw another die' buttons and I evidently picked the one that rolls 1 extra die onto the existing roll (for whatever reason). You're good. :)

If we have a berserker, I could pivot from fighter to operative or scout pretty easily with the same concept (My pitch is an ex-Stormtrooper who 'accidentally' fell into a life of crime).

Hopefully someone will go with an Intelligence primary character and pick up the piloting niche that's probably open...
 
No, for my first roll I rolled 4d6 but then there were two different 'throw another die' buttons and I evidently picked the one that rolls 1 extra die onto the existing roll (for whatever reason). You're good. :)

If we have a berserker, I could pivot from fighter to operative or scout pretty easily with the same concept (My pitch is an ex-Stormtrooper who 'accidentally' fell into a life of crime).

Hopefully someone will go with an Intelligence primary character and pick up the piloting niche that's probably open...


Gotcha! Lol I wouldn't put i past myself to roll wrong.



I think my pitch will be pretty similar. Also an ex-imperial. A darkside adept, spy and saboteur. Perhaps in the running for more official training.

With the fall of Palpatine, they too decided to hedge their bets. And left what was seen now as the losing side.


Going for Sentinel, I'll need wisdom or charisma. And some good Dexterity.

If I go Bothan, I'll get a tidy bonus to my Intelligence. That could help with the role of filling in as a pilot.

A smart and sneaky spy.
 
Sounds good!

My concept is Nakstani Andra, a Fighter with Tactical Specialist subclass. Tons of Dex, great Con, and 16 Charisma. Fighting Style and Fighting Mastery are both Sharpshooter and she's big on using her blaster rifle to both start problems and solve problems. Finesse for melee and melee's a backup so hopefully the Berserker is our close quarters combat person.

Very laid back personality at this point with a "Why the hell not?" attitude towards most anything. Inspiration wise, she's equal parts Jayne Cobb from Firefly and Captain Jack Harkness from Doctor Who/Torchwood. ...Man, that's a weird combination.

Open to joint backstories too!

Her backstory is:
Nakstani was born to the Great House of Andra on the planet Stewjon. While born to nobility, she was the 7th child of her parents and they had exactly no aspirations for her prospects. When she opted to join the Imperial Academy to serve the Empire, she received a token thanks for demonstrating her house's loyalty to the Emperor and no further communication ever since.

Being neither particularly studious or ambitious, Nakstani rose among the ranks of the cadets through hard work, sheer stubborn determination and a remarkable knack for getting a smile out of her superiors. She did have a real talent for shooting, stabbing, basically putting the pain on anyone she faced in battle and the Empire made sure she was damn good at it all by the time she was put in the field. A few years of military campaigns killed most of the fun of fighting, though. She rose to the rank of LIeutenant, commanding a Platoon of other Stormtroopers, and was on her way to pondering how to go AWOL when fate took the choice out of her hand.

She stopped by a bar for a drink and a blind date setup by her platoon's Second Lieutenant. The leader of a scoundrel gang stopped by a bar to pick up the hired muscle a contact had assured them would be there for a job. By the time Nakstani realized her date was actually a gangster with a job, the rest of the scoundrel crew showed up...so the Stormtrooper shrugged and went with it. Why not? She could always arrest them later.

Except crime was way more fun. At least the people Nakstani shot were usually bad people too, which made for a refreshing change, and the food was a damn sight better. With her rank still active and effective thanks to a well placed bribe, Nakstani can even use her real identity as a 'cover' when 'pretending' to be a Stormtrooper is a useful play for a given job. And date or no date, the boss is a hell of a lot more fun.
 
I'd like to just note to everyone that the Emperor's fall isn't known to any of the inhabitants of Anoat sector. There are a select few that know this information, which is how Governor Adelhard has kept the sector under imperial control. Another thing to keep in mind, imperial backgrounds have advantages and disadvantages.
 
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So we've all been accepted then?

If so my Berserker is on the more range/ technical side of his class. Should be able to craft a few gadgets if memory serves...
 
While we wait for more characters, tell me about yours? Twist, D.Rex? Always nice to know who we're working with. :)

Hmmm, is this a preexisting group that's been working together for a while, boss, or are we being pulled together for a particular job?
 
So the background of your characters and your history is entirely up to you. I will say, the module I've created is geared towards a preexisting group. Thus why everyone is starting at level 3 (plus the galaxy is simply too chaotic for people to just be scrubs starting out). There are definitely incentives for a combined history, as that will determine if you have a vehicle or need to aquire one and additionally everyone's deployment status.
 
While we wait for more characters, tell me about yours? Twist, D.Rex? Always nice to know who we're working with. :)

Well my character is an Ugnaught Politician who has a violent streak due to cultural/ occupational necessity..

Background from my CS
Weevlarl Sugu is and still remains one of the most redoubtable and formidable politicians of current times, having an almost iron grasp over his current position. Raised on Gentes by a devoted mother and respected father, Weevlarl and his three Uglett siblings sadly had the misfortune of being born into the blood role of their father, that of a galactic senator. While the four siblings led a somewhat privileged lifestyle, in no small part thanks to their blood profession, when their father was struck down by a sudden illness, life for Weevlarl would take a dramatic turn.

Having to fight his older brother in a 'blood duel' for the now absent position of Senator, something dark was awoken in the young Ugnaught during their battle, a deep and burning fury. Luckily for his brother, the duels of Ugletts is a less than lethal affair with their bodies still developing and their duels minded by other Ugnaughts. Even with all this, his older brother left the duel, bloody and battered. And thus came the cruel conveyor belt that conceived Weevlarl Sugu's political career.

Three years later he would maim his young sister on Coruscant when it came her time to challenge for the role, their battle one sided on this foreign soil and with Weevlarl's raging reservoir fuelled by his contentious transition into Galactic politics. Two years after this, his own baby brother would die at his hands in the very halls of the Senate, his valiant and ungiving attempt to win the duel leaving the older Sugu only one option for victory.

Slicing his brothers throat with a letter opener, and like an open bottle, Weevlarl could feel the rage inside pour out from within. Standing over his brothers corpse, the letter opener jutting from his chest among the other forty or more so wounds within him, and in full view of his fellow Senators, Weevlarl had finally cemented his position as Galatic Senator. With the killing technically an act of consent by two parties according to ancient custom, Senator Sugu was still allowed to retain his position within the Senate, the act giving the Ugnaught much more sway with his fellow politicians and rivals.

With just a scowl or the slamming of a fist, Senator Sugu has passed many a bill despite his compatriots best actions against him.
 
While we wait for more characters, tell me about yours? Twist, D.Rex? Always nice to know who we're working with. :)

Hmmm, is this a preexisting group that's been working together for a while, boss, or are we being pulled together for a particular job?

Well now! I see we got some well thought out backstories. Loving em!

I don't quite have mine too fleshed out yet.



I am wanting to play with a force user this time. Have some with wielding the force and maybe a lightsaber.


Now I can't find too much information on how the Empire handled force users within its ranks. Other than they tended to just ignore them unless they got too big for their britches. Well, getting too big for their britches is what I'm aiming for. I'm still new to SW5E so I kind of have to explore what I can spec into, but I got myself narrowed down to a core concept with two origins.


Core concept: Sith Sentinel
Clever, careful, ambitious. As an agent of the Galactic Imperial Intelligence in the Bureau of Operations or some other organization. Carrying out various operations of infiltration, assassination, and sabotage.

Here is where I run into a hiccup. I am not sure how Dethrix Dethrix would like me to handle development of the force.

1. I am a dark side adept trained in the force by an Imperial Organization to greater effect and placed in Imperial Intelligence to capitalize on my skills. Trained in the ways of the sith, to eventually become a candidate to be worth the attention of Lord Vader and receive proper tutelage.

2. I am a dark side adept of my own learning. Using my position with Imperial Intelligence to gain access to knowledge I normally would not have had. Keeping my abilities secret, I use them to great advantage in my career, using them to help me be a more effective agent.

3. My character was taken at a young age through Project Harvester. Seeking force sensitive children and placing them into training to become one of the Inquisitors. Dark Side agents of the Empire that seek Jedi and rogue force-users among other tasks. Though if i read correctly, The Inquisitors may have been disbanded/vanished by this point.


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4. There is also the option to come up with there being a rogue Sith Lord that they are apprenticed to outside of of the Galactic Empire, operating in the Outer Rim biding their time. Farfetched? Perhaps. But could give more narrative freedom to do with as we will.

Regardless! I'm not sure if we are wanting to do a dark side or neutral party or eventually become good. But I'm pretty good with any route. It would be cool for when they learn the Emperor has been violently deposed, of what they would do. Being ambitious, maybe try to strike out on their own? But I do think it would be pretty cool to eventually turn to the Light side. As it would be cool to hunt a Jedi Master, with them patiently playing the long game in trying to turn the character, while I try to kill or convert them. Though obviously they are way out of my league at level 3.


Of my origins, I'm still trying to decide between Human or Bothan.
 
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I actually have an additional concept I'd like to offer you (perhaps a more worked out version of your first origin), that has a considerable amount of versatility and less distinguishment. As not to overcomplicate the Star Wars lore as it stands.

I present to you D. Rex D. Rex , the Imperial Sith Acolyte. While not entirely canonical (as they originate from The Force Unleashed II), the Acolyte Program fits incredibly well within the Emperor's goals and general sith practices. And while most Acolyte's would fall within the Consular class, due to the collaborative ties of the Saber Program your character could have conceivably been cross trained (due to having aspiring talent).

This being said, your character's species would have to be Human, as the Empire is fiercely xenophobic. Furthermore, I would like strong motivations for deserting from such a position of power. If the cause is ambitious self-indulgence, is it born of powerlust? I welcome all alignments, but I do require functionality. This module is based (initially at least) around smuggling and the dark underbelly of a crumbling authoritarian government.

Ultimately, your characters do not have to "turn good" or have righteous goals. Motivations will definitely present themselves for your characters to evolve, however!
 
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I actually have an additional concept I'd like to offer you (perhaps a more worked out version of your first origin), that has a considerable amount of versatility and less distinguishment. As not to overcomplicate the Star Wars lore as it stands.

I present to you D. Rex D. Rex , the Imperial Sith Acolyte. While not entirely canonical (as they originate from The Force Unleashed II), the Acolyte Program fits incredibly well within the Emperor's goals and general sith practices. And while most Acolyte's would fall within the Consular class, due to the collaborative ties of the Saber Program your character could have conceivably been cross trained (due to having aspiring talent).

This being said, your character's species would have to be Human, as the Empire is fiercely xenophobic. Furthermore, I would like strong motivations for deserting from such a position of power. If the cause is ambitious self-indulgence, is it of born of powerlust? I welcome all alignments, but I do require functionality. This module is based (initially at least) around smuggling and the dark underbelly of a crumbling authoritarian government.

Ultimately, your characters do not have to "turn good" or have righteous goals. Motivations will definitely present themselves for your characters to evolve, however!
I like this. Yes I can definitely work with this. I like it.


I can think of a few reasons. They could certainly hate their place within the program. I can definitely work with this. Reasons to leave would be pretty easy to come up with. Sith peers would no doubt make the environment not conducive to wanting to stay, and with a bit of ambition and some self-awareness, a more independent minded Acolyte might want to break protocol to try strike out in their own.

Perhaps a failure could have them go out alone to try and rectify the problem of the team to try and save face. Knowing that returning home would end in death otherwise. Yet this leads to them freeing themselves of the programs grasp and begin to question if they even want to go back. After all... in their own, there is no limit what they could learn or how much power they could accrue. But first... they would need to deal with the Jedi Master that caused this debacle in the first place. The cause of seeking hatred and a rising doubt about his own path. But then again... if he isn't with the Acolyte program... perhaps he can beat some knowledge out of this Jedi.
 
I like the independent perspective, more than the Jedi hunting alternative.
Do you want me to have a jedi involved or skip it? I'll have plenty to keep me independent, but I could use something for him to latch onto as an immediate reason to be involved in smuggling. Could be as simple as just needing the credits, or perhaps he is in it for some relic or text this crime boss has and is working for it.




Also, I may have found us a pilot if you need another player.
 
Do you want me to have a jedi involved or skip it? I'll have plenty to keep me independent, but I could use something for him to latch onto as an immediate reason to be involved in smuggling. Could be as simple as just needing the credits, or perhaps he is in it for some relic or text this crime boss has and is working for it.




Also, I may have found us a pilot if you need another player.
Having a Jedi involved would fundamentally change the story at hand. If your character is tired of being stifled by the Empire (as their ambition would be restricted by the Rule of Two, and general Imperial Restrictions), that could be the motivation for desertion. Smuggling then, could be a means to an end. Going from being an Imperial Teacher's Pet, with every necessity taken care of, to a struggling sith fanboy would certainly provoke a desperation for high risk/high reward work.

And wonderful, we are still accepting!
 
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Having a Jedi involved would fundamentally change the story at hand. If your character is tired of being stifled by the Empire (as their ambition would be restricted by the Rule of Two, and general Imperial Restrictions), that could be the motivation for desertion. Smuggling then, could be a means to an end. Going from being an Imperial Teacher's Pet, with every necessity taken care of, to a struggling sith fanboy would certainly provoke a desperation for high risk/high reward work.

And wonderful, we are still accepting!

Alrighty. That sounds good. I can work with plenty of that. Striking out on their own and all that. After all, if the force will set you free, then free I shall be.



I believe they are interested in going the route of a chiss scholar spacer, if that wouldn't step on toes or unbalance the party.




As for me! If need be, I have no problem moving towards Consular or Guardian to help balance the party in a positive way.

Then again, we are a bunch of crooks. So it would make sense for us to be a sneaky and wiley lot.
 
If you have any other questions, concerns, or comments in general definitely send me a DM. I want everyone to be happy with their characters and their objectives.

On that note, I would like to have individual conversations with everyone to discuss character motivations and criminal histories! These will be integral to the plot, and I will be making adjustments to the campaign in order to satisfy these goals or hindrances.

As of right now, all of you are warriors of some fashion. Incredibly combat based, which isn't necessarily a bad thing given that this campaign could be very destructive depending on your party's actions. So, a Scholar in your midsts would help out considerably.

What's more D. Rex D. Rex , if you wanted to alter your class consider that a Consular would be more akin to a Warlock/Wizard whereas the Guardian is pretty much a Paladin. Sentinels play within the middle of those two options, so it's not at all a bad position to hold.
 

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