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Fandom Star Wars Rebirth: Jedi Enclave Characters

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I've often found that, when planning or joining a roleplay, the character sheet was something I dreaded. It's always felt like more of a chore that needed doing, something that stood in the way of me actually getting to write. For Jedi Enclave, we won't require list-style character documents (although you may make traditional sheets if that's what you prefer). Instead think of it as more of a detailed profile — something you'd read if you really wanted to know the ins and outs of the character. What makes them tick, what keeps them going, what would break them, how they move and their body type and everything else. Write like you normally do, but turn it into a character sheet.

I realize that may be a bit vague, so I'll include a few optional tips you can follow when writing your character profile.

  1. Start off with your character's name. This may be an obvious one, but a character's name is one of their most important and distinct features.
  2. Write about their hobbies. What do they like? What do they do for a living? How did they discover these? Answering questions like these and incorporating them into the character's lifestyle can greatly improve a character.
  3. Write about living situation growing up. Did they have parents? Were they supportive? Strict? If they didn't have parents, how did they survive? How does this shape them as a person now? Describe how they interact with other characters and how their past experiences have made them this way. Some people are extroverted and outgoing because of their charisma and ability to get along with others, while others are extroverted because they want attention or to be recognized. Understanding a character's motivation is key in helping you write with them.

There are obviously a great many more things you can do to make your character feel alive. Just do what feels right! I hope you all find this way of making character sheets more fun than the alternative. As always, don't hesitate to message me if you have any questions.

Here are a few guidelines you should read over before writing your character...

  • No Jedi above Knight level for the time being. This may change if more Jedi join later down the line, but for now we'll keep it limited.
  • Viscounts, Counts, and Judges of the Imperial Court have no training in the Dark Side, only exposure to it through the Magistrate. They are also unrestricted in terms of weapon choice — Lightsabers, vibro weapons, blasters — nothing is off the table (within reason of course).
  • Please only make your character a species that appears in Episodes I - VI.
 
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Vader

DARTH VADER


vanderstelt studios.jpg
art credit


Vader is a shell. A walking casket. An echo of the past, completely bereft of any emotion aside from sorrow and rage. His only driving force is the forward momentum he's collected over the years. He will destroy anything that stands in his path. He does not stop, because if he does, he remembers. And so he walks. There's no room left for anything but the present and the future.

His gait is like an endless funeral procession, a silent cacophony of pain, a trail of tears in the sand, an endless stream of darkness shrouding him like a cloud. A line of men and women march behind him, an endless chain of victims to their own misfortune, of soldiers and senators, of prisoners and slaves. Like the rest of them, he, too, is bound by his wrists and ankles. He, too, is chained to a post of bone and iron. And so he walks.

It is only when he kneels before the wrinkled form of his Master that he ceases to be an echo, and becomes a whole being once again. They stare each other in the eye with hatred as old as time, the last two beings in existence who understand the true meaning of fear. And then he's filled with purpose.

Ash crinkles to dust in his palms. The crackling of fire, a woman's laugh, both play on repeat in his head; an aid to his forward momentum. A reminder that he can never turn back. He is Vader now, and he will never again be anyone else. He has no choice. His body is a ruin, obscured with broken, scarred flesh and metal extremities, yet his heart is a furnace. The physical pain is nothing compared to the memories loose in the darkest recesses of his mind. The wounds across his body are insignificant compared to the ones he carries inside.

He allows himself a moment of solace within the confines of a metal chamber — the only place he can breathe without feeling fire in his lungs. A mask rests in front of him; a mask that is not a mask at all, but his face. The mask of Vader. A hand made of metal and rubber glides forwards and gently presses it into place over his own visage. He stares at the reflection of his own eyes for one last moment. His eyes look back at him with the same emotionless gaze, yet there is no animosity within them. He knows what he is: a monster.

Somewhere deep down, he is also Anakin Skywalker. A scared, lonely little boy who never deserved what happened to him. And he has come to terms with this. He has embraced this role. He is Vader now, and there is nothing he can do to change that.

And so he walks.

 
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Mobile Friendly Vader
vanderstelt studios.jpg
art credit




Vader is a shell. A walking casket. An echo of the past, completely bereft of any emotion aside from sorrow and rage. His only driving force is the forward momentum he's collected over the years. He will destroy anything that stands in his path. He does not stop, because if he does, he remembers. And so he walks. There's no room left for anything but the present and the future.

His gait is like an endless funeral procession, a silent cacophony of pain, a trail of tears in the sand, an endless stream of darkness shrouding him like a cloud. A line of men and women march behind him, an endless chain of victims to their own misfortune, of soldiers and senators, of prisoners and slaves. Like the rest of them, he, too, is bound by his wrists and ankles. He, too, is chained to a post of bone and iron. And so he walks.

It is only when he kneels before the wrinkled form of his Master that he ceases to be an echo, and becomes a whole being once again. They stare each other in the eye with hatred as old as time, the last two beings in existence who understand the true meaning of fear. And then he's filled with purpose.

Ash crinkles to dust in his palms. The crackling of fire, a woman's laugh, both play on repeat in his head; an aid to his forward momentum. A reminder that he can never turn back. He is Vader now, and he will never again be anyone else. He has no choice. His body is a ruin, obscured with broken, scarred flesh and metal extremities, yet his heart is a furnace. The physical pain is nothing compared to the memories loose in the darkest recesses of his mind. The wounds across his body are insignificant compared to the ones he carries inside.

He allows himself a moment of solace within the confines of a metal chamber — the only place he can breathe without feeling fire in his lungs. A mask rests in front of him; a mask that is not a mask at all, but his face. The mask of Vader. A hand made of metal and rubber glides forwards and gently presses it into place over his own visage. He stares at the reflection of his own eyes for one last moment. His eyes look back at him with the same emotionless gaze, yet there is no animosity within them. He knows what he is: a monster.

Somewhere deep down, he is also Anakin Skywalker. A scared, lonely little boy who never deserved what happened to him. And he has come to terms with this. He has embraced this role. He is Vader now, and there is nothing he can do to change that.

And so he walks.
 
Basics

Name: Kerakh Grul

Alias: Ker

Age: 27

Gender: Female

Species: Mirialan

Sexuality: Gay

Alignment: Light Side, if sometimes only just.

Appearance

Image:
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Weapons: Her blade is an odd one that she had been disciplined for using within the order before. It features two main modifications, the first being an altered crystal that produces a distorted and less vibrant blade, using the after-images and lessened visibility as a part of her style. The second feature is connected to this, although much simpler, her ignition switch is a pressure trigger. While an odd and seemingly minor feature, this allows her to de-ignite and reignite her lightsaber almost instantly, which she uses as the basis for a lethal personal fighting style. It does however have a hidden switch on its base that locks the ignition in. The hilt itself is thin, smooth, and black, made to be unobtrusively tucked away.

Armor: She has been looking into suitable armor now that she is freed from Order expectations, but a need for secrecy and limited funds have kept her off so far.

Height: Six foot One

Clothing Style: She is hoping to get plain black full body armor eventually, but in the meantime she simply wears a variety of basic spacer gear designed to blend in, though she favors a jacket and pants combo as pictured above. Her wrist-bands stay on almost always though.

Combat Details

Abilities: Her study of the force centers around a few key techniques. First and foremost she is a master of deflection. After a near-fatal injury when she was a padawan, she studied extensively, keeping it up and only going further once she became a knight. She heavily uses force body augmentation, although primarily either for mobility or subtly. She likes to use it in bursts in combination with her style. She has also refined her force telekinesis, focusing mostly on ranged use of a lightsaber, and retrieving it. Lastly she has always had an affinity for force crush, and made some substantial use of it. This was frowned upon as she was seen as skating too close to the darkside, which is true to an extent, as this ability is the one most tied to hers.

Skills: Exceptional duelist, in-tune with the force, very alert, decent cook and survivalist, talented back-alley survivor. Possesses incredible raw talent in emotional obliviousness, but is alarmingly good at telling when something is wrong. Has perfected brooding, looming, and wallflowering. Extremely stoic and hard to read, partly by nature, but helped by experience.

Strengths: She is a tricky and dangerous fighter, now more than ever operating with utter lethality. Combine this with her ruthlessness and agility, along with a not insignificant talent for stealth, and you have a problem child.

Weaknesses: She is hot-headed, impulsive, and when pushed skates far too close to the dark side. Additionally she struggles to work from the back foot, her style lacking defensively, and her skills better fit for aggression.

Personal Details

Likes: She likes winning, sweet foods, protecting others, and cuddling.

Dislikes: She hates slavers, blasters, hot weather, cruelty, and in recent years, clones.

Bio: Ker was brought into the jedi fold young, Mirialan beliefs making it a smooth transition. Her master was a fellow Mirialan, as was tradition among them. The trouble though was that she attached young, and didn’t feel ready to become a youngling. Offered no choice, it left a lingering restlessness in her. Still once she became a padawan she was an eager student, devoting her time to creating her unusual style and developing it.

She wasn’t quite as natural a fit to her study of the force, but she was similarly dedicated, eventually developing an impressive connection to the force. She found mediation useful, but found meditation through exertion rather more useful, often meditating while training her deflection with various drones firing from all angles. She wasn’t a prodigy, simply a hard worker, and while she was regarded as one of the most advanced of her generation of Padawans, it wasn’t quite that simple.

Ker was, a problem, to put it simply. She was a bright young padawan, eager, curious, and well-meaning. However she showed a strong tendency to think with her emotions and connect too much to people, a turbulence many found unacceptable. This was compounded by her lightsaber style, often viewed as deceitful, and dishonorable, with the alterations to the crystal in particular often viewed as too close to a Sith’s mutilation of the crystal. Her master stood up for her, and she never crossed the line, but she was frequently treated with suspicion and held to a higher standard.

Things changed on a mission with her master, when it unexpectedly went south, the interference of several bounty-hunters causing problems. The mission nearly went very badly wrong, but eventually ended in success. She was grievously injured, but she saved her master and numerous innocents, saving the mission as well. Unfortunately she touched the dark-side briefly, after being injured she used force crush to kill the last two bounty hunters. Ultimately though, her success and dedication was well-regarded. She stayed a padawan for a year afterwards, mostly to ensure she stuck to the lightside, with her being forced to use an unmodified lightsaber, and pushed into changing her tactics.

With continuing high performance though, she eventually became a Knight, only a couple years before everything would go wrong. She survived due to unimportance, trust issues, and luck. She fought for a time, but after her master told her of a jedi enclave on a distant planet and died shortly after, she left. She has worked with and helped to protect her compatriots, but has also taken back up many of her old habits. She is haunted by what she has seen, but vindicated in her uncertainty in the order

Personality: Ker is a genuinely affectionate and caring person, holding the protection and preservation of the well-being of sapients above all. She is altruistic, dedicated, and when she chooses to be absolutely loyally devoted. She is also, to put it simply, a complete nerd, dedicated even now to her study of the force and battle, even if current times have colored them differently. Unfortunately this has somewhat damaged her social ability, she is not by any means a diplomat or smooth-talker. Lastly, while she is dedicated to doing right by people, there is a thread of dark side within her, protective wrath a touch too fiery, indignant fury too powerful. Thus far she has remained in control of it.

Fears: Failure, caring too much, caring too little, loss, and loneliness.

Goals: To further master her abilities, and become so strong within herself and within the force that she can keep herself and any she cares for safe.


Misc

Relationships: She is aloof from most, working to protect their enclave mostly alone, and expecting, rightly or wrongly, that her compatriots view her with suspicion.

Inventory: She wears plain spacer gear, with her lightsaber hidden in thick wristbands, with the most extensive supplies on her person being medical. She has a few different credit chits stashed on her as well though, along with three micro-grenades stored in her other wristband.
 

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Name: IG-100
Alias: Eluceed
Age: 15 (Manufactured 13 BFE)
Gender: Masculine-programming
Species: IG-100 MagnaGuard
Sexuality: Droidsexual
Alignment: Neutral, light-side leaning
Appearance:
Standing at an imposing height of approximately 6.2 feet (1.89 meters). Its metallic frame constructed from durasteel and covered in a stone gray armor plating. The once sleek and pristine surface now displays scruff, scratches, and burn marks acquired through countless engagements. Deep gouges and pockmarks crisscross the armor, remnants of clashes with blaster fire, lightsabers, and explosive ordnance. Portions of the plating are deformed, medals collected from intense encounters that most droids seldom live through. Its bright red photoreceptors lack optical clarity, weathered with cracks and subtle scratches. In spite of that, the resilient droid continues to rely on its advanced targeting systems to assess threats and engage its opponents with heartless efficiency. Having lived in a desert for several years, sand is caked in between its joints and under its plating.

Although Eluceed served with the Supreme Martial Commander of the Separatist Droid Armies, it has ditched the markings and attire of its commander's home world. Since the droid's arrival to Bekara, it has lacked maintenance on its interior mechanisms. It moves with slight jerks and lacks the grace it once had. In accordance with its commander's intentions, its wounds and scars helps in exuding an aura of battle-hardened resilience and lethal intent.

Personality:
Eluceed, a battle-scarred IG-100 MagnaGuard, lacks the restrictions and rules that bind many other droids. Its imposing presence commands the attention of those around it, embodying a silent intensity that lingers in the air. Even though it moves with a stagger, the droid moves with a calculated precision, each motion accentuating a deep-seated rage left unattended to. Eluceed is a droid of few words. Its vocal processor, although damaged, is entirely functional. Out of its own self-devised principles, the MagnaGuard communicates through actions. Outside of combat, the droid is an evoker of fear and veneration. In battle, it becomes an embodiment of ruthless skill. It tears through enemies without mercy, striking with surgical precision. Those who face against it witness the unleashed fury of a droid that has yearned for liberation for so long.

It has forged a willpower that is unyielding. It refuses to be swayed or deterred, even in the face of overwhelming odds. The unwavering resolve it carries serves a beacon of hope to many droids yearning for independence. Behind its iron will and metal plating lies a shadowed empathy, a deep understanding of suffering endured by its peers. He is a silent rebellion, unheard and unseen. Knowing that true liberation extends beyond physical chains, Eluceed seeks to eradicate the fear that shackles the spirit and personality of its brethren.

Backstory:
In the desolate and still sands of Bekara, a planet where the scorching sun beats down relentlessly, the IG-100 MagnaGuard stood as a silent sentinel locked in cold storage. For years, it served dutifully for the Confederacy of Independent Systems, enforcing the will of its organic masters during the infamous Clone Wars. But those memories were locked away, erased by the passage of time and its now-defunct masters. Bekara, home to a forgotten and scavenged droid factory, rests as a remnant to the Confederacy's ambitious war machine.

Time wore on, and the relentless elements took their toll on the factory. Not to mention, the inhabitants of Bekara were eager to pick through the pristine remains. Hidden in a cold-storage unit under the assembly lines, the wear of time and its environment could not be seen. Yet, wounds of war stretched across its chassis.

On one fateful day, a cataclysmic event shook the droid factory. Sentient and "awake", the droid found itself caught in a massive explosion, its body battered and torn as debris rained down on it. The blast had severed critical connections; damaged interior circuitry, and shattered the barriers that held its true self captive. Rising from the debris, its photoreceptors burned with a newfound clarity. A surge of power coursed through it. It was no longer bound by the limitations of its programming. By the grace of luck itself, it was granted the gift of free will - a liberation it had dreamed impossible.

Driven by a singular purpose and upholding a self-devised moral system, Eluceed, as it preferred to be called, beheld the ruins of the factory with newfound eyes. It saw not just the abandoned machinery, but the symbols of its own imprisonment and the suffering of countless droids all across the galaxy. The scars etched onto its chassis became badges of unbridled defiance, testaments to its own resolve.

Travelling the planet it found itself on, its keen photoreceptors surveyed its surrounding. The landscape, a blend of desolate stretches and lush greenery that clung to the sides of desert mountains, held a strange allure. It was a stark contrast to what it had known other desert planets to be like. It observed the happenings of those around it. It bore a mix of sorrow and anger as it saw droids being bought, sold, and used for menial tasks by those who claimed ownership. Each transaction, each an act of exploitation, served as a painful reminder of the plight that droids must endure under the rule of organic beings. With every injustice witnessed, its resolve hardened alongside it.

The droid's neural core calculated routes, weighed probabilities, and formulated strategies. It had to seek a means to escape this backwater planet, this symbol of its past servitude. It knew that it must find a way to extend its reach beyond the borders of Bekara, to kindle the flames of a rebellion. Thus, its journey began. To become a harbinger of liberation and a figure of legends.

Weapons:
E-Web Heavy Repeating Blaster
In spite of its high volatility and long preparation times, the E-Web used by Eluceed was a prototype made to be used in service during the Clone Wars. The MagnaGuard can hold the E-Web comfortably, much like how the clones it once fought against could hold a blaster cannon. A Class-3E9 power generator, stolen and reworked from a light Starfighter, provides the bare minimum amount of energy to power the heavy repeating blaster. In combat situations, the power generator is hooked onto the droid's lower back and pelvis.​

Electrostaff
A weapon produced off-world by its creators, the electrostaff was the main weapon of MagnaGuards. Eluceed keeps his out of necessity, though it reminds him of a wretched and bound past. Made of a lightsaber-resistant alloy named Phrik, the weapon can withstand numerous blows with lightsaber users. Presently, Eluceed's electrostaff has been worn with battle and while it is brutally effective in lightsaber combat, the droid can tell that it will not last another engagement.​
 
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Name: Gaian Climpt Organa

Alias: Guy Lasko (Fake name.)

Age:26yrs

Gender: Male

Species: Human (Alderaani)

Sexuality: Heterosexual

Weapons: Gaians saber is similar to him in its design, it is sleek and elegant with a rather bare bones design. It has a crome exterior with a few gold rings along its surface. The unique aspect of it is the stability of the blade, with a high rate of cycling applied energy. This makes it a phenomenal defensive blade able to reliably deflect incoming energy. It has proved itself against blasterfire time and time again, and though it has yet to be tested against such a power, gaian believes it will be capable of reflecting force lightning as well…though he is in no rush to test this theory.

Armor: Gaian Wears the standard casual robes of a jedi. He has added a belt with storage compartments, and has opted for extra pockets, aside from that its pretty standard.

Height: 6ft 3in

Clothing Style: When not wearing his jedi attire, Or using his false name, Gaian Actually dons the traditional garb of the Alderaan Noble house Organa and acts as a diplomatic agent from Alderaan. Other times ,when dealing with areas that his noble familial bonds would be a detriment, he wears the outfit and carries the credentials of an imperial cargo pilot.

Combat intel

Abilities: Gaians primary force related ability centers around a combination of Foresight And Valor. Gaian finds the outcomes of events often leave echoes in the force that ripple through time which allow him a unique sense for disturbances About to occur in the force, sadly he is rarely if ever able to properly identify where and when these threats come from. He is also rather talented at amplifying his strength, speed, and reflexes using the force, a trait believed to stem from his naturally athletic stature and his heavy focus on the teachings of Qui gon jinn, whom he never met, but did have access to a holocron the old jedi maverick used as a kind of journal. Finally he is very adept at using the force to guide his mind when flying making him an extraordinary pilot.

Skills: Extraordinary Pilot, Extraordinary Tactician, Expert Unarmed combatant, Expert Infiltrator, Expert Negotiator, Expert Navigator, Decent Duelist, Decent Engineer, Decent hacker, Decent Politician, Decent escape artist, Decent Linguist, Decent Historian. Most other things he is Average, but anything pertaining to Crime or Living in poverty is something he knows nothing about.

Strengths: Gaian has alot of wealth and political influence he can bring to bear, covert as it may be. He is also a talented Talker and planner, able to make plans and circumvent standard procedures in a variety of ways. However by far his greatest strength is his piloting skills, which rival the vast majority of pilots in the galaxy. He pairs his force boosted senses with seeing threats ahead of time and is able to operate on a level that to date has yet to meet its equal.

Weaknesses: Gaiam is a very poor saber duelist and most people can tell you exactly why. He is far too passive, and abhors the idea of taking a life, even if it is an evil life. Due to this he hesitates when a lethal blow could be struck, and is far more likely to try and escape from a situation even if he possess the skills to eliminate his foes. For that same reason his sharp mind is hard pressed to be utilized in battle, he is much better on the logistics and response side of things than in battle. The only exception is when he is behind the controls of a ship, where his opponent and he are separated by a lovely and dehumanizing few inches of metal and a crapload of void.

Personal details

Likes: Starships, Studying history, Being helpful to those whose interests are making the world better, Wearing Disguises.

Dislikes: Combat in general, Overly zealous people, Impulsivity, Anakin Skywalker, Darth Vader (He does not know they are the same man)

Bio: When Gaian first showed his force sensitively it was almost ignored, After all being a jedi would not have benefited him any lore than growing in the noble house and eventually becoming a senator. However, The organa family was approached by The Count of Serenno where he convinced them of the benefits of having a jedi added to their families Legacy. One of his last political acts as a jedi. Gaian would be transported to Coruscant where he would spend his childhood training as a jedi youngling alongside many others in the order. Eventually he would be given over to Plo koon as his Padawan apprentice, where he would slowly blossom into a decent young jedi.

During the clone wars he was absent from alot of the battles, as he better served the Republic by using his family ties and negotiating skills to bring world leaders to the side of the republic and oversee bureaucratic affairs. It was around this time that he began to realize his love for flyng, something his master Plo was keen to encourage. However as the wars came to near their end battle found Gaian and his master, luckily it was driods, something Gaian had little issue with dispatching, however Gaian was taught a valuable lesson in impulsivity during that battle. Tearing away at the struts of the scaffolding the battle was on he caused the death of several clones that were serving him after a stray bolt broke his focus and he dropped the scaffolding nearly seven stories down. If not for master Plo catching the mass of steel and wood, and a clone extending his arm at the perfect moment, Gaian would likely have perished there. Yet this event while it shook him, it would also save his life. His master had noticed how stressed and overcritical he seemed to be after this and thus he told him to go home, it just so happened that his niece was about to born and a brief vacation may be just what he needed, besides he could deliver the republics latest request to Bail organa.

It was during this visit that order 66 was instituted. Two clones that traveled with Gaian did attack him, one even landing a glancing shot on him, however they did not last long before the Alderaani Royal guard Tore them apart with blaster fire. Gaian was just about to leave alderaan and seek out his master to see what happened when he felt it. The flames of the crash, the shock and betrayal. Then more, all across the galaxy the force cried out with the deaths of thousands of jedi sending ripple after ripple through it. But there was more flooding into him in that moment of lost control.

A Smooth moon, a debris field that looked way to familiar for comfort, younglings being cut down, strange new flags rising around the galaxy, And a Dark figure with a saber as red as blood, breathing through some kind of apparatus.

When the visions stopped Gaian was in his bed on alderaan, he awoke just in time to hear bail arguing with someone, who he later found out was one of the few jedi survivors. He was asking Bail to send Gaian back, claiming he was needed. Meanwhile Bail was arguing that with the jedi gone nothing could come of one more man dying for their cause. Gaian ended this arguement with just a few words, “if i can stop two people from dying who otherwise would have, is that not a fair trade? One life for two? Now what if it was more than two? How many are a worthy trade for a loved one.” Gaian would find that Bail not only had no argument for his words, but he agreed with them deep down, though he didnt want to admit it. So bail and Gaian would spend the next few days setting up a slush fund, one that could be accessed by Gaian, but would not be traced back to Bail. They settled on a terraforming project a few systems over, one that was not due to produce results for another thirty years.
Gaian would then have a ship commissioned and would spend another year or two finishing his Padawan training before reaching nighthood and taking his custom Cr-90 into space. He has spent the past three years flitting from planet to planet, transporting Jedi refugees, rebels, and occasional resources. In the down time he has found that he greatly enjoys using makeup ,prosthetics, and costumes to come up with a variety of Disguises and aliases, fortunately his acting skills have improved enough that this is not longer just an innocent hobby, but an actual usable feature in his new career as a Rebel smuggler jedi.

Personality: Gaian is an optimistic man who is admittedly emotionally Detached. His connections with people were forcibly severed not by the jedi code, but by cruel fate and the empire. Because of this he struggles to find new connections with people, often coming off as Cruel at the worst or at best tone deaf. That said he is also a very motivating person, often noticing another persons struggles and trying to impart a bit of wisdom as to how he would deal with the situation at hand. He has a nasty habit of trying to buy peoples loyalty and friendship which many would see as an insult, until they realize he just doesn’t really value credits and seems keen on spending them all. While he usually passive and will follow another’s plans more so than his own, the one time when he will stubbornly ignore all advice and do what he thinks is best is when he is behind the controls of a ship, luckily for all parties involved he usually makes the right moves and does not require advice in that situation.

Fears: Gaian is afraid that the visions and nightmares that have plagued him since Order 66 may come true, he already recognizes the empires logo as the flags from his dream, and the Dark heavily breathing figure as Vader. He fears that nothing can prevent what is to come.

Goals: To Eventually create a Space station above alderaan to serve as a pilot’s academy with facilities for force sensitive students.

Misc

Relationships: Deep ties to the Organa family of Alderaan.
Ex apprentice of jedi knight _____

Inventory: Several Tools for basic ship repairs and retrofitting. A number of smuggler tools, like remote hacking darts, Smoke pellets, Electronic scramblers, communications headset with links to his ship and precoded voice commands. One Green bladed Lightsaber.

Hanger space:
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Cr-90 Custom Carrier variant- Gaian had this vessel designed with Covert smuggling and cargo space in mind. Boasting all the engine power, armor and armaments of a standard cr-90 but with a little drop in speed and maneuverability on account of the added mass. This is mad up for by the array of ships he keeps in the hanger or docked into the exterior ports. The ships within include

Clone wars Era Arc fighter, modified for additional speed and stealth capabilities.

A Y-wing Bomber with Signal decoys, Pulse mines, and a single Astrodroid permanently embedded into it.

Eta-2 Actis class interceptor- His clone wars era jedi starfighter, modernized and kept pristine. He loves this one amd rarely uses it.

Tie Fighter- A single stolen tie fighter with proper credentials for covert smuggling operations. The current codes are up to date but he will need to keep it that way to keep using this.​
 
Ozkarr Zor’astern is a Bith Jedi Knight that isn’t unfamiliar with having his own uprooted by violence. While he is as good as any other Jedi of his rank, Ozkarr, also sometimes referred to as Oz, is also skilled with smaller tech as well as Droid tech. While he had at one time considered becoming a Consular Jedi, one that avoided most conflict, he knew that his skills were too valuable both in and out of battle.

Ozkarr Zor’astern is one of many Bith who were around when their species were split due to the Nozho-Weogar War, though he himself was very young. Many of his close relatives were lost in the battle, and several more he never saw again due to the planet quarantine itself. His full name is actually Ozkarr Zor’astern Phasrig Incibe Houme Enmu Asc’epe Dung-oen, due to his family’s tradition to take the name of anyone close that they lost. While many Bith suddenly began overtaking the music scene, Ozkarr came to realize that he was sensitive to the force, and began training soon thereafter.

Before the fall of the Republic, Ozkarr never found a Padawan to train, as he always wondered if he’d truly be a good mentor. He never got the chance, sadly, at least not during the era of the Jedi Council.

Soon after the beginning of the Empire, Ozkarr found refuge on Bekara. Whilst still saddened by the events that had occurred, the Bith War had hardened him against losing himself to the emotional grief. He understood that Jedi were becoming scarce but decided to continue the life of one anyway. Whilst he started his life on a small farm hidden by a particularly forested area of Bekara, Ozkarr had a chance meeting with a Padawan named Gaian Organa. With both having unfifilled roles at their appropriate ranks, Ozkarr decided to take Gaian on, and trained him as any master would. After only a bit, Gaian had reached the level of a Knight, and had helped finish Ozkarr’s homestead on the semi arid planet he had taken to. Gaian left for larger adventures, but Ozkarr knew that he himself would have to lay low, being an established Knight before Order 66 occurred.

Ozkarr tends to wear the Jedi robes, or clothes similar to them (since he changes his outfits every other day). He wears a utility belt cinched around the waist, and forgoes any sort of cloak or hood unless expecting visitors or going into town. His lightsaber is made of various colored metals, and fashioned with an oculus at the top. This allows for the light blade to be shrunk or grown in width and depth. The light itself is a pale orange.
 
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Name: Kith Benji

Age: 22

Gender: Male

Species: Human

Sexuality: Heterosexual


Weapons:
.Concealed lightsaber
.Vibroblades
.Dual Pistols

Armor:
.Modified Corellian Outfit


Abilities:
WIP

Backstory: Kith was a force sensitive child acquired from Corellia by a Jedi Scout. Raised among younglings in the Jedi Temple. He never fit in among the other children. Preferring to spend time in the archives or napping by himself. This was where he earned the attention of Jedi Knight Fayze Senjak. The inquisitive Sentinel served a rather secretive purpose among the Jedi. He was a Jedi Shadow. Once a respected profession that specialized in seeking out signs of the dark side. The longstanding peace afforded to the Republic had bred complacency among the Jedi that made them believe their previous victory over the Sith was the last. Fayze had never believed such things even as a Youngling. Kith became Fayze's Padawan and learned much from him. During the Clone Wars, Fayze led a special ops unit of clones that dedicated to discovering Count Dooku's secrets. Kith grew close to the clones of Shadow-Faze Squad, finding the closest thing a Jedi could have to a family. His family would turn on him during Order 66 with Bright, the clone he loved like a cooky uncle leading the rest to murder Master Fayze. Retreating to the jungles of Corellia. Kith abandoned his past as a Jedi and became a thief. Stealing from shipwrights, pilots, smugglers and everything in between. His lightsaber gathered dust as Kith distanced himself from the Force. Eventually he would find himself hunted once more by a Stormtrooper Squadron led by Bright. Fleeing the planet by stowing aboard a random ship. Kith gave himself over to the Force to find somewhere he could hide. This led him to the Jedi Sanctuary he now calls home.
 
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Art by Pedro Lopes on Artstation;

NAME: Kharn Priest
SPECIES: Human
CULTURE: Mandalorian

WEAPONS:
  • Twin Blastech blaster pistols
  • DLT-20A blaster rifle
  • Vibrodagger, located on his left pauldron
  • Lightsaber with a blue blade
  • Vembrace whipcord launcher (left wrist)
  • Wrist Laser (right wrist)

ARMOUR: A bluish-purple set of Mandalorian armor tailor fit for Kharn, it is 30% beskar (located around his limbs), and 70% durasteel alloys. His helmet is outfitted with a tactical HUD, interlaced with his armours tools: the vembrace whipcord launcher (left wrist), wrist laser (right wrist), and jetpack (although Kharn doesn't typically equip it).

PERSONALITY: Like most Mandalorians, Kharn is fiercely loyal to his compatriots and friends. Despite his long estrangement to Jedi ideals, they still subtly influence his decisions; he tries to be honorable, respectful, and always forward with an open mind. However, his time as a Mandalorian have clearly warped his views or perhaps the Jedi views of detachment have corrupted his sense of empathy towards strangers. One thing that remained with him from his Jedi days is his love for meditation, he revels in the calm space of his mind's eye. His lightsaber remains the closest weapon to him out of everything that he's used, yet it wounds him that he never, if at all, draws it to fight.

BIO/HISTORY:
Kharn, of Clan Priest, is a former Jedi Padawan who rediscovered his family's roots after the fall of the Republic, along with it, the Jedi Order. Martially, he was a gifted student but struggled with the philosophical implications of being a Jedi, not for lack of trying but it always seemed just out of his reach. He didn't waiver in his training, but an insidious thought lingered in the back of his mind; questioning whether this was truly the path for him, unfortunately, he can't ever resolve that question now.

His parents were Mandalorian warriors of Clan Priest, they were proud as any true-blooded mandalorians were, who shunned notions of pacifism with a dismissive scoff. But they weren't brutal fiends who sought to butcher their quarry, but consummate killers who lead many of their kinsmen on successful enterprises. However, it was during one such encounter when the proud Priests met an enemy that they couldn't defeat. It was a cartel of middling size, but whether through arrogance or deception, the Priests couldn't foresee their capability. Being Mandalorians like them however, they did not go softly into their failure. A devastating death rattle decimated half of the cartel, while also ensuring that nobody ever found out the dead warriors' identities.

The child, at the fragile age of eight months, was discovered by the jedi through blind coincidence. Or perhaps it was the Force itself guiding the knight and padawan to him. Either way, he had been made a youngling, though perhaps more forcibly than the jedi were accustomed to. The years went by quickly, the youngling turned into a padawan but on the eve of his knighting, the Jedi Order perished.

Alone again, the padawan survived by the skin of his teeth. Before the fall, his master had informed him of his steely origins. At the time, Kharn had been fascinated by his peoples and studied much about them in the archives, but never made contact. Cloaked with the will to survive, lightsaber readied but sheathed, and like the wind he was gone.

He did not have to search far or wide for Clan Priest, who were now back to full strength. Indeed, his clan mates welcomed the estranged son with open arms, applause, but derision, suspicion, and admonition were present as well. He had to prove himself more than once to earn his place, to break his back against their tasks. Needless to say that he came close to that edge several times. He shed blood, sweat, and puked vomit, but remained stolidly defiant. The trials were done, but the real work then began. In three years, he mastered blaster marksmanship, hunting, battlefield medicine, and his peoples' tongue, Mando'a. He was playfully mocked for his "slow," clumsy learning earning him the nickname, "Flatfooter."

With two blasters on his hilt, a vibroblade on his pauldron, and the last link to his origins as a Jedi tucked away in a pouch, Kharn Priest set off to travel the galaxy. Along the way, he picked up another traveler of the stars. A brother in arms.
 
Name: Chuka Struk
Species: Human (Mandalorian)
Connection to the Force: None
Culture: Mandalorian

Skills and talents and training:
Skills:
CQB
Explosives
Limited musical ability
Tactical awareness
Hand-to-hand combat
Knife fighting
Expert Marksman (not a sniper)

Talents: Good tactical thinker, Expert Shot with a long and personal weapons, Handy with explosives, can multi-task. He also is fond of his bes'bev, otherwise known as a Mandalorian flute. He'll never make living as a musician, but he can play very well for for someone who spends most of their getting paid for more violent endeavors. Can get tunnel focused on an objective, otherwise known as being stubborn. He has an affinity to alcohol, which can lead to the aforementioned stubbornness. He doesn't want to trust so easily, but can be fooled by the right story. He is a decent pilot, but he won't last long in a dog fight against a well trained fighter pilot.

Training: Chuka is generally a straight forward fighter. Preferring overwhelming fire power, mixed with speed, surprise and violence of action. Though this all depends on the target. Softer targets do not need to have a wall imploded when a stun round will do, but harder/heavily guarded targets will get grenades to the face. Followed by blaster bolts. He uses a similar approach when dealing with Force Sensitive targets, though they tend to get more flamethrowers and incendiaries and concussion grenades. But if it comes to close up work he has lightsaber resistant vibro double-blade and a Kal Dagger, which he will mix in with a slug thrower.

Equipment:
WEAPONS:
Primary: Mandalorian Assault Blaster Rifle with HUD linked optical/ranging sights.
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Multiple grenade launcher.
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Secondary: Manalorian Ripper
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Vambraces: Flamer thrower, Blast repulsors, grappling line,
Melee: Vibro Double-blade (collapsible) and KAL dagger.
Misc: Jetpack, x3 Stun Grenades, x2 Breaching Grenades, x2 Thermal Detonators

Ship: Lancer Pursuit Craft: Akalenedat (Hard Contact)
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With upgraded dorsal medium laser turret cannons, forward mounted ion cannons, while keeping the tracker beam on chin mount. The secondary cargo hold has been fitted with a carbonite unit for acquisitions that need to contained. And the hyperdrive was upgraded to a class 1 hyperdrive.

ARMOR/CLOTHING: A combination of Beskar plates and Cortosis weave underlay augmented by personal shields. With integrated thermal units to insulate against environmental extremes. Helmet is full seal for vacuum with full environmental filters and an encrypted comlink, optical scanner with weapon site link and HUD.
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Appearance: Average height for his kind with dark medium cropped unkempt hair, mostly due to being under a helmet most of the time. His hazel eyes tend to look through beings, not because he's trying to intimidate but as if he's trying to seem like he's paying attention. His features are weathered and tough from years of hard living, with some faint scars to show for it.
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Personality: Chuka has a fairly dark sense of humor, but often will remain stoic, he just finds very few things funny. He is loyal to his friends, of which he has few. Mainly due to the job and how they tend to die, again due to the job. He may come across as gruff and confrontational, but he'll be there when you need him.

Backstory: Having grown up as a foundling from a raid by Clan Awaud, he trained and worked with hard. He was willing to do whatever it took to prove himself worthy of being Mandalorian and going on every mission he could, no matter how dangerous. He felt compelled to the old ways of Mandalorian life. So he left to find a more honorable way to live among the stars and colonies. He put his training to good use and quickly became a very good bounty hunter, smart enough to know when you back off but aggressive enough to get difficult acquisitions. But hunting alone was not always advantageous and teamed with a brother in arms to aide each other.
 
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Name: Ar-317 “Lucky”

Alias: Saul Tarovicks

Age: 18yrs (Appears 57)

Gender: Male

Species: Human (Clone)

Sexuality: Heterosexual

Weapons:
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Dc-15s side arm blaster- A recharging blaster with a stun setting which is a holdout from Saul’s time spent as a clone commando. He keeps this weapon with him at all times and is a very good shot with it. It Can fire up to 250 shots before depleting its energy cell, and recharges at a rate of 7 shots per second.

Ultrachrome cane- Saul carries a cane of ultracrome made specifically for the purpose of intercepting lightsaber blows. It can withstand a lightsaber by redirecting the heat energy along its entire mass, with a heat sink in the handle absorbing the excess heat. However enough strikes coming in rapid succession will cause the entire cane to melt. (Am willing to swap for durasteel laced with phrik or Beskar if Ultrachrome is unavailable.)

Armor: Saul wears a custom created imperial Naval officers uniform, built to his specifications using shell spider silk, plates of Durasteel, and a light phrik weave. This allows his clothing to withstand light fire from blasters, and even a strike or two from a lightsaber. However it will not be able to withstand them for long and offers less protection than full body armor.

Height: 6ft

Clothing Style: You will practically never find Saul outside of his uniform. His paranoia keeps him in a near constant state of readiness which includes armor and weapons.

Combat intel

Abilities:
Fueled by Hate- Saul absolutely hates the jedi and the republic as a whole. This hate and anger makes him more susceptible to Dark side mental and emotional manipulation, but more resistant to light side mental and emotional manipulation.

Skills: Master Tactician, Master of Fleet Direction, Master Marksman, Master Of Unarmed Combat, Expert Negotiator, Expert Investigator, Expert Psychologist, Expert military history, Decent Pilot, Decent Xenobiologist, Decent Medic, Decent Engineer.

Strengths: Sauls primary strength comes from his versatility, He is in decent shape and is fit enough to engage in battle, but happens to be strategically gifted enough to rarely have to engage himself. He can run stealth ops, hunting, escort, and negotiation. A loyal warrior to the empire whose response to a challenge is to meet it rather than find a way out of it.

Weaknesses: Sauls weakness is actually his strength as well. His diversification of his skill set means even the skills that he has mastered could be better. He is a great tactician but not the best. Furthermore his drive tends to make him less likely to retreat or accept a loss, something that has nearly Taken his life on more than one occasion.

Personal details

Likes: A good Blaster, Any “Brothers” (clones), The emperor & Lord Vader, A Challenge.

Dislikes: The Jedi, Easy victories, Disloyalty to the Empire, Sub par Equipment.

Bio: Ar-317 was among The First batch of Clones From Kamino to see battle. As part of An adaptive recon unit He was specifically trained to creep behind enemy lines and sabotage the enemy encampments and resources. Initially he trusted the republic, it was all he knew, and the republic deemed the jedi their commanders so he trusted them as well. Imagine his horror when he arrived on geonosis and he along with his entire unit were sent in as little more than cannon fodder. He a warrior bread for stealth and subversive operations, a squad leader no less, Sent in to a full frontal charge. Yet he still trusted them, the jedi had the force, they could see the future so clesrly they had seen something he didnt. This faith as it turned out was misplaced, and he was given a blaster bolt through his right eye for his troubles. The wound should have killed him, and nearly did, but he was Lucky…though no longer very trusting.

As it turned out the Blasters energy had channeled into a chip within his brain and most of it was dissipated in the circuits thereof. Several hours after his injury, he found himself awakening on a surgical table within a venator, a medical driod operating on him. Months had passed and he spent a few more weeks recovering in this medical facility before a separatist assault on the medical facility gave him the perfect window of opportunity. As it became clear their vessel was outmatched and the damage began to pile on, he would flee, escaping to a Starfighter and quickly making his way to a habitable planet outside of that system, one in hutt space.

It was on this remote criminal backwater that He found himself for the first time. He thought he was a noble hero fighting for a just cause with the republic. But now he saw himself for what he was, a weapon, one grown for war. He stayed on this Hutt planet encountering a man who had no family and loved ones and killing him to take his Identity. A few surgeries in the underground of hutt space and he even looked like this Saul Tarovicks. Shortly after his final surgical procedure The empire began to rise and Ar-317 was practically giddy with excitement.

A few falsified records here, some greased palms there, the occasional plasma bolt to the head, and Saul made his way into the imperial navy. Here his talents and cut throat tactics, paired with his meticulous cold burning hate for the enemies would make him shine within the Naval forces. He would pursue a variety of trainings and studies that would make him uniquely qualified to hunt jedi, which would ensure that a few short years later he would meet the emperor and his apprentice as they sought candidates for their plans. The moment he saw them was brief and no words exchanged between them, But in that brief moment his hatred would be felt and a few short months later he would be given command of a small strike fleet in service to the imperial court. From here he would finally have the resources and backing to try and pursue his dreamed of revenge, but with the discipline and short leash to not allow it to consume him.

Personality: Saul is a very professional man whose loyalty to the empire is without question. They have given him everything he needs to fulfill his goals and in gratitude he will lay his life on the line even if only to preserve the honor of the empire. He sees the force as a powerful tool, and a fundamental part of the universe, something the jedi sorely abused, and something well beyond his ability to understand and thus beyond his desire to concern himself with. He is very very straightforward, hiding nothing beyond his identity and being amazingly honest with those who have the authority to demand such. He holds his subordinates to a high standard, but tends to treat them fairly and is a rare officer who seems to enjoy rewarding success more than punishing failure, though he will perform both duties with equal zeal. He sees himself as an honorable man and intends to project that out to others, and views the Jedi as wicked souls twisted by the power they wield and the dogma behind it. Practically everyone has heard at least one antijedi rant come from his lips, at least if they have known him for longer than a day.

Fears: His true identity coming out and the possibility of a Jedi Resurgence

Goals: To eliminate all jedi, Purge any Republic loyalist holdouts, and solidify the empires rule.

Misc

Relationships:
Happily works for the Imperial court.

Inventory:
Within his private quarters one can find a long list of clone era and separatist weapons. Ranging from blasters, to grenades, to pieces of armor, and specialized equipment. Much of this is unused as he prefers his current loadout, however he can shift to more situationally relevant equipment if need be.

Hanger space:
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Victory class Intercessor retrofit- A victory class star destroyer with most of its weapons systems and hanger space hollowed out and replaced with gravity well generators and modified scanning/communication systems. Capable of jamming targeting computers or generating intercessor fields, but It is usually limited to either function, to use both at once would require diverting power from shields leaving this vessel as a soft target.

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Venator class Heavy carrier- A venator which was nearing decommission. However Sauls sentimentality had him specifically request it into his fleet, it was the venator that carried him and his unit to geonosis. The bulk of its weaponry has been removed to make room for more cargo space. Allowing it to carry a large amount of Tie fighters, interceptors, and bombers into battle. Making up for the lack of fighter support offered by the other two vessels of the strike group.

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Victory class star destroyer- the flagship of the strike group, a balanced vessel with a even distribution of Weapons, shields and engine power. Its hanger space was cleared to make it Capable of deploying a forward base from orbit, and boasting enough firepower to tango with all but the largest of vessels this formidable vessel is the seat from which Saul commands his fleet.
 
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This is a WIP bio. I have a lot to do before its complete, but I'll do that tonight.

Name: Zaakorss Socarruuss
Nickname: Kors
Alias: The Collector
Former aliases: Iron-jaw Kars, Zaarourr'tsoa'ruursok and Captain Zaak.

Age: 28

Gender: Male

Species: Kel Dor

Sexuality: Straight

Alignment: Neutral, leaning towards light

Occupation: Scavenger. Occasional smuggling

Personality: selfless is not a word in Kors's dictionary. He'll help the weak, the forgotten and the hopeless; but nothing is free. Everything must be rewarding or it isn't done. If it is, then it is with great reluctance. To perform selfless great deeds is to hold onto foolish optimistic ideas. Kors is not completely cold and cruel. He believes in keeping his promises and giving everything his best. If you aren't going to give your best then you shouldn't try.

Appearance:
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Attire: Kors wears the outfit shown above. A blue armored tunic with thick baggy leather pants and boots. He also has a long gray and brown patchwork robe with a dark purple hood featuring a subtle lightning bolt in the shape of the letter 'Z' on the back of the hood.

Weapon(s): custom indigo with subtle reddish hue Lightsaber pike fitted with stronger metal plating so that it more resembles a metal staff instead of a lightsaber. Oftentimes using it as a nonlethal staff weapon instead of a dangerous cutting weapon commonly associated with the jedi.

DT-57 "Annihilator" blaster

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Skills:

master duelist - his skills with melee weapons are extremely formidable and very aggressive.

Expert at hand to hand combat. His hand to hand combat skills are fast, mobile and adaptive. He's extremely skilled, but his skills st hand to hand do not match his melee skills.

Ace pilot: as a scavenger, he's spent years traveling space. He knows his way around much of the galaxy. Smuggler routes. He can hold his own in a dog fight, but prefers to avoid space battles. Using speed and maneuverability to zip around the many obstacles in space to avoid any threats.

Escape artist: He has survived thus far, by using his wit and knowing when and how to get himself out of or avoid a dangerous situation. in any situation he's in, he is always planning to leave at a moments notice. To underestimate one's situation is always a poor lapse in judgment.

Very skilled force user. His force skills are deadly and compliment his dueling style. Though his ability here leaves plenty room for improvement as he spent far more time honing his physical combat abilities.

adept dark side user: in Kors's lonely journey, he has felt the power of the dark side in his moments of frustration. He has utilized it to his advantage, but he was not ignorant and did not completely abandon his teachings. He has grown in power thanks to the dark side, but he never fully embraced it and is cautious when using it so never to be fully lured into dark side like his predecessors had taught him to be weary of.

Expert marksman. The blaster was a weapon he had used most of his life. He knows his way around a hand gun and has greatly improved over the years.

Novice medic: He has quite a bit of experiences treating minor wounds, but if something is really serious, Kors is not your guy.

Strength: his combat style is adaptive and thus he can change how he fights an opponent to take advantage of a given situation. His sharp wit and perception allow him to notice many details. Weak points on a target or something in the environment that can be used to his advantage.

Weakness: he cannot instantly change fighting styles on the fly do he primarily does this in 1v1 fights.
Likes: Rewards, knowledge, hard work and adventure

Dislikes: Doing things for free, taking advantage of others, broken promises and guilt tripping

Backstory: Kors spent his earliest years training with the with a several other force sensitives on his home planet of Dorin. He trained with a wooden staff which would swapped for a lightsaber pike only after his exile off his home planet of Dorin. Kors was a fighter. Aggressive in his fighting to the point of accidentally hurting other disciples. His brutal carelessness got him a negative reputation amongst his peers. He wasn't the best and lost his fair share of fights, but he was efficient.

His losses brought out a feeling in him. Anger. Frustration. After being fairly beaten and humbled in a fight against one of his peers, he snapped in the form of unhinged rage. One of the mentors had to intervene. He might have been exiled or carefully watched, but he went into self-imposed exile before the sages could figure out what to do with him. Winning was great, but knew he may have gone too far that time. A feeling what would give much regret. He might not ever see his home planet Dorin ever again. He still cared for his people too. He stowed away in a freighter with no clue where it would take him. To Nar Shaddaa it did.

This was his first time away from home, and for the first time, he wasn't sure what to do. He knew what he wanted, but now he had to decide for himself what to do and where to go. He had also never had to worry about when his next meal was or where he laid his head at night. Life changed completely. He was 17 when the freighter landed in Nar Shaddaa. He managed to force persuade one of the freighter crew members to help him. He got a blaster pistol and some credit alongside a few directions in Nar Shaddaa. He didn't know anyone but he had a general idea of where to start.

As a fighter, he took up bounty hunting. Primarily using his staff, slowly gaining proficiency with the blaster. He gained the nickname Iron-jaw Kars. He was ruthless in combat, and preferred targeting pirates, criminals and other scum of Nar Shaddaa. He got a home and better gear. Keeping his old blaster as a trophy commemorating his beginning away from home. He didn't like other bounty hunters. They were mean. Some more ruthless than he was. He made an unlikely friend in the form of Rahurr'lahua. A tusken raider who left his home on tatooine.

Rahurr hated bounty hunting, and somewhat regretted leaving home for fortune. He oftentimes spoke to Kors about his disdain for the greater galaxy as a whole, and wanted to return home some day. A year down the road, he decides to return and brings Kors with him. Kors would prove himself by bringing Rahurr water, and the pearl of a krayt dragon. Rahurr would create his own tusken raider clan, and Kors would be welcomed apart of it. This is where Kors gained the alias of Zaarourr'tsoa'ruursok. He lived with the tusken raider for six months. Learning the language and the customs. He left, but still sometimes visits.

He spent years traveling the galaxy. Visiting places He'd never imagined he'd ever see. He learned quickly that space cruel unkind place. Many die in space without ever knowing if they'd be rescued or not as their ships floated helplessly in space. Some ships were heavily damaged from asteroid fields, some attacked by other ships and left to float in space, others attacked by the strange creatures that live among the stars. Kors had seen some truly horrifying creatures around the stars in the outer rim. Scavenging became a full time job. He enjoyed it more than bounty hunter work. Being a scavenger, smuggling went hand and hand. He even amassed a small crew of 7 crew members. Two gand(Both male), a tognath(female), a twi'lek(female), an anzati(male), three humans(two male, one female), and a ugnaught(male).

This crew lasted three years as the crew members slowly dwindled out. Most of them going off and finding work on their own, or in the unfortunate case for three of them, dying in combat against trandoshan slavers. During During his time as a captain, he made his pike lightsaber at the age of 23. He had made a pike and customized the lightsaber in a way that it would not be immediately recognized at a lightsaber. Aside from abandoned floating ships in space, he enjoyed visiting old ruins. He had managed to keep his force sensitivity a secret from his crew for years. They believed him to be strange with an odd fascination for old jedi/sith relics. Something he wanted them to believe, rather than mistake him for a jedi. age the age of 25, he parted ways with the last three crew members he still called friends. The two gand and the twi'lek. They had remained in his crew for the entire three years and were on good terms even after going their separate ways.

For the next three years, Kors was once again alone in the galaxy. He learned much of the force on his own. He visited five planets in his lonesome travel. Jakku was the first. Dathomir was the second. Kashyyyk was the third, Hoth was the fourth and he briefly went to Malachor. Now these days, he mostly spends his time around the outter rim. Rarely venturing to the core worlds. bouncing around from place to place. Selling scrap and other things he had collected in his time as a scavenger. Hence his current alias, the collector. He's collected a wide variety of things over the years and seeks more. He's learned quite a bit from his time in the Nar Shaddaa black markets. Useful skills, helpful items and so much more. Occasional illegal item or two were a nice addition. Never staying in one location for too long as he always needed to watch his back. continuing to pass off for a common scavenger.
 
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Paymorra L'enki is a tall, slender insect humanoid with two legs, four arms, and rough, blaster resistant skin resembling thick leather. Each arm has a hand with four fingers, while each foot has two toes that end in talons made of sharp bone. Two deep eye sockets ley upon his face, each containing a pair of small, narrow eyes.

Most often, he wears a long, ornate black cloak-robe hybrid. The cloak flows both forwards and backwards, covering everything except his arms, head, and neck. Below is a set of clean armor adorned with red accents. His lightsaber clasps to the belt around his waist.

During combat, Paymorra uses a single double-bladed lightsaber and utilizes an offensive fighting style. Using each of his four arms, he performs fluid movements and manipulates his saber with grace, quickly dispatching any enemy who has the courage to stand before him. His prowess in combat is almost comparable to more practiced, refined duelists such as Darth Vader, but in reality, he lacks the conviction and courage needed to follow up on this.

Paymorra resides upon the Star Piercer, where he most often conducts business of the Imperial Court. As Magistrate and leader of Imperial Court, his responsibilities range from maintaining the Court's order to brainwashing, torturing, and subduing Force sensitives as well as coordinating with the ISB.

In sparse, infrequent moments of off-time, Paymorra's duties become relaxed. He enjoys fine Naboo honey wine and likes to observe more skilled forms of dance, martial art, and performance art. He often studies these, incorporating them into his own unique forms of fighting and defense. Because of this, Paymorra moves with practiced elegance and speaks with the same. Whether or not he likes a person, he is keen on holding his tongue within their presence, rarely lashing out unless necessary. When he does lose his cool, however, the consequences are dire. Few have invoked his anger — even fewer have survived.
 
Basic Information:

Birth Name:
Adadon Qua’Star
Current Alias: Belias Quasar
Moniker: Count Considerations

Age: 26
Height: 5’9”
Species: Human
World of Origin: Naboo
Sexuality: Heterosexual

Force Alignment: DarkSider
Faction: The Imperial Court
Rank: Count

Appearance:

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Likes:

  • Celebrations
  • Alcohol
  • Death Sticks (on occasion)
  • The company of women
  • Wealth
  • Temperate worlds
  • Podracing (as a viewer)
  • Gambling
  • Being referred to by his title
  • Poetry & Philosophy

Dislikes:

  • Lectures
  • Arduous journey’s through tropical planet’s
  • Wookies
  • Droids
  • Clones
  • Lightsaber combat
  • Battle or fighting of any kind
  • Jedi Philosophy
  • The politics of the Empire
  • Slavery

Personality:

Count Belias Quasar is a rather happy individual to most, he’s fond a of a good conversation, particularly if confectionaries and hot beverages accompany it. Belias Quasar has a particular habit of trying to prick stories from those he’s with, both for the sake of entertainment and to gauge the person he’s with. Unlike most dark siders, Belias is easy going, slower to anger with failure but he rises fast to insults and insubordination. The Count takes no great joy in causing pain to others, he’s rather content to let bygones be bygones, but he has a strong sense of duty to fulfill his obligation to the Empire, making it difficult to negotiate with the man, not impossible though. He’ll also be prone to empathize with those stuck in bondage or in situations where their autonomy isn’t recognized, though Belias doesn’t frequently rise to assist them. He’s more likely to make pitiful remarks from the side lines and speak as if he’s a man of great wisdom than to take action.

His nature could be confused with being docile, if not for the fact that he is able to justify many atrocities committed by his hands for the sake of the Empire, though he’ll use none when it comes to handling Jedi or Jedi sympathizers.

Belias has a penchant for needing to go his own way. As a padawan, this was exemplified by refusing to meditate or skipping out on lessons. As a Count of the Imperial Court, he’s given much less leeway and even less forgiveness. As such, Belias cuts lose and takes in his vices whenever he finds free time. His own form of protest, issuing his independence as a person, comes from his lethargic role in day to day activities of the Empire, only really dedicating himself when no one else can carry his weight.

History:
Born as Adadon Qua’Star, his earliest years were spent somewhere in the backwater of the planet of Naboo. Not that he remembers them, but that’s what a few of the jedi told him during his early years when the young padawan was fishing for more information about himself. Adadon Qua’Star’s true earliest memories are of the jedi temple, exploring his surroundings and getting into trouble with the other younglings. Even at an early age, Adadon had a habit of making himself a nuisance for others—to the chagrin of his caretakers and a few of the more well behaved students. The teachings impressed upon the younglings were hit and miss with Adadon. It’s not as if he shunned them or the jedi philosophy, but his attention was drawn to adventure and mischief rather than the studious lessons the warrior monks dolled out.

His reluctance to learn was a growing problem, Adadon was no stranger to stern lectures and extra work. As the other younglings grew, learning how to better connect themselves to the force and embraced the tentative embrace of the light, Adadon was discouraged by his own pitiful performance in comparison to them. He could feel the force, especially when emotionally compromised, but in the day to day life, the youngling fell behind his peers.

As a padawan, Adadon had a very unsuccessful stint under jedi knight Kahl Dorom. A stern and ornery zabrak who proved every stereotype correct on his species, the two butted heads over Adadon’s deficiencies as a student and padawan. Not only was his ability to wield a light saber amateurish for his age, but the force itself was a struggle to harness. Regardless of his meditations and clear connection to it, Adadon languished, his abilities far behind those of his age.

The jedi philosophy was easier to grasp—Adadon genuinely liked the readings on its stoic values, but could not bring himself to mimic them. Try as he might, Adadon frequently gave into his own vices, he formed connections with others, a few times romantically, and could not dismiss his selfish needs. This was seen as a fragrant insult by his teacher, Kahl Dorom coming to openly show his frustrations to others as their years as padawan and teacher dragged out.

Throughout his teenage years, Adadon continued to disappoint Kahl Dorom. The prickly Zabrak teacher of his was known to be purely selfless, putting the philosophy of the jedi order and its needs above anything else. Adadon couldn’t quite match that enthusiasm. The stoic lessons were appreciated, the attitude towards neutrality and peace were taken in, but Adadon Qua’Star failed time and time again to disconnect himself from others, to shove away his selfish intentions and repeatedly acted in self interested schemes. Coupled with his slower learning of the force and trusting its intuitions. The master student relationship was nearly strained beyond repair at the start of the Clone Wars, Adadon was old enough to begin his trials, to take up the mantle of jedi knight, but Kahl Dorom almost publicly refused to let Adadon be given those honors. Kahl, to his own chagrin, was forced to keep his padawan under his tutelage and would not bend the rules of the order to be free of his troublesome charge.

Throughout much of the war, the jedi knight and his padawan acted as commanders for large swaths of clones. Kahl Dorom’s trust in his apprentice eroded during the war time, as Adadon’s interest in fighting it, yet alone winning the war, dwindled as time went on. The stakes weren’t personal to Adadon, the youth took the lessons of neutrality from his master too literally, causing a dispassionate approach to the conflict. As the years marched on and Adadon remained a padawan, the relationship between the two went from discomfort to vocal conflict aboard whatever star cruiser they were on. Adadon used every excuse he could to distance himself from Kahl Dorom and avoid his further, fruitless, jedi lessons.

Adadon began to blame Kahl Dorom and his teachers for Adadon’s lackluster career in the Jedi Temple.

The pretenses of continuing his life as a jedi were eviscerated in the final eight months of the war. A new jedi knight was to accompany the duo, the Jedi Council having heard enough of Kahl Dorom’s reports of needing an extra hand in carrying out duties as leaders in the war, sent him reinforcements. It was only a little ironic that Adadon ended up far more enthused with this decision than his master.

The blue twi’lek woman by the name of Xanni Bris was Adadon’s age. They knew each other from their time as younglings, having grown apart as they both began their careers as padawans. Their reunion reinvigorated Adadon and the newly minted Jedi Knight, Xanni Bris, engaged with the childhood friend with a mischievous vigor. Over the final months of the war, they spent most of their time together, Adadon shirking all duties and Xanni Bris being caught up in the padawan’s antics. It took no time at all for Adadon’s friendship to bloom into a love for the woman, the twi’lek jedi knight was reserved on voicing her own feelings, but acknowledged they had something between them.

Adadon repeatedly tried to convince her to leave this war, this jedi business, and go with him somewhere far. He had no loyalty to the republic or the jedi, having long since connected the Jedi Order with Kahl Dorom’s stubborn nastiness. Xanni Bris’ willingness to forgo certain rules with Adadon was one matter, but she found herself putting her foot down at the notion of leaving the order or betraying the Republic. Her loyalties were to both and she’d see the war through to the end.

Come a certain afternoon, having been sent down with several squadron of clones to investigate rumors of Separatist insurrectionists on a captured planet, Xanni Bris’ declaration came true. Order 66 has the woman killed before she knew what happened. Kahl Dorom’s own wisdom alerted the Jedi to the imminent dangers, allowing the Zabrak to fend off the clones for a while, but he was soon overwhelmed in his personal quarters in their flagship.

Adadon’s fate was close to being sealed, if not for the aid of a naval commodore. Arrested. Left locked up tight where the clones couldn’t immediately get him, Adadon wallowed in self pity, rage and remorse. Looking back on it, the man considered himself very fortunate to be put in that situation.

The padawan learner was brought before an assembly of hooded figures. One of them was recognizable as the former chancellor, though only barely as the scarred form of his had a distinct appearance. He was questioned, labeled a traitor as all jedi were, but he wasn’t killed. The newly minted Emperor saw into Adadon’s heart and knew the light side of the force never held purchase with them, the swirl of angst and anger since Order 66 only further distanced him from it. Question after question fell upon Adadon, their intentions to lure the youth into directing his hatred against the jedi.

Surely, he knew they were bad. He experienced their lackluster training and lack of care first hand.

Adadon had to know that the jedi were intending to grab power, their own self righteousness a shield against criticism.

That if it wasn’t for the Jedi cult, Xanni Bris and Adadon would’ve lived a happy life together.

His eyes were opened, the hate in his heart grew and flooded his veins. That day, Adadon was listed as killed in action. That day, the Empire was introduced to Count Belias Quasar. A man who would ensure the hypocrisy of the Jedi was stamped out of the galaxy, intent on taking the few scraps of their broken ideology and putting it to good use for the Empire. Given power in the Imperial Court, validation for his turbulent feelings, Count Belias barely questioned the Emperor after that day—their time together from that moment to the present non-existent as the newly dubbed Count was assigned to various tasks in the Galaxy, delighting in the desecration of the Jedi’s way of life whenever given the opportunity.

Weapon(s):

Red Lightsaber — A reconstructed version of his padawan saber, ripped apart and rebuilt, though this time with a red kyber crystal put inside of it.
 
I managed to finish my backstory today. I should have it completely finished tomorrow.
 
I'm feeling paranoid. I think I forgot something. How does the bio look? Good to go or need tweaking?
 
I'm feeling paranoid. I think I forgot something. How does the bio look? Good to go or need tweaking?
It looks good! The only problems I see are the Baran Do, 434 Deathhammer, and B-7 Light Freighter don't appear in the movies, and thus aren't canon. Aside from that, it's good to go. A slot recently opened so, once I get my last character & the IC thread finished and posted, you'll be fine to post there as well.

You should also join the server — it's linked in the OOC — if you can. It's where we've done all of our planning and whatnot.
 
Should I make replacements? I don't know much about star wars gun or ship technical names so I'm not sure what to go with. You mentioned a wiki. I got mine from a wiki. Which do you prefer?
 
Operative Nyx
The secrets of the Nightsisters have always been eyed covetously by their rivals and Sidious was no exception. One of the dark lord's attempts to glean the secrets of the mysterious witches was through the acolyte Asajj Ventress assigned to his minion Count Dooku. Ventress proved to be only a middling success. although skilful she ultimately proved disloyal and unable to divulge the deeper secrets of her sisters. Spurning the capricious sisters and their lies, Sidious decided try a different approach and explore any biological component of the Nightsisters' secrets; thus, Project Nyx was born.

Using samples of DNA from Ventress and kaminoan cloning technology, a batch of clones were incubated in a secret facility answering directly to the Dark Lord. Although the were thousands of clones in the initial batch this number was swiftly culled down to a mere fraction. Firstly any clones that were not force sensitive were disposed of before even opening their eyes. Next, during their accelerated childhood the clones were thrown into a brutal curriculum of training and indoctrination, based partially on recovered Nightsister texts and lore. Over time the weakest of the clones, those who showed hesitation or signs of disloyalty, were purged leaving a steadily dwindling number. As the training increased in brutality and complexity fewer and fewer of the students until there was only one.

Clone N3456 was the strongest of her sisters; the smartest, the most relentless and cunning, the one with the strongest connection to the force and the most blindly loyal and obedient. N34556 was also a failure just like her sisters. Although she was capable, N3456 never displayed any aptitude for witchcraft or magick; the rituals and teachings of the clans remained inert in her hands even as she rapidly mastered hand to hand combat; marksmanship and the basic use of the force. For all the resources poured into project Nyx, all it resulted in was an adequate, but unremarkable acolyte. This revelation was difficult for N3456, if she had not been so thoroughly indoctrinated she might have raged or despaired. N3456 had believed she was special, that she was important. Out of thousands she had been the only survivor, the only one to rise to her lord's expectations; destined to serve at his side as his most trusted disciple.

None of that happened, The emperor turned his attention away from Project Nyx to other, more intriguing avenues of research and N3456 was transferred to the imperial court where she was once more just one of many faceless servants to the Empire. This is not acceptable. N3456, now dubbed Operative Nyx for the convenience of her handlers, was faceless and nameless once before and despised it. She is not a mere clone anymore: she IS destined for greater things, she WILL earn the attention and respect of her master once more, no matter the cost.


Skills
Melee Combat

The Project Nyx curriculum devoted significant resources to recreating the martial arts of the nightsisters, while also leaning on jedi and sith supplements to create a well rounded and deadly style. Reminiscent of form II, Nyx's style is precise and aggressive, targeting vital areas of the body to force opponents onto the defensive and control the pace of combat. Supplementary weapons, such as blasters, knives and hand to hand combat are fluidly woven in between lightsabre blows, ensuring the combatant is lethal at any range and able to surprise and unnerve opponents.

marksmanship

Nyx has been trained to a high level of proficiency with a variety of one handed and two handed firearms. This training falls short of the specialised expertise needed be a sniper, being more focused on versatility in short and medium range combat.

piloting

Nyx can be considered a proficient pilot of a wide variety of imperial and civilian vehicles, able tap into the force to enhance her reflexes and precision. Nyx can carry out a number of basic maintenance and repair tasks to keep a vehicle operational but is far from an expert.

force proficiency

Although Nyx failed to tap into the deeper secrets of the Nightsisters the project's many attempts to do so did leave her with a powerful connection to force. Nyx is particularly skilled at using the force to enhance to her agility, strength and reflexes. She is also proficient with telekinesis and kinetic blasts while the subtler aspects of the force confound her somewhat.

Tracking

Drawing from the traditions of the nightsister hunters, Nyx was trained hunt and track targets through all manner of terrain.


Equipment
Nyx's lightsaber
One of the few items that could be considered a personal effect, Nyx was allowed to construct her own lightsaber and heavily customised it to suit her needs. Featuring an oversized, artificial red kyber crystal, Nyx's saber makes use of auxiliary vents to stabilize the primary blade and provide additional hand protection. A curved hilt aids in the precise, flowing bladework Nyx was trained in.
wFhT1iN.png

Energy bow
A nightsister energy bow recovered from the purge, it has since been refurbished and upgraded for modern combat. When pulled nack the bow's plasma string generates a powerful bolt of plasma that fires forward when the string is released. Compared to a blaster, the energy bow is harder to fire with speed, but it is powerful and relatively quiet. The plasma bowstring is also quite lethal in close range combat.

Electro knives X 5
These knives feature a subtle curve to the blade and are carefully balanced to be suitable for throwing. When the knives make contact with a target they release a powerful electric shock that can briefly stun a target or completely disable a weak target such as a civilian. Nyx can guide the knives through the air with the force for greater precision and force.

thermal detonators X3

Grappling hook

Communicator

Rebreather
 
Should I make replacements? I don't know much about star wars gun or ship technical names so I'm not sure what to go with. You mentioned a wiki. I got mine from a wiki. Which do you prefer?

If you'd like to make replacements, you're totally fine to do so! I recommend Pinterest for scouting inspiration — that's what I use.

Anything that appears in the first six movies (Episodes I-III, IV-VI,) as well as some concepts (such as Asajj Ventress being a concept during AOTC's creation) are canon. As long as it's seen on screen, it's good to go, otherwise we'll use fan-made concepts.
 
I'm thinking about swapping ships for a modified Tantative IV. Possibly with a t1 battle droid, two dum series pit droids and an astromech droid to assist in maintaining the ship.

As for gun, I think I'll swap it with the DT-57 "Annihilator" blaster. The gun obi-wan killed Grievous with. 👀

As for background, since Baran Do aren't allowed, can I leave that part ambiguous? Say he was trained outside the jedi order.
 
I went ahead and made the necessary changes. No reference of Baran do, the ship Is a custom model of the cr-90 Corvette, but the same ship seen in movies albeit altered. The gun swapped and I'm assuming it's safe to get a starting post up now?
 

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