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Fandom Star Wars: Dedication [Lore]

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D. Rex

Magic Eight Ball
Here is where we will post descriptions planets, factions, and other relevant lore information.
 
Force Wardens

Founded by Corwils Starev, Anyalea Wainstr, Lexulea Brialb, and Jormal Trulbun, all Former Jedi Exiled due to their distinct lack of adherence to the Jedi Code, and wishing to train in both aspects of the force. Following their exile, the four had left the temple on coresant in 328 BBY, to find a new home where they could train and experiment with all aspects of the force without the council breathing down their necks. The four allowed the force to guide them, as they drifted through the void from the unknown regions into wild space, where they came upon a world steeped in the power of the force. The entire planet a nexus of this energy neither light nor dark. They soon found after landing that the world was inhabited, and that they were all powerful in the force, though their abilities were raw and untrained. Soon the four learned that the world they now inhabited was once the seat to a powerful empire that rivaled both the Republic and the Sith of old, and found relics and technology thought lost to the sands of time. The four would learn the name of the would, Zakuul, and would soon unify the tribal people under a new order, one devoted to all aspects to the force, and to maintaining the balance very much like their new home. By the year 285 BBY, the Force Wardens had united the peoples of Zakuul, and once more uplifted them. They had also rebuilt their once mighty citadel, making it the main temple to their order. Soon their numbers would grow, and their members would spread throughout the unknown regions and outer rim, recruiting anyone sensitive in the force, while hiding from the jedi.



Culture

Unlike the jedi, the Force Wardens embrace both the light and the dark seeing them as two sides of the same coin. Because of this, they have become more martial in organization, while basing some of it off the jedi's. Unlike the jedi, they do not forbid attachment, and in fact encourage it. They also do not exclusively recruit children, or former jedi, but also adults and darkside practitioners so long as they swear to uphold the balance. The Force Wardens even take in non-force users, as they too play a part whether it be a soldier, or a craftsman. While the Jedi prefer their lightsabers, the Force Wardens employ numerous weapons in combat. Some even taking up physical blades that can turn aside the plasma of a lightsaber with ease. And like the Sith of old and Jensaarai, make use of armour or armoured robes granting greater protection. The Force Wardens have also adopted some sith teachings, at least some that could be recovered from the ruins they explored on worlds strong in the darkside. This has made them very open minded towards other groups, and extremely adaptive. one of the stranger aspects of the Force Wardens, at least from the eyes of an outsider is their lack of embarrassment or modesty, finding that the members bathe communally and sometimes train naked as the day they were born like the echani. The reasoning behind it is to both build confidence and remove the shock of nudity, for some foes will attack at inopportune times, and will use the embarrassment to their advantage. This also works the other way around. In fact it is not uncommon to find a Warden fighting enemies in the buff.
What may outsiders truly find surprising is their mutual friendship and alliance with the Mandoloarians of Clan Ordo, both factions often aiding one another in both times of peace and war, be it for training force sensitive Mandolorians in the ways of the force, or the members of Clan Ordo sending some of their wizened warriors to help in combat training of both the apprentices of the Paladin and Seeker sect in melee and marksmanship, or the non-force sensitive militants of the Zakuulian military. They also share technology and resources that benefit both factions, and agree that neither should commence hostilities between each other, or else it would be like Malacore V all over again.



Organization

The Force Wardens like the Jedi have ranks within the group, along different sects within the order.

Ranks compared to the Jedi Order:
Initiate - Youngling
Apprentice - Padawan
Acolyte - Knight
Warden - Master
Warden General - Grand Master

Sects compared to the Jedi Order:
Paladin - Guardian
Mentor - Consular
Seeker - Sentinel
Custodian - Temple Guard
Silencer - Shadow
Crusader (Unique to force sensitive mandolorians of clan Ordo that have been trained by the Wardens upon swearing to uphold the balance and to never attempt hostilities with the order)

____


The Force Wardens, like the True Mandolorians are preparing for war. The Darkside has become to strong unbalancing the force, and since their friend and ally are about to war with the deathwatch who are aligned with the sith, the two are ready to tear into the hoards. That being said, the People of Zakuul are readying their forces and training has been elevated to increase survivability. There for, the Wardens are upgrading and repairing relics for use in their war, including updated designs for armour and shields once used by the Knights and Scions of Zakuul during the days of the Eternal Empire. Having only some civillian vessels, they will be relying on the True Mandolorians for military transport and ships.

Seekers 5
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Crusaders 18
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Paladins 18
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Silencers 3
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A galactic map for reference of dangerous space. And the closest one we have found for the Era. With much thanks to our friend Grieve.

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The New Separatist Union
Uniting in mutual distaste of the One Sith and the control exerted through them, the New Separatist Union deigned to pool their resources together and split off from Krayt's control, declaraing themselves independent. The planetary governments of the Union highlight the power of trade and independent enterprise, promising wealth and freedom to all those under their banner. Though some of the Organizations running the Union may have more altruistic goals, the primary cause for their secession was purely monetary. Without the boot of Krayt around their necks, they're free to trade the resources of their planets however they see fit to whoever they see fit. To achieve this, they reactivated numerous Separatist forces left over from the clone wars, as several of these planets had been in the Confederacy before. With the guidance of key One Sith defectors who orchestrated the secession in the first place, the New Separatist Union intends to spread their commerce and build their might.

Unwilling to subject themselves under the rule of any other Empires or Republics, the Union has opened diplomatic relations with numerous planets in order to take more chunks out of One Sith territory. Encouraging others to seek a rule not built open ideals based in the force, but in the efficiency of industry and mercantilism. The Union is fluent in appealing to the base desires of their allies, wielding their commercial influence with no small amount of pride. Thanks to a steadily growing Intelligence Network, the Union is able to keep track of many unfolding events across the galaxy, knowing best when to push an advantage or pull back. Coupled with their numerous ties to known criminal organizations leave the Union in a very good economic standing.

Military
2 Luchrehulk droid control platform
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4 providence class dreadnaughts.
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6 Munificient class star frigates, fully crewed with droids, stocked with Vultures/Hyenas. Assortments of B1s B2s and Droidekas
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4 wings of droid fighters
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10x AAT-1s
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20x STAP-1s
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4 platoons of B1s & 4 squads of B2s
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A handful of former One Sith, Defectors now willing to fight under the Union banner.
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Union Planets
Bothawui
Falleen
Bespin
Naboo
Sullust
Eriadu
Geonosis
 
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New Republicans
"Our Republic will be based on the principles of harmony, union, and inclusivity, finally, on the historical precedent that force users bring death, not peace." - Atticus Rolfschild Olie
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The new emblematic laurels of the Republic, denoting peace... and victory.

Philosophy: Preaching unification, racial acceptance, and an end to all force using. The New Republic may need much additional coaxing from Jedi in order to accept them as allies. The three founders of the new republic, including Atticus Rolfschild Olie, are enough discerners of history to understand that force sensitives propagate war, unrest and galactic devastation. Historically, traitors to the Jedi order have instigated some of the most destructive wars and raised the most vile of factions. Interestingly, the New republican leadership find room for some common cause with the force wardens, as long as their pledge to balance remains constant... Planets are ushered in with the promise of equal representation with the capitol moving to different rims and sectors every 5 years, to promote equality and trade for outer-rim worlds.

Planetary Control:
- New Alderan: New Alderan is located away from major hyperspace lanes, and locations of major cities are well hidden. The new republican base and Congress of Independent Systems meets and adjourns here. Republican Ship factories are in use but produce old models of "Wing" style fighters.
- Mon Systems

Other planets have at least mixed loyalties to the New Republic, and will be detailed as the campaign proceeds.

Military: The New Republic military is scattered widely to deflect suspicion from stronger parties about its existence. A large part of the New Republican forces travel with Atticus Rolfschild Olie in his scouting and diplomatic missions.

Initiatives: Many galactic and planetary initiatives have been conducted to raise sympathy and support for the Republic.

In the name of unity and harmony, the new republic aims to bring eternal peace to the galaxy, until the end of time.
 
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Atticus Rolfschild Olie
Forces Under Arms:


RSS "Ninth Wave"
Model: Prototype 44A-Republican Fleet Devastator, Flagship

Absurd in size, the ship bristles with turbo cannons, torpedos, mines, and ship to planet lasers, featuring more engines than the ship could possibly require. The ship was meant to make a statement, assuring planetary denizens the Grand New Republic is still present.

Deploys: 2x A-Wing Squadron, U-Wing Squadron, 2x X-Wing Squadron, 2x B-Wing Squadron
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Model: C-II Snub Battleship x 5
"Minute to Midnight", "Last Full Measure", "Ad Termine", "Forced Accord", "Pact"
The C-I snubnoses specailize in laying mines, blockade establishment,
and ship to ship combat, complete with gravity well generators and torpedoes.
Each Deploys: 1 x A-Wing Squadron
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RSS Hammerhead Battleship x 6:
"Flash Point", "11th Hour", "The Turning", "Canticle", "Crusade", "Venerator"
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RSS Consular Class Gunship x 6
"High Mercy", "Albatross, "Missionary", "Grafter", "Enterprise", "Sturtivant"
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Tantive X, Blockade Runner
"Dodonna's Pride", "Cleave in Twain", "Second Son"
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--Republican Marines, "Fighting 59th" Platoon--
Handpicked by Atticus and his Lieutenants, these men are the dirtiest fighters in the republican army. Using mixed infantry tactics, these rough and tumble lads put conventional soldiers to shame. Implementing deck clearing shotguns, flamethrowers, and kill nets, these men are no strangers to hunting saber and force wielders.
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12th Infantry Divisions "Black Hats"
The Black Hats specialize in infiltration, etiquette, and otherwise fitting in. The first to be deployed by the Republic.
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"Iron Men" 99th Infantry
Masters of explosives, hitting hard and often, the 99th are expert sappers and siege workers.
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12x TX-225 GAVw “Occupier” Combat Assault Tank Wing
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5x Unstable Terran - Artillery Transport
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Lobbing artillery shells over dozens of miles, these vehicles are Atticus' pride and joy, staying away from more dangerous foes, these vehicles can pound unsuspecting armies to powder.
 

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Clan Ordo Forces:

Raider II Class Corvette, The Restorer, the Clan's flagship. It was picked up after the Galactic Civil War, after Clan Ordo commandeered an Imperial Remnant ship that threatened their sector. It has been painted and decorated, with the Clan Ordo colors, and the Mandalorian sigil. Has enough room for a platoon of Mandalorian's, plus a squadron of fighters and a few shuttles.
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Crusader Class Corvette, The Uniter. Contains the Clan's three military land vehicles.

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One squadron of Fang Fighters, one of them being Kal's personal starfighter.
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Two modified Aka'jor shuttles.
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3 Modified TX-130 Sabre Hover Tanks. The main modifications were improving the far outdated laser cannons, as well as the armor.
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One platoon of True Mandalorian warriors, battle hardened and well armed with Beskar armor and military grade weapons. Contains one squad of Force Warden trained warriors, serving as commandoes/shock troops.
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Their compound of Concordia, Mandalore's moon. Contains several important Clan artifacts, including Canderous Ordo's blaster, the remains od his Basilisk war droid, and his armor, though no one has used it in millennia.​
 
Sok Zummah's Mercantile Galactic Goods and Weapons Manufacturing

Estate and Foundries
Cato Nemoidian planetary Estate and Manor House in the capital, Numerous foundries and workshops built over Nemoida's acidic oceans churn out weapons and drugs at an alarming rate. Primarily death sticks, vulture droids, SD-10's, and weapons for sale.

Personal Party Yacht ARC-11B
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"Zumma's Galactic Bazaar Fleet"
A fleet of open 6 decked Cargo freighters, any and all are welcome to board the fleet and examine wares at any hour.
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Cato Security and Protections:
40 Nemoidian Soldiers and Light Speeders
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Bought and Bribed Systems (10)
Ord Mantell
Corellia
Naboo
Nar Shadda
Bothawui
Bespin
Taris
Hosnian Prime
Tatooine
Scarif
 
Bounty Board



For the pleasure of our bounty hunters and!

If any player would like their character to have a bounty, tag me in the OOC with their transgressions and I will place their bounty here.

If any player would like to place a bounty, tag me in the OOC with whom and why as well as price and if they need to be taken dead or alive. Should it be within your financial means, I will place it here.

Warning! If your character acts disruptive in the rp, or pisses off certain NPCs, they may find themselves with a bounty on their head.


Guild
If your character is a part of the guild, they will always have access to the information of the Bounty Board, including their last known position, and the agreement of not getting attacked by other Guild members, and easy access to ports. This will come at a 10% guild cut.

Those not part of the guild will have access to bounties they stumble across, such in the case of checking the system of transgression. While they get the full cut, Guild Members could very well attack them if they get in the way.

Guild members:
Chuka Struk Grim Wraithe Stjerna Grim Wraithe Stjerna



Bounties:
Rel'Tesi: 10,000 Credits, Dead or Alive
Twi'lek, [complete physical description], force sensitive, trained with lightsaber (red).

Wanted for
Attempted Murder
Conspiracy to commit Murder
Subterfuge
Starship theft

Location: Last seen on a [Model and Name, with these stolen ID codes] freighter near Hutt Space, between Nar Shadda and Gamor.
 
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Jedi Younglings:

Yok Be (5) , Quarren Male
Raised among the Calamari, Yok is the most curious of the Younglings, always asking questions about everything. He's still a bit too young to have a real personality, though. He is the most affected by the climate of Tatooine, and Galen has rigged his room up to keep it comfortably cool and damp for the Youngling.
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Kli Penpios (4) Rodian Female
As the youngest, Kli is the meekest and most quiet. She mostly stays inside, reading picture books and playing games.
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Jan Ru (9) Kel Dor Male
Jan is the most hot-headed and firey of the group, despite being a Kel Dor. He has strong convictions, and rarely thinks before acting. Jan has serious abandonment issues, and is almost always with Galen.
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Aerena Bell (11) Human Female
Aerena acts as an older sister of sorts, trying to keep the younger kids in line while Galen is away. As a fellow Corellian, she is quite close to the Jedi Knight, and they see each other as siblings by now. She's quite cunning and intelligent, and does her best to keep everyone out of trouble.
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Name: Resplendent Glory
Model: Modified Corellian YT-2400 Light Frieghter.

Tier:
3 crew - Master
2 crew - Knight
1 crew - Apprentice

Modifications:
Stealth Field Generator - A simple but effective cloacking device that replaces shields when in use to render the ship near invisible to eye and scanners. However it can still be detected as a distortion if it gets too close, or magnetic sensors. Must be deployed before being being spotted, else its effectiveness is limited.

Ion resistant shielding and circuitry - Along with the EMP modification, the ship is equipped with a series of modifications to help it withstand and recover from Ion related weaponry, making the ship a hard one to pin down. While it can be disabled, it is able to return to full operation within five minutes after a hard reset.

EMP Wave Generator - A very short range ion pulse that can only be used when the ship is off. It's only effective use is to disable or disrupt a boarding ship, or to help the ship escape if trapped in a hangar.


Minor modifications:
Reinforced hull plating
Reinforced Shielding
Upgraded Sublight Engines
Class .8 Hyperdrive
Class 10 backup Hyperdrive
 
Here by popular request, a TLDR on the One Sith
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Okay, so after Palpatine got tossed into that silo radiator pit whatever thing and the rebellion won the Empire still stuck around and a bunch of stuff happened with yadda yadda

Fast forward a couple decades and things are different because a bunch of aliens from outside the galaxy showed up and kicked almost everyone's asses before they got their asses kicked back.

Everyone's recovering and those aliens who are still around are making amends with the help of the Jedi, but everyone's still antsy since they pretty much made enemies out of everyone during the war.

Their attempts at relief go bad and suddenly everyone wants the rest of them wiped out but the Jedi are like naw there's something fishy but people don't want to hear it because of the still fresh atrocities in everybody's minds. In perspective, this war with these new aliens did in fact lead to hundreds of trillions of deaths and people remember it with a passion.

Anyway, the Empire is suddenly very popular because of it and the new leader is pressured by the Moffs into starting a war with the republic that they actually win. So the Jedi and Republic is kaput now and the Empire's got almost all of their stuff and it looks like a repeat of the-

OH STOP THE PRESSES IT'S TIME FOR AN M. NIGHT SHYAMALAN STYLE TWIST BOI
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So the Jedi are forced from their main temples and go into semi-hiding since they were sure the Sith had something to do with the whole failed war-relief thing, but then someone from a secret faction of Sith shows up to kick them while their down, though of course some survive.

This Secret Faction reveals itself as Darth Krayt's One Sith, who orchestrated the fall of the republic just so he could stroll up to the ruler of the Empire, murder the hell out of him in front of his entire court, plant himself on the throne and dare everyone to try stopping him. The Moffs swear loyalty to him since they know anything else would get them killed immediately, so basically the Empire that just managed to conquer the majority of the Galaxy is now his. Having developed the One Sith into believing that only he is the true Sith Lord and all others utilize the dark side for him, he basically turned himself into a deity figure now with galactic power of the highest accord.

The Emperor didn't actually die because it was a decoy, so he and his loyalists go set up somewhere, the remains of the Republic do the same, and suddenly its Krayt vs anyone who's able to stand up to his massive forces now.

Fighting fighting, for plenty of years... Krayt's owning folks but getting owned occasionally until finally the Republic and Empire remnants put their differences aside and work together to lure Krayt and some of his followers into a trap. Krayt survives but one of his underlings uses that as a chance to kill him to try and take the throne.

And now we're here, with the One Sith in dissaray now that their god king is gone, and a bunch of factions able to capitalize on it.
 

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"Every product to the absolute highest degree of quality"

About us

Rollan Ltd is a shining gem amongst the older rocks of Coruscanti class companies. Our mission is to modernise the jewellery industry, providing the most elaborate and intricate products, to every customer. Founded by Mirian Rollan, we have seen unprecedented growth and success, with locations on over 4 different planets, with high security galactic shipping available. We offer a wide range of services, from personal custom designs from the best in the trade, to our extensive collection of necklaces, rings, earrings e.c.t.



Locations

Palace Plaza, Theed, Naboo, Chommell Sector

Tyui Estate, Lokk City, Metellos, Coruscant sector

4th floor, Callrision building, Cloud City, Bespin, Anoat sector

Coruscant, Corusca Sector

- 5001st floor, Rollan Building, Column Commons

- 11th street, Tweel Island, Great Western Sea

Kyber Collection
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Products

Rhydonium
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Cortosis
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Rollan Fuel is a child company of Rollan Ltd. and is responsible for the extraction and refining of Rhydonium and Cortosis. Rollan Fuel has several mining facilities on Abafar and Saracor, providing the main refinery system on Saracor with over 1000000Kg of Rhydonium per week. Rollan Fuel also has a Cortosis plant on [REDACTED], shipping [REDACTED]Kg of Cortosis per week.​
 
The 3rd Fleet of the Ebon Legion aka The Red Fleet, known for being a bulk of the Ebon Legion's military might and a force rivaling armies despite it's fleet status. Even at it's current 75% troop capacity carries nearly half the population of entire military forces in just B1 and B2 battle droids alone (4.75million).

FLEET:

1 Luchrehulk Droid Control Ship, The Crux of Abject Truth
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1 MC90 Starcruiser, The Spirit of Inevitability
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3 MC30 The Resolution, The Retribution and The Redemption
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2 MC40 The Salvation and The Amelioration
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4 Providence Class Dreadnaught The Supremacy, The Ascendency, The Excellence, The Icon
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WEAPONS: Being an army continuously being seized, manufactured and upgraded, the armory is constantly shifting and growing and being almost entirely void of specialty. Especially considering the arms deals taking routinely taking place on the Twilight of Transcendence.

Standalone systems include;

Energy - the E5 series blaster rifle, the DC-15, the DLT-19, Wrist mounted blaster/flash cannons, Lightning guns, Sonic guns, the DX-2, the T-7 Disrupter, Precision Laser darts

Kinetic – Flechette Launchers, Scatter guns, Rail Gun, NX-14 Needler, RPS-6 Rocket Launcher

Melee – Vibrosword, lightsabers, Electrostaffs

Droids:
(Mass production)

B1

B1-A

B2

(Limited production)

CB3

C8

BX V2

IG-100

Weapon Integrated Droids-

B3 - Tight-spray flamethrower
Retractable rapid-fire blaster cannon
Rocket launcher
Wide-spray plasma cannon
Density projector

IG-227 – Homing missile battery and rapid-fire laser cannons

OG-9 – Homing laser
Anti-personnel laser cannon
Retractable ion cannon

Droideka Mk II –
6 built in blaster cannons
Two built in ion cannons
Shield projectors

Tri-droid – Heavy ordnance launchers
Anti-personnel Laser Cannons

LM-432 – Heavy blaster cannon
Twin rapid-fire blasters
Water/mud jet sprayer
Bubble wort projector

HMP – Pod multi-missile racks
Wingtip laser cannons
Double laser turrets
Antipersonnel laser cannon

Buzz Droid (mass production) – Circular saw
Drill head
Pincer arm
Plasma torch

Vulture Class (Mass produced) – Twin blaster cannons
2 energy torpedo launchers
Buzz droid missile launcher

Hyena Class (Mass produced) - Quad laser cannon
Missile pods
Proton torpedoes
Concussion missiles
Bomb chutes
Proton bombs

Special:

IG-110/EG-5 (4) –
Utilizing the Ataru form the first unit uses two foils, the second two whips, the third two staffs and the fourth a pike and shield generator. All light weapons are dual phase and implement a pair of unstable synthetic crystals operating with a bifurcating cyclical-ignition pulse. All 4 IG-110/EG-5s are fitted with a miniaturized version of the density projector found on the B3 ultra battle droid. Armor is mostly made up of cortosis and beskar plating with an alloying of the two in some places due to the scarcity of the substances at the time of construction.
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M4R5:
Heavily modified YVH-1 droid utilizing all the same tech as it’s IG-110/EG-5 escorts in addition to the cloaking of a chameleon droid and pure phrik claws replacing the use of a light weapon, though is more than able to use them. Armor is mostly phrik and beskar plating with cortosis being substituted in less vulnerable areas due to resources.
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The Wild Hunt

A small handful of Mandalorians within the Ordo-led new crusade, the Wild Hunt follow the ancient ways of the Taung, believing that they should hunt in the closest to base form, with non-energy based weaponry. Relying on blades, vibro or otherwise, and slug-throwers, they often opt to take trips to hunt dangerous beasts most would be hesitant to even swing a saber at, merely to prove themselves. They often adorn themselves with trophies and fetishes from their hunts, giving them a more distinct and tribal appearance amongst the Mandalorians. While not for everyone, the Hunt is at the least well respected if sometimes viewed as a little extreme in their adherence to their Mandalorian ways.

Currently they number in seven, with the force-feral Shistavanen, Vortiger, being their most recent addition.

Baroq Djintyq, a 46 year old Vurk foundling, leads the group. He is the adoptive father of Ar'Koraa and Keela. He wields a scatter-type slugthrower and cortosis weave battleaxe, and wears heavy armor.

Ar'Koraa is a 26 year old Tusken foundling, wielding a Beskar Gaderffii and belt-fed, rapid fire slugthrower. He melds Tusken wraps and Mandalorian attire.

Voc of clan Kolliday is a 34 year old, full blood Mandalorian. He wields a pair of revolving cylinder slug-pistols and a quartet of Beskar Kukris.

Skartan is a Barabel inductee who willingly joined the Mandalorians. He is 37, and wields either a vibro-dagger and axe in tandem, or unleashes hell with a 134A rotary slugthrower.

At 22, Keela Sylai'Ordo is a Farghul foundling, and the youngest member of the Hunt. She more often than not can be found far and away from the fight with a single shot, high calibre sniper type slugthrower.

Johanni of clan Vick, another through and through Mandalorian. At 31, normal methods of killing have clearly bored her, as she's come to make creative use of a single slugpistol and numerous carbon-graphite writing utensils as a melee alternative.
 
"The Dancers of History"
~An excerpt from the poorly distributed book "Hidden Histories; Cults and Clans Lost to Time"


Throughout the centuries since the Old Republic, one could easily be excused for having never heard of the 'Far Dancers'. By and large, they almost entirely do not exist in all but the barest traces. It is an oddity to be certain, especially when one comes to note that a 'Dancer' has managed to be involved in almost every major galactic event since the return of the Sith during the reign of the Old Republic.

Whenever one of these 'Dancers' arrives, it is oft with little fanfare, being noted by most cultures as having been a simple traveler or entertainer. But when times become rough, they seemingly step up and protect the people, fighting for some righteous cause. It could be easy to dismiss one or two tales such as these across cultures, but if one were to dig as far as I have, you would find multitudes of these tales across thousands of cultures and peoples, all bearing the title of 'Dancer' or 'Far Dancer'.

Compiling every finding, I have come to understand these 'Dancers' seem to find great value in life, or living life to the fullest, and all seem to have a a high moral code valuing the innocents and fighting for 'good'. This 'good' doesn't seem to ever have a proper definition other than just helping others and doing what seems to be morally right for a situation.

The only other unifying finding is the Twilek. From oldest to newest, a tale of a snow-white Twilek was my first finding of any 'Dancer', in a tale ranging as far back as the Old Republic, and likewise in the most recent story I've found of a planet freed from Imperial rule during the fall of Palpatine's Empire. Claims imply they are the same Twilek, but most likely is that they have an anonymous leader that 'adopts' the identity of the previous.

One thing you can always know is that should you meet a 'Dancer' you are likely in safe hands, unlike if you meet a member of the next peoples on this list; the Nightsisters of Dathomir. The Night- *Excerpt moves onto the next entry here*
 

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