Deepfish
The Fishiest of Fish in the Deepest of Depths.
Cs Rules & Parameters
1.) Every player must be a member of the crew of the Kerlassi Super Dreadnaught. This is nonnegotiable as it is required to keep the group together and maintain the plot.
2.) Characters who were selected for the crew must be a minimum allowable age of 18 years of age. With a maximum age of about 350yrs. As human lifespans have improved drastically.
3.) knights can have been a knight for a maximum of 11 years. Sorcerers a maximum of 15 years. While this does not effect the quantity of power for a knight or sorcerer, it does effect their reputation. A longer time spent with this power without abusing it is notable to the standard humans.
4.) I understand that characters are bound to have traumas in their life and struggles to overcome. But a bare minimum requirement to go on this expedition is a bit of mental stability, physical health, and an ability to work as a team. We will have plenty of time to go unhinged crazy over the course of the story. Please do not start as such.
5.) While we may have the capability to wipe out cities and kill millions, decisions like that must have gravity to them. I know this is a fictional story, but i would like to see some semi-realistic reactions if possible. For example, not to many people would be cheerful and friendly after having to flatten a populated city. If you were people are bound to ask for a psyche evaluation. Bear in mind we are human.
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The Cs Template
Appearance:
Name-
Age- (18-350)
Gender-
Romantic preference-
Proportions- (Height & Weight, build too if you like.)
Notable features- (Scars, piercings, tattoos, Cybernetic parts.)
Branch- (Star Knight, Cosmic Sorcerer, Planetary Assault Force, Stellar Navy.)
Occupation- (Knights are all considered Vanguard, Sorcerers are All considered Logistics Division.)
History-
Personality-
Likes/Dislikes-
Goals-
Combat style-
(*1) Equipment- What tools and weapons and armor is standard to your job/load out.
(*1)Clearances- What do you have access to that is not usually on your person. Includes vehicles and specialized weaponry. (nothing made of astral materials.)
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(*2) Armor specs- what powers does your armor have, this is of course in addition to the massive phsyical attributes that the suit gives you, but those dont need to be listed as its pretty uniform levels across the board for knights unless otherwise noted.
(*2) Weapon capabilities- The armor has its own power and so does the weapon. However unlike the armor the weapon’s abilities are ALWAYS offensive in nature.
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(*3) Favored Abilities- What “Spells” do you like to cast. Keep in mind anything you list here is something ALL sorcerers are capable of. The level of difficulty may fluctuate from individual to individual but it will not be impossible for someone to replicate or have their own versions of these abilities.
(*3)Unique ability- This is something only your character can do. As of now off limits powers for this are Astral Walking, Empathy, Telepathic communication, lightning, Fire, radiation generation/manipulation/absorption, flight, stabilization Bridge space spawning, and Force field generation as all of these are standard sorcerer powers (the element stuff falls under Energy manipulation.)
(*1)= parts exclusive to Planetary Assault Force and Stellar Navy.
(*2)= parts exclusive to Star Knights.
(*3)= Parts exclusive to Cosmic sorcerers.
1.) Every player must be a member of the crew of the Kerlassi Super Dreadnaught. This is nonnegotiable as it is required to keep the group together and maintain the plot.
2.) Characters who were selected for the crew must be a minimum allowable age of 18 years of age. With a maximum age of about 350yrs. As human lifespans have improved drastically.
3.) knights can have been a knight for a maximum of 11 years. Sorcerers a maximum of 15 years. While this does not effect the quantity of power for a knight or sorcerer, it does effect their reputation. A longer time spent with this power without abusing it is notable to the standard humans.
4.) I understand that characters are bound to have traumas in their life and struggles to overcome. But a bare minimum requirement to go on this expedition is a bit of mental stability, physical health, and an ability to work as a team. We will have plenty of time to go unhinged crazy over the course of the story. Please do not start as such.
5.) While we may have the capability to wipe out cities and kill millions, decisions like that must have gravity to them. I know this is a fictional story, but i would like to see some semi-realistic reactions if possible. For example, not to many people would be cheerful and friendly after having to flatten a populated city. If you were people are bound to ask for a psyche evaluation. Bear in mind we are human.
<~~~>
The Cs Template
Appearance:
Name-
Age- (18-350)
Gender-
Romantic preference-
Proportions- (Height & Weight, build too if you like.)
Notable features- (Scars, piercings, tattoos, Cybernetic parts.)
Branch- (Star Knight, Cosmic Sorcerer, Planetary Assault Force, Stellar Navy.)
Occupation- (Knights are all considered Vanguard, Sorcerers are All considered Logistics Division.)
History-
Personality-
Likes/Dislikes-
Goals-
Combat style-
(*1) Equipment- What tools and weapons and armor is standard to your job/load out.
(*1)Clearances- What do you have access to that is not usually on your person. Includes vehicles and specialized weaponry. (nothing made of astral materials.)
~~~
(*2) Armor specs- what powers does your armor have, this is of course in addition to the massive phsyical attributes that the suit gives you, but those dont need to be listed as its pretty uniform levels across the board for knights unless otherwise noted.
(*2) Weapon capabilities- The armor has its own power and so does the weapon. However unlike the armor the weapon’s abilities are ALWAYS offensive in nature.
~~~
(*3) Favored Abilities- What “Spells” do you like to cast. Keep in mind anything you list here is something ALL sorcerers are capable of. The level of difficulty may fluctuate from individual to individual but it will not be impossible for someone to replicate or have their own versions of these abilities.
(*3)Unique ability- This is something only your character can do. As of now off limits powers for this are Astral Walking, Empathy, Telepathic communication, lightning, Fire, radiation generation/manipulation/absorption, flight, stabilization Bridge space spawning, and Force field generation as all of these are standard sorcerer powers (the element stuff falls under Energy manipulation.)
(*1)= parts exclusive to Planetary Assault Force and Stellar Navy.
(*2)= parts exclusive to Star Knights.
(*3)= Parts exclusive to Cosmic sorcerers.
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