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Fantasy π’𝐓. π•πŽπˆπ’πˆπ'𝐒 β€” π‹πŽπ‘π„

demonology

π’…π’†π’”π’•π’Šπ’π’š π’Šπ’” 𝒕𝒉𝒆 π’π’π’π’š π’Žπ’šπ’•π’‰.
β€” ST. VOISIN'S.
the lore.
01. the school.
History
Established in the year 538 A.D., the University of Saint Voisin was originally known as L’Universite du St. Voisin (at least, according to the first recorded data about the school, which didn’t appear until 1421 A.D.). Since then, it has existed in some form since the treaty between the fae and the witches. In an effort to bridge the ties between the splintered specieses, the Augurian Fae, damn-near immortals, forged the University. The goal of the institution has always been to study and wield magic in its most proper and award-winning manner. Above all, the University of St. Voisin has upheld the magical races, always pushing the study of magic to new heights.

The building has always resided in the interstice between France and Switzerland, magically imbued to be tucked away where no humanoid eyes can see. There has only been one human to have ever stepped on the University’s campus: the child of a professor who was adopted and thereby inducted into the magical world. However, this resulted in the first of two wars on the campus, as the child went insane with the innate power presented to them by the lands. Since, the campus has never made any exceptions, despite scholarly debate and research indicating that humans are not prone to become corrupt by magic, but rather nefarious people are.

Beyond the War of Humanity, the campus has also seen lines drawn in its cobblestone when the Great Failure occurred in 1790. With its history in hosting only the most prestigious of witches, L’Universite du St. Voisin found that the French Revolution had inspired within some of its scholarship students and students from less remarkable families the desire for social and economic equity. Of course, this is something that the University has never denied students, but rather encouraged by way of academia. Still, the students could not be reasoned with and took up arms, including more human weapons such as the guillotine and the cannon. As a result, the more prominent families and witches who otherwise didn’t take kindly to the idea that their hard work was for naught took up arms against the revolting students, saving the campus from certifiable ruin.
Beyond the building’s founding and the two wars, The University of St. Voisin has lived a quiet life of producing the greatest heirs to magic the world has ever seen.



Academics

St. Voisin prides itself on a holistic approach to education, from the offered fields of study to even the application process. In search of the greatest minds of each generation requires a well-rounded schema as the best scholars are often multidisciplinary.

As such, majors include both human-world ones, strictly magic ones, and hybrids. All students are allowed to create their own major under the Equality of Education program, which surprisingly doesn’t make attendance more affordable but instead allows one to create a customized experience. When applying, you will be asked to describe your desired area of study, which will be discussed with faculty and provided a unique course work schedule.

After four years of attending St. Voisin’s and an aptitude shown by grades, extracurricular involvement, and a final exit interview with a chosen faculty member.



Scholarships

Scholarships are given to most students, typically merit-based and decided based on high school grades from either a human institute or homeschool. There are no official magical institutes prior to university, though families of prominence are known to homeschool collectively on large estates and most students come from magical families that teach their kin, at the very least, how to control their magic.



Extracurriculars

Student Government β€” consists of an Executive Branch, a Senate and a Judicial Board.

Executive Branch: consists of a President, a Vice President, a Treasurer, and General Members.

President β€” filled; elected by the student body. Duties include social events planning, school improvement, running charities and extracurricular or academic programs, and petitioning the Board and Senate for funds or other causes.

Vice President β€” open; elected by the student body; typically runs alongside a President though isn’t always the elected President’s first choice. Duties are much the same as the President’s.

Treasurer β€” open; elected by the student body. Typically runs independently to the President and Vice President. Duties include managing the Executive Branch’s finances, writing up proposals for further funding with the other roles, etc.

General Member β€” open; anyone who wants to join Student Government but doesn’t want any of the responsibility or stress associated with it. Duties include coming to the biweekly meetings and paying their dues, which includes volunteering at least 20 hours per semester.

The Senate: 16/16 open; consists of three Senators from each House, with one Senator from each grade elected by House members of the same grade (i.e. Freshmen elect their Freshman Senator, etc.). Duties include approving major student body programs or renovations, from allowing a new Club, approving of a Sorority or Frat, discussing a student-run fundraiser for campus improvements, voting what the rules are for conduct on campus, etc. The last point is their major source of power, with Senators oft working in groups and proposing changes to the campus policy.

The Court: availability to be determined; consists of the Praepostors of each House. The Justices for the Court are not elected, but rather given the title on a merit-basis. They act daily as Praepostors (see below for more information) though occasionally they are called forth to deliberate as Justices on civil matters regarding campus. It’s rare to see them meet, but they are largely in charge of situations in which people contest the rules put forth by the Senate, lascivious behavior the Board requests their opinion on, deciding proper punishment when a Student Govt member breaks their role’s code of conduct, etc.

Praetors β€” 10/12 open; consists of three Praetors from each House. They are chosen based on merit with the Faculty and Board hand-choosing them. Duties are quite similar to a college’s RA: ensuring order and good conduct within the House, offering assistance to those living on your floor, confiscating materials unwanted on campus, maintaining a pristine image representative of a St. Voisin student, monitoring the Halls after hours, and, of course, giving and declining House points.

The Shout β€” open; the weekly school paper and daily radio broadcast; anyone can join and add their voice to the void.

Creative Clubs β€” full list to be revealed; these clubs pertain to the arts. Feel free to make up your own

Academic Clubs β€” full list to be revealed; these clubs pertain to scholarly pursuits and could range from study groups to major-specific support groups.

Charity Clubs β€” full list to be revealed; these clubs pertain to volunteering and other efforts to give back to the community and world at large.

Athletic Clubs β€” full list to be revealed; these clubs pertain to sports, which consist of teams from each House.

Miscellaneous Clubs β€” full list to be revealed; these clubs don’t necessarily fit any of the other categories, thought they’re just as fun!

02. the campus.
Dwelling in a valley between two mountains, Mt. Tituba and Mt. Williams, the campus is known for its Gothic architecture that never seems to fade or become dilapidated, despite the years. From a distance, the main campus can seem as haunting as Dracul’s lair, and for a period of time, the Augurian Fae joke, it was. Since the Great Failure, much of the campus was reworked, updating some amenities to a more stylistically enduring manner. Currently, the grounds are going through another renovation with over half of the campus updated to meet modern standards of living. The interiors are no longer as drab and dark,and certain buildings, particularly the dorms, have decorations more indicative of the current period of the 1940s to 1950s.

Locations

πšƒπ™·π™΄ π™΅π™Ύπšπ™±π™Έπ™³π™³π™΄π™½ π™΅π™Ύπšπ™΄πš‚πšƒ
A wide copse that exists on the edge of the campus. Forbidden for students to enter, and for good reason: the Forest is known to swallow you whole and never spit you back out (except your bones, of course). As tempestuous as the seas or the seasons, there is no predictability to the Forest, and as such, only professors and research teams are allowed in.

π™Όπ™Ύπš„π™½πšƒ πšƒπ™Έπšƒπš„π™±π™°
The biggest of the two mountains, and is a long-dormant volcano. Caves populate the incline, and rock-climbing students enjoy how varied the surface is.

π™Όπ™Ύπš„π™½πšƒ πš†π™Έπ™»π™»π™Έπ™°π™Όπš‚
The smaller of the two mountains, and is a slightly more recently active volcano. In fact, students are prohibited from climbing it as it occasionally oozes ash and magma. Plus, it’s located behind the Forbidden Forest, making it damn-near impossible to get to.

𝙻𝙰𝙺𝙴 π™³π™Έπ™Ύπš
A petite lake that freezes over in the winter to encourage ice skating. In the summer, the water is fresh and warm. It is rare not to find at least one student near the lake, even just to study on its shore.



𝙴𝙽𝙺𝙸 𝙷𝙰𝙻𝙻
The dormitories for the House of Enki. As the House represents trickery, the building blends quite literally into the surroundings, typically only found after an upperclassman or faculty member has shown you the building directly. Up close, it shows itself to be a proud building, stark white against the green foliage it hides within. Only visitors may enter the Hall via the main entrance. All members of the House are known to enter via some loophole they've discovered, either through the secret mural (which just looks like a painting of bricks on top of bricks) on the building's side, via the catacomb-tunnels, etc. The interior Common Room is adorned in various shades of burgundies and oranges. Following with the mischievous themes of the House, it's walls are decorated in masks and depictions of jester acts. Preferring creature comforts, the Common Room offers two grand fireplaces (one real and the other electrically operated; there's always a pool of bets running over which freshman will fall for the trick), mounds of blankets, and luxurious seating. Instead of offering study areas, it hosts a small Library attached to the Room, where more advantageous students can be found late into the night.

𝙢𝙾𝙻 𝙷𝙰𝙻𝙻
The dormitories for the House of Gol. As the House represents shadows, the exterior is perhaps the most Gothic building on campus. All-black, almost void-like, it is almost unnoticeable as it rests almost flush against the Forbidden Forest, swallowed by its shadows. Entering the building's Common Room, you will see that the interior is quite expansive and light-filled. While black is used as accents throughout, the House prefers a more silvery approach, matching with the House's alignment with the moon. A celestial theme is to be found, following suit to its Embelm's notorious galaxy eyes. Like the Enki Hall, it prefers comfort, though it is far less tricky to navigate. Black furniture with white and silver accent pillows and blankets adorn the room, with shelves of ancient tomes lining the walls in addition to a mural of the stars and a celestial chandelier. As their preference for secrets prevails, however, entering the Greenhouse off the back is password-protected and for members only. It is the closest anyone will get to the Forbidden Forest, and it is preferred as an area of study for the reclusive members of Gol.

πš‰π™Ύπ™Έ 𝙷𝙰𝙻𝙻
The dormitories for House of Zoi. As the House represents honor, the exterior is gilded in gold and hosts a sun-dial, surrounded by a statue of its Emblem, at its peak. Strong Roman pillars uphold the structure, and it oftentimes is confused for a great, proud building akin to a courthouse. Entering it, you will find this trend continues with labyrinthine halls gilded in white marble and azul chiffon curtains strung about the large windows. As it is the House known for a sky preference, its Common Room resides on the roof, where the dome skylight may be pulled back on warm days to reveal the sun's glory. Balconies line the roof, either exposed to the elements or crafted out of a similar glass to the Common Room, and these are used to study or simply chat within. The Common Room acts as a lounging area, outfitted with stately technologies for communal fun (such as the foosball table) and as a meeting spot for group projects and club designations. As Zoi Hall is the most welcoming of all the dorms, it is typically used as a default meeting place, so it isn't uncommon to find other House members milling about. The only area fully closed off is the Arena, held out the back of the Hall. A tarnished, turquoise medallion rests out the back, appealing like a gynasium-size gold coin depicting a smiling sun in the center with other planets of the solar system moving around it. Stepping onto the middle, House of Zoi members kneel before the sun, presenting their conduit, and whisper, "Στον ΞΏΟ…ΟΞ±Ξ½ΟŒ." From there, the medallion rises, pushing towards the sky, where far above, the walls of the circular gym rest, hosting various weapons and other tools used for magical and more athletic pursuits.

π™Όπš„πšπ™½ 𝙷𝙰𝙻𝙻
The dormitories for House of Murn. As the House represents independence and a preference for the Earth over the Sky, its Hall is carved deep into the below. While a small, ornate building rests above ground, it generally turns off visitors as it looks abandoned, grown into a small hill akin to a Hobbit hole or a witch's excursion. The above-ground house is used as study areas, hosting an ancient library (don't mind the dirt), though most Murn members prefer the modern Library and Study Hall downstairs. Taking a creaking elevator with a skeletal attendant known as Mort (tip: he appreciates manners), the first three floors host dorms and the fourth contains the Common Room, which is so deep that the walls are made of slick stone. While it is chilly in Murn, the entirety of the compound is outfitted with sun-shards, pieces of the Sun that have been strung up to capture natural light. In the Common Room, a chandelier rests in the center, and it isn't uncommon for students to argue over what time of day to set the sun-shards to: midday or evening? As the House's main color is a mossy green, the upholstery of the Common Room follows suit. In place of support pillars, the roots of trees dig into the floor of the Common Room, indicating that large oaks rise all throughout the Hall and into the heavens above. On the walls, there are paintings, but also indentations of fossils, ancient beings, and jewels dating back centuries. Behind the Common Room is the modern Library, which was given to the House of Murn after complaints to the Board by parents worried for their children's sanity when they returned from St. Voisin's unable to rise from the darkness and preferring the smell of soot. As such, the Library is permanently set to a mid-morning brightness with the walls lined with books and group study areas to encourage collaboration. The most modern of the amenities include an IBM prototype computer for looking up references held within the Library and a grand projector for viewing archival footage. Just ask Imer, Mort's equally dead cousin, for help and she'll be on the case!



πš‚πšƒ. 𝙰𝙲𝙷𝙸𝙽𝙢 𝙷𝙰𝙻𝙻
The main campus building. Calling it a 'Hall' is a bit misleading, as it is several buildings interconnected and appears to go on for infinities (it does). Here, you will take all your courses.

πš‚πšƒ. π™Ίπšˆπšƒπ™΄π™»π™΄πš 𝙷𝙰𝙻𝙻
Attached to St. Aching, St. Kyteler is where the offices for faculty are to be found.

πšƒπ™·π™΄ 𝙳𝙸𝙽𝙸𝙽𝙢 𝙷𝙰𝙻𝙻
Held equidistant to all the dormitories, the Dining Hall is also connected to the back of the main campus. A long hallway from St. Aching takes you to the Dining Hall, as do four trails and tunnels from each dorm.

πšƒπ™·π™΄ π™³πšˆπ™΄πš πšƒπ™·π™΄π™°πšƒπšπ™΄
The theater used for plays and other important school-wide meetings.


03. the magic.

Witches have yielded magic for centuries, to the point where the source of it has been lost to the eons of time, with only the Sun and Moon guiding magic’s study and usage. What is known, however, is that magic cannot be created artificially, and it is choosey with whom it presents itself to, at least in regards to witches. Wielded by all who the Sun and the Moon have blessed, it appears that magic is something inherent, molding to the constraints of whatever creature it inhabits.

For witches of St. Voisin’s, it is casted using a conduit, a piece of jewelry that acts as a magnifier for magic, though this simply needs to be on the user’s person. Upon graduation from any higher-level school, the University conduits are replaced with a star shard found on the user’s birthday and later welded into a piece of jewelry similar to the conduit they used during their schooling. Technically, magic is wielded using the body, typically through the hands but higher-level witches are known for developing their mental acuity to utilize magic with only their mind.

As a result, magic tends to be a broad category, ranging from certain themes of magic to even differences of forms, such as potions versus incantations versus curses. Most commonly, witches follow one of two broad themes: the Lunula, pertaining to the night, the Moon, shadows, the stars, dreams, etc. and the Heliacal, pertaining to the sun, the earth, the elements, etc. Typically, a witch will be drawn to a subgenre within these themes, such as an emphasis on dream-manipulation or greenery.

Forms of magic can be used by all witches, no matter their proclivities. For example, potions are typically formed from magical ingredients and the crafter’s inherent magic (hair and other body parts are oftentimes used by crafters to strengthen their connection to the potion). Other forms include incantations, which are typically spoken following a ritual of the witch’s own creation, spells, which are used daily and consist of a phrase that helps the mind exert control over the magic within or simply the use of manifestation, curses, which are written and preserved following some ritual, etc. Studies of magic pertain to these major forms, with newer ones being discovered within the field daily and decades of studying being done to discover new ways to utilize magic via these forms. The scholarly field of magic holds the interest of all those who seek to be great, including and especially the faculty and students of St. Voisin’s.

Glossary:

Conduit β€” a piece of jewelry used to further stimulate and project one’s innate power. For the duration of their education, students are given a centuries-old conduit and upon graduation they are given a star shard forged into a piece of their liking.

Speciality β€” students can have up to two of these, though they must be related. A witch always has an innate skill that typically presents itself as the first inkling of magic. This skill(s) can be developed with far greater finesse, severity, and confidence than other typical forms.


04. the houses.
There are four Houses that students are sorted into upon entering St. Voisin's campus. Two fall under the banner of The Lunula, deriving magic from the moon, and the other two fall under the banner of The Heliacal, deriving magic from the sun. Upon acceptance, you will be asked to take The Sorting Quiz to be sorted. In order to prevent unwanted influence, only the basics are provided for each House below.

The Lunula

π‡πŽπ”π’π„ πŽπ… π„ππŠπˆ β€” The House of Trickery. The House Emblem is that of the Mournlich, a creature whose innocence is only upon first glance; soft tufts of white fur create shaded swirls throughout the body, anatomical similarities parallel that of a baby sheep whose head appears to be that of a rabbit. A horn, like a sharpened blade, is serrated at the edges, settled in the center of its forehead; its tail, long, winds around the body. And upon further inspection, the Mournlich is anything but the gentle, innocent being it manifests itself to be. It is the embodiment of trickery, a mischievous thing whose true appearance is one undecipherable; only known for its preferred manifestation.

π‡πŽπ”π’π„ πŽπ… π†πŽπ‹ β€” The House of Shadows. The House Emblem is an Agere, an elusive creature even when it still roamed. Known as the Being of Shadows, it is best described as a void with a singular eye, oft off-center, that tends to be kept closed as when it opens, it reveals a spot in the galaxy.

The Heliacal

π‡πŽπ”π’π„ πŽπ… π™πŽπˆ β€” The House of Honor. The House Emblem is a Fenixeis, a massive bird with pure feathers that once ruled snow, skies and death. Tales tell of a time when Fenixeises ruled man, making warriors out of puny human flesh.

π‡πŽπ”π’π„ πŽπ… πŒπ”π‘πβ€” The House of Earth. The House Emblem is a Psoglav, also known as a Doghead. It is a great beast with a human torso, horse legs, and a wolfish face with iron teeth, known for its strength and duplicity.


05. secret societies.
All societies are invitation only. On the intake form, you may opt in to be welcome by either society: the Society of Septem Umbrae or The Order of Apollonian Apostles, depending on the house you are sorted into. Of course, there is the lesser-known Dead Poets Society, a group unrecognized by the Academic Board. Feel free to suggest your own to the mods!

π’π¨πœπ’πžπ­π² 𝐨𝐟 π’πžπ©π­πžπ¦ π”π¦π›π«πšπž β€”
β€œPulvis et umbra sumus”
Symbol: The delta symbol, either with a crescent moon inside or the number 7

Associated with the Lunula Houses, the Society of Septem Umbrae invites only seven members from each incoming class. Membership is highly secret, and typically, peers do not know of a member’s status until their death, where the Society’s symbol is engraved on their headstone or flaunted at their funeral. The primary reason for this is due to the nature of the Lunula Houses, with House of Enki representing trickery and House of Gol representing shadows. For the advantageous students wondering at the significance of a group that doesn’t flaunt its members, only membership will enlighten you. However, if you were to examine the history, you’d find many of the most impactful witches, including the late Headmaster WickΓ©an, were aligned with the group in their heyday. Furthermore, there are rumors that certain professors will give you a leg-up, as the bond of brotherhood amongst the Septem Umbrae runs deep…



π“π‘πž 𝐎𝐫𝐝𝐞𝐫 𝐨𝐟 𝐀𝐩𝐨π₯π₯𝐨𝐧𝐒𝐚𝐧 𝐀𝐩𝐨𝐬𝐭π₯𝐞𝐬 β€”
β€œThe duty of wisdom before the selfishness of blood.”
Symbol: The omega symbol with rays drawn around it to symbolize the sun

Associated with the Heliacal Houses, the Order of Apollonian Apostles is significantly less secretive and more inviting than its counterpart. Accepting up to twenty members each academic year, the Order is known for inspiring competition amongst House of Murn and House of Zoi, as membership is flaunted. Each invited and accepted member receives a shimmering, incantation tattoo behind their right ear, marking them a member for life and oftentimes being used as a social currency amongst students. The mythos surrounding the Order causes quite a frenzy when invitations are handed out, inspiring confused excitement amongst freshmen and scorned determination within upperclassmen who were either overlooked or rejected during prior years. While the Order has been criticized for its hazing tactics, causing chaos on campus for the weeks out of each semester where they test their inductees, it appears that the Headmistress turns a blind eye.



π“π‘πž πƒπžπšπ 𝐏𝐨𝐞𝐭𝐬 π’π¨πœπ’πžπ­π² β€”
β€œSucking the marrow out of life doesn’t mean choking on the bone.”
Symbol: n/a; occasionally, a rudimentarily drawn book is used

Beginning approximately forty years prior, the Dead Poets Society does not receive much attention, particularly as it is not recognized as a true Society by the school. They wouldn’t want to be anyways, is a common held value of its members. Often seen as misfits and outcasts, the club invites members selectively, with each upperclassman picking out their own successor from the pool of lower-levels. The secrecy of the DPS provides all members a support system that is typically lacking within such a competitive collegiate space. Most members are not from prominent families, typically on scholarship or complete debt, and usually not the most magically endowed. As a result, all members come to see the DPS as their support system, providing a friend group, people to study with and be tutored by, and a secret hiding spot. Of course, the group still meets biweekly to read poetry, unsure as to why it is the only tradition the club upholds, but unquestioning as words spill from their lips in a cave softly lit by a pyromancer’s hand.


06. the weihand tournament.
What is it?
The Weihand, as it is often shortened to, occurs once every four years during a leap year. While many students complain this timing isn’t fair, as it limits when a person is eligible, the Headmistress assures all that Fate is what chooses the Champion, not Time. Consisting of thirty randomly chosen students, only the top ten Champions see any of the glory. On a sliding scale, each of the Decimpas Champions, winners in their own right, receive tuition cancellation, with the number one Champion, known as the Galdre, receiving complete funding and the number ten Champion receiving approx. a year’s worth of debt cancellation.



What does it mean to be a Decimpas Champion?
As a Decimpas Champion, one becomes privy to a whole realm of academia that might have gone previously undiscovered if it weren’t for Fate. This pool of students consists of a greater class of alumni that are the only ones considered for professor tenure at many magical institutions, specifically at St. Voisin’s. Furthermore, most Decimpas Champions go on to become greats within the various fields, especially within the study of magic. In the past, the Weihand indicated great Heroes, calling upon the greatest witches via Fate to serve the greater good. Much of the same can be applied to the Weihand winners as they typically are scholars, politicians, business men, etc. that deeply impact the world. The Decimpas are examples of how witches can rise above what is extraordinary, above what was ever thought to be possible.



How can you apply?
There is no application to the Tournament. It is an act of Fate, as only those most worthy in the eyes of the Moon and the Sun are chosen. Of course, rumors circulate of Champions being hand-picked by Augurians and other members of the Faculty, but these have largely been found unsubstantiated. During the year of a Weihand, great celebrations are held in expectation of who will be chosen. This typically occurs within the first two months of the academic year, almost all being found within two weeks of the start of Fall Semester.



How will you know if you’re a Champion?
A sparkle of blue or orange light will begin to shine from your conduit. Depending on the design, you may not realize until the Spirit of your conduit appears before you. It will look like a ghost of your House’s emblem. It perhaps might shock you at first, but fear not as they cannot truly hurt you. There is often a great disturbance associated with the Spirit’s reveal, so likely you will not have to prove your entrance. However, in the event that you experience your Spirit’s Reckoning without an eye-witness, you will have to show your conduit to a nearby faculty member where they will perform a History spell and be able to see that the Spirit appeared.

It is of the utmost importance that you do not hide your Spirit’s Reckoning, as this is a decline of Fate and delays the course of the Tournament as was divinely intended. On November 1st, if not all of the thirty Champions have been found, the entire body of students will be compelled to the Auditorium to be checked.



The History of The Weihand
Once, the Weihand only happened at the will of Fate, with a TKIcephoenix appearing before any witch who was called upon. Any witch who was destined to meet Fate head-on. Around 100 years ago, the Tournament was created by the board of plucky fae who spearheaded and continue to fund St. Voisin’s, known as the Augurians. From its infancy, it was turned from an act of miracle, almost impossible to see in one’s lifetime, to a regular occurrence and competition held in the name of economic fortune and seedy scholarship.



Who opposes the Tournament?
Surprisingly, a handful of students, parents, and even professors have taken issues with the Weihand Tournament. Some call it greedy and others call it unfair. An exercise in nepotism and aristocracy. These protestors typically only appear in most prominence around the time of a tournament and they are largely unnamed. If they do have an organization name, it is one of many that have passed through the years and faded away as the fantasy of usurping a time-honored tradition passes.

Glossary:
The Galdre β€” the winner of the Weihand Tournament.

The Decimpas β€” the top ten Champions at the end of the Tournament

Champion β€” the term used for the Tournament’s competitors

code by @leviathan.

 

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