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Fantasy SSAWTMTTTI CS

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Gaius Danius Griinia

Apparently Infamous
(Appearance Here)

Name:
Nickname:
Title:
Gender:
Race:
Age:
Occupation:

Personality:
Biography:

Tools:
Magic/Powers:
Skills:
 
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The Knight of Zero: Cypher Nyxxa Rinzlercommission__mina_by_astrisjursen-da0kk07 - Copy.jpgNicknames (only by family members or VERY close friends): Cy, Nyx, Zero or Zee
Aliases (everyone else): Rinzler, Zee
Title: Knight of 0, Rinzler Assassin
Gender: Female
Race: Human/Dragon hybrid
Age: 21
Occupation: Knight 0 of the Knights of Sumaru, King/Emperor's Advisor, Rinzler Assassin
Appearance: (as shown above)
She stands at 5'4", but at 5'6" when she wears her shoes or her steel-toed boots. Cypher wears a gray buttoned shirt under her Rinzler heirloom black jacket. It's infused with her own magic, thus resistant to dragon magic. A leather belt crosses from her shoulder to her hip which holds her sword. She's got a belt that holds smaller weapons and other assassins necessities such as poisons, salves, daggers, and her waterskin. She wears a cape that, too, is resistant to dragon magic and the elements. Her boots go up to her thighs and have steel plating to protect her legs, and Cy has bandages wrapped around her wrists.


Personality/Traits:
Conscientious, Calculated
Disciplined, Adaptable
Calm, Secretive, Guarded
Cypher cares for those close to her such as her family members and extremely close friends (that number is very limited). They are the only ones who call her by her real name or any of her nicknames, for everyone else's name would logically be named Rinzler, and that would be too much to handle. Outside of the family and friends, she will accept people calling her Rinzler and even Zero (Zee for short).
She doesn't feel much for romance. Yes, she's read all the fairy tales and heard all ballads, but never felt much for anyone outside of friendliness. As an assassin she's trained and knows that if she begins to care for someone, that may be used against her and could lead to death. Her duty comes before her own feelings, but that doesn't stop her from making people feel like they belong.
The only time she lets her guard down is around children. She views them as the only form of true innocence before their parents or the world corrupts their naiive minds.


Biography:
The Rinzler family is a powerful force in Estial, but they are an extremely secretive lineage of assassins. Most common knowledge of the family's true occupations is near nonexistent. The only title known is the Knight of 0 as every Knight of 0 has been called "Rinzler" throughout the years. If a child is born of a Rinzler man and his wife, the child will take his surname. If a child is born to a Rinzler woman, she will provide the Rinzler name to that newborn. Only records show Cypher's origins and life, though not much is truly known of her personal life. For that, she keeps a secret.

Cypher's grandfather, Unarr Rinzler, was the previous Knight of 0, the advisor to and right-hand man of the King Izaya. He is a human man, whose daughter Nixxa was going to be the next Knight to take his place. However, after the birth of her daughter Cypher, she soon was called into action beside her father. Sadly, she died on the battlefield. Without the next Knight of 0, Unarr asked the elders of the Rinzler family who will take his place. They gave no answer except for him to be patient. Unarr would continue to be the King's advisor and wait for the next Rinzler to take his place. However, knowing his time would eventually come, and with no other child of his own to instruct, he decided that after her first years of life, he would take young Cypher under his tutelage as an Assassin. After the death of Nixxa, Cypher's father was called away for a diplomatic trip; thus, truly leaving the infant with her grandfather. Cy's grandfather made the Rinzler records reflect his granddaughter's name as Cypher Nyxxa Rinzler.

"Little one, I shall raise you so that your mother would be proud."

In her studies and lessons, she read encyclopedias, studied legends and fairy tales, sparred in all forms of fighting with the other assassins. One night, and without her grandfather's knowledge, Cy found that she could manipulate water at a very young age. She would fiddle with a cup of water or play with the water in the washtub, never mentioning or ever allowing someone to see for years. There was one time where one of her closer acquaintances, Dominic, saw her playing with a bowl of water. Dom promised to never tell anyone, that is to Cypher's knowledge. Later on in their friendship, Dom was sent to the war between Izuru and Izaya. Cypher never heard from him after that. As a way to remember him, she would continue to learn on her own how to control her powers more. She would yearn to create more or to make any liquid dance to her will, yet she knew any form of dawdling would lead to consequences in her family.

"Child, why do you stare at that pond? Do the little ducklings intrigue you?"

When Cypher turned 14 years of age, during an intense sparring match with another family member, she defended herself in a strange manner especially for a Rinzler. Her amber eyes turned sapphire blue, and a glossy, scaly armor appeared on her skin. Holding up her arms defensively, she was creating frozen barriers to shield herself from a wave of attacks. The elders were very confused as to why a child would be able to create these barricades, nonetheless how any Rinzler could. After some research into her lineage, Unarr found that Cypher's father was a Dragon, a Lord of Alkosh. He was an ice-spitter and a master of water manipulation. They soon had another mentor for young Cy, someone who could teach her to utilize these abilities in her missions, her own father.

"Child, very soon, your father will return from his excursion to help prepare you to enhance your gift."

Soon, Cy trained with her father to control more than just a washtub amount of water. With both her grandfather and father's instruction, Cypher excelled in both combat and water manipulation. After the coming of age exam, Cy passed with flying colors, surpassing the other assassins. The elders, now including her grandfather Unarr, saw she was ready to take on the role of the next Knight of 0. Her father, who was also in attendance, would soon be very proud of the child he and Nix created. She was gifted a sword for placing first in the exam and earning herself the title of a true Rinzler Assassin and a Knight of Sumaru.

"My Dear Cypher, as your father, I can assure you one thing: your mother is a proud woman."


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Tools:
As one of the top Rinzler Assassins, she was gifted a Rinzler Heirloom: The God Slayer, a diamond warblade. A sword so sharp, it could slice through near anything. However, it is only to be wielded by a worthy Rinzler, for its enchantment causes anyone else to hold it to be dull, unable to cut even an apple.

Because of her ability to manipulate water and freeze it, she is able to create a layer of razor-like ice as an extension of the sword. This is still a very experimental skill for Cy to master.

She always carries around a waterskin in order for her to have quick access to water for her to utilize it. She's in possession of an armored horse, and he too carries a waterskin. Her steed, Alekzander, is not from Estial. He is from Alkosh, a gift from her father's side of the family when Cypher turned the age of 17 after her coming of age exam. Cy also carries a backpack that has all of her necessities such as clothes, money, bandages, and anything else she may need; Alekzander also carries a large pouch on his saddle of necessities for himself and a few other things. That pouch rests on the other side of the waterskin.

Magic/Powers:
Due to her father being a shapeshifting dragon, Cy is able to manipulate water as a weapon, being able to lash it out, create a wave of destruction, or form ice daggers. Because water can have soothing properties, Cy is able to surround her hands with the liquid and if there is a burn or injury, she is able to heal wounds. She chooses however to not use this power as there are medics, healers, and bandages.
Additionally she wraps bandages around her wrists to hide the only exposed skin that could show her blue dragon scales. She hides those in order to prevent others from seeing where she gets her magic from.
What she can achieve, if needed, is a pair of large blue wings, reminiscent of her father's. Hers differ in that to add more strength when flying or for protection, she adds a layer of water to the outside of her wings. If in need of even more strength or protection, she will freeze the surrounding water forming a crystalline pair of wings. Because they come from her own magic, infused into the wings a resilience to other dragon magic.

Skills:
expert assassin
knowledgeable of most skills and activities, though this came with her training as an assassin to be prepared for anything
hand-to-hand combatant
close-range to mid-range combat
creative fighter
master swordsman

Weaknesses/Limitations:
Because she is a half-dragon, Cypher cannot shapeshift like her father can (from a human form to a dragon form). She can have wings as described above. She's never used the wings outside her own practice or lessons in Alkosh as it's strange to see a human with dragon wings, especially the Knight of 0.

Cypher is also limited by how much water is around her for her manipulation. If she's already in use of her waterskin, the one on Alekzander's saddle, and any other forms, then she may be at a disadvantage if there is a limited water source around her. This is where her assassin skills come in as well as her God Slayer.
 
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Name: Trinity Tercet Thricecoined
Nickname: Tri, Threesies, TTT, Shorty, Alpaca Rider
Title: Knight of Three
Gender: Female
Race: Dwarf
Age: 27
Occupation: Knight Three of the Knights of Sumaru, Hoarder of Shiny Things, and Occasional Herder of Alpacas

Personality: Trinity Tercet Thricecoined is an energetic ball of moxie that seeks to rush in head-first in the pursuit of adventure and treasure. She's hotblooded and not afraid to speak her mind, regardless of any of the consequences. To many she might seem air-headed and whimsical, which is true, but she is also deeply sensitive. Her sensitivity is mostly shown to alpacas, her favored steed, alongside other domesticated animals. But her sensitivity can also be seen in her energetic fervor against those who taunt her, or those messing with who she sees as a friend. If there is gold, drink and adventure to be had, surely you will see TTT barrelling from miles away!

Biography: In West Sumaru, the third daughter of a third daughter was born high up in the mountain pastures slightly away from the tunnel labyrinth that lead all the way to the capital of Sindri. The Thricecoined Clan knew it was prophetic destiny that this girl would become a champion of the realm; for she would be the "Knight of Three of the Knights of Sumaru." And with that they began their purpose of raising this girl into a champion of adventure and duty.

Which in the early days mostly meant giving her menial tasks of taking care of the Alpacas that roamed the landscape, while educating her in the chivalric tales of ages past full of treasure and wonder. These stories really got to her not so much for being a true ideal of a heroic knight but because of the treasure and fun to be had. As she grew bigger, well at least for a dwarf, she was trained in the martial ways and the art of 'Magical Forging'.

While she took to these as a mole takes to dirt, there was only so much that could be gained by simply training with family. So after a ceremony, and the hangover recovery from it, she was sent off, with an alpaca she had raised to adulthood as her noble steed and the family heirlooms of the sword and keg, to venture deep into the uncharted tunnels that teemed with monsters.

And lo did she face many trials in those tunnels ranging from cave-ins to monsters most foul. In this she managed to obtain an artifact from the mysterious sorcerer Dolgrim Branrig, but not many other neat artifacts. So she arose from the tunnels with a slight profit, and answered the call of Izuru I, to become what she was destined to be, Knight Three of the Knights of Sumaru!

Tools:
The Left Hand of Dolgrim "Metal Monk" Branrig - This metal glove was a long lost artifact belonging to an ancient sorcerer who succumbed to the "madness of gold" and caused a cave in on himself to avoid those trying to steal his gold. This piece of armor has the ability to drill through rocks and other minerals whenever a punching motion is performed.
Buckler Shield and Short-sword
Beer-keg and three mugs
Alpaca (and associated saddle alongside feed bags)
Set of spare clothes in a bright red backpack (more hairpins, another dress and leather glove)


Magic/Powers: Trinity Tercet Thricecoined has the ability to imbue magical properties into inanimate objects, as long as she has the right materials and time at a forge. She also can see better than most in the dark.

Skills:
Ranching/Animal husbandry
Animal riding and mounted combat
Sword and shield combat on the ground
Metalworking
Drinking
Spelunking (and knowledge of strange treasures and artifacts)
 
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Name: Izuru Mela Kamukura I
Nickname: Kamu, Maou, Iz
Title: Emperor of Sumaru
Epithet: Emperor of the Holy Sword/Tyrant Emperor Izuru
Gender: Male
Race:
1/2 Demigod
1/4 Demon
1/4 Dragon
Age: 19
Occupation: Emperor of Sumaru

Personality: Izuru is an Emperor who acts in accordance with his own wishes. Never swayed by the honeyed words of politicians or seductresses. Izuru can be described as someone who "Does What He Wants". While many find this trait to be extremely annoying, they also find it strangely magnetic. Izuru isn't a coward who hides behind a throne shouting orders at people. He is a ruler who makes a point of talking, helping and caring for his people. Izuru is ashamed of the cruelty dished out by his father towards his people. As such, he dedicates himself to earning the loyalty of each citizen. Izuru is also a very random and lighthearted person. He likes to joke around and poke fun at the people around him. Breaking out into an inteperative dance in the middle of a war concil is simply par for the course with him. Izuru also has a great love for magic, its intricacy always amazes him the more he learns. In battle, Izuru is focused and calculative. He thinks about how best to use whatever assets he possesses in the most effective way possible. The death of Izuru's mother has driven him to obtain power by almost any means necessary. If he must extinguish the lives of his foes to become stronger, he will without hesitation. Izuru also possesses a great hunger for the emotional energy of monsters, stemming from his diluted demon blood. Izuru's eccentricity comes from the near fragile sanity inherited by all Demigods as byproduct of their powers. Overall Izuru may or may not be the Emperor that his country needs, in spite of his eccentricity.

Biography: Izuru I was born the youngest child of King Izaya the Braev and Queen Izanami the Just. Born only moments after his twin brother Otonashi, life seemed pretty idyllic for Izuru. From a very young age, Izuru was often paired with the granddaughter of his fathers advisor. She would watch over Izuru and keep him safe. As with all children, Izuru wasn't the most impressive example of a future Crown Prince. Izuru was loud, chaotic and kind of dumb. As his sister Chiho was set to become Queen when she came of age, most didn't expect much from Izuru. Otonashi left when he was ten to study swordsmanship under the Eastern Provinces Greatest swordswoman, Yata. Izuru dedicated himself to protecting his sister. Though his attempts usually ended up screwing everyone over. It was around Izuru's twelfth birthday when Izaya began to change. He became more erratic, irritable, prone to bouts of violence. He regularly raped and beat Izanami. It all came to a head when he tried to kill Chiho and Izuru with a cursed sword. Izanami took the brunt of the attack and died. Escaping the palace with Rinzler, both Kamukura siblings mourned their mother for many days and nights. Chiho stopped talking altogether. Izaya the Braev slowly became Izaya the Tyrannical. He imposed harsher laws, killed innocents for nonsensical reasons, stole from the people he swore to protect. Wanting vengeance on his father, Izuru cast aside his childish ways. Taking up a sword and learning magic from the Sage Verity, Izuru prepared for five long years.

In that time, Sumaru had become a terrible place. Imperial soldiers abused locals, Beastfolk were treated as second class citizens and executions were a daily sight. Leading a small group of dissidents with Rinzler at his side, Izuru attacked and took back Fendal. Gaining their trust, Izuru marched to Sindri to gain the alliegence of the Dwarves. They would need skilled craftsmen on their side if they were to become a proper army. There they found Sindri turned into an infernal hellhole dominated by Izaya's need to arm his soldiers to the teeth. Killing those in charge, Izuru convinced the Dwarves things had to change. With better arms and armor, Izuru's army was looking better than ever. Next they headed south to procure the strength of the Beastfolk. At first, Izuru was unwelcome. He was the son of their oppressor. However, challenging and defeating the Beast Chief, Izuru extended the hand of friendship. Taking it, their army now had primal fighting power on their side. The East was next, there Izuru met with the Feudal Lord in Nagara and asked for the help of the Eastern Provinces. The Feudal Lord agreed, if Izuru could beat their greatest swordsman. Izuru would then clash swords with none other than his brother Otonashi, who defeated him. Although when the Feudal Lord saw how unwilling Izuru was to give up, he accepted his offer of alliance. Next were the Elves. Both Dark and Light Elves kept out of it. They didn't want to involve themselves in the matters of two foolish men. When Izuru refused to leave, the Dark Elves asked him to retrieve fire from a sacred cave guarded by a dragon. He travelled there and was surprised to find it was his maternal grandmother, The Black Dragon Schwartz. Willingly giving him the fire, she also directed him to a temple holding a magic sword. Finding it, Izuru pulled The Sword of Seasons from its pedestal. Heading on back to Muspellheim, Izuru handed off the fire to the Dark Elves. With them on his side, Izuru was granted an audience with the Elven Duchess. Once again, Izuru had to fight a strong warrior to earn their loyalty. This time, he grew big and used a support pillar to beat the warrior into a comatose state. With the Elves on his side, he headed on over to Hexapolis. There the Witch Council denied their requests. This was not theirs war to fight. Though when they learned that Izuru had the Sword of Seasons, they tried to steal it. Since it had bonded to Izuru, they couldn't lift it. Holding this over them, he coerced them into a magic duel with their finest spellcaster. There, Izuru cheated and used Silencing magic to temporarily block their ability to use magic and hit their champion with a big stick. The Demons went along with Izuru because they loved his mother, Izanami. Izuru also travelled to the mythical Faelands to try and save it from his fathers machinations. There he met the Kitsune Princess, Yuki. She was the only one who had faith in Izuru when the rest of her people looked down on him for being Izaya's son. They grew closer and Izuru declared his love for Yuki. He drowned an Archmage that had been troubling the Kitsune as an act of goodwill. Presenting his staff to Yuki as a token of affection, Izuru was made to leave by the Faeland Elders. Later he learned that the magic from the staff killed everyone there. Locking himself in his room for a week, Rinzler barely managed to save him from drinking lethal Gorgons Blood. Angry and wishing for someone to blame, Izuru was heartbroken. Marching on the Capital, Izuru found the people living in poverty and despair. His father had brought foreign armies to back him up when his own soldiers left.

Turning his sword on the foreign parties, Izuru and his forces cut a path to the king. Meeting with his father for the first time in years, Izuru found a crazy old man playing with blocks. The foreign dignitaries had slowly been poisoning his mind. Killing him, Izuru burnt the body. Taking control of what remained of the Imperial Army. Izuru purged the corrupt regime and drove the invaders from their land. Consolidating his power, Izuru declared himself the First Emperor of Sumaru. Although having seen what his father became with power, Izuru opted to be a ruler who doesn't abuse his people. When Rinzler recommended he rebuild the Knight Order, Izuru assembled the best warriors, scholars and tricksters he could find. He also swore never to marry, no one would ever have his affection like Yuki did. Through his efforts in restoring the forests and arcane areas of Sumaru, Izuru hoped to appease Yuki's spirit. He was even granted Royal Kitsune Blood by the ghost of Yuki's mother Tatsuya so he could grow plants from the Faelands in other places and access their ancestral areas.

Tools:
Sword of Seasons/Erika Kozuki: Izuru's personal weapon. A weapon made in the ancient times capable of harnessing the magic of the seasons. Fire from Summer, Wind from Autumn, Water from Winter and Earth from Spring. Using the power of his sword, Izuru can channel the power of the four seasons to cut a path through his enemies. The sword itself is sentient, with a kind female personality. When it wants to, it assumes the form of a young woman named Erika. When weapon and warrior are together, the sky is the limit. Izuru can temporarily merge with Erika to gain stronger powers such as changing the area around him into the season he embodies or utilizing magic related to that season i.e. using Spring to grow trees.
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Baggy the Wonderbag: A magic bag Izuru got from Verity that can hold almost anything. Though Izuru can never exactly remember what he has in there.

Magic/Powers:
COMMON
Dark Arts: This class of magic is purely offensive, containing numerous spells that induce status effects or cause magical damage. It is disabled if the user is silenced.
Light Arts: This branch of magic focuses on curative and defensive magic, with the exception of the Top Tier Holy Magic. It is disabled if the user is silenced.

UNIQUE
Demonic Magic: Quite possibly Izuru's favorite type of magic. It is a magic strengthened by the fear of his enemies. Fully powered he can fly, teleport, hypnotize, create barriers, heal near fatal wounds, move objects with his mind and fire blasts of concentrated magic. While strong on its own, it becomes stronger in the presence of great fear. It can allow Izuru to become bulkier, with horns and goatlike legs. A side effect of this magic is that it drives him to consume the flesh and souls of monsters. While he can resist it, its very painful to go without consuming monsters for a while.
Dragon Magic: Dragons require almost no chants or incantations to use their magic. They are creatures born from magic itself. Dragon Magic is an instinctual type of magic which Izuru can use to absorb and utilize the magical power of his enemies. He can even store it up for his own personal use later. Of course, magical power generated from himself or through Erika doesn't work. Of course, he isn't fully dragon so it can tire him out rather quickly if he uses it too much. Izuru can sometimes manifest a pair of black dragon wings from his back to fly or glide with.

Skills:
Swordsmanship
Knowledge
Magic
Weapon Handling
Riding
Diplomacy
Performance
Mercantile
 
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Name: Septimus
Nickname: Sep
Title: The Knight of 7
Gender: Male
Race: Beastfolk (Kobold)
Age: 28
Occupation: Knight of 7

Personality: Septimus is a proud kobold warrior who is always willing to prove his strength and superiority to those who think of him and his race as nothing more than lesser and untrustworthy beings. His short stature, stereotypes of his race, and those that continue the poor treatment of beastfolk from Izaya's rule, however, make proving himself as an equal and deserving of respect difficult at times which often frustrates him as he tries his best to complete his jobs and be an example that his race can be trusted. Despite being told that he was special and destined for greatness from youth Septimus does have some insecurities about himself and he sometimes thinks that he can’t quite hope to match up to the capabilities of others. To his friends and family Septimus is kind and caring and is more than happy to lend a hand when one of them needs some help.

Biography: Septimus hails from the Dragon Capital of Alkosh where from his youth it was known that he would be destined for something great as the yellow scales he possessed are believed to signify that the dragon goddess Tiamat had favored him. As such when the village he was born in found out about him it was decided that he would be taught and trained as much as they could so that one day he could go on and be prepared for his future greatness.

As a child Septimus would be taught of various trades and skills that were common place in kobold culture such as mining, crafting mechanical devices, and refining ore. Septimus was quick to pick up the teachings, but it became clear to him and his teachers that these skills were not what he was truly interested in. Instead he had aspirations of joining the ranks of the warriors that guarded a nearby slumbering dragon from those who sought to steal from or harm it. It was during his time among the kobold warriors that he learned how to wield his sword and shield and gained his combat experience. It was also in this time that Septimus discovered something about himself. He seemed to be somehow extraordinarily lucky. This discovery came about when a series of lucky occurrences kept occurring one after another. For example, one time while he was helping fight off a group of raiders an archer had aimed their bow at him while he was distracted fighting off another one of the raiders but as the bowstring was pulled back it suddenly snapped despite the bow seeming to be in a fine condition just moments before. In the moment the bow suddenly broke the raider Septimus had been fighting off had a piece of rock from the overhead cave ceiling fall on to his head which broke his focus just long enough for Septimus to claim an advantage and win the fight.

When word got around that Izuru I had taken control of the kingdom and was looking to create a new Knights of Sumaru Septimus was sure that this call for heroes from the various races was his chance at his destined greatness. With many years of experience in combat and various skills under his belt Septimus left the region that was his home for nearly all his life up until that point and started the trip to the capital where he would eventually take up the role as the Knight of 7.


Tools:
Sword and Shield
Mithril Armor - Septimus' armor is made out of the relatively rare metal mithril which has great durability and strength while also being quite light.
Backpack- a bag he took off of the corpse of a thief that once tried to steal from the dragon his village protected while it slumbered. Septimus mostly keeps a pickaxe, a spare cape, and some other odds and ends within it.

Magic/Powers:

Septimus is not trained in magic and as far as he knows has no inclination for the magical arts.

Septimus does possess some powers due to his physiology and weak genetic links to dragons. He is capable of breathing a plume of fire similarly to a dragon though the flames are not nearly as intense as an actual dragons flames. His claws, horns, and maw serve as a decent substitute for his sword if he were to be disarmed or ambushed when he was without his sword. Likewise his scales are quite tough and offer good protection from harm for when he is out of his armor. These scales also offer a resistance to a great deal of harm from many elemental types of magics especially types like fire or electricity. He is also capable of seeing in effectively pitch black conditions.

Luck: Septimus possesses what is effectively supernaturally good luck. In combat this can greatly help things go in his favor as it causes mishaps to occur that seemingly come out of nowhere which help give Septimus an upper hand such as someone suddenly losing their footing, a weapon failing in someway, or just something distracting occurring. This ability while quite useful is not always reliable as he has no control over it and has no way of knowing when or if it may come into effect. This leads Septimus to still need to be careful with how he goes about things as he cannot just throw caution into the wind with confidence that his luck will keep him safe no matter what and go and challenge obstacles or opponents that should be vastly out of his ability to handle. Additionally, because of his luck Septimus is also often not very popular when it comes to games involving gambling.


Skills:
Mining
Ore refining
Crafting
Sword and shield combat
 
WIP
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Name: Octavian Wyrmwood
Nickname: Octo, Tavi, Red
Title: The Knight of Eight
Gender: Male
Race: Half Demon/Half Witch
Age: 21
Occupation: Knight of Sumaru

Personality: WIP
Biography: WIP

Tools:
Soul-Chain Daggers - A set of daggers enchanted to return to his hands when thrown or dropped.
Mage Armour - Various token pieces of plate mail armour (gauntlets, pauldron, grieves, etc.) that are enchanted to provide him the same protection as a full suit of the same armour would.
Component Pouch - A pouch that contains the various components for his eldritch spells and rituals.
Magic/Powers:
Pyromancy: A primarily offensive form of magic, this school focuses on the manipulation of fire.
Eldritch Magic: As well as his control over fire, Octavian is able to manipulate the natural magic of demons to do things such as creating energy barriers, achieving limited flight, long range teleportation, creating curses, and enchanting items with various effects, among other things. Many of the spells from this type of magic require some kind of ritual or another, with the more complex and powerful spells requiring longer rituals.
Skills: WIP
 
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Knight of Five
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Name: Pentario V
Nickname: Pent; V
Title:Knight of Five
Gender: Male
Race: Human
Age: 52
Occupation: The Knight of Five

Personality: Pentario has a very father-like personality, he is protective, kind and loyal. He holds a great respect for his peers, as he finds their actions brave and daring. Though at times he is not necessarily on board with what he calls "sending children to do a man's job" he respects their actions and holds them to the upmost degree. Morals hold a big role in Pentario's life, being the driving force in his life. When challenged, he will likely take an evasive and defensive route, he would rather tie than to win a risky duel.

in his casual life, he is very friendly, carefree and joyous. He loves to playfully pry into others' lives. One of his favorite things to do is to bug young adults about their romantic lives. A great person to vent to, as he has a soft and therapeutic way of talking. Has a soft spot for 'cute things'. Aspires to be a role model for the younger generation through his display of strength and fearlessness.

Biography: Pent grew up in a lower class family presiding in the dregs of Estial. His family's house was always pilfered of objects because of the neighborhood and the situation those around him were put in. His mom always told him that his family was more fortunate than the others around him, at least his father, a lowly butler, could provide a steady income, albeit low and not nearly enough to provide for the family. As a child, he was never really bullied, but he was left out of activities because of his socioeconomic status. The people he always looked up to were the soldiers and the crown guard. Men and women that proved themselves to be powerful and brave enough to protect the citizens with all their might.

Because of his infatuation with the knights, when it came time to choose a school of ,magic to study, Pent thought the choice was obvious. To be a knight you must protect those around him, and he was fully intent on not letting anyone die. Out of school now and adept at aegimancy, he made a choice to train further at a school for up and coming military. At the school, he was noticed by his teachers and trainers as incredibly loyal and protective of his peers, as he would be the first one to break up fights, and he would never spread or accept the spreading of rumors. He would never lie to his friends.

After graduating nearly top of his class, he slowly but surely made his way up the ranks in the military system. His ultimate goal was to serve directly under the king. He praised the king for his actions and bravery, a common thing at the time. When the time came to request to become a knight and defender of the crown. When he saw the king's face he knew something was wrong. This was not the brave and fearless king everyone thought he was, this was a husk of a man. He left with saying he changed his mind.

After further investigation, he figured out the corruption and chaos the king had caused. He left the army force, going off without a notice and running from the country. Posing as a barkeep. When the new emperor took over, he decided it was time to come back to his home country.



Tools:
Protective armor: Enchanted armor that provides heavy resistance to magic. Is weakened if two contrasting elements are used on it in a short time-frame
PaVise: A ridiculously sized extending, enchanted, shield, can extend to lengths of 9 feet by 4 feet. Specialized to protect from non-magic projectiles.
Standard sword:
A normal sword, normally sheathed
Magic/Powers:
Aegimancy: Magic focused solely on defensive arts and barriers

Abnormal Strength: Not impossible levels for a human to reach, but far higher than the average

Dispel: Pent can dispel magical traps and ailments.


Skills:
  • Cooking/barbecuing
  • Brewing
  • Hand-to-Hand combat
  • Sword Mastery
  • Tracking
  • Shield Mastery
  • Heavy lifting
  • Strategic Planning
 

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Knight of One

  • 1527536933013.png[/img]Name: Kai Ace Takeshi
    Title: Knight of One
    Age: 20
    Gender: Male
    Race: 1/2 Dragon, 1/4 Human, 1/4 Demon
    Sexuality: Straight
    Attire: Whatever in the picture, but picture it whatever the time era is for the rp. I'm lazy to find something so might as well keep our imagination high!
    Physical traits: 6'2, 165 lbs, Kai has blue eyes. His hair is black, and he has a six pack. Muscles are easily shown even without flexing. When the first seal of his dragon magic is released he get scales on his skin.
    Weapon: Akuma satsujin-sha (Demon Slayer) A powerful blade is able to cut through demons easily and inflict heavy damage, even the smallest of cuts can hurt a demon heavily. Sword in the picture.
 
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Appearance:
knightofnight.jpg
Hildebrand has pale skin, medium length platinum blonde hair, and light blue eyes.

Name: Hildebrand
Nickname: The Crone's Blade
Title: Knight of the Blood Moon
Gender: Male
Race: Light Elf
Age: 25
Occupation: Knight Errant/Former Coven Knight

Personality: Hildebrand was forced to commit atrocities for years and once freed he wanted to make up for it. He took up a strict code of honor as a way to prove he wasn't just a hired thug. His code is simple and his approach even simpler.
1. Do not strike an unready foe.
2. Do not outnumber your foes.
3. Do not prevent your foes from fleeing.
4. Do not fight for personal gain.
5. Be a scourge that forces the weak to become strong.
By adhering to his code, he feels superior to those who give into bloodlust and greed.

Biography: Hildebrand never got a chance to know his family. A coven of witches sent an imp familiar to Alfheim to steal him from his crib under orders of the coven's hag. As soon as he was brought back the witches begun their rituals, infusing their hellish magic into his body, mind, and soul. For years they gave him strength and focus unknown to mortals at the cost of robbing him of his freedom.

As time went on, the coven collected more and more children like him and their influence over Hexapolis grew until the fateful night of the blood moon. It is unknown who started it, but one of the witch's made a bold move for power and their lair quickly became a charnel house. Coven Knights slayed each other under orders of the witches while they slung destructive spells at one another. By dawn of the next day, Hildebrand stood as the sole survivor and was finally free to think his own thoughts.

All he could feel was disgust, at his fellow coven knights for being weak enough to be killed and the witches for allowing the massacre to happen. It was then he decided on his path. The strong started out weak, yet some people remained weak despite whatever advantages they were given. His fellow coven knights were empowered and trained the same as he was, yet only he remained. He would force people to become stronger by playing the part of a monster, he will push men to the brink of destruction to grant them the motivation to become something greater.

Tools:
Nameless Blade: This is the enchanted "ōdachi" wielded by Hildebrand. Despite the shape of it, there is no actual edge to it. However the enchantments, combined with Hildebrand's unnatural strength, allows him to smash through stone and metal with ease.

Spellbreaker: This is the short blade wielded by Hildebrand. As a weapon it is nothing remarkable, however it is able to ignore magical protection. This doesn't make it a stronger weapon against magic, but just allows it to function as a normal sword against it. (I.E. it cuts a normal man and a man warded against blades just the same.)

Crimson Armor: Fairly standard armor with minor enchantments. His bonded spells provide most of his protection.

Magic/Powers:
Bonded Spells of Strength: Hildebrand's body is covered in arcane markings granting him strength, speed, and durability beyond mortals and due to the methods used to grant it to him, the only way to remove it from his body would be complete destruction. (If his corpse was to be reanimated, the spells would remain in effect.)

Skills:
-Peerless warrior, but lacks skill in actual warfare (I.E. he can easily win fights but just as easily lose wars)
-Near limitless endurance
-Knowledgeable in profane rituals
-Heightened awareness thanks to his elven heritage
-Has some survival knowledge
-Is adequate at maintaining his equipment
-Fairly eloquent speaker, but is held back by his haughtiness
 
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First Villain

  • Original Name: Kazume Takeshi
    Name: Kuto Kurosaki
    Title: Reaper of Souls
    Age: 25
    Gender: Male
    Race: 1/2 Human, 1/2 Demon (Mostly demon since his mother is half and his father is full blood demon. Consider him fully demon Lmao.)
    Sexuality: Straight, but acts Asexual (Meaning he no love nobody!)
    Attire: Kuto wears an all white shirt and a black cloak over it that has a hood to cover his face. He wears somethin similar to the shoes ninjas wear in naruto. Kuto has his necklace laced to his pants. Basically looks like whatever the time period we're in now with a cloak and ninja shoes with a typical white shirt and black pants, and also a mask to cover his identity from targets until later in the rp. He also wears a red scarf that was made for him by his mother when he was younger.
    Physical traits: 6'1, 160 lbs, Kuto originally has red eyes, but they change to blue when he activates blaze blue. Black spikey hair.
    Weapon: 1527565424062.png The sword is created out of demon blood, and can cut through almost anything. It does heavy damage to humans as they have no scales or hardened skin to defend themselves to the cut. The blade is summoned through a magic circle into his hands. Instead of the blade being grey it's black, and the handle is red. The name of this blade is called, Souruītā (Demon Soul,ソウルイーター)
    Image:
    f7244df75c6bf44938126314b22a8ea1.jpg
 

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Name: Michael Darnach MacRory
Nickname: Mickey MacRory, Mick, The Bull Breaker
Title: Knight of Two, Champion of the Highland
Gender: Male
Race: Human
Age: 32
Occupation: Fighter
Appearance:
Mickey is quite the imposing figure, standing at a generally unheard of 6ft5 and weighing a more than considerable 285 pounds of muscle. Built like a tanned, hirsute ginger brick with fierce hazel eyes, despite his unkempt appearance he has the enviable physique of a god: an "inverted triangle" upper body with a slim core and waist leading to a broad chest and shoulders, arms like pythons with an outstanding 80 inches of reach, powerful bull-like legs and a log for a neck. His body is also covered in a myriad of scars and his limbs are freakishly calloused from conditioning.

Aside from his battered short-sleeved top, habitual handwraps usual in fistfighters, tall tough boots connected to cloth knee pads and, of course, a loincloth of decency, he's only clad in a great kilt: a large piece of tartan-pattern fabric wrapped and gathered around the body to form a comfortable tunic and secured with a belt, forming a knee-length non-bifurcated skirt from the waist down. Mickey's belt is a wide brown leather one, decorated with effigies of rampaging bulls across its length and posessing a large golden buckle in the shape of a ringed cross.

Personality:
Mickey is both the calm and the storm. On the one hand he is always easygoing and in high spirits, a deceptively educated adventurer marching to the beat of his own drum but also kind where deserved, loyal, giving and someone who makes a point to put himself well above deceit and treachery. On the other hand, the Champion of the Highland is a survivalist through and through, a fierce warrior ruled by the law of strength. Often painfully blunt and extremely stubborn, he is a firm believer in self growth through hard work and earning one's keep, looking down on those gifted their position or those who do not put in the effort he feels they should in helping themselves.

Biography:
Mickey MacRory hails from the fog-covered Brumm Isles off the coasts of western Sumaru, a territory populated by a collection of disparate, often warring independent human clans held together by a council of appointed clansmen representatives. The Isles were officially annexed after long periods of warring with the Men of the West and are supposedly beholden to the authority and nobility of Fendal, but in practice they remain independent and both sides have simply agreed to an armistice to avoid an unsustainable conflict, with the islanders sticking to their own matters and those from Sumaru doing little more than collecting reasonable tribute and calling upon Brummen for military service where needed.

The battles with the mainland, however, have left a mark on the Isles as Clan MacRory can attest. Once one of the largest and most feared of the families, the MacRorys were nearly wiped out to a man and lost land and riches during the warring, disliked by western nobles for their role in organizing resistance forces and left at the mercy of their local rivals and would-be usurpers. A lone meager household in an inhospitable, barren tract of land became the final holding of the clan, the survivors so forced to scrape a meager living as best they could, but even in these desperate times they sought to retain their pride and self respect. It was in this trying position that Michael Darnach MacRory was born and reared a second son.

Mickey MacRory had to be a tough guy to survive from his very first day in the world, guaranteed nothing from birth save the fortune of a roof over his head. And tough he was. For much of life he had little he could call his but the clothes off his back and nothing to rely on but his body, and he made do with this, taking to physical work eagerly from an early age and developing into a sturdy youth. As he never allowed anyone to talk down to him no matter who it may be, and being forbidden from carrying arms by an edict meant to disgrace his family, Mickey was involved in many a scuffle and to defend himself he eventually began to learn both the manly science of self defense and the rough and tumble grappling of the common folk.

In this he found his calling. He learned fighting fast, he learned it well and applied it better, finding validation for himself in the respect he earned at knucklepoint. Not the most glamorous path for most nobles, but certainly a worthy one in a warrior culture that valued such skills. As time passed he sought ever greater challenges, losing rarely and visibly improving when he did, so by the time he'd come of age no man would face the recognized Champion of the Highland. But Mickey MacRory's legend did not begin in earnest until a stroke of fate put him in the path of a charging mad bull, thus creating his epithet: bare-handed he stopped the beast's charge, unaided he wrangled it, with but a single blow felled it.

Mickey's fame grew and so did the challenges and the adventures, and through the constant exertion and the rewards that came after he found a joyous sense of belonging. But, eventually, all challengers were vanquished, all avenues for adventure were exhausted. Rightly famous he remained with a life of leisure all but guaranteed, but it was not for him and boredom soon welled up. It was in this situation that a call to arms from Fendal came. The city had chosen its traditional champion and greatest fighter, The Knight of Two, and looked for able bodied men willing to put him to the test in combat to determine his worth. Now that just sounded like a hell of a time.

Stepping outside the borders of his homeland for the first time to brave the dangers beyond, the red-headed brawler shocked the world by stepping in as the first challenger for the chosen Knight, a well regarded noble fencing instructor, and laying him out flat. It was an outrage. Some savage from the foggy backwater embarrasing a noble like that, and representing the city no less, was unheard of. But the deed was done, and any complaints were gradually quelled as the Bull Breaker battered any and all contenders for the title he had just taken. Mickey had more than proven himself a superior warrior, and hoping to avoid further chaos the authorities sent him on his quest as fast as possible.

Tools:
None in particular.

Powers:
The Bull Breaker has known naught but the call of combat all his life and it has marked him, turned him into something more than human. Though his agility and manual dexterity aren’t much to speak of he is freakishly, impossibly strong and effectively tireless. His entire body is tremendously difficult to damage and eradicates poisons, toxins and disease with absurd ease. What makes this unique is that Mickey wasn't simply born powerful, but rather that his body adapted to extremely harsh circumstances much faster and better than anyone else.

It's something everyone can do. Both muscle and bone adapt to the stresses they're placed under with time, you can exercise specifically to increase your lung capacity, you can get used to extremes of temperature if you live with them long enough, and so many mortals have achieved displays bordering on the superhuman. The Champion of the Highland has simply gone further beyond. Of course, this gift requires a high degree of dedication to constantly test and push his own limits. If he had lived a quiet life, his gift would've gone by unnoticed.

His gift also allows him to pit his body against things that should be unaffected by mere brute force, since his might has been cultivated in such an unnatural way. Though not immune to sorcery as a whole he can physically contend with magic effects, doing things such as breaking hold spells through muscle, and he's resilient towards mind-altering effects from a mixture of sheer willpower and having experienced them previously. This also extends to attempts to invade his psyche, which meet with as heavy a resistance as if Mickey was fistfighting the person.

Skills:
-The Champ: Michael MacRory is a superlatively skilled unarmed fighter, having battled in this way from the earliest of ages and eventually growing to survive a number of ordeals on the strength of his body alone. With skills well beyond those who haven't specialized as he has, the Champion of the Highland is a particularly talented wrestler and boxer adept at using his strength and size to his advantage, but he isn't just a brute and both possesses a well rounded technical repertoire (favoring a simple, stable, effectively aggressive arsenal) and is and keenly aware of the shortcomings of not using weapons and how this plays into his encounters.
-Survival
-Equestrianism
-A little bit of languages
-Music and dance
-Basic cooking
-General adventurer knowledge
-Athletics
-Not entirely lost on magic (know your enemy and all)
 
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Delia 'Al Cloaked.jpg

▂▃▅▇█▓▒░ϛ Ω ϛ ????? '?? ϛ Ω ϛ░▒▓█▇▅▃▂
"Stigma"

●▬▬▬▬▬๑ϛ Nickname ϛ๑▬▬▬▬▬●
Sixes,
Stiggy, or Stigs

●▬▬▬▬▬๑ϛ Title ϛ๑▬▬▬▬▬●
Knight of Six
Emissary of Oblivion


●▬▬▬▬▬๑ϛ Gender ϛ๑▬▬▬▬▬●
Female


●▬▬▬▬▬๑ϛ Race ϛ๑▬▬▬▬▬●
りム乇√ム
Human
(More or Less)


●▬▬▬▬▬๑ϛ Age ϛ๑▬▬▬▬▬●
Appears in her early 30's.


●▬▬▬▬▬๑ϛ Occupation ϛ๑▬▬▬▬▬●
Knight 6 of the Knights of Sumaru
The Wandering Judge


●▬▬▬▬▬๑ϛ Personality ϛ๑▬▬▬▬▬●
Solemn

Loyal
Fierce
Quiet
Passionate
Honorable
Decisive
Edgy


●▬▬▬▬▬๑ϛ Biography ϛ๑▬▬▬▬▬●
Stigma once went by the name Delia. That was before she caused the destruction of an entire city. It was a long time ago, so long it's nothing but a scribble in the annals of Sumaru. The history books write her as "The Emissary of Oblivion", for they say she came into the town a stranger, and although taken in by the town and cared for, she unleashed a terrible wrath upon their land. There are no specific accounts, but out of those few who survived, their words spoke of a battle of gods within the confines of the city walls. They said that amongst the fire and ruins the victor was an angel with wings the color of ash and bathed in blood. All that remains of the city is an empty husk at the edge of imperial territory. Forgotten by mostly everyone, except her.
She is now "Stigma", and she is a the Sixth Knight of the Empire. Her name will be a reminder to herself of her past, and a warning to all those who oppose her. She wanders the land helping the citizens under imperial rule wherever she can, and exacting judgment on those who would bring dissent or chaos into the empire. Rarely does she stay in one place any longer than necessary. She accepts no payments, other than housing and food, and is often away from he capital for many weeks at a time. Many things weigh heavily on her mind... but there may be more brewing than her old worries at the present.

●▬▬▬▬▬๑ϛ Tools ϛ๑▬▬▬▬▬●
Molten Heart
^^^
(Not Equipped)
Flaming Greatsword.jpg
Chainmail,
Studded Leather Armor
Tattered Cloak
Backpack
Rations
Wittling Blade
Medical Herbs
Bandages
Flint and Steel
Honing Stone
Torch
Linen
Sewing kit
Ancient Tome

●▬▬▬▬▬๑ϛ Magic/Powers ϛ๑▬▬▬▬▬●
Power of the False God
Stigma is more or less human, but a power of unknown origin flows in her veins. She is many times stronger and faster than a normal human, and can cast powerful magic spells with a seemingly endless pool of mana. Stigma is also granted agelessness thanks to this power.
This power is unleashed through a series of limiters that she dubs "Releases".
Pyromancy is her specialty, but she can also make wards/enchantments by carving special runes into objects.

Human Form:
Stigma is the equivalent of 10 men, and able to cast powerful fire magic that rivals many battlemages.
Her blood surges with arcane energy, making her skin scalding to the touch. Water boils if she touches it.
First Release:
When in her first Release, Stigma sprouts black feathered wings she can use to fly. They are tough as steel, but sensitive and weak at the base where they connect to her back.
Her strength grows tremendously, leaving her able to rend full-plate with her bare hands. She moves faster than any regular mortals blade, and can call upon torrents of flame to overwhelm anything but the most skilled mages or finest wards.
The heat that normally just resides upon her skin now emanates in a haze like some infernal aura.
Second Release:
[Unlocked through Roleplay]
Third Release:
[Unlocked through Roleplay]​

Other/Limitations:
Stigma is supernaturally tough when in her Release, but still suffers the same as a regular human from injuries. Nothing but her nerves of steel could keep her going after a bad wound, and not even that if it's a fatal blow. Her healing is accelerated, but still takes several days to finish. A good measure of what she can take is how much damage she can do herself.
Stigma's mana reserve fills up at an explosive rate that basically makes it seem infinite, but even if it was, her body can only use so much still. It naturally degrades her stamina the same as if she were running or working out really hard. Her Releases increase her stamina, and thus how much mana she can use, but will not relieve any wear and tear she's already suffered. Overexerting her magical abilities can cause lasting damage to her body. If she exceeds her limit within a Release she will most often incur bodily harm. This ranges from abrasions and muscular damage, to internal damage to her brain or other organs.
For all intents and purposes, her magic is Demonic in Essence, though she is not a demon herself.

●▬▬▬▬▬๑ϛ Skills ϛ๑▬▬▬▬▬●
Swordsmanship
Mixed Martial Arts
Blade Throwing
Philosophy
Survival Training
Card Games

Sewing
Farming
Carpentry
Magic
Runecrafting
Enchantments
Wood Carving​
 
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Knight #4
____________
Picture

Name: St. Rosario IV
Nickname: The Immortal Saint
Title: Knight Of The Hammer
Gender: F
Race: Human
Age: 30
Occupation: Nun

Personality:
A mousy, pious sort that always shunned the limelight, Rosario IV would really rather be at home performing clerical duties or attending morning prayer. Greatness, however, has been thrust upon her, and let it never be said she isn't trying her absolute best to make this whole fiasco work out. Brave front aside, her acting could really use some work.

Biography:
Legends tell of the immortal hero, Saint Rosario, savior of the eastern tribes thrice over. Some say he was blessed by the gods to never fall in battle. Others say he is a ghost, cursed to war against invaders until his earthly remains are layed to rest. The truth, though, lies with the Divine Order Of Saint Rosario, keepers of the Holy Hammer. Best known for offering hospitality to weary travelers, the order was founded three hundred years ago by the warrior-saint and the presence of their monasteries are considered to bring good luck within the region.

The truth of the matter is thus: Saint Rosario is not one man, but a succession of many, all wielding the Holy Hammer Of Saint Rosario to step forth and smite evil, wherever it may lie. None know exactly how the new Saint Rosario is chosen, but one who the hammer chooses must undergo a second baptism and set forth on a pilgrimage, dressed in the vestments of the original Saint. In this case, that he was a she, and while lacking in precedent the mandate of the relics are absolute. Thus came Saint Rosario IV, Knight Of The Hammer.

Tools:
Holy Hammer Of St. Rosario: An indestructible mace passed down through the Order for generations, originally belonging to their founder. It's thought the spirit of the original Rosario resides within, bestowing the wielder with transcendent skill, reflexes, and seemingly endless stamina. The mace communicates with it's chosen wielder through dreams and half-heard echoes and can, additionally, bat away sorcery and demolish enchantment as if they were physical objects.

Holy Vestments Of St. Rosario: A suit of armor belonging to the original Saint Rosario. Though by no means indestructible, all abbots within the Order are trained in the repair and reforging of the holy vestments, and thus the bearer can find maintenance on short notice anywhere in Sumaru. The cuirass is inscribed with holy wards of strength and protection to aid in battle, though they are dwarfed in power by the enchantments of the holy hammer.

Magic:
The mace, armor, and wielder are all inextricably linked by the forces of destiny. If separated, they will always reunite. Additionally, as a real, 100% legit Saint, Rosario can perform a laying on of hands to cure the sick and frail.

Skills:
Writing
Legal Documentation
Illuminating Manuscripts
Dressing Wounds
Cooking
Laundry
The Holy Tongue
 
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✧・゚: *✧・゚:*    *:・゚✧*:・゚✧
Basic Name: Emlyn Le Vossen
Nickname: N/A
Gender: Female
Race: Witch
Age: 21
Occupation: Ex.finest spellcaster, now crazy blackmagic chick
Personality
Emyln has a fairly limited amount of emotions. Most of her feelings in general are revolved around the love of her life, Izuru. She can feel the love for him, the happiness he gives her, anger towards those that speak ill of him, sadness from thoughts of him rejecting her(along with hate), ect. Those are the main emotions she feels and is quite limited to any others besides pity. Having used to live with no emotions she understands little of why people act the way they act normal when it's not about someone they care about like she cares about Izuru.

However to add the real icing to the cake, Emlyn is quite psychotic. She will and has killed anyone who gets in her way of become the wife to Izuru, or anyone who dare talks ill about him in front of her. She will do anything for him, even give her life for him. or save him from the impurity of any woman who dares try to take him. She cares little for anyone who isn't Izuru, they are nothing compared to his grace. She is known to be a loose cannon and you should watch what you say around her, because she will attack.

Want to know an even sweeter thing about her? She is also known to dance with the corpses of those she killed, along with killing them with their friends and family. She makes them suffer for their crimes of thinking badly about her sweet, Izuru and makes it even worse for the guards who try and lock her up and keep her away from her love.[yandere >;3]

History
Emlyn from a young age was never normal. She was born not crying or urinating like most, but just sorta dully sat there. She had dull emotions growing up, not feeling the skipping of her heart when she was playing games with the other girls, or the pride when she learned a new spell. No, she felt none of it. Just a crippling emptiness. To make matters worse spellcasting came easy to her, making it so she didn't have to find motivation to work hard to learn the spells. This didn't help make her emotions any less dull.

Her parents were worried they would have a rotten apple when they found out she was weird, but their disgust turned to pride once they found out that their daughter was showing the signs to become the city's finest spellcaster. Making her parents proud didn't spark any change in her stagnate emotions, and she continued to be a dull gray as she grew older.

sldkf






However, there was a change in the flow of her fate. She was sent to challenge another man like she had done so many times before, she believed it would be like any of her other duels. But it wasn't, when she saw the man she was facing for the first time her heart was sent in motion. Her head was a mess of emotions and she didn't even see the silence coming. In cases where she wasn't freaking out(any time before present) she would have been able to beat them even when silence, or even dodge the big stick, however she was head over heels with this man already.

After her defeat she didn't morn her status of undefeated, she wasn't angry that the man cheated, no she was so very happy. She was feeling emotion for the first time, and she was not going to allow herself to slip back into emptiness again. Her parents were disappointed that she had lost, actually the entire city was unsure about her skill after the defeat, but they were very relieved to find that their daughter had felt emotions now. So they would have to understand why she needed these feelings, right?

Without asking her parents or even telling them she told the witch council she was leaving and there was nothing they could do about it. They tried to keep her since they had just agreed to go to war, however Emlyn would not be persuaded. She left the city and began to go searching for a way to get Isuru to love her. Killing any woman she saw eyeing him up or men who were insulting him. This also lead to her watching him during the battle from a far, basically drooling over him.

Magic
You're mine~: Emlyn is able to perform necromancy, raising the dead to do her bidding. She is only able to raise around a group of grown men without much consequences, however will do more if her love asks it of her.
I'm a witch, what do you expect?~: Emlyn like most witches is able to cast curses on her enemies like being only able to speak in rhymes, or you are unable to bear children, or you will feel like you are on fire if you look at Izuru again, ect. (you know, the usual >;3)
Now you're pink!~: Emlyn is able to perform transmutation, usually used for her to change her outfit or hair.(also turn water to wine, ect.)

Light and dark~: Emyln is able to use both dark and light magic.
(I think that is it, if I mentions something IC that doesn't fall into these categories for some reason it's just cause' I missed it :3.)

Skills and Tools

Skills:
+Dancing
+Magic
+Elvish
+Hisory
+Reading quickly
+Agile
-Bad cook
-Bad with people
-Not much of a listener

Tools:
Cursed Blade; A dagger used to kill her enemies. It collects the souls of the people killed by it so it can be used my the witch or wizard in spells.
Supplies; Supplies for her witching spells, toe of elf, wing of bat, blood of wolf, ect.

coded by DeerPrince DeerPrince
 

  • fdd0fb09abed3a68d3013bd00c1fa483185230a2_hq.jpg
    Name: Yuki
    Nickname:The Painted Cub, Inkblood. Snowpoff (not really... though she loves the word and wishes people would call her by it)
    Title: Empress of the Forest Spirits
    Gender: female
    Race: Kitsune
    Age: 150
    Occupation: Kitsune Empress

    Appearance: Yuki has short white hair that glitters when in direct moonlight and eyes that are yellow and catlike, like her mother. She has 9 luxurious fox tails, unusual for a kitsune of her age, which are floofy and soft to the touch. Each is long enough to curve around herself like a blanket and make up more than half her body mass.

    Personality: intelligent and determined, Yuki is the sort that will never give up on a cause she sets her heart on. While said heart may be soft, her position has left her no choice but to keep up a steely face and do what must be done. She is naturally curious and can often talk too much when she is interested in something. Yuki also has a deep-seated hatred of civilization for what they have done to her people and home and wishes to destroy the empire in order to ensure her people's safety.

    Though commonly confused with beastfolk, the kitsune are actually unrelated to the denizens of the south. They are classified under what is broadly called 'forest spirits' and have been in conflict with both man and the beastfolk for as long as a woodsmen's blade has ever touched a tree. They reside within the Faelands, an enormous forest that stretches between the Eastern and Southern kingdoms. It is a place seeped in old and powerful magic and is filled with many dangers, the forest itself seeming to be opposed to trespassers



Here it is... I may edit it since I kinda rushed it, but eh, I think it will do.
 
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Name: Lillian Snowchild
Nickname: Lillie
Title: <none>
Gender: Female
Race: Elf/Human
Age: 16
Occupation: freelance Mage

Personality: She’s usually very quiet and shy, but get her talking about magic and you may regret it.
Biography: (still working on that)

Tools:
- a small wooden flute-like instrument with a flower shaped end.
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Magic/Powers: mainly uses elemental magic and healing magic
Skills:
- very skilled with magic
- knows a fair amount about healing
 
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Name: Skyler Degon the III
Nickname: Sky, bows, arrows, slinger
Tittle: None
Gender: Female
Race: Human
Age: 21
Occupation: Lives out in the forest

Personality: Rough, brave, sly, caring (rarely)

Biography: Being only 3 years old, her mother died. She was left to live with her dad who worked her as a mother would. She learned useful skills but soon decided to run away. At the age f 8, she packed up some belongings and headed into the forest. Immediately, she found a bow and scattered around it where some arrows. she picked them up and soon found a pouch to put the arrows in. Heading deeper into the forest, felling more comfortable about heading in but stil had a sense of unease.

She grew up in the forest for 11 years until finally, she decided to head out of the forest and into town. Carrying her bow and arrow, she reached the village, a hood covering her face. Hearing some horses behind her, she saw someone from the royal guard come up to her. He asked her questions about if she knew that if she were to stay here for about two more days, she would have to pay taxes and if she didn't stay, she would be known as an outcast and would be wanted. She nodded her thanks to him and waited for him to leave.

Leaving the town as if to head for a cottage, Skyler waited until she couldn't see the village and then ran into the forest. She went to where she had her small, portable set up of a home, and gathered everything together. She started running away from the kingdom and lived her life as a run away. She wonders the woods, not knowing where she is but doesn't care.

Extra: She will get into communicating with someone if they find her

Tools:
A bow an arrow
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Magic/Powers: None

Skills:
Shooting an arrow with a bow
Animal riding in combat
 
Name: Myrrl
Nickname: Pup
Title: The Redeemed
Gender: Male
Race: Beastfolk (Gnoll)
Age: 9
Occupation: Mercenary
Personality: Simple and dry.

Biography: Myrrl was one of the Blacksnout, the largest of his generation and the largest pup any Gnoll remembered seeing in a very long time. Before he could grow to become an alpha however, knights attacked his people. His people were raiders and bandits, and such a reprise was long overdue. However, the Captain of the knights elected to raise Myrrl to see if religion and manners could educate the savage beast, to see if Gnolls were capable of redemption.

Captain Tercy raise Myrrl as his own child, and was sufficiently satisfied with his work that he felt comfortable giving Myrrl his own suit of armor and three shields, that he would only ever think of protection. Ailing, Captain Tercy sent Myrrl out into the world so that the Gnoll would not watch him die.

Tools: Full plate armor measuring 9 feet high. Three spiked shields capable of interlocking. Survival kit. All the equipment is geared toward a Gnoll’s body and hands.

Magic/Powers: Myrrl doesn’t have any magic, but he has a superhuman strength that is verily unparalleled and a stamina and toughness of hide that allow him to run through brambles all day without stopping or slowing. The only magical item is the third shield strapped to his back, which is capable of floating through the air. Myrrl has not yet discovered this little fact.

Skills: Wielding full plate. Hunting. General survival.C09102D6-6D50-4980-884E-AB4822E8575A.jpeg
 
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Name: Lucas Lee
Nickname: Luke, The strategist
Title: Lucas Lightsworn Prince of The Eastern Pronvinces
Gender:Male
Race:Human
Age:18
sexuality:Bisexualbow.jpgsword.jpg
Occupation: prince

Personality: Cheery, full of life, intelligent, caring.
Biography: Lucas is a light cheery soul. He hates to see his friends injured. Lucas at a young age was taught manners, he was made to be polite and even participate in royal events against his will an example being a war meeting Lucas is able to strategize situations . Lucas did however stay cheery and with a smile on his face had everyone fooled ,but his nanny. Lucas has been taught archery by the greatest archer in the eastern land. He also knows basic sword skills. Lucas is mostly quite fond of his magical abilities. He was born with the ability of light/ holy/illusion magic. He has healed many and even produce shields and many other things with this talent. Even though Lucas is royalty, you wouldn't have known. He treats everyone with kindness, even those who don't look the best. Lucas however was not treated the same way by his family. His father told Lucas he needed to be more stern with the people or else they would never respect him. Lucas didn't see how, unlike his father the townspeople would actually wave and smile at Lucas. So, one night with the help of his nanny, and his ability to come up with a fool proof plan, Lucas escaped from the castle and ran off to adventure the world. He has however became of age and is being searched for to take his rightful spot on the throne.


Tools: Bow, Arrows, Sword.
Magic/Powers: Light , Holy, Illusion
Skills: Can strategize and heal and cause distractions
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Name: Maximilien Von Hahnenhorn
Nickname: Sir Hahnenhorn, 'Cracksman Max'
Title: The Lord of Thieves
Gender: Male
Race: Human
Age: 30
Occupation: Guildmaster of the Gramzow Thieves Guild (seeking to expand with new branches!)

Personality: Arrogant, conceited, and craven are but the tips of the iceberg to describe "The Lord of Thieves". He is a flamboyant individual with exquisite tastes, that he can't always get, who enjoys sporting challenges and demonstrating his noble nature. However despite the flamboyant nature he puts on, he is rather cautious in his actions and takes great time and energy to assure that he can achieve his goals before acting on them. He holds a great and intense hate of the current regime of nobles and views them as nothing more but overpowered brutes who care little for tradition and order. For those who serve underneath him, Sir Hahnenhorn is a rather kind and somewhat generous benefactor, who treats them well even if they make their errors.

Biography: To understand the "Lord of Thieves" one must first learn of the heritage he had descended from. The Von Hahnenhorns were a prominent noble family in Western Sumaru that employed many yeomen to rule over their fiefdoms. They collected the riches of the land, enjoyed participating in royal hunts and holding court for those in their dominion. Maximilien was the eldest son of the current ruler of the family's ancestral domain and by the honorable laws of succession, he was to be next to rule. As such he was taught the ways of nobility and tutored by his father's favored advisor, the court jester, and they expected great things from him.

But the Von Hahnenhorns made one fateful mistake; they picked the wrong side.

When the Civil War of Sumaru came upon them, they were part of those who served the right and honorable king, Izaya the Brave. However as all knew, Izuru destroyed the long established order for his own and betrayed the laws of succession. Valiantly defending their King, the Von Hahnenhorns were brutally massacred and their ancestral holdings were torn from them.

Maximilien Von Hahnenhorn watched in horror as he saw his entire life destroyed by circumstances out of his control. However he was able to keep a few of his family's belongings away from those brutes. He escaped with a paltry amount of gold, and his family's heirloom the Master of Master Keys.

He had no choice but to live on the lamb as a mere thug. Day in and day out, Maximilien Von Hahnenhorn would travel from village to village, from town to town, and from city to city stealing anything he could get his hands on just so he could eat and find a place to sleep. At least from all the repetition these tasks became so mindless that he could easily sneak around and pick any pocket he wanted or enter any building he figured he wouldn't get caught in.

Eventually he managed to attract the attention of a Guildmaster who ran a Thieves Guild in the port city of Gramzow located in Western Sumaru. Maximilien attended the meeting that was arranged and began the process of proving his loyalty before joining the guild. But of course, Maximilien smelled an opportunity and in the dead of night with the skills he had honed, he had snuck into the chambers of the Guildmaster and assassinated him while he slept. Quickly he proceeded to loot the personal coffers and in the process, reveal that the Leader of the Gramzow Thieves Guild was stealing funds from his own. Who would've guessed?

Maximilien revealed this all to the members of the Thieves Guild and began to give them all the cut of the shares they were long overdue and promised that under his reign there would be a new glorious reign for thievery and that they would expand and one day claim the powers of nobility!

Tools:
Staff of Scarpers
- Upon two quick taps to the ground, the individual wielding the staff teleports a few meters away from the area where it occurred. However this ability is augmented if the top of the staff is twisted before tapping the ground. In that case the user teleports to a previous selected destination which can be altered by twisting the knob clockwise then counterclockwise in the location one wishes to teleport. Currently Maximilien Von Hahnenhorn has set his staff's 'select destination' in the fortified basement of one of his Thieves Guild establishments.

Master of Master Keys - An indistinguishable, sans a few small scratches, bronze key among a set of many. This key is a veritable skeleton key and reshapes itself to open any lock it is inserted in. It takes very few seconds for a simple lock, but for more complex locks it might take a minute or so.

Alongside this he has more mundane equipment consisting of
-Waterskin
-Crowbar
- Encrypted Log journals (of where his gold stashes are, thieves in his employee, locations recently struck, among other incriminating evidence)
- Costumes and make-up kits (a variety of commoners clothes)
- Coinpurse and 'spending money'

Powers:
Sneaky Feet:
Maximillien has a rather peculiar footstep, that makes no sound. Through much training that anyone could theoretically do but few try to master, he has been able to master the art of sneaking undetected by sound.

Patron of Thieves: This is the truest of powers of Maximillien Von Hahnenhorn, and it is a very simple one at that. Put simply Maximillien has a fair bit of wealth to throw around, not nearly as much as he once did, but it is enough to keep a Guild of Thieves at his beck and call. These men for the most part are low scoundrels, but they are quite effective at gathering information from the 'talk of the streets', intimidate honest and unhonest civilians for money, and break enough things to get people to invest in the protection racket.

Skills:
Sneaking
Pickpocketing
Burglary
Falconry
Politicking
Theatrical Performance and Showmanship
Holding and Participating in the Royal Court
 
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Name: Otonashi Tsurugi Kamukura
Nickname: Nash, Oats, Swordsman, Wanderer
Title: Futsunushi
Gender: Male
Race:
1/2 Demigod
1/4 Demon
1/4 Dragon
Age: 19
Occupation: Travelling Swordsman

Personality: Otonashi isn't really a people person. Since he was a child, all he has cared about is fighting. Training, eating and growing stronger are his favorite things in the world. Otonashi loves a good challenge and relishes opportunities to draw his sword on skilled opponents. While sharp and intelligent, Otonashi speaks rather bluntly. He never minces words and tells people his honest opinion without lying. Though if one manages to forge a lasting bond with Otonashi, they'll find him a fierce protector of his loved ones. Otonashi may not show it much but he holds his younger twin Izuru in high regard. He defends towns and villages he knows Izuru can't and cuts down those he considers threats to his brothers attempts to bring peace to Sumaru.

Biography: At a young age, Otonashi could see that he wasn't destined to rule. He lacked the people skills needed and held no interest for the throne. He was the only one who saw the potential in his younger twin brother, Izuru. While Izuru was brash and overconfident, he had an aura of regality and honor that attracted people. Seeing the divided state of the world, Otonashi believed Izuru could bring people together. Though Izuru lacked the arms or allies to do so. Taking up a sword, Otonashi swore to become the greatest swordsman in all of Sumaru. Then he could act as both shield and sword for Izuru. At the age of ten, Otonashi left Estial to study swordsmanship in the East. Training under Master Yata, the Divine Blade of Nagara, Otonashi began to improve. Otonashi defeated everyone who challenged him, only ever losing to his Master. When Yata eventually retired, Otonashi was named the new Divine Blade by default. On the day of his anointment, Otonashi learned his mother had died and his siblings had fled the capital. Throwing himself back into training, Otonashi swore vengeance. Acting as a champion for the Feudal Lord, Otonashi tested his blade against many opponents from Sumaru and its neighboring lands. One day a mysterious army came to ask the Feudal Lord for his aid in overthrowing Izaya. Their leader turned to be IZURU!!! Donning a disguise and defeating his brother, Otonashi saw how unwilling Izuru was to give up what was such a hopeless fight. Pledging his alliegence, Otonashi helped Izuru with his rebellion. During the takeover of Estial, Otonashi singlehandedly defended the Stonebridge of Kazadun from over three thousand Royal Knights. When Izuru became Emperor, Otonashi began travelling to help maintain order throughout the kingdom. Chiho came along with him.

Tools:
YAMATO
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A Magic Sword Otonashi was given by Yata. This sword possesses enchantments that protect it against staining, chipping or blunting. It can slice through space and create portals for Otonashi to wander through. He can also use Yamato to cut through magic weaker than it. It is also strong enough to cut through stone and steel with as much ease as a knife through butter. This sword is also very durable, as Otonashi was able to block the punches of a giant with the flat of the blade. Otonashi can also channel his mana through Yamato to attack faraway enemies with arcs of light. Yamato, like the Sword of Seasons, can fight and act independently of Otonashi. Its human form is called Yukiko Kozuki in the same vein as the Sword of Seasons is named Erika Kozuki.

Magic/Powers:
COMMON:
Eastern Sigil Magic: When Otonashi writes out a character using the Kana of the Eastern Provinces, the actual character comes to life in the way that its manipulator can use it for assistance and combat. Eastern Sigil Magic (Magikana) must continue to be practiced and raised due to complexity and the power required for the usage of more powerful abilities, with some even life-threatening if used incorrectly.

UNIQUE:
Demon Magic: Otonashi's use of Demonic Magic is different than his siblings. While Izuru prefers incantations and sorcery and Chiho prefers defense and familiars, Otonashi uses Demonic Magic to boost his natural capabilities. He gains higher levels of strength, speed, stamina, agility and durability. His senses become heightened in this form and time seems to slow down. Otonashi also imbues his sword with demonic power and strikes with thrice his regular power. He also gains a pale demonic appearance when he wants to go all out.

Dragon Magic:
Dragons require almost no chants or incantations to use their magic. They are creatures born from magic itself. Dragon Magic is an instinctual type of magic which Otonashi can use to absorb and utilize the magical power of his enemies. He can even store it up for his own personal use later. Of course, magical power generated from himself or through Yamato doesn't work. Of course, he isn't fully dragon so it can tire him out rather quickly if he uses it too much. Otonashi can sometimes manifest a pair of white dragon wings from his back to fly or glide with.


Skills:
Swordsmanship
Battle Tactics
Cooking
Magic
Craftsmanship
Murder
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Name: Chiho Yukino Kamukura
Nickname: Chi, Yuki, Priestess, Princess
Title: Maiden of Faith
Gender: Female
Race:
1/2 Demigod
1/4 Demon
1/4 Dragon
Age: 20
Occupation: Travelling Healer

Personality: Chiho is a warm and gentle individual who dearly loves those she cares about. Chiho doesn't like conflict and prefers talking things out. When her friends or family start arguing, she is the voice of reason. As a child, she was detached and emotionless because everything was decided for her. Now she does not wish to return to those days and works hard to be her own person. Chiho loves her brothers and wishes the three of them could spend more time together. She greatly respects Izuru and prays for the future he works towards. Chiho always helps those in need. She is also very pushy sometimes, a trait she got from hanging out with Cy.

Biography: Chiho was born the eldest child of Izaya and Izanami. Her life was filled with frivolity, fancy clothes and parties. Her father expected her to be pretty and charming. That way she wouldn't spoil Izaya's relationships with other leaders. As she got older, it became obvious that she inherited her mothers beauty. On her twelfth birthday, Chiho began training to be a bride. For an entire year, she was almost constantly forced into a mindset where she was simply a thing for her fathers reputation. He would marry her off to form bonds with whichever leader could please Izaya the most. Izanami protested, so Izaya abused her and Izuru. When Izanami died, Chiho shut down. Shutting herself off from the world, she tried to take her own life many times. All she felt was pain and apathy. Eventually Izuru got angry at her behavior and slapped her. Adopting a pushier attitude, Izuru relentlessly dogged her until she began changing. Slowly but surely, Chiho learned to smile again. Forming a friendship with Cypher Rinzler, Chiho began living her life as she wanted to. Joining her brothers rebellion, she trained in magic and combat. She then wandered into the most arcane part of the Whitewood Forest and starved herself for a week. Slowly but surely, she felt all her old pains well up inside her. Almost dying from depression and lack of nourishment, Chiho began to perceive the 24 Runes. The 24 Runes are a powerful magic that had existed since the ancient times. They could only be perceived and used by those who had experienced great pain and emptiness. Having been forced to be something she wasn't, losing her mother and being abandoned by mostly everyone along with near-fatal starvation gave her all the pain she needed to see the Runes. During the takeover of capital city of Estial. Chiho rode the Dragon Fafnir and used his fire-breath to torch the larger monsters utilized by the enemy. Now she travels with Otonashi, hoping to help those in need like she was helped. She has become regarded as a kind of saint for her actions. Secretly she works as the leader of the Ravens, an intelligence agency hidden from even Cypher Rinzler, the closest friend of the Royal Siblings.

Tools:
SETANTA
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A magical staff given to Chiho by the Sage Verity. It is carved from the oldest tree in the forest that Verity calls home and soaks in magical energy from nature. While made of wood, it is made from wood as strong as steel. This means it can be used for physical offense as well as defense. Not only does it channel Chiho's power, it can also amplify it to an extent. Like her brothers weapons, it can move on its own and change into a human form. It becomes a Bearmaid named Callisto.

Magic/Powers:
COMMON
Light Arts: This branch of magic focuses on curative and defensive magic, with the exception of the Top Tier Holy Magic. It is disabled if the user is silenced.

UNIQUE
Rune Magic: Chiho was specially trained to use the 24 Runes to cast immensely powerful runic magic. She can also mix and match them to create different spells and effects. Chiho can carve these runes on wooden or stone runestones to use at a moments notice or just in case she runs out of mana to cast new spells. Only those who have experienced great loss and tragedy can use the 24 Runes.

Summoning Magic: Unlike her brothers, Chiho's magic isn't for letting her fight off armies by herself. Rather it allows her to summon allies to assist her in whatever she needs to get done at that moment. Through forging contracts and forming friendships, Chiho can summon powerful familiars of many different varieties. Honed under the watchful eye of Verity, magical Sage of the Forest. Chiho can call upon the aid of a friendly naiad all the way to a towering drakon. Depending on what she summons or how many she summons. Chiho can carry on a fight for hours or burn out quickly and leave herself defenseless. Each familiar requires different conditions for entering a contract with Chiho.


Skills:
Healing
Stick Fighting
Negotiation
Cooking
Homemaking
Poetry
Performance
Rune Carving
 
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Name: Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII
Nickname: Shortening of the most glorious honorable name will not be tolerated.
Title: Lord Librarian Of The Most Completed Sanctum Of Lore In This World And The Next, Most Honored Of Scholars, Shaper Of Reality, Bender Of Wills, Wizard Of Wizards, Master Of Homunculi, (NOT) The Knight Of Ten
Gender: Female
Race: Human? (There are rumors of her bloodline being witches, demons, long lost races, or even from another world, but she's probably human)
Age: ??
Occupation: Lord Librarian Of The Most Completed Sanctum Of Lore In This World And The Next, Most Honored Of Scholars, Shaper Of Reality, Bender Of Wills, Wizard Of Wizards, Master Of Homunculi

Personality: Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII only seeks new knowledge to add to The Most Completed Sanctum Of Lore In This World And The Next, anything not relating to that is useless and will likely be actively ignored by her. Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII also sees speaking as a waste of effort on her part, in the unlikely situation she needs to communicate beyond "yes" and "no", she has her homunculi speak on her behalf or simply writes it down on her piece of slate with chalk. This is because Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII is superior to the mere mortals of the world and her ideas are often beyond their feeble minds.

Biography: Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII, daughter of Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVI, is the latest Lord Librarian Of The Most Completed Sanctum Of Lore In This World And The Next, the most sacred of holy grounds to scholars around the world. However, since the rule of the previous king, scholars have stopped visiting which by itself is no issue to Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII, but this also meant no influx of new lore. Time passed and the king was slain by his son and still no scholars came, had they all been killed? Had foolishness finally thrown the world into darkness? Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII began to worry that she would pass the library on without ever adding anything to it, when the door finally opened.

A soldier entered with a decree from the self crowned emperor asking her to join his order of knights. After minutes of silent laughter from the librarian and nervous sweating of the soldier, he was banished from the library. Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII serve as a simple knight to a boy king? The very thought was the height of comedy, why would she ever lower herself to such a rank over a king that not once came to her for knowledge? He was obviously a fool and should be regarded as one. After needlessly sorting her realm of knowledge for the fifth time, she realized that the world would be changing if such a king ruled. There would be new information to add.

It was then Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII took her first step into the outside world.

Tools:
The Most Completed Sanctum Of Lore In This World And The Next: It takes the form of a small building in the alley of an alley in the Imperial Capital Estial, but once you enter the doorway it reveals itself as a grand library, equal to in size if not bigger than the city itself. Scholars believe the library to be it's own world and the door is simply a bridge connecting them, and they are quite possibly right. The library seems to operate on a different set of natural laws, one of which is the inability to speak while inside.

The Most Honored Staff of Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov: Countless apocryphal stories claim this staff was a sapling tree of life from another world that was uprooted by The Original, Most Dignified Patriarch Zharkov and is capable of amplifying the power of spells tenfold. However it is probably just a simple staff. Most scholars aware of the stories treat the stories as if they're true, just in case.

Magic/Powers:
It is said that Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII has mastered every form of magic, but has never showcased her magical might beyond the creation of homunculi and petty enchantments. However, one interesting note about her skill in the arcane arts is she's able to freely cast without speaking or moving.

Skills:
Zharko Serafim Bogdan Miroslav Kostadin Gerasim Vaska Trajan Apostol Zharkov XXXVII is well versed in sorcery, history, writing, and pantomime.
 
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(Please note that he tends to be more dressed up than this picture implies)

Name: Lance Goodthrust
Title:
Gender:
Male
Race: Human
Age: 27
Occupation: Adventurer and Sellsword

Personality:

Lance is a fairly carefree individual whose sense of adventure and wanderlust has largely driven him to this semi-nomadic lifestyle of adventurer and freelance warrior. Despite this would-be transitory existence, he maintains a rather gregarious personality. His negative personality traits would be his nonchalance, penchant for insults, and a certain cockiness.

Biography:
Lance was born in to the south-west of Sumaru. It is a verdant place known as The Land of Juice, due to a peculiar plant with leaves and orblike structures that produces liquid when squeezed and general plant life, his mother was scion to a local vintner family. His father was a swordsman that got bored his prior lifestyle and fell in love. Together they raised their pain in the ass firstborn and other siblings.

It was apparent early on that the family tradition of his mother would not stick with him. He took an eye in fighting like his father had and he learned it well. Not even an adult and he'd drift off from home in search of adventurer. Lance would hire himself off to various organizations and people to do tasks like defeating certain monsters that were too violent to deal with peaceably, or go explore ruins for relics. He also took special interest in any fighting competitions as he was eager to prove himself with his blade and learn new things as well.

With the chaos happening in Sumaru, he decided to head up north and see what he can get himself into. Hero or opportunistic merc, he doesn't really care how he's perceived. He's in it for the ride and maybe a bit of cash or treasure along the side. After that? Well, who knows, besides Lance of course. And even then his plans are as fickle as the wind.

Tools:
swerd.png
This elegant sword's origin is something Lance keeps unknown. It's a hefy and sharp sword that he wields quite skillfully. However, it's not any old sword. This sword is said to contain a trapped beast of great power that will fight on his behalf should the blade break. the weapon will regenerate as it summons back the beast into its shattered remains.

Magic Compass
This device made of crystal and metal is essentially a better compass, than your mundane compass. It works like a regular compass but it also has a couple of additional features which helps someone on the go, like Lance.

Mom's special brew
A departing gift from where he last visted. Brewed with quality ingredients and love, he swears he'll pop this thing open for a drink when the time's right.

Magic/Powers:
See supernatural- Lance is able to see normally invisible supernatural critters and magical energies as tangible objects

Energy extrusion- Lance is able to emit an aura of his own magical energy around him including the things he's holding. This allows him to interact with normally intangible things like grabbing a gust of wind, or more practicallly speaking slicing someone's spell.

Peak cultivation- A combination of his own extensive training and dabbling with his own magical energies has allowed him the ability perform physical tasks that would be otherwise impossible for ordinary people.

Skills:
  • Surviving outdoors
  • navigating
  • holding his liquor
  • gambling
  • sword fighting
  • fighting critters of mundane and non-mundane origins
  • athletics
  • throwing things
 
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Name:
Erina Earthgrown(Adopted name), Elizabeth Melborn(Birth name)
Nickname:
Eri/Eliza
Title:
Healer of Dying Dragons
Gender:
Female
Race:
Human, Men of the West
Age:
20
Occupation:
Healer for Hire
Personality:

Fairly calm and carefree, she doesn't panic very easily, however she knows when it's time to run and hide. Despite some who might put her on a pedestal, while Erina will only use her magic to help others, this doesn't mean she is selfless or generous. She will only heal those who don't pay her that are dying or have injuries that could cause permanent damage, and she will heal anyone as long as she is paid, regardless of good or bad. Erina gets annoyed very easily when others try to console her about her birth family, as she thinks its useless to feel upset about people it wasn't possible for her to help, and "crying over spilt milk is just stupid."

She prefers not to let her morals interfere with her work, however the few times it has she stands by her choices. Torture is never an option, and if someone is dying then you heal them, simple as that. While Erina can be paid, she cannot be bought, and if you bribe her expect her to help your enemies while keeping the bribe just to spite you. She isn't brave nor does she like the idea of honor, Erina simply does what she thinks is the right thing or at least the smart decision. Dancing around the idea of romance, she doesn't feel like its all that important in her life right now, and despite her relaxed nature towards others it can be hell to change how she is.

Erina cares about her adopted family the most, with her friends and those who are dying a close second, and she hates those who try to enforce their ideas of morality on others. To put it in her words: "If some evil guy thinks he should rule the world or destroy the world, who am I to tell him that's wrong? That's not my job. I'm just here to heal people, not be a babysitter."

Biography:

Born from two magicians both from the west, after her mother died and her father was put on trial, her grandmother put their infant in the care of a traveling band of beastfolk bards before she passed away of old age. Taking care of a baby proved quite difficult on the road, and soon two of the bards, Erisa and Ferick, decided to settle down back in the south. Growing up around those who were often stronger or faster then her, Erina quickly discovered her talents in magic, and honed on the art of healing. Inheriting a large supply of mana from her parents, Erina was often coveted by several suitors for her skills, but her adopted mother swore marriage off until she was at least 17. Upon reaching this age, her adopted parents told her the truth about her heritage, and traveled with her to the west to help her find her birth parents.

It took only a year to find what happened to them. Her mother died during childbirth, and her father was executed for the attempted murder of a peaceful dragon. Learning that the dragon was unable to fly since her father attacked it, Eri traveled to the north, this time alone. Getting money and other accommodations through healing others, she eventually met the dragon face to face. Instead of meeting a fierce magical beast, she found a withering creature barely able to move. Spending the next week living with the dragon, each and every day she used her most potent healing spells to the highest possible extent. Sometime during the next week, she was woken with a roar, and found the dragon looming over her. It was just as it was as it's prime, and it stared at her with a hard gaze.

After the relatives of the dragon came thinking of how to handle it's last rites only to find it thriving, they rewarded Eri with an enchanted staff made from the roots of a thousand year old willow tree. After Erina left to go home, the news of her deed spread, and she became known among the northern dragons as the "Healer of Dying Dragons". Upon reaching the Imperial Capital, she decided to make healing her full-time job, sending a letter to thank her family for all that they've done for her.

Two years later, and she has traveled throughout the south and west regions of Sumaru, even reaching the country's borders more than once. While she hadn't done much to spread her name, some still know of the tale of the young maiden who brought a dying dragon back to life.

Tools:

She uses an enchanted staff made from the roots of a thousand year old willow tree, which helps her recover her mana and enables her to cast some weak protection spells.

Magic/Powers:

Large Mana Capacity - Inherited from her birth parents, Erina was born with a naturally large supply of mana of which to use her magic with.

Advanced Healing Magic
- Because of her insistence on only using her abilities to help others, Erina put all of her focus from since she was a child to learning and practicing healing magic. Using her natural magical talents and her dedication, Erina quickly became quite skilled in her chosen specialty throughout her life.

Skills:
  • Traveling​
  • Negotiation​
  • Teamwork​
  • Wilderness Survival​
 
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Name: Nicholas Blizzardfoot
Nickname: Nick
Title: The Shadow Knight,Chernobog(by those who fear him)
Gender:Male
Age:22
Race:Human, (cursed by a witch to have a dark evil within him)
Occupation:Mercenary

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Personality
Nick is a reluctant knight who only fights because of the situation he is in, this new job has grown on him a bit, but he doesn't want to endure the pain of all those fights, he would rather be at a pub getting wasted. But that damn curse, it drags him into this. And its all because of his stupidity, he didn't want to piss of the old crone, she was just getting a little too annoying begging for food. Anyways, he wants to fight to suppress that thing, that cursed thing inside of him, cater its bloodlust. Make it just stop. He's a nice guy, he doesnt want to hurt anyone.But the monster does.Nick would sit down with you talk, listen to your problems. He wants to relax. Still be the same, snarky,goofy guy that he was. But now he has a curse, and now he has to kill. "It's like having anger issues except there's a huge demon inside of you" is what he would tell you, cause he sure as hell wouldn't want the demon to tell you itself.

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Biography
Nick grew up the son of a baker and a seamstress, he lived a normal life up until that day, but more on that later, he had a group of friends, nice guys, all had a sense of humor and responsibility at the same time. One day they were out walking on the streets, bad part of town, "sure it wasn't the capital." Nick would say, but it still was pretty chaotic, as they walked an old lady asked them for food, she followed them and followed them and followed them until Nick snapped. "Look lady, i don't mean to hurt you or anything, but you're getting on our nerves, we don't have any damn food! leave us alone." Nick said, his friends shocked. The Lady recoiled in anger. "You should've said it politelyyyyyy" The lady said, and all of a sudden Nick was cursed, he didn't know it, he thought that lady was rambling nonsense, until the sun went down. He was out in the market, buying groceries, then he felt his inside churn, all of his bones break, and his mind melt all at the same time. He morphed into his true form, something so hideous.
The demon-thing killed many people brutally, blood was all over the place, and Nick was there, passed out, clean, untouched in the middle of it, he was only 14. His friends, were among the dead. Wrong place,wrong time. He has since become a mercenary to help suppress the beast and its insatiable thirst for violence and anger.

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Tools:
the Cutthroat Cutlass- a sword forged of blood and steel to help him slice and dice. has an inscription in an unknown language.
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The Power Glove(bad reference to a bad film)- a gauntlet that packs a punch strong enough to break or dent most material.
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THE DEMON-THING- His ultimate weapon, under no circumstances should be used. Very chaotic. Very evil
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Magic/Powers

Demon Thing- Very powerful demon thing, should not be used.​

_________________________________________________________________

Skills

-Sword Fighting
-Horseback Riding
-Dragon Riding
-Fishing
-The flute
-Cooking
-Basic survival skills
-Teamwork

 

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