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Futuristic Space Truckers CS

Name:
Irisfillya Reichenau

Nickname:
Iris, Irisfil, Tentacle Face, Robot, Reichenau.

Age:
74

Appearance:
Althought highly modifiable she prefers using (picture) where it is meant for maximum appeal and movement. Her face is of that of tentacles mainly to hide her face they are also filled with sensors allowing her to see various bits such as infrared, ultraviolet, etc. She does not have a mouth but a few glowing holes that sometimes give off steam especially when shes mad. Her voice is a mix of slight robotic and an out of breath noise.
Her body stands at a standard 6'0"
queen_sindra_by_omegear-d8ymo08.jpg
Home Planet:
Alpha Centuari

Species:
Heavily modified Cyborg human

Occupation:
Logistics manager/Business transactor

Personality:
Unapologetic, anyone that doesn't know Irisfillya might think she is simply a rude person just being rude, and although she is definitely rude especially to her crew mates she doesn't do it without reason. Whether to set a uncooperative member straight or to simply get a measure of a persons personality she does many things to keep the cog on the machine running. She thinks she is the most important out of everyone she meets, at least to her, she doesn't mind blackmailing, thieving, or scheming as long as it benefits her and the ship. Irisfillya is in all tense and purposes, a Sociopathic narcissist, she disregards everyone elses emotional problems if the person wasn't deemed important to her. There is almost nothing she wouldn't do to obtain power of any kind as long as she wont get caught doing it, this outlook on her determination and greed has landed her a few unfavorable positions in the past so for now she is playing it cautious and lowkey.

When it comes to interactions outside of the ship and the crew Irisfillya is constantly scheming and planning to gain profits and leave any semblance of competition or trouble in the dust or ruin. If you havent caught up yet her philosophy is of an ultra-capitalist doing all in her power to cripple anyone against her. She is not shy nor inexperienced with making dealings and speaking politically, she speaks with confidence and looks for any mental weaknesses's of the person she is speaking with. In combat she prefers to stay away from danger however if push comes to shove she'll use her body's flexibility to confuse and avoid the enemy as much as possible until she gets in close to incapacitate them.

Bio:
Born in 2257 Irisfil was born in a much more different time when there was hope and options to ones career. However, Irisfil was born in a rather prestigious family and her grades had reflected it quite well, she was expected to become a very successful business woman or a scientist of some sort. She was indeed going one of those paths until when she was only about of 28 years of age, almost about getting a phd, her parents had pissed off the wrong politician whose bravado matched his ballsy-ness. When Irisfil was traveling with her parents their cruise ship was attacked by mercenaries her parents were killed and she was captured then framed with killing them. The court judged her guilty and gave her a few live's sentence, it was at this moment did Irisfil realized that there was no sense of justice in the world, she resented everyone. Soon Irisfil was put in a cryopod to serve out her sentence and returned to a world completely different without using up too many resources keeping her alive.

Before she was put in however the politician wasnt done with her yet, he forcefully put in crippling cybernetics into irisfil most of these were standard cybernetics that came with this primitive form of cryo-preservation such as giving irisfil mechanical vital parts as to ensure she would survive. But the ones the politician put in were a permanent cosmetic ones such as the tentacle face and a breathing apparatus that would make it consistently hard for her to breathe. During her time in the cryopod however a few brave conspirators and people who wanted the truth and nothing but. They pursued the politician for years as there were already rumors about his corruption and after years of constant diligence and avoiding the politicians attempts and eliminating them they finally found enough evidence to get him convicted and guilty. It wasnt until a few more years did they find out about Irisfil's fate and went off to free her.

However, when they awoken her, they found something that didnt look like Irisfil's description, Irisfil explained what happened and although skeptical they accepted it but as for precaution they installed standard software to newly awakened cyborg criminals incase Irisfil wasn't who she was. It limited her abilities to cause harm, meaning she cannot use any lethal firearms and cant though any hard punches. But as compensation for being a victim of a corrupt politician they gave her an option to be a full cyborg or to attempt to remove all of her mechanical parts and replace them with organic ones. Irisfil obviously choose full cyborg as she thought this was to her advantage. Along with the new body which was carefully examined by the police she was given a job, a interstellar delivery company...

Extra Facterios!
Even though Irisfil cant use lethal weapons she can use tasers (and has some inbuilt ones too) and she cant throw a lethal punch but she is strong and kinda durable to that kind of stuff.
Bullets can still kill her like they can do to a human but she is resistant to the cold and heat
She can still pull hard enough to do ultra close lethal kicks and ripping things off.
She does not need to eat but she does need to drink
her body has automatic filters so she does not need a suit to breath in a no oxygen atmosphere and has a 30 minute life support system if she is in a vacuum without an atmosphere to breath off of.
 
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Name: Aimiste (eye-mist-uh) Stormbreak
Nickname: Fixer; Misty
Age: 24
Species: Human
Home Planet: Planet? What planet?
Occupation: Fixer (AKA mechanical/structural engineer)

Misty is short. She's really short. One might not call her a midget, with her lithe, slender figure and (almost) proper proportions, but her 4'6" stature makes her easy to miss... and easy to move.

Her hair was recently 'cropped' short by a close encounter with a fire, leaving it singed and hanging just past her badly-scarred earlobes. There are too many of the auburn strands to lay down, however, and it ends up flared into a wild and unpredictable mess that constantly seems to be in her way. Her eyes are an almost exact match for her hair, although one would never know it from their vibrant red-brown appearance against her soot-stained strands.

Usually wearing some manner of oh-so-high-tech (AKA canvas) coveralls, she's more often covered in grime from head to toe than in the latest fashions. Her flat chest only helps lend to the idea that she's nothing but a grease monkey, but there is just a hint of something feminine in the grungy half-inch lace ruffle that peeks out over the top of her coveralls. Sadly, the grease stains make it impossible to tell what color either the coveralls or the lace were originally.

That strange bit of lace, however, is about the only thing feminine on her. One might think she could be pretty, if she would just make an effort, but she's always far too busy finagling her way around (and often in) the machines to be bothered by her appearance.

Misty is an oblivious young woman with a passion for how things fit together and little patience for people. She has a bold-as-brass attitude, but rather than being out of conceit or confidence, it's out of a simple lack of care for tact. She's far more likely to talk to the ship than she is to the crew, and one may find her doing just that when one comes across her crawling around some machine or another in an effort to fine-tune its functions or fix something that went wrong.

As often called by her occupation as by her name, Fixer uses her small stature to her full advantage, managing to squeeze herself into small spaces that any normal human being would never be able to fit into. This makes the compact, space-saving organization of ship machinery less of a problem for her than it would be for anyone else, as she has no trouble at all fitting into the tight shafts and crawlways that were designed to barely fit someone nearly twice her size.

Her height - or rather, lack of it - does have its disadvantages, of course, but Misty has learned how to overcome those challenges by crawling and climbing all over things to get at what she needs. She treats the ship's interior like a parkour course, leaping from the top of one object to the top of the next in order to reach an ultimate goal. Mind you, she much prefers to keep her feet on the ground and only bothers if she sees no other options for getting where she needs to be to reach something that anyone else would be able to get at without much difficulty. Far be it from Misty, however, to ask for assistance reaching the top shelf or that cabinet above her head.

Unfortunately, Misty's independent nature puts her in rather precarious positions more often than she'd like. A bit of a klutz, Misty's excellence with her mind does not always translate well to her coordination, and she falls flat on her face almost as often as she lands a jump.

Fortunately, however, Misty is very good with her hands, and while she may not be the best parkour athlete in the world, she's probably one of the best fixers that a ship run ragged could ask for.

Aimiste was born into her work, her occupation coming from a long line of fixers. She was born on a freighter, and it wasn't long after she began crawling that tools became the focus of her attention. Considerably more interested in the wrenches and wires that her parents worked with than the rattles and stuffed animals that the crew seemed to love to shower on her, she began tearing things up considerably earlier than most children... only she was doing it with wrenches and hammers instead of with her bare hands.

Favoring her father's mechanical prowess, Misty grew into the occupation and was working alongside her parents by the time she'd reached the double digits. While a bit old-fashioned, her parents were excellent engineers, her father specializing in the mechanical while her mother focused on the electrical. Innovation, however, was not on the top of their to-do list, and rather than upgrading the freighter's functional integrity, they retained their outdated-but-working equipment long past its prime.

The result was catastrophic. Many years after the ship should have been updated, the old freighter gave out mid-flight and went adrift in space well between ports in an area that saw little traffic. With their distress system offline for lack of power, and with their engines offline for lack of parts, it was weeks before another ship happened upon them. By that time, most of the crew had died from dehydration. What few hadn't were already experiencing confusion from the lack of oxygen left in the air.

Misty was no exception. Only eleven at the time, she survived on no food, little water, and an oxygen tank that was, when she was found, completely depleted. The lack of oxygen was already getting to her, and the confusion caused her to fight against help to her last breath. It wasn't until she'd finally passed out from the exertion that they were able to get an oxygen mask on her and get her off the ship. Her parents, unfortunately, were not as lucky.

The resulting weeks of recovery were difficult. Misty struggled with the loss of her parents and regaining some muscle mass after not having eaten for several weeks, but thankfully, her oxygen deprivation was caught in time to prevent any permanent brain injury. Unfortunately, however, the event caused enough physical trauma to stunt her growth, forever halting her at her 11-year-old height of 4'6".

The ship that picked her up kept her for just long enough to get her steady on her feet before dropping her off at the nearest port. A modern Mobile Medical Facility (MMF) took over from there, and her full recovery was completed there; however, she wasn't idle. The engineers aboard the MMF took notice of her personal tinkering, and she was offered an apprenticeship beneath the MMF's structural engineer. Excited, Misty worked hard for the next five years to complete her apprenticeship before finally being told that she'd been taught all the engineers aboard could teach her.

When she was dropped off at the next port stop, she begged to apprentice with a military engineer, hoping to learn what from him what she couldn't from the engineers that serviced the MMF. After weeks of persistence with his every return to port, he finally conceded.

It was another four years later that he finally booted her back to port, claiming she was advancing too quickly for an old man to keep up… his way of informing her that she'd already surpassed him in skill and knowledge.

Feeling like she was finally ready to take on the real deal, she showed off her skills in a busy trade port, hoping one of the freighters would bring her on. Sure enough, she was welcomed aboard the Fundy at 20 years old and has worked hard to keep her in top shape - and up to date - ever since.

Misc. Facts:
  • Misty is completely useless in a fight, but she's halfway decent at avoiding detection, and she's highly flexible, making her a strong survivor.
  • Fixer is excellent at fixing machines, but put her in a situation where people, relationships, or conversations need fixing, and she balks.
  • Misty has never seen a planet proper. Oh, she's been on planet ports, but she's never left the port to explore the surface.
  • Anyone who asks about her mangled ears gets something akin to, "What do you expect from a mechanic?" She never really explains. Fortunately, people who ask about her hair are liable to get the same response, so the Fundy's crew can at least infer a cause.
 
Name: Omar Bauldra

Nickname: none

Age: 42

Appearance: henry-rollins-sxsw-2015-daniel-bergeron.jpg
Bauldra is fairly short (about 5'6") and also quite stocky as if he were some kind of experiment to crossbreed a man with a wall... and then made it a high functioning alcoholic. He also has a prosthetic left hand

Home Planet: None, Fleet born

Species:
The Trekka


Overview: The Trekka are fleet borne humans who were, for centuries interstellar nomads, only reintegrating with humanity at large in the last five decades. Trekka are nearly identical to humans, and are largely regarded as such, however there are small differences in their biology which sets them apart enough to be considered a human subspecies.


Biology:


The digression in Trekka anatomy is a result of intentional modification vice natural evolution, in order to shape humans into being better adapted to permanent occupancy in space, though despite this, these differences have become hereditary traits. As a result of the self-induced "evolution" Trekka are often referred to as a derived subspecies. Typically the variance of size and weight of most Trekka matches that of their human counterparts. It has been noted that all Trekka seem to have a fair, or more accurately pale complexion, though this has been considered a result of lack of exposure to sunlight. Trekka tend to have a longer average lifespan than humans by about thirty years, this is likely a result of their metabolism, their skin contains chlorophyll and and therefore their diet and energy production is supplemented by the process of photosynthesis, this in turn results in a lower demand for oxygen and food (Trekka only eat about once a week). Minor differences in the brain exist among Trekka, primarily the absence of a pineal gland, and associated serotonin and melatonin presence within the body, this seems to have no affect the psyche of the Trekka though their sleep cycles are affected. Trekka only seem to sleep about once per month and for only about three to six hours.


The greatest and most apparent difference from humans is that Trekka children are born completely genderless, having no discernible genitalia, nor reproductive organs. This state of being agendered will persist well into adulthood, only terminating upon an individual finding a mate, at which point they will begin to manifest a set of either male or female reproductive traits, with their partner developing corresponding traits (in the case of a mating pair consisting of two Trekka). As a result of this mechanism, Trekka do not undergo any specific period of bodily development (i.e: puberty), and physical and mental development appear to progress at a linear rate, with cognitive and physical (in terms of size) maturation occurring at roughly the same time frame as humans.

Occupation: Powerplant Technician

Personality: Bauldra is your typical cranky sleep deprived mechanic. He dislikes people because they somehow are more complicated than machines but still manage to be less useful. Deep down though Bauldra cares greatly to the crew as he feels that their lives are in his hands, but he'd sooner shoot himself out of the airlock than admit it, and the closest thing he ever gets to friendly is a very... very icy variety of curt.


Bio: Not much beyond the basics is known about Bauldra's past. If asked he'll tell you that he is a Trekka fleet native and before becoming an engineer he was a breaching marine (they shot torpedoes full of him and his buddies at enemy ships). That's about it, he keeps quiet about his personal life and seems to have a strange aversion to the idea of ever returning to the Trekka fleet. Those who are aware of just what a Trekka is are also keen to notice that Bauldra is decidedly male despite being solitary.

Other: coffee, lots and lots of coffee



crumbelivable crumbelivable
 
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Name: Omar Bauldra

Nickname: none

Age: 37

Appearance: View attachment 338917
He's also got a prosthetic left hand

Home Planet: None, Fleet born

Species:
The Trekka


Overview: The Trekka are fleet borne humans who were, for centuries interstellar nomads, only reintegrating with humanity at large in the last five decades. Trekka are nearly identical to humans, and are largely regarded as such, however there are small differences in their biology which sets them apart enough to be considered a human subspecies.


Biology:


The digression in Trekka anatomy is a result of intentional modification vice natural evolution, in order to shape humans into being better adapted to permanent occupancy in space, though despite this, these differences have become hereditary traits. As a result of the self-induced "evolution" Trekka are often referred to as a derived subspecies. Typically the variance of size and weight of most Trekka matches that of their human counterparts. It has been noted that all Trekka seem to have a fair, or more accurately pale complexion, though this has been considered a result of lack of exposure to sunlight. Trekka tend to have a longer average lifespan than humans by about thirty years, this is likely a result of their metabolism, their skin contains chlorophyll and and therefore their diet and energy production is supplemented by the process of photosynthesis, this in turn results in a lower demand for oxygen and food (Trekka only eat about once a week). Minor differences in the brain exist among Trekka, primarily the absence of a pineal gland, and associated serotonin and melatonin presence within the body, this seems to have no affect the psyche of the Trekka though their sleep cycles are affected. Trekka only seem to sleep about once per month and for only about three to six hours.


The greatest and most apparent difference from humans is that Trekka children are born completely genderless, having no discernible genitalia, nor reproductive organs. This state of being agendered will persist well into adulthood, only terminating upon an individual finding a mate, at which point they will begin to manifest a set of either male or female reproductive traits, with their partner developing corresponding traits (in the case of a mating pair consisting of two Trekka). As a result of this mechanism, Trekka do not undergo any specific period of bodily development (i.e: puberty), and physical and mental development appear to progress at a linear rate, with cognitive and physical (in terms of size) maturation occurring at roughly the same time frame as humans.

Occupation: Powerplant Technician

Personality: Bauldra is your typical cranky sleep deprived mechanic. He dislikes people because they somehow are more complicated than machines but still manage to be less useful. Deep down though Bauldra cares greatly to the crew as he feels that their lives are in his hands, but he'd sooner shoot himself out of the airlock than admit it, and the closest thing he ever gets to friendly is a very... very icy variety of curt.


Bio: Not much beyond the basics is known about Bauldra's past. If asked he'll tell you that he is a Trekka fleet native and before becoming an engineer he was a breaching marine (they shot torpedoes full of him and his buddies at enemy ships). That's about it, he keeps quiet about his personal life and seems to have a strange aversion to the idea of ever returning to the Trekka fleet. Those who are aware of just what a Trekka is are also keen to notice that Bauldra is decidedly male despite being solitary.

Other: coffee, lots and lots of coffee



crumbelivable crumbelivable

Not bad. Only gripe is that he looks a little old for 37. But hey, if that was all you could find, it's all you can find. Other that that it's good to go
 
Name: Aric Wakeman

Age: 37

Appearance: Aric (Slightly older photo, taken on his first day as a HIDS guard, he looks a bit older than pic, and much more beaten up, from the nature of his job)

Home Planet: Earth

Species: Earthling Human, but has Canisian and Zarminan descendants. However, he has no real different physical qualities from what you'd expect.

Occupation: Lead Distribution Engineer (basically just means he runs the whole operation)

Personality: Aric is a down-to-earth, pun not intended, individual. His confident nature, by-the-numbers approach to setbacks, and use of discipline when necessary has cemented his place in the company. Generally he is a good-natured, assertive commanding officer, willing to do whatever is necessary to get the job done. In the event of a problem, Aric will usually go for the easiest solution, and will fight with extreme prejudice should a fight arrive. He does not take very kindly to those going against his authority, and is more than ready to discipline those who do such things.

Aric may not be an expert in finance, although he is smart enough to know a good-paying job when he sees one. Because of his easy approach to setbacks, however, Aric is prone to putting himself and his crew in hard places, and jeopardizing the mission, the vessel, and occasionally his crewmates.

Bio: Aric was born in 2294 in the Port of Goose Bay. He was born to Terran and Zarminan parents. From an early age, he excelled in piloting flying vehicles, becoming a small local celebrity for his appearances in regional hovercar races. When he turned 18, searching for a way out of the port where he had spent most of his life, he enlisted in the Terran Army, and served in wars in Soituranna (2313-2315) and Arktuos (2317-2320) as a dropship pilot, and later a fighter pilot. He also tested out many prototype ships in peacetime.
In 2322 a Canisian relative of his got him the job with HIDS, which initially began with him as a security guard on some of the larger, long-haul flights. However, partially due to his skills and partially due to his competition dying or being laid off, in 2330 Aric finally worked up the ranks to Assistant Lead Distribution Engineer.
After a catastrophic pirate attack while he was working on board the Carnwennan, one of the company's larger ships, with the LDE deceased and Aric next in the chain of command, he ordered an evacuation of the ship which, while costing the company a fortune, also saved the lives of all his remaining crew. After making their way to the nearest outpost on the planet on which he had ditched, he was transported back to Flagstaff and given the title of Lead Distribution Engineer. Although he had a few orientation stints on other short-haul deliveries, the Fundy is the very first vessel of which he has total control over with his title. This is the first delivery in which he truly manages everything

Other: Given his ex-military history, it's no surprise Aris is one of the more combat-ready members of the Fundy. He usually carries a Arktuan H-08 pulse pistol clone as a close-combat sidearm.
 
Name:
Gideon Vogel

Nickname:
"Doc"

Age:
32

Appearance:
Height: 6'2
Weight: 165 lbs.
Lookbook_fullbody_03.jpg

Home Planet:
Earth

Occupation:
Navigator, Translator

Species:
Earthling Human, though he sports a wide array of cybernetic neural implants.

Personality:
Gideon is, in a nutshell, an exceedingly stoic and soft-spoken individual. When not at his post can typically be found meditating in his quarters or reading something from his collection of classical 21st century literature. In spite of his stony exterior, however, Gideon is a kind and warm-spirited fellow who truly cares for the well-being of his crew mates. He is also a pacifist, which is probably for the best considering his meek stature and utter lack of combat experience.
Gideon's neural implants grant him an extremely potent intellect, though he could still easily be considered a genius without them. Gideon's logical and linear manner of thinking, due in part to the implants, causes him to be somewhat socially awkward and oblivious to social cues.

Biography:
Gideon was born and raised in the sprawling, neon metropolis of London. His upbringing was modest, as his father was a street merchant and his mother an antiquarian with a specialty in pre-interstellar culture. Gideon quickly proved himself to be something of a prodigy throughout his schooling days and was eventually offered a handsome scholarship at the University of Flagstaff. He went on to receive a PhD in Space Navigation and Maritime Science, with a minor in extraterrestrial languages. Shortly after graduating, Gideon was hired onto the HIDS ship Golden Days, which tragically crash-landed due to an engine malfunction. Gideon narrowly survived the incident, but suffered heavy brain damage. In order to remedy this, Gideon agreed to a series of neural implants that not only restored, but actually improved upon, his original state of mind. Upon recovering, Gideon was assigned to the Fundy.

 
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Euphemia Grant

Like most Pyrusian, Effie appears as a pale, soft faced being with dark hair. Similar looking in skin tone to an ancient photograph, there is little color to her features, mostly a natural grayscale.

Other than this, from afar she appears a normal healthy young woman. Hair often flowing freely inside her helmet, there is a strange sort of ethereal quality to her appearance. This becomes more apparent on approach as her features are technically a mass of solidifying gaseous material.

Normally sealed in an airtight suit simulating a native environment for her, the suit itself is a solidly built design, simple but reliable. With a large collection of suits in her possession, she's been known to change from time to time to suit her own desires.

3547736381_a30bfdb08c.jpg

Effie after a 'burn off' event

Home Planet: Pyrus

Species: Pyrusian

An oddity of a species in a biological sense, Pyrusians are not carbon, nitrogen, or even methane based life forms but are instead based upon various pyrophoric plasmas. As such, Pyrusians are incapable of long term survival in oxygen rich atmospheres for when exposed, Pyrusians ignite both the air around them and themselves!

When ignition occurs, Pyrusians are fortunate enough to not actually be harmed initially as their quasi-gaseous form will simply burn off. When this happens, the thin layer that makes up their individual appearance burns off and leaves the Pyrusian with the appearance of a burning human skeleton.

While unnerving to see the first few times, Pyrusians return to normal after a few hours in their own atmosphere. Rebuilding their form and looking once again relatively human.

Pyrusians can but usually not eat, usually simply consuming a wide variety of
gasses instead. They have no solid organs in their bodies and are generally considered much more fragile than the rest of the sentient species In the recorded galaxy

A quirk of note, Pyrusian people do not usually take a surname, going instead by their first names. Pyrusians with a second name are often given names by local government and usually signify some sort of run in with the law or social service. The trick is knowing which one.

Non confrontational and polite are usually the first traits others identify with Effie. While not shy, she attempts to stay out of the way of more important crew members. Her naturally pragmatic attitude is a big reason why she's completely fine working behind the scenes.

When speaking, her words are carefully chosen and can give the impression that she's fairly simple. The reality is that with the culture she grew up in, there exists a complex hierarchy of status and position. Having a hard time separating from her species culture, Effie has constructed her own social hierarchy based on her observations of the crew and had been rigidly adhering to this.

When interacting, Euphemia attempts to be helpful or to provide support when able. Despite this Effie can come off as a silent self serving ladder climber but that's only because in all honesty, she is. Though she'd never take a risk and try to push someone else down to elevate her own status, her social position is an important thing she'll work hard to maintain.

In private or when working, Effie is a quick thinker with excellent spatial awareness and a knack for identifying items of value
While excitable and generally happy with life, all emotions are tempered by a cautious control and superb awareness.

The Pyrusian birth process since becoming part of the wider galaxy has become very very convuluted. Besides the natural process of building up enough plasma to form the child structure and the transferring of genetic materials, the whole process of podding and suiting children is difficult to the point of absurdity.

Such was Effie's birth, a few gouts of fire here and there, lots of screaming, extinguisher system malfunctions and maybe the occasional scalded human nurse. But after that, as her mother commonly stated, she was the easy child.

Good in school, well mannered, fully aware of the social order, Effie seemed to have all her ducks in a row. Like most Pyrusians off planet, she lived with her family in a transitory life living on small work contracts here and there. It was all fairly standard on the surface.

What was actually occurring was both her parents were smuggling staggering amounts of illegal materials, both in their small mobile home unit and even in their suits! Not one of the Grant children realized this except for one.

Effie. With her naturally inquisitive nature, Effie picked up on her parents fairly nefarious act quickly and as far as she could tell, kept it secret. Learning the tricks of the trade by observing and even attempting to improve on these techniques.

On her 17th birthday, it came

Other:
 
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Name: Tarkav Yeaub

Nickname: Tark. Anything else will probably annoy him.

Age: 29

alien_bounty_hunter_by_tentaclesandteeth-d9qikum.jpg


He's 6' 2", and has a faded blue tattoo of a three fingered hand sprinkling some kind of powder on the left side of his neck, though it's low enough that he keeps it hidden under his clothes. The very observant might notice that the foremost ridge of his mouth has a piercing scar.

Home Planet: Fanet II

Species: Boman

The Bomans are a species of vertebrate, fungi-like humanoids that originate from the hot, desert world Jakuta. Jakuta possesses a nitrogen-methane atmosphere. They are, naturally, methane-breathing, which has made their integration with humans and other oxygen-breathing species somewhat difficult. They still require oxygen, just far less of it, which they naturally acquired by consuming plants from their homeworld, though most consume the flesh of oxygen using organisms now. This produces far more waste, but is more convenient. They possess two nostrils, one on the front of each shoulder, two arms, two legs, three fingers, no toes, and six eyes, though the placement of the eyes depends on genetic factors and is often used to distinguish them. They reproduce sexually, though their sex organs are located in their chest. They require much less methane than most would expect, only about one breath per twenty minutes, and have a longer lifespan than some organisms, around 120 years, due in part to their slow metabolism. They also have remarkable upper limits of developement, reaching nearly double the physical capabilities of most humans. However they tire easier than many species, heal far slower, and although the top of their head is covered in a durable shell, they have relatively few bone-like structures besides, making them somewhat soft targets, even in melee.

Occupation: Sanitation Technician

Personality: Tarkav is a reserved, calm individual. He behaves utterly professionally when working, and he's formal when not. This is not to say he's antisocial, just impersonal most of the time. He avoids conflict, attempting to defuse situations before resorting to intimidation or violence. He'd rather remain silent about his opinions than start an argument. The only time he seems unable to hold his tongue(s) is when someone is in the process of making what he calls "rookie mistakes".

If anyone does get close to him, which is no easy task, they will find a loyal, supportive friend willing to sacrifice for those he cares about. In his free time, he can often be found reading modern e-literature and listening to human radio stations. He's a casual smoker, and drinks on special occasions.

Bio: Born in 2302 on the second moon of gas giant Fanet, Tarkav grew up the only child to a lower class father within the predominantly Boman city of Elerat. His father, a technician for the recycling and life support engines around the city, worked long hours and at odd times. He was often tired and distant at home, almost entirely uninvolved in young Tarkav's life. His mother was absent, and Tarkav learned quickly to avoid talking about her as much as possible.

At around seventeen, Tarkav fell in with a group calling themselves the Loyalists. They were a small-time Boman gang of thugs and cons, but they were interesting, fun people, and they made him feel important. It was around this time that he got his tattoo. He became respected, or at least feared, by most people, and he liked that. His father became even more distant rarely interacting with him.

After around half a year, it was decided that he should become a full member of the Loyalists. The initiation was simple. The members piled into a car, rode around until they found a "trespasser", and then the initiate beat them as hard as they possibly could. In Tarkav's case, a human male in his twenties walking through the edges of Loyalist territory. Tarkav exited the vehicle and beat the man visciously after shoving him into an alley. When he stopped to catch his breath, his friends encouraged him to continue and, after picking up a small chunk of concrete to lessen the strain on his fists he did. Law enforcement arrived, likely called by someone in one of the buildings and his friends bailed. He was arrested and convicted of felony assault with a deadly weapon and served ten years. His father was strangely receptive upon his release, and taught him his trade to help him make a new start, but no one wants to hire a felon. So now he works a dangerous job for little pay.

Other:
  • Skilled close-quarters combatant and fights well with improvised weapons. Has never fired a gun.
  • Speaking of guns, he's not legally allowed to own any.
  • Skilled technician for things like the plumbing and life support systems. Might be capable of minor repairs outside his field, but don't expect anything significant from him.
  • It's part of his job to actually clean the ship too, including the waste disposal units. Which he does. He doesn't mind that much.
  • He'll avoid illegal activity, but under certain circumstances, could be persuaded to take part.
 
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Name: Tarkav Yeaub

Nickname: Tark. Anything else will probably annoy him.

Age: 29

alien_bounty_hunter_by_tentaclesandteeth-d9qikum.jpg


He's 6' 2", and has a faded blue tattoo of a three fingered hand sprinkling some kind of powder on the left side of his neck, though it's low enough that he keeps it hidden under his clothes. The very observant might notice that the foremost ridge of his mouth has a piercing scar.

Home Planet: Fanet II

Species: Boman

The Bomans are a species of vertebrate, fungi-like humanoids that originate from the hot, desert world Jakuta. Jakuta possesses a nitrogen-methane atmosphere. They are, naturally, methane-breathing, which has made their integration with humans and other oxygen-breathing species somewhat difficult. They still require oxygen, just far less of it, which they naturally acquired by consuming plants from their homeworld, though most consume the flesh of oxygen using organisms now. This produces far more waste, but is more convenient. They possess two nostrils, one on the front of each shoulder, two arms, two legs, three fingers, no toes, and six eyes, though the placement of the eyes depends on genetic factors and is often used to distinguish them. They reproduce sexually, though their sex organs are located in their chest. They require much less methane than most would expect, only about one breath per twenty minutes, and have a longer lifespan than some organisms, around 120 years, due in part to their slow metabolism. They also have remarkable upper limits of developement, reaching nearly double the physical capabilities of most humans. However they tire easier than many species, heal far slower, and although the top of their head is covered in a durable shell, they have relatively few bone-like structures besides, making them somewhat soft targets, even in melee.

Occupation: Sanitation Technician

Personality: Tarkav is a reserved, calm individual. He behaves utterly professionally when working, and he's formal when not. This is not to say he's antisocial, just impersonal most of the time. He avoids conflict, attempting to defuse situations before resorting to intimidation or violence. He'd rather remain silent about his opinions than start an argument. The only time he seems unable to hold his tongue(s) is when someone is in the process of making what he calls "rookie mistakes".

If anyone does get close to him, which is no easy task, they will find a loyal, supportive friend willing to sacrifice for those he cares about. In his free time, he can often be found reading modern e-literature and listening to human radio stations. He's a casual smoker, and drinks on special occasions.

Bio: Born in 2302 on the second moon of gas giant Fanet, Tarkav grew up the only child to a lower class father within the predominantly Boman city of Elerat. His father, a technician for the recycling and life support engines around the city, worked long hours and at odd times. He was often tired and distant at home, almost entirely uninvolved in young Tarkav's life. His mother was absent, and Tarkav learned quickly to avoid talking about her as much as possible.

At around seventeen, Tarkav fell in with a group calling themselves the Loyalists. They were a small-time Boman gang of thugs and cons, but they were interesting, fun people, and they made him feel important. It was around this time that he got his tattoo. He became respected, or at least feared, by most people, and he liked that. His father became even more distant rarely interacting with him.

After around half a year, it was decided that he should become a full member of the Loyalists. The initiation was simple. The members piled into a car, rode around until they found a "trespasser", and then the initiate beat them as hard as they possibly could. In Tarkav's case, a human male in his twenties walking through the edges of Loyalist territory. Tarkav exited the vehicle and beat the man visciously after shoving him into an alley. When he stopped to catch his breath, his friends encouraged him to continue and, after picking up a small chunk of concrete to lessen the strain on his fists he did. Law enforcement arrived, likely called by someone in one of the buildings and his friends bailed. He was arrested and convicted of felony assault with a deadly weapon and served ten years. His father was strangely receptive upon his release, and taught him his trade to help him make a new start, but no one wants to hire a felon. So now he works a dangerous job for little pay.

Other:
  • Skilled close-quarters combatant and fights well with improvised weapons. Has never fired a gun.
  • Speaking of guns, he's not legally allowed to own any.
  • Skilled technician for things like the plumbing and life support systems. Might be capable of minor repairs outside his field, but don't expect anything significant from him.
  • It's part of his job to actually clean the ship too, including the waste disposal units. Which he does. He doesn't mind that much.
  • He'll avoid illegal activity, but under certain circumstances, could be persuaded to take part.
You're good to go
 
Name: Eoin Eder
Nickname: Angel, Mothra, Wings, Wozzy (mispronounce oiseau), Snow White
Age: 50
Appearance: He exactly matches the picture, and is 6'4".
Eoin Eder.png Eion usual clothes.jpg
Home Planet: Cuelav
Species: Wiveans
Wiveans are humanoid with chimeric, but predominantly avian, characteristics. Notoriously long-lived and, omnivores, they prefer warm climates, being susceptible to wintry conditions. They are sexually dimorphic, and experience mating seasons once a decade, though it is possible (and rare) to conceive outside that time. They can breed with humans, breathe oxygen, and fly with the use of their wings. A contributing factor to their longevity, wiveans heal at a highly accelerated rate. Their bones are hollow but reinforced with hyper compressed carbon (read: diamond). Wiveans are extremely social creatures. Their bright, vibrant colorations and affable natures make them friendly to most sentient forms of life.

Their bodies are covered in soft scales that closely resemble feather down. They go through a complete molt once a year, that lasts a month and can change the secondary, and tertiary, colors of their scales during this time (in the picture white is the primary color and gray is the secondary).

Occupation: Pilot

Personality: Eoin is a strong, determined, impulsive, competitive, ignorant and naive individual. Unlike most wiveans, Eoin expresses little to no emotion, which creates flaws and complexities in his persona. His lack of emotion and understanding of alien, specifically human, behavior such as sarcasm has led to several humorous situations throughout his life, and has occasionally gotten him into trouble with others, ultimately leaving “friends” or family to amend the situation. Becoming close friends with others, could encourage him to be kinder, more caring and more selfless.

Bio: Eoin tries to explain his past to others, but seeing as Interstellar Common is only his fourth language (and Cuelaph, the wivean language, is a complicated amalgamation of birdcalls and word-phrase structures), much is untranslatable. What is apparent, however, is that Eoin is the youngest of a large family and is the black sheep due to his unnaturally ambivalent nature and leucistic characteristics. His childhood was spent sheltered from the disapproval of his species and his parents, and he became the youngest wivean to leave Cuelav without an escort.

Unsurprisingly, Eoin has had many precarious adventures since leaving Cuelav. His naivete has led to his inclusion in many illegal acts, trespasses, and transactions that he’d been convinced were perfectly legal. Being the determined, and some would say self-righteous, wivean that he is, Eoin defended his actions and voiced his “rights” to the judges, once he was finally caught, to his own detriment. Thankfully, Eoin’s family was notified of his crimes, since he’s technically a minor, and could explain Eoin’s unique mental state. It didn’t hurt that his family also has ties to the GU. Using his diplomatic immunity weighed against the severity of his crimes, Eoin could have his record expunged, if he managed to stay out of trouble for the next couple decades, which is what has landed him in a job onboard The Fundy (a GU sanctioned vessel), on probation.

Simply put, Eoin is an adolescent on his rite of passage to be accepted into adulthood. The details of the rite of passage are kept in the strictest confidence, and it could potentially last for a human lifetime.

Other:
  • Eoin’s wivean name is unintelligible to everyone but other wiveans, so he, like all off world wiveans, uses a Union issued identity.
  • Eoin is the first white wivean to be born in 4 millennia.
  • Wivean tradition states that white wiveans are harbingers of catastrophe.
  • Eoin fluently speaks, reads, and writes 6 languages; the 5 official galactic languages and Cuelaph.
  • Eoin is well versed in the use of a wivean war dance that resembles the whirling of a dervish and involves using their wings to deadly effect.
 
Last edited:
Name: Eoin Eder
Nickname: Angel, Mothra, Wings, Wozzy (mispronounce oiseau), Snow White
Age: 50
Appearance: He exactly matches the picture, and is 6'4".
View attachment 341668 View attachment 341667
Home Planet: Cuelav
Species: Wiveans
Wiveans are humanoid with chimeric, but predominantly avian, characteristics. Notoriously long-lived and, omnivores, they prefer warm climates, being susceptible to wintry conditions. They are sexually dimorphic, and experience mating seasons once a decade, though it is possible (and rare) to conceive outside that time. They can breed with humans, breathe oxygen, and fly with the use of their wings. A contributing factor to their longevity, wiveans heal at a highly accelerated rate. Their bones are hollow but reinforced with hyper compressed carbon (read: diamond). Wiveans are extremely social creatures. Their bright, vibrant colorations and affable natures make them friendly to most sentient forms of life.

Their bodies are covered in soft scales that closely resemble feather down. They go through a complete molt once a year, that lasts a month and can change the secondary, and tertiary, colors of their scales during this time (in the picture white is the primary color and gray is the secondary).

Occupation: Pilot

Personality: Eoin is a strong, determined, impulsive, competitive, ignorant and naive individual. Unlike most wiveans, Eoin expresses little to no emotion, which creates flaws and complexities in his persona. His lack of emotion and understanding of alien, specifically human, behavior such as sarcasm has led to several humorous situations throughout his life, and has occasionally gotten him into trouble with others, ultimately leaving “friends” or family to amend the situation. Becoming close friends with others, could encourage him to be kinder, more caring and more selfless.

Bio: Eoin tries to explain his past to others, but seeing as Interstellar Common is only his fourth language (and Cuelaph, the wivean language, is a complicated amalgamation of birdcalls and word-phrase structures), much is untranslatable. What is apparent, however, is that Eoin is the youngest of a large family and is the black sheep due to his unnaturally ambivalent nature and leucistic characteristics. His childhood was spent sheltered from the disapproval of his species and his parents, and he became the youngest wivean to leave Cuelav without an escort.

Unsurprisingly, Eoin has had many precarious adventures since leaving Cuelav. His naivete has led to his inclusion in many illegal acts, trespasses, and transactions that he’d been convinced were perfectly legal. Being the determined, and some would say self-righteous, wivean that he is, Eoin defended his actions and voiced his “rights” to the judges, once he was finally caught, to his own detriment. Thankfully, Eoin’s family was notified of his crimes, since he’s technically a minor, and could explain Eoin’s unique mental state. It didn’t hurt that his family also has ties to the GU. Using his diplomatic immunity weighed against the severity of his crimes, Eoin could have his record expunged, if he managed to stay out of trouble for the next couple decades, which is what has landed him in a job onboard The Fundy (a GU sanctioned vessel), on probation.

Simply put, Eoin is an adolescent on his rite of passage to be accepted into adulthood. The details of the rite of passage are kept in the strictest confidence, and it could potentially last for a human lifetime.

Other:
  • Eoin’s wivean name is unintelligible to everyone but other wiveans, so he, like all off world wiveans, uses a Union issued identity.
  • Eoin is the first white wivean to be born in 4 millennia.
  • Wivean tradition states that white wiveans are harbingers of catastrophe.
  • Eoin fluently speaks, reads, and writes 5 languages; the 5 official galactic languages and Cuelaph.
  • Eoin is well versed in the use of a wivean war dance that resembles the whirling of a dervish and involves using their wings to deadly effect.

Looks good, accepted
 
NPC
(for everyone to use)
wip​
Name: Bob The Slime
Nickname: "The Goo"
Age: 20
Appearance:
Home Planet: Joblomb
Species: Slime blobs

Slime blobs are just as you think, Liquid and see through these disgusting slimes absorb whatever they touch and can assume any form. The only tangible thing you can see inside them are eyes which they can use to plop around inside their body to see people. They are see-through and can go into any crack, they do not have a gender and reproduce by separating themselves.

Occupation: Co-pilot

Personality: wip

Bio: wip

Other:
 
Name:Malmaron Zoik
Nickname: Mal, Blue
Age:28
Appearance:
IMG_1448.JPG
He has light gray skin with medium blue matching accents and bright blue eyes. He wears a red shirt with gray and black pants.

Home Planet:Zorrik
Species:
Tomor're a race whose average height is around 7' tall. They have a grey leathery skin with patches of color on their hair, ears, head, tail, and toes. Though blue is a common color they can come in a variety of colors, much like human hair. Their hair grows along the back of their head much like a mane. Their sense of smell and sight is comparable to a human's. Much like humans their eyes come in a variety of colors , though they're bright in color. Their mouths contain sharp teeth which ids in their diet of met, which is easily digestible by them. They can eat small amount of nonmeat foodsthough too much'll bring them great discomfort. Their hearing is much greater thena human's able to hear faint sounds. Their ears can easily move independently from each other. Though their bodies can come in a variety of shapes elongated is most common. Most of their muscles resign in their legsallowing them to stand hours without tire. They're built sturdy enough to allow them to carry up to 170 pounds with ease. On theinside of each foot is a toe, raised higher then the others which contain claws which can be extended or retracted.
Occupation:Cargo handler.
Personality:Malmaron can become so absorbed iwheh he's working he becomes taciturn, focusing only on the job at hand. He often checks and double checks things just to make sure everything's there. Outside of work he's more open, enjoying chatting with others and various conversations. If he feels it's needed he isn't afraid to give anyone push to get going. If someone bangs heads with him Malmaron isn't afraid to push back.
Bio:Malmaron was born was born to a lower middle class family on Zorrik. His mother was a sub while his father did labor jobs. His upbringing wasn't anything special, hanging out with friends, playing games, climbing to places he could reach , ect. It all changed in his teens when he became old enough to work.

Much to his his dismay he was pulled out of school, instead homeschooled by his mom, having longer days on her days off. On days where he had shorter school he was instead dragged to his dad's job and forced to work. With work and school occupying most of his time he hardly had time to see his friends and the other people he knew. He didn't care for this situation, often banging heads with his parents and running away, only to keep being returned to them.

After saving up enough money and finding another job he moved out, now living in a small apartment. He worked for the company a good number of years, almost as long as he's worked for his dad. He stopped working for them when the company went belly up and flopped. While searching for another job Malmaron found an add for HIDS. Eager to take any job he left home to work for the company.
Other: Malmaron doesn't care about talking about his parents dismissing them as people he'd rather not talk about. Due to spending most of his younger years climbing he's skilled at it. Like most tomor he's skilled in using toe claws for combat.
 
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