Silvertongued
Yes, this is dog
Drawing heavily from Metroid (read: completely stolen) Space Pirate Outpost Alpha is a game simulating the growth and development of a Space Pirate outpost out in the far reaches of space, on some daunting planet in the middle of nowhere.
Don't know about Space Pirates? They're an interstellar species with a highly diverse morphology, a strict and very lethal militaristic hierarchical structure, little in the way of empathy towards each other let alone other species, and a near psychotic disdain for common sense.
Their aim? To achieve complete control of known space through a combination of backstabbing, theft, brute force, sheer numbers, technological superiority, and a complete lack of ethics (as well as quite often a lack of any sort of health and safety codes, or impulse control regarding "bad" ideas). Space Pirates steal, enslave, and reverse engineer whatever they can, with whatever means they can. Anything that falls outside of those categories is destroyed.
On an individual level, Space Pirates range from simple, easily distracted and cowardly grunts with bravery only in numbers, to highly intelligent, single minded warriors who believe in death before dishonor. They are often bio-engineered and scientifically augmented for their roles and stationing, and their high ranking officers and leaders are often completely individual in terms of both appearance and ability.
Regarding the game, as was mentioned before, it's about administrating a Space Pirate outpost. The players will make orders and suggestions for research, courses of action, building and maintenance, as well as how to deal with whatever unusual situations pop up. They won't control anything directly. Think of it akin to Theme Hospital/Dungeon Keeper. There'll be small, simple illustrations, decent write ups, and hopefully a fair amount of fun.
Tone will be mostly comedic with some small serious elements, there's no need to learn any system or anything, and all players or suggestions are welcome.
Since this is a brainstorming piece, is there anything people want to suggest or think would be interesting things to see or occur in a piece like this?
I'll be programming a little accompanying helper to help with statistics, dice rolls, to keep track of whatever numbers and suchnot and whatever else is needed, a "GM's Helper" so to speak, so I'd like feedback on this, and if people would be interested in it (the helper) if they wanted to run one themselves.
Don't know about Space Pirates? They're an interstellar species with a highly diverse morphology, a strict and very lethal militaristic hierarchical structure, little in the way of empathy towards each other let alone other species, and a near psychotic disdain for common sense.
Their aim? To achieve complete control of known space through a combination of backstabbing, theft, brute force, sheer numbers, technological superiority, and a complete lack of ethics (as well as quite often a lack of any sort of health and safety codes, or impulse control regarding "bad" ideas). Space Pirates steal, enslave, and reverse engineer whatever they can, with whatever means they can. Anything that falls outside of those categories is destroyed.
On an individual level, Space Pirates range from simple, easily distracted and cowardly grunts with bravery only in numbers, to highly intelligent, single minded warriors who believe in death before dishonor. They are often bio-engineered and scientifically augmented for their roles and stationing, and their high ranking officers and leaders are often completely individual in terms of both appearance and ability.
Regarding the game, as was mentioned before, it's about administrating a Space Pirate outpost. The players will make orders and suggestions for research, courses of action, building and maintenance, as well as how to deal with whatever unusual situations pop up. They won't control anything directly. Think of it akin to Theme Hospital/Dungeon Keeper. There'll be small, simple illustrations, decent write ups, and hopefully a fair amount of fun.
Tone will be mostly comedic with some small serious elements, there's no need to learn any system or anything, and all players or suggestions are welcome.
Since this is a brainstorming piece, is there anything people want to suggest or think would be interesting things to see or occur in a piece like this?
I'll be programming a little accompanying helper to help with statistics, dice rolls, to keep track of whatever numbers and suchnot and whatever else is needed, a "GM's Helper" so to speak, so I'd like feedback on this, and if people would be interested in it (the helper) if they wanted to run one themselves.
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