Space Pirate Outpost Alpha: A Simulation

Silvertongued

Yes, this is dog
Drawing heavily from Metroid (read: completely stolen) Space Pirate Outpost Alpha is a game simulating the growth and development of a Space Pirate outpost out in the far reaches of space, on some daunting planet in the middle of nowhere.


Don't know about Space Pirates? They're an interstellar species with a highly diverse morphology, a strict and very lethal militaristic hierarchical structure, little in the way of empathy towards each other let alone other species, and a near psychotic disdain for common sense.


Their aim? To achieve complete control of known space through a combination of backstabbing, theft, brute force, sheer numbers, technological superiority, and a complete lack of ethics (as well as quite often a lack of any sort of health and safety codes, or impulse control regarding "bad" ideas). Space Pirates steal, enslave, and reverse engineer whatever they can, with whatever means they can. Anything that falls outside of those categories is destroyed.


On an individual level, Space Pirates range from simple, easily distracted and cowardly grunts with bravery only in numbers, to highly intelligent, single minded warriors who believe in death before dishonor. They are often bio-engineered and scientifically augmented for their roles and stationing, and their high ranking officers and leaders are often completely individual in terms of both appearance and ability.


Regarding the game, as was mentioned before, it's about administrating a Space Pirate outpost. The players will make orders and suggestions for research, courses of action, building and maintenance, as well as how to deal with whatever unusual situations pop up. They won't control anything directly. Think of it akin to Theme Hospital/Dungeon Keeper. There'll be small, simple illustrations, decent write ups, and hopefully a fair amount of fun.


Tone will be mostly comedic with some small serious elements, there's no need to learn any system or anything, and all players or suggestions are welcome.


Since this is a brainstorming piece, is there anything people want to suggest or think would be interesting things to see or occur in a piece like this?


I'll be programming a little accompanying helper to help with statistics, dice rolls, to keep track of whatever numbers and suchnot and whatever else is needed, a "GM's Helper" so to speak, so I'd like feedback on this, and if people would be interested in it (the helper) if they wanted to run one themselves.
 
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Ya need an outline of things Silver. Is there a goal to this? What's the story going to be? Just building things?


You might as well have a territory system. In our Solar System of course, since that'd be easy to identify with. Factions of course that start off controlling a planet.


Mercury: The Sky Skippers


Earth: Wormheads


Saturn: Blue Lagoons


etc


Over the course of the RP, have them able to take over vacant planets. Losing planets to other factions would be a cool option too. You can have each planet give the controlling faction certain pluses: A gigantic laser, A huge factory that makes robot soldiers, lots of gas to power their things, and so on.


Then, there has to be a governmental organization, trying to keep order in the galaxy along with them. You can go on in and even have a wanted system for the factions. Blue Lagoon Members :10,000 bounty for each one caught or killed. Or Destroy Blue Lagoon for 45 million dollars in reward. And actually follow through with it..omg! You can't have a task in an RP, and then when someone actually tries to do it, they get the run-around. That's really isn't cool. It might be for the GM, but not the player.


Moving on, typical Black Market stuff could be added in there, as well as flying a swathe of different ships.


If you want to make a Space Pirate Rp, then that's what I'd see as the major points. If you want to make something out -of-the-box, then throw all of that out the window haha and let me know.
 
Well, the general outline and overall goal is to grow your contingent of space pirates from a single facility, to an army capable of taking over planets and overrunning the Galactic Federation. With that in mind, a lot of the goals will probably be player based, either through suggestions or reactions to random events I'll be setting up.


There will indeed be a territory system, though it will start off as somewhat smaller than an entire system at first. Baby steps. As for in our Solar System? Nice idea for relation, but I'd prefer to have a bit more control over that kind of thing. The factions however, were not an idea I had originally put that much thought into, and I like the way you think.


The wanted system is pretty bitching idea, and I like that. I think I might actually implement it in a different way, but no less interesting. And don't worry, the entire RP is based around following through and implementing tasks as suggested by the players. There will be no run-arounds for this. Players can make and enact any choice they want to, and see appropriate results, whether thant be the wholesale eradication of indigenous races, the construction of strange devices and facilities, or just waging war with other factions, it's all gonna be good


The Black Market is a good idea, one I'll definitely be making a feature in this game, and the ships are another one too.


Thanks man, I really appreciate the post. Sorry it took so long to reply, just had some unexpected business to deal with over the past few days.
 
No problem. I have a reply which I'll send to you in a fire hours. I want to ask though, what space area will you make then? It would have to be pretty interesting
 
Lol. Don't listen to Ixa. -.-


The only tings I wanted to say was to have back up events to happen. Relying on player suggestions can get a bit...unstable
 
The dancing minigame was the best way to get stuff for yourself and the boat. But it was balanced by being the hardest one to do especially once you did any difficulty beyond the easy mode one.
 

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