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Fantasy Soul Manifestors OOC

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Yes. During which time they learn their soul name. I believe I put this somewhere, but the whole point of the voyage is to get to the badlands, meditate or whatever to learn your soul name, and then utilize it as a team to destroy one of the giant beasts of the badlands. And anyone who survives both those halves becomes a free manifestor
If they're learning everything in the badlands, what's the point of the 5 years at the monastery?

Wouldn't it make more sense for the monastery to teach them to figure out their soul name, and then the final test to be using their newly awoken weapon (and the introspective knowledge that comes with knowing their own name) to accomplish something impossible (killing the beast)?

It just seems like if they could already manifest their weapon before the monastery, and then they don't actually reach the next level until after leaving the monastery, then actually going to the monastery is more of a handicap than if they didn't attend and just kept throwing themselves into difficult situations out in the wider world.
 
OverconfidentMagi OverconfidentMagi

Because first they need to learn how to harness the base manifestation. If they don't do that, then there is no chance they can survive long enough to learn their soul name. As well, because it's easier to begin the process of learning a soul name in the badlands.

Sure a child can manifest. But they still are a child. They must learn not only how to manifest, but how to utilize their powers, basic stances, combat strategy... Sparring, introspection, etc. Not to mention the fact that they are also being taught basic life skills and probably certain points of diplomatic discourse and such.

And honestly, if it comes down to it - I hate this card - but I'm the GM and this is how I wrote it. It's also too late to change.
 
I forgot to add this in my cs originally but he has to wait 40 seconds before he can use it again in base form.
 
I just replied! What do you think?
I like! However, I do want to ask opinions on the GM taking liberties in wounding the players. I won't kill anyone outright instantly, but I feel there needs to be a very high level of dread that they may not survive
 
These men have prepared for this ambush and as far as I know, none of the player characters have donned armor so this should be a very hard battle with them being more susceptible to damage. Just my opinion though! Thanks by the way!
 
Feel free to harm, injure, main, or kill my character as you want, I just reserve writing the death scene.
 
EccentricFantasy EccentricFantasy

I would think that keeping his invisibility up is quite taxing. And probably takes some amount of concentration?

I'm a little worried you took a bit too much leeway in your post, slaying an unknown number of enemies without any sense of him being in any danger.
 
EccentricFantasy EccentricFantasy

I would think that keeping his invisibility up is quite taxing. And probably takes some amount of concentration?

I'm a little worried you took a bit too much leeway in your post, slaying an unknown number of enemies without any sense of him being in any danger.
Minor invisibility has no real limit. This is because outside of very specific situations, it is really easy to see him. This situation specifically is one where his minor invisibility is a major advantage and is a bit overpowered. However, on your other two statements I can go back and fix it up to where it's a bit more what you want. Would that be okay?
 
Minor invisibility has no real limit. This is because outside of very specific situations, it is really easy to see him. This situation specifically is one where his minor invisibility is a major advantage and is a bit overpowered. However, on your other two statements I can go back and fix it up to where it's a bit more what you want. Would that be okay?
I suppose you have a point of the invisibility. But I do feel I must double-down on the facts that these guys are extensively trained to combat and slay Manifestors. Invisible he may be, but he is still effectively a trainee. So your post is definitely a little much. Slaying X enemies, without so much a scratch, as well as removing another player's major obstacle? Especially when these opponents are slaying other manifestors, at least some of which are stronger than you?

Sorry if I'm coming off strong. I'm just really trying to get this across. The point of this fight is not to win. It is to survive - and that goal shouldn't come easy either.
 
I suppose you have a point of the invisibility. But I do feel I must double-down on the facts that these guys are extensively trained to combat and slay Manifestors. Invisible he may be, but he is still effectively a trainee. So your post is definitely a little much. Slaying X enemies, without so much a scratch, as well as removing another player's major obstacle? Especially when these opponents are slaying other manifestors, at least some of which are stronger than you?

Sorry if I'm coming off strong. I'm just really trying to get this across. The point of this fight is not to win. It is to survive - and that goal shouldn't come easy either.
Not at all. Give me a little time to fix it and then we can go from there. Maybe I can set you up to give Jarroc a little fun. Also, I do feel like my character given his background, would be one of the stronger Manifestors. Just an opinion.
 
like a straight up tackle, my dude. American football style. You can decide if its a defeat. I'm just going for can i say she straight up tackled him to the ground?
 
I feel like when a GM provides an enemy, then the GM has the intention to control it. The players should treat the provided enemies as if they're another player's character. Don't be afraid to interact with them but don't take the control too.
 

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