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Fantasy Soul Manifestors OOC

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MythyDW

Five Thousand Club
RULES
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All RPN rules apply
Please, no drama in the OOC
Please refrain from IRL political/Religious discussion or other 'hot topics'. It makes me uncomfortable.
I, as GM, have final work on disputes. This includes on if a character is too OP.
Please be reasonable in your powers and your actions in combat (See combat rules below)
If you have a problem, question, or request, please let me know in OOC or PM!
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POSTING REQUIREMENTS
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Please post at least once a week, more often is very much preferred. One post per GM post in most cases
Please do your best with spelling and grammar, it needs to be at least legible.
Please at least one paragraph per post. Do your best to help move the scene forward with your posts
Please do not fill pages with interactions between only two characters. Be respectful of those who can post less often.
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Hello, my name is Mythy! I got myself a fantasy RP idea that I thought might be fun to try, so here we go!

In this world, named Meckhan, nature is still the ruler. Outside of large cities and walled villages, bandits and monsters roam. Weapons are made of bronze, with leather armor and bronze gauntlets and greaves the norm for well-outfitted folk. Bows and all fantasy weapons exist, excepting crossbows and guns. Worship is generally of the whole pantheon, and the seas are a dangerous beast that may be tamed through rituals, or simply ridden.

There are two types of magic. One is found through years of intense study, and is cast through rituals that consume materials, reagents and time. Many spells exist, all with varying effects. Through the use of ritual circles, reagents and chanting, one can tame nature, call upon the skies, and much else. It takes a precise hand and spirit to use these rituals, and their very nature makes it difficult to use in war, and near-useless in active combat. Weapons may be enchanted with runes carved into the metal, and then activated by a ritual. Once activated, these enchantments may be turned on and off via command words.

The other sort of magic is known as Soul Manifestation. It is much rarer than ritual magic, only manifesting in a small percentage of individuals per generation. It seems to be activated during their formative years, sometimes earlier if something traumatic happens. In any case, a Soul Manifestor learns of their power when their so-known 'Soul Weapon' forms in their hand as a defensive measure. This weapon can be in any style of weapon, but is unique to the individual. As it is a manifestation of their soul, its form, use, and powers are all tuned to the user, and it evolves with them.

There are three levels of power that a weapon can reach:

First Level, called Manifestation. The most basic form, the weapon appears in the Manifestor's hand as it is held over their chest. Resembling a custom weapon at this time, the biggest clue as to its nature is the fact that it glows the color of the user's aura. This level grants the ability to attack, as well as light-power passive effects and attack abilities.

Second Level, called Named Manifestation. Part of a Manifestor's training includes introspection, where they learn the true name of their soul. Some Manifestors adopt this name, others keep their birth name - but all use their soul names when awakening their second level manifestation. The weapon grows enters a low-power trueform sometimes called awakened, and the glow gets brighter. As well, the passive effects get stronger.

Third Level, called True Manifestation. This is the ultimate form, where the soul weapon forms it's full true form, usually including additions such as wings or armor. This can be incredibly draining over time, so True Manifestation is rarely used commonplace.

Manifestors, once they are found, will most often be drafted into the nation's military, or be taught within the Manifestor's tower how to control their powers. A Manifestor of any kind has great status, and quickly become famous and infamous once they reveal their powers.

The only thing that neither a ritual nor a Manifestor can do, is directly interfere with life. Instantly killing someone or bringing them back to life is out of the scope of magic. (Of course, the weapons can always cast attacks that kill or be used to kill)

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The PCs will be Manifestors learning in the tower, the day before they begin the process to learn their soul name. A tragedy will strike before the ceremony, of which the group will be survivors. Then we will adventure, learning about themselves and unraveling what happened.

I hope you find this interesting!

Map Option 1.png
Kelemba and Borar
Kelemba is a heavily martial nation, with an orderly and well-disciplined army. They and their neighbors, the warrior-led land of Borar, have had skirmishes for decades. A few years ago, Kelemba invaded Borar in force. Now, while Kelemba assimilates Borar, there is a healthy resistance. The leader is the son of their late warrior-king, and they assault Kelemba at every turn. Kelemba itself is led by a council of generals.

Nomad Tribes
The nomad tribes is the name given to a number of nomadic clans that wander the majority of lands, but are most known for living in the dangerous lands that are sections off on maps as 'theirs'. They live in tune witrh nature, taking what they need and then moving on. More sedentary nations scoff at their flightiness, and traditional nomads are often put off by the other nations' inflexibility. However, trade is strong and despite this mockery, nomads are on friendly terms with one another and other nations. Disliking open warfare, most personal disputes are settled through duels. Clan disputes are handled between champion duels.

Menchora
Menchora is a cold land, but also the land where the most mines are found. People from here are often sturdy, and their military has a surplus of steel compared to other nations. A large amount of blacksmiths learn their trade here, though many also go elsewhere once their training is over or they want to learn rune-carving.

Chemnat
Chemnat is a nation cut in half by an inner sea. They utilize this to become strong traders and merchants. They also have a bustling fishing trade, with a great many types of fish swimming in the inner sea. As such, they have a number of sailors trained in rituals to appease the seas and the creatures therein.

Velthum and Belthum
Velthum and Belthum used to be a single nation, however a generation ago the king suddenly died, leaving twin sons without any idea on who should lead. To combat this, they split the nation among both of them - and once one would admit that the other was a better leader, they would recombine. That hasn't happened yet.

Kolran
Kolran is a heavily mountainous region, filled with creatures, caves, and tunnels. The majority of people live in the foothills of the land, near the border in the capital city. But there are many riches to be had, so often many venture higher and most never come back.

Zoru
Zoru is a nation that, while led by a single leader, is split in ideology. Zoru is said to have been blessed by The God of the Hunt, given the abundance of animals in the region. North Zoru believes more in the Stalker aspect, the way of slow and patient hunting. South Zoru focuses on the Pack aspect, a louder style of group hunting.

Mebbun
Mebbun has the greatest concentration of magical energy, being home to the large campus of the Ritual Academy. If one traces back the lines of ritual-casters, even if one doesn't go to the academy and learns from another, the chances that someone within three degrees of learning went to the academy. The council of magical masters runs both the academy and the nation.

Hertsei
A heavily fertile land with an island that forms a heart-like sea, Hertsei has a number of unique crops and preparation techniques. This makes it the culinary capital of the world, with many aspiring chefs making their way to famous kitchens all over Hertsei. On the island to the north of the mainland is where the Manifestor Monastery is found, and thus where all freelance manifestors come from.

Cholsuri Alliance
A loose collection of island-based nations and a tail of the eastern land, people of all kind are born in the Alliance. They do not fight among each other, and are trusted to come to the other's aid if one is attacked by an outside force.

The Four Kingdoms
An island separate from all other nations, the four kingdoms were once united under the same banner. Political strife, however, saw them split. Now they fight against each other, as well as break bread at the same table. They have an odd relationship - but one rule they all follow is do not fight the Alliance.

The Badlands
The Badlands are a land full of the largest flora and fauna known to this world. Beyond a single fortress, there is no human presence on the island. Every graduating class of the Manifestor Monastary has the same task in this land: As a group, slay one of the large beasts and bring a trophy. Those who live are recognized as true Manifestors.

In most cases, combat will be handled like so:
1- GM Post introducing combat
2- Player Posts stating their combat actions
3- GM Post stating what each action deals
Repeat 2-3 as needed
There may be exceptions, such as with weak enemies where I will allow a number to be killed per character per post.

Often I will allow the group the chance to deal executions in style. If a certain person is granted an execution, please don't steal it unless they offer it up IC or an OOC accord is reached.
 
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Since the manifestation's power seems to be more on the grounded scale I want to ask, how magic work in this setting. Is it your usual fireball throwing thingy or more like sacrificial ritual, transmutation circle and another more 'preparation based' magic?
 
Since the manifestation's power seems to be more on the grounded scale I want to ask, how magic work in this setting. Is it your usual fireball throwing thingy or more like sacrificial ritual, transmutation circle and another more 'preparation based' magic?
Not fully sure what you mean by grounded scale, but it depends on the type. Ritual magic is the whole preperation with magic circles, reagents, chanting, preperation and time. It's not really combat magic.

Now the powers of the Manifestors are much more like standard fireball and lightning throwing and such. But they are unable to cast rituals - and possibly not use enchanted weapons.

Does that make sense?
 
Not fully sure what you mean by grounded scale, but it depends on the type. Ritual magic is the whole preperation with magic circles, reagents, chanting, preperation and time. It's not really combat magic.

Now the powers of the Manifestors are much more like standard fireball and lightning throwing and such. But they are unable to cast rituals - and possibly not use enchanted weapons.

Does that make sense?
I see. So the common magic in this world is more ritual-based.

But they are unable to cast rituals - and possibly not use enchanted weapons.
But does this mean ritual magic user can't be manifestor?
 
I see. So the magic in this world is more ritual-based.
The standard magic is, yes.


But does this mean magic user can't be manifestor?
Yes, manifestation and ritual magic are - at least how it is right now - mutually exclusive. And a soul weapon generally first manifests before the age where one has studied enough to cast even a simple ritual. The age range where our characters are (17-21 and about to learn their soul name) is also about when a ritual caster is able to study on their own and cast on their own.

That's what I have in mind at the moment.
 
MythyDW MythyDW
So so sorry for having to post here but I can't start convo because the site says my content is "spam-like"
So here's my proposed CS, so sorry I'm still new here 😅

Character Sheet
Name: Charles Balthasar of House Godrik
Age: 19
Home Nation: Kelamba
Gender: Male
Aura Color: White
Soul Name: Ascalon, Heaven's Chosen Bastion

Appearance: Looks like this
Height: 6'1''
Hair: Black
Eyes: Black
History: Born as the only child of the decorated knight Ser William The Third of House Godrik, Charles was born into a family of great renown. A family lineage as old as the land, all the men of his family have been engaged in the service of the military as either knights or commanders. Being the last young, male descendant of the line of Godriks, Charles has been groomed from a young age to follow in the footsteps his ancestors and pursue knighthood.

However, many of his relatives would doubt him as a prophecy told by elder seers cast him in a bad light. The prophecy foretold of a descendant of Godrik to bring about a ruinous storm that shall plunge the House into darkness and desecrate the sanctity of the name. At the time of revelation, it seemed hard to think the end of the Godrik's would come from their own. But that change when Charles' mother fell ill. For three days she laid dying in her bed, succumbing to her disease. No doctor or mage could cure her and all options have been exhausted. A violent, unyielding storm gathered around the family estate and laid a siege on the House. For three days, the storm tested the mettle of their strongest knights as they prayed for the soul of Charles' mother.

But all was lost. His mother died peacefully in the night and was to be burried immediately in the family catacombs. When they had emerged from the tombs, the storm clouds still hung in the sky. But slowly, a ray of light pierced through the darkness and illuminated young Charles Balthasar. The seers and elders saw this proof of the prophecy. An evil omen that could tear the House. But Charles' father remained unaffected and promised his beloved wife to prove the elders wrong.

Young Charles did not mind the talk of his elders, for him, what mattered were the final words his mother spoke to him. On her final night, young Charles snuck into his mother's bedroom, looking to comfort her. Fighting through her sickness, she tells Charles another bedtime story, but this time it will be her last. She told him about the Final Days of Heaven. In the tale, the forces of Darkness is about to destroy Heaven, whose last defense is a single legion of angels. One of the angels, looked down from the Heavens to see the kingdom of man. Frail and meek. He took pity upon them, left his ranks to defend man for he knew that once Heaven was gone, man would have no defender.

Charles saw the light as that angel, coming down from the heaven to defend him. While the elders see the event as an angel abandonning his brothers for selfish purposes. It doesn't matter which is right, what matters is that when the light touched Charles it awakened his soul manifestation: Ascalon.

Now Charles sets of a knight in the making to fulfill his quests to acquire knighthood to prove his doubters wrong. But that goal has to be delayed to pursue training in the Manifestor's tower

Soul Manifestation Details
Manifestation
Appearance
: Kinda like this
Divine Guard: Casts a protective ward around user that deflects physical blows and strikes

Name Manifestation
Appearance
: It's hammer time
Eternal Defense: Casts an immense aura of light that renders the user, and allies, immovable (can't be moved when hit) and slowly fatigues enemies.


True Manifestation
Appearance
: Same as Name Manifestation
The Chosen Defender: An ethereal angel descends from the sky and hovers over the user and defends him from all manners of attack, big or small, physical or magical. The angel can't be defeated but the angel can only defend and inflict minor wounds.
 
The Good Doctor The Good Doctor

It's not too important, but I just wanted to let you know that the pics aren't showing up as pics, instead as links. I think you need to re-add them to the post by editing so they show as pics, since copy-paste makes links.

If that makes sense?
 
Hi Mythy, just created my account and am getting my barrings on this site. Like I said in discord I'm interested but still need to figure out a character concept.
 
Is there a specific name for my character's god? I'm a big fan of greek mythology and it would be cool if Hephaestus could be his god. If not, its cool but its just a request :3
 
Is there a specific name for my character's god? I'm a big fan of greek mythology and it would be cool if Hephaestus could be his god. If not, its cool but its just a request :3
To be perfectly honest I'm kind of a fan of the gods not having name-names, or at least not ones known to humans. At least you could say you started that trend? :3
 

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