Smashing the GoD

Persell

Ten Thousand Club
Hey guys,


I'm new to the forums, though not new to the game. I've ben lurking around here for a while and got hit with a few ideas my twisted little mind was cooking up.


From what I've read in Games of Divinity and the Sidereal book, the GoD seems to function alot like "The One Ring" from LOTR. They're horribly addictive, beings will sell their souls to get a turn (or dream about it), and it's essentially turned the gods into a bunch of absentee landlords while the yozi's, deathlords, malfeans and other little wonders run amok and mess with creation. The Sidereals of course, don't see this, or if they do, don't really give a shit as far as I've read.


So I'm thinking that the games themselves seem like another "Great Curse" similar to what the primordials gave those who overthrew them; except that this one masquerades as this wonderful pleasurable thing.


So on this note how do you think an Exalt will feel when he realizes that the god he's ben worshipping, the one who chose him to save the world, is a cosmic crack addict.... one who needs just as much saving as the worst junkies in creation.


So hypothetically speaking, what do you think would happen if an Exalted (I'm using Solar by default), figures out the damage it's causing (not too hard... as long as you yourself don't get sucked in) and shall we say...  "flips the board"  :twisted:


Since the game, from what I've gathered, is a physical thing it can be interrupted. What sort of reaction do you think the gods would have to the sudden withdrawl that would hit, and what reprecussions would it have for creation or heaven as a whole?


The way I'm seeing it, destroying these games, while a possible suicide mission would be doing the Tellurian one big favor as it would give the gods a nice kick in the ass to get their acts together.


So my question is, can you guys think of any possible scenarios where something like this could likely happen? and if you can, how would you handle it?


Your thoughts.


-Mel
 
Any Exalt who attempted to interfere with the Games of Divinity would more than probably be smitten on the spot.  Considering that all the relevant Exalts have incarnae who play the games... if any tried to interrupt, they'd find themselves facing the cosmic version of a crack-addicted god during withdrawals.  Not to mention that the sudden lack of anything to stabilize the gods' rampages would probably make them run around destroying half of Creation.


Maybe... maybe... the Unconquered Sun... or actually, more feasibly Luna as she seems to be the least affected (she actually gets to know her Exalts) would be able to rip herself away and talk to the other incarnae.  But it doesn't seem likely.


I do like your idea of the Games being a type of celestial Great Curse, but the Primordials were also affected.  Maybe it was the invention of something more in the background... another player no one's mentioned or knows about.


Oooh, freaky.
 
First off--have you ever held a junkie when they've got the shakes? Have you ever heard someone you thought of as a friend tell that they'll slit your ball sack open and stick your eyes in the empty bag?  And the next moment tell you that they'll suck your dick, if you just let them have one more bump?  


Think of something like that--but from beings that have a lot less manners, and a lot more power than any junkie you've ever seen. With manners that make junkies look like paragons of virtue by comparison. These are the critters that your PC's are looking to cut off from their fix. Critters that can raise storms, level mountains, and plunge entire nations into hysteria.  


AND these are the critters with the keys to Yu-Shan in their back pocket, and have the entirity of Heaven hoping for just one turn, in their entire existance, let alone a lifetime.


There's a blurb in the Sidereals book about the Games, and how well they're protected.  Personally, I think that they're going a little light, but that's me, and I'm a bastard about these sorts of things.


Instead of storming into the Games, the best bet to play the upset card, is to be invited to watch, or even have your own turn.  This means playing a lot of games in Yu-Shan. It means a vast conspiracy, that has to be masked from the security forces of Heaven--which may mean a lot of help from critters Outside of Fate--and that means you've got to play both sides towards the middle, and avoid being used yourselves...


Right.  Just about any attempt to buck the GoD is going to attract the attention of someone--and in order to grease these palms, you're going to have to have a lot of dap and a lot to offer. It means a long campaign to set the con job up--and conning Yu-Shan is going to be a little more difficult that the Bellagio, even if you have Dace's Eleven.


And if you ignore the Yozi or the Malfeans for possible backers, you need to hand over your dice to a good friend, back away from the table, and retire the screen. Maybe you need a little rest. Maybe it's just been a long couple of years.  Agents using agents. Trace back the play all the way, and you're going to have Demons getting marching orders, and ancient ghosts with Malfeans whispering into their vaporous ears.  


The key is still to have someone invited.  Someone else has to be able to sneak past the GoD defenses.  Someone else has to have some dap with critters Outside to back the play.  Getting a few of the crew involved with other players means you have to play the Gods, to get them to adopt a couple of new pets for the season.  It's a big plan. Big con. Long con. Big, long con, one that may take years to get all the pieces into place.


And still--what is the payoff? You manage to interrupt the GoD--and you've got entities with the manners of three year olds with the power to smash continents and raze mountains who are suddenly not terribly happy with you. Which means, the PC had best have a damn good speech ready, or a very compelling reason why the Gods don't just erase the impertient little bastiches, and then fix their damn cosmic pinball machine.  


And while the Gods and Yu-Shan is in turmoil--the Yozi and Malfeans put a few more balls into play of their own. Even if it doesn't work, its payoff is distracting the Gods, the Sidereals, and everyone else from watching for their agents.  If it does work, then it's only more fuel for the Yozi to get a hate on for the Creation, but what shape do you think that recovering addict Gods are going to be in, for a while?  


In theory, it can sound like a solid plan for the players.  We'll force the Gods to own up! Yay us!


The devious ST knows that every action has consequences.  Gods may get their eyes back on the prize, and they may not like what they find when they start looking around.  Be careful what you wish for, because you might just get it.  The Gods haven't been on the stick for a long time, and if they are back, large and in charge, they might start demanding some changes that are going to upset a lot of apple carts. Even Spirits and lesser gods who didn't get their turns at the GoD may begin to resent their masters coming back. Set the stage for civil war as the Gods re-assert their power. What abou the Gods and the Realm, and their perverted worship of the Elemental Dragons? What about the Gods realizing that the Siderals helped shape this faith?  Now, you've got Sidereals siding with the rebels, for "the greater good."


So, you've got possible civil war in Heaven, as everyone needs to be reminded of their place in the Cosmic Order. But wait--the Malfeans and the Yozi have their own balls in play too. While Heaven begins to sort things out, then you've got the Infernals, Deathknights and other agents setting the stage for their next big play, preferrably after the Gods and the rebels are drawn out and tired of smacking each other around. When both sides are gasping a bit, that's when the Yozi, the Malfeans, and probably the Fae as well, if the Malfeans are true to form, all make their plays.


So, to "save" the Creation from absentee landlords, you set the stage for the final days of the Creation.  


Ummmm...that's the taste of bitter irony for your players.  For players, it's like sucking on a battery while chewing tin-foil, for an ST, it's a four course banquet.


Always give your players what they want, good and hard.  This is an epic scale game, and not every epic is played out to be happy.  Most of the greatest of heroes came to very ironic and bad ends, because of their actions. Hercules burned with the poison that he brought back. Oedipus blinded himself.  The greatest of heroes sow the seeds for their own defeat, and often with the best of intentions.  This is a grand opportunity to open up that truly epic can of whoop ass.  It's a BIG story, and one that will need a fair amount of time to play out, and the consequences afterward as well.
 
Let the Gods play GoD.  They aren't good for anything else anyway.  


The only thing that matters is to save Creation.  You either have to a) bring back the Celestial Exalted and let them rule Creation, b) bring back the Dragon Kings and let them rule Creation or c) figure out some way that mortals can actually get their act together and do something constructive.
 
Exaltes and the GoD


UM I may be wrong but I'm pretty sure the GoD book says that viewing or touching the GoD as a mortal Exalts included is death not becuase the God will kill you but because mortals can't handle it
 
Let the Gods play GoD.  They aren't good for anything else anyway.  
The only thing that matters is to save Creation.
Agreed. The Incarnae are best kept where they are. A better idea would be for a Solar to take over Yu-Shan and crack the whip a bit on the Celestial Bureaucracy. Get things running smoothly without divine interference.


-S
 
In the short to middling term, that'd be a great idea--knock out much of the institutionalized corruption (can't get rid of it all--even back during the early First Age, there was likely still some around, just so that things didn't grind to a halt), and get Creation back on track.


 However, in the long run, without some way to neutralize the Great Curse on the Celestials...a bigger crash (than the original First to Second)would likely occur. One that may be harder to recover from.
 
Get the Dragon Kings to do it.  Even after the Primordial War, there where around a few million of them.  It would take a century or two to breed them back to those numbers, but it is possible.  They could take care of things and fighting the Fair Folk, the Demons and the Deathlords would give them some fun.  They are natural artificers, even better at it than the Jadeborn if more limited in their building materials, and you could easily recreate the First Age with them.
 
Once you get them off the idea of all that human sacrifice for the greater glory of the Unconquered Sun...


You never hand someone a weapon, if you don't know how they'll use it.  Getting the DK's back up to snuff is a grand idea, if you are certain how they'll act once they get done huffing down their Wheaties. Othewise, you might see even more problems.  And with the DK's, they might need a little advice from old Poppa Sun, and if he's off galivanting with the GoD...then perhaps they will be left to their own devices, and that might mean that they'll want a Creation more in tune to their liking--which wasn't all that kind to Mortals.


Just a thought.  I exist only to throw monkey wrenches into grand ideas by coming up with more complications.
 
The DK's do have problems.  They are, mostly, predators, but they have plenty of gods that can guide them.  The fall of the DK's, in my opinion, came because the Exalted were put in charge.  They, the greatest race in Creation, were pushed aside by some upstart monkeys.  They could not fight the Exalted, for some reason, so they turned their rage inside and decayed.  As for human sacrifice, it was only hardened criminals, probably rapists and child molesters.
 
the fall of the Dragon Kings happend because the Primordials didn't know the  threat of the Exalted, but knew and feared the combined power of the Dragon Kings.  


So they smashed their souls in-mass.  Nothing to do with humans being in charge.


But I do agree about them being equal to the Mountain Folk in terms of power and technology.  (even if Neph disagrees)


Even if the Drgaon Kings had all been recivilized there are just not enough of them to guard Creations borders.
 
Even after the primordials destroyed millions of dragon king souls, they didn't truely fall until the gods put the exalted in charge of creation.  There were still plenty of them after the primordial war, but it was during the time of the solar's reign that the DKs began to regress into nothing more than savages (of course the usurpation followed by the contagion and fair folk invasion really fucked them.)
 

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