SilverFlight
Tende altum, volare altius
A floating world, a forbidden darkness and a year of your life you can't remember. The gods are watching, are you ready?
Skyheart
Lore Characters OOC
Intro to the world:
Since “The Cataclysm” mankind has lived on floating islands in the sky. The earth has long been covered in a sea of bruised clouds, but they lie far below the sky cities, forests and fields and people never bother with what dwells beneath. Life is hard, technology is limited and the only way to travel between islands is by means of winged creatures that can be caught and tamed. The forests, planes and mountains on many islands are filled with dangerous beasts and this tamed mount will be a companion and protector for the entirety of a person’s life. Most humans belong to one of four great tribal clans, resting on the four largest islands that sit at the edge of the known lands in each of the four cardinal directions. The Cataclysm was a punishment from the gods, who saw the greed of mankind and decided to destroy them. The survivors were lifted up as a way to bring humans closer to the gods and four of the greatest founded the four great clans. Relations between the clans can be tense, and so, as a gesture of peace and unity between them, the coming of age ceremony they hold for every young man or woman that reaches 18 is done together, on a mountain island in the center of the known world.
Story:
Your characters are of age to compete in the proving, however they no memory of the past year of their lives, the year before they were set to take the proving. The only clues they have are the clothes on their backs, crafted for warriors in the distinct style of a clan (of your choice, and it doesn't have to be one of the four), and the fact that they all awoke together. Throughout the story your characters will regain pieces of their memory as they complete quests and challenges set about this world of floating islands and the truth of what happened will be put together to understand what is yet to come.
I’m looking for at least 5 consistent players, but there can be up to 10 and all characters will be between 18 and 24. You can have a magic element if you want, but you don’t have to. Your powers will grow as the story progresses. Your character could be anyone from anywhere in the skyworld, the one thing they have in common with all the other characters, is that single missing year.
The lore will be much more developed when I run this, for now, here is a little of what I have. I'm always open to ideas too.
As far as an example of other threads I've run, Setting Summer Dawn is nearly 2 years old and it's almost finished. So, I stick with it as long as I have a consistent crew.
Fantasy - Setting Summer Dawn
A world where sun and moon stand still. Two halves of a whole, two peoples that are different as night and day. The ambitions of one threaten to destroy everything.
www.rpnation.com
Northaria is a harsh, snow-covered land for most of the year, its inhabitants dress in warm furs and have coats packed with goose down. They are sturdy and warlike, but honorable and fair. (Think Vikings)
Estendor is temperate, with many islands covered in expansive grasslands. The people are warm and friendly but competitive. They dress in skins and wool of the animals they herd, and are famous for their weapons of stone. (Something like the North American First Nations in the great plains or the ancient horse clans on the Mongolian Steppe)
Sudenta is a tropical paradise, with soaring rain forest islands and rich fruit. Their clothes are woven cotton, flax and silks from the silkworms they cultivate, dyed with bright colours from the berries and bark they find in their forests. The people are gentle and resourceful, and value skill over strength. (The Mayan or Aztec cultures)
Westeros is a desert land, with great stone palaces filled with ancient hieroglyphs. Their libraries have books dating back beyond the Cataclysm and their knowledge is very well-guarded. They taught magic to those with the gift for it, and the only magic academy in the world lies in their capital city. (Ancient Egypt)
In the center of all these great lands lies an island with a single, solitary mountain. This is the God Mountain, the closest place to the realm of the gods.
There are five deities, all representing an attribute of the sky:
The sun god is a fierce warrior and teaches fire magic to those he has blessed.
The goddess of stars is multi-faced and her blessed have the ability to command light and create illusions.
The moon goddess gifts her chosen with the ability to control water.
The wind goddess grants mastery over air and wind.
The cloud god grants power over lightning.
All four clans bow to these five deities and they are all revered and worshiped in their respective temples in the capital cities.
The academy in Westeros has mages that teach each of the five schools. If you have magic, it will be fairly weak at the beginning, but grow in strength as your character's memory returns.
Each year, the men and women who have come of age, from every clan, will go there for a proving ceremony, to earn their place among the clans. Most choose their own clan, but it is possible at this point, to run for another clan, and if the proving is passed, you have the right to join it.
The mountain is filled with dangerous monsters, and part of the proving involves fighting your way up the slopes. Once at the top the candidates are expected to catch and tame their very own winged mount, which, through the blessing of the gods, can be trapped in a crystal amulet, crafted by masters of magic in Westeros, and once that is done...the real challenge begins.
Last edited: