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Fantasy Sihikartegēmu Academy (Magical Card Game Academy)

SirFlabberghaspy

Mandalorian Warrior and Skald.
Sihikarteg?mu is an old and ancient game, yet know one knows it's origins. Very few decks exist, as no other decks have been manufactured since it's first appearance in history. Sihikarteg?mu was once a very common game among the old peoples of the Earth, but it slowly faded away in popularity as truth became Myth, and many of the card's creatures were shunned.


You see, Sihikarteg?mu is not just any card game, it is a magical card game. It was an old, traditional way of combat, using intelligence and cleverness rather then strength and brutality.


There are three different types of cards, Spells, Creatures, and Items. These creatures, items, and spells are derived from many cultures, and many seemingly fictional worlds. For example, you may get the creature Shinigami, and equip it with the item Mjolnir, and cast the spell Fireball to cause damage to an enemy's creature.


Since the fateful day he found a Sihikarteg?mu deck in his cellar, Charles Mein has been set out to spread the knowledge of Sihikarteg?mu and to teach others how to play it. He believes such a game would solve problems much better, rather then the modern human way of warfare.


And it would seem that you have been invited to his academy..... Welcome.


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-Rules of Sihikarteg?mu-


1. Something must be gambled on the game.


2. The match must take place within a traditional Sihikarteg?mu duel circle, otherwise the players can be injured.


3. If one is caught cheating, they are to be killed by the other player.


4. You cannot draw more then five creature cards from your creature deck.


5. You may not distract the opposite player on their turn, this results in you losing your next turn.


6. If a player's deck is entirely broken, they die.


7. You cannot use a Vetisihikarteg?mu deck, or Forbidden Deck. This counts as cheating if it is used without the other Player's agreement.


8. Destroying a player's cards or damaging them is a punishable offence, and if done on purpose, you may be suspended from ever playing Sihikarteg?mu.


-Combat-


A creature may attack another creature and eventually kill it. The goal is to beat all five of the creatures the opponent draws. Spells are used to upgrade, defend, and attack creatures. Items also do this, but can come in many different varieties, and do not usually cost Mana.


-Creatures-


Creatures are the main focus of Sihikarteg?mu. Once you start a game, you shuffle your creature deck and draw out five of your creatures. Each creature wields Mana, which you may take away from them to cast spells. If you have multiple creatures waiting to do an action, you may do a Siphon, and use all of their Mana to cast a legendary Spell, and doing so will take up their action. Creatures can either fight, defend, cast, or Siphon for a turn. Fighting results in attacking another creature. Defending is where you will defend yourself or any other creature for a listed amount of damage. Casting is when you use a particular creature's Mana to cast a spell. Siphoning is mass-casting, involving a group of creatures whose Mana is required to cast a Legendary spell.


-Items-


An Item deck is your second deck. This deck consists of many random trinkets and weapons that will help your creatures make it through their fights. You shuffle your Items deck at the beginning of the game, and draw an Items card into your hand every 2 turns. Items can or cannot require Mana, it is all very random.


-Spells-


A Spell deck is your third deck. This deck wields different spells that may serve in many different purposes. Some may heal or upgrade a creature in your battlefield, while others may effect enemy creatures and even decks. You draw a Spell card every turn. Spells cost Mana to use, and Mana is from creatures. Creatures casting a Spell using their Mana cannot do anything else for their turn.
 

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