GeneralZod
KNEEL
The plot:
The land lived in peace for ages, while magic did exist, it was unheard of for anyone other than alchemists and knights to exploit it. Although, the peace did not last forever. A brave explorer had uncovered an artifact of untold magical power, it was unlike any artifact ever seen before, it was not limited to a single function like the artifacts that knights had posessed, this gave the wearer unlimited power to create or destroy. At first it was dismissed as a simple campfire tale but when an entire village and its inhabitants had suddenly ceased to exist, people were convinced of the artifact's power. Knights from across the land are now in search of this object each for their own purposes, some nefarious and some virtuous, others simple wish to destroy the amulet itself.
Q: What is the setting for the roleplay?
A: It is set in the same land as Shovel Knight but not the same timeline, so the events of the game did not and will not happen.
Q: Do I need to play Shovel Knight to join in the roleplay?
A: Nope! This is basically just taking the idea of themed knights and using them for a separate story and plot!
Q: What is the level of the roleplay?
A: Casual, so roughly 1-2 paragraphs with your best efforts in grammar.
Q: What are the 'knights' in shovel knight about? Why aren't there any 'normal' knights?
A: The knights in shovel knight are themed. In the game you have King knight, who is not actually a king, merely a decadant dandy that has earned the title of knight by displaying his ability to fight. Another example would be propeller knight who uses a propeller helmet to fly and combines this with his fencing skill and he is quite lethal.
Creating a knight based on your chosen theme is the most important part of the roleplay. Such as each character in Shovel knight is unique and has their own personality. Put your creative thinking to work on what would make your knight different!
Q: Are there limits to what themes are accepted?
A: Only two. Do not blatantly copy one of the in game characters, that isn't creative at all. The other rule is this: As long as you can make the theme believeably awesome then it is fine. (They have to be able put up a fight if they're a knight)
Endnote: Despite this having a preset plot this is pretty much a sandbox style RP so you can add in a subplot of your own.
@Esme
@Rynmaru
So is anyone interested?
A: It is set in the same land as Shovel Knight but not the same timeline, so the events of the game did not and will not happen.
Q: Do I need to play Shovel Knight to join in the roleplay?
A: Nope! This is basically just taking the idea of themed knights and using them for a separate story and plot!
Q: What is the level of the roleplay?
A: Casual, so roughly 1-2 paragraphs with your best efforts in grammar.
Q: What are the 'knights' in shovel knight about? Why aren't there any 'normal' knights?
A: The knights in shovel knight are themed. In the game you have King knight, who is not actually a king, merely a decadant dandy that has earned the title of knight by displaying his ability to fight. Another example would be propeller knight who uses a propeller helmet to fly and combines this with his fencing skill and he is quite lethal.
Creating a knight based on your chosen theme is the most important part of the roleplay. Such as each character in Shovel knight is unique and has their own personality. Put your creative thinking to work on what would make your knight different!
Q: Are there limits to what themes are accepted?
A: Only two. Do not blatantly copy one of the in game characters, that isn't creative at all. The other rule is this: As long as you can make the theme believeably awesome then it is fine. (They have to be able put up a fight if they're a knight)
Endnote: Despite this having a preset plot this is pretty much a sandbox style RP so you can add in a subplot of your own.
@Esme
@Rynmaru
So is anyone interested?