SAIGO-NO-HEATS
A drifter, returned
Shonen Taisen is a story heavy battle rp in which characters grow and gain new abilities over a series of story arcs referred to as "Seasons". This is where you will submit your villians: monsters and servants of evil hellbent on chaos and destruction.
A word of warning though, Villains are not the main characters, as such they are extremely disposable. Most villians will be expected to die before the end of their arc, with many dying in their first or second encounter with a hero. So make their fights good, because it may be all they get. Furthermore, a villian with a particularly interesting or strong peformance may get a chance to return for an encore, with a chance to rise from a henchman and become the archvillian of their own arc, or perhaps even turn face and become a hero. But these will be uncommon at best, so make sure to give it your all if you want to save someone.
Speaking of which, Villians are broken into 2 categories. Archvillains, the main villian of their arc who stand head and shoulders above both heroes and the other villains surrounding them. They have a myriad of secret powers, giving them the most growth potential out of anyone in the arc, so they get quite a few chances to come up with interesting and terrible powers. These are your Frieza types, basically. All other villains in an arc are henchmen, the various servants and lieutenants of the current archvillain. These guys are still on par with the heroes for the most part, but lack the growth potential and never get new abilities So make your starting powers good ones.
Another note, since villains are meant to be disposable, don't feel you have to put as much into their history or personalities as are needed with heroes. Even in a good series, most villains are fairly one note.
THEME: Each season will have a specific theme for its villains to give them something of a common background.
Season 1 theme: Demons - The servants of evil have opened the door to the inferno and the legions of hell are returning to the world after having been sealed away in a fateful battle thousands of years ago.
Links:
OOC - https://www.rpnation.com/threads/shonen-taisen-ooc.340961/
Heroes go here - https://www.rpnation.com/threads/shonen-taisen-hero-submissions.340938/
------------------------------------------------------------------------------------------------------------------------------------
Name: The character’s name, real or assumed, whichever they more commonly go by.
Age: The character’s age
Gender: The character's Gender
Race: Humans, aliens, gods, demons. Anything goes.
Appearance: What the character looks like. Pictures are fine.
Personality: What does your character act like? How do others perceive them? What are their strong points and personal flaws? What are their goals and what are they willing to do to achieve them?
Season introduced: (the current season is season 1)
Power Level: Purely aesthetic, power levels are a rough representation of how strong a character is at a given part of the story. At the current stage, most characters will have power levels of around 3 digits, but archvillians will have 4
Powers: A general overview of what your character can do. Anything from being super skilled at a particular style of fighting, to the ability to create or control an element, to simple movement powers like flight or teleportation. Word of warning though, Mind control, possession or similar abilities can only affect NPCs unless the player you intend to use it on fully agrees to it before hand.
Signature Techniques: More defined, special skills. While powers include things like the ability to shoot fire these are your “kamehama” style attacks that help define how you actually use those powers in practice as well as other important abilities worth of naming such as transformations. You only get a limited number of these abilities that increases with each season, so give them good descriptions. In season 1 Henchman have only 2 slots. The Archvillain has 3 secret slots to invent new powers as needed.
Technique Name: What do you call this technique? Make it as big, awesome, or stupid as you can. No need to hold back!
Technique Appearance: How does the technique look as its used? Does the energy crackle and swirl as it gathers in the user’s hands before being released as radiant beam of brilliant light? Or Gather like dark flames around the user’s hands, igniting whatever they touch with each punch? Be descriptive, and don’t be afraid to be elaborate!
Technique Effect: What does the technique actually do? Does it strip flesh from bone with each hit? Or allow the user to regenerate their own injuries as long as they are making contact with another living being? Or does it simply turn them into something else entirely? Be creative!
Technique Name: What do you call this technique? Make it as big, awesome, or stupid as you can. No need to hold back!
Technique Appearance: How does the technique look as its used? Does the energy crackle and swirl as it gathers in the user’s hands before being released as radiant beam of brilliant light? Or Gather like dark flames around the user’s hands, igniting whatever they touch with each punch? Be descriptive, and don’t be afraid to be elaborate!
Technique Effect: What does the technique actually do? Does it strip flesh from bone with each hit? Or allow the user to regenerate their own injuries as long as they are making contact with another living being? Or does it simply turn them into something else entirely? Be creative!
Technique Name: SECRET:Save for later!
Technique Appearance: SECRET: Save for Later!
Technique Effect: SECRET: Save for later!
Technique Name: SECRET:Save for later!
Technique Appearance: SECRET: Save for Later!
Technique Effect: SECRET: Save for later!
Technique Name: SECRET:Save for later!
Technique Appearance: SECRET: Save for Later!
Technique Effect: SECRET: Save for later!
Personal History: a biography of your character’s past.
Relationships: Friends, Family, Rivals, or Enemies. Who are some of the more important people in the character’s life?
A word of warning though, Villains are not the main characters, as such they are extremely disposable. Most villians will be expected to die before the end of their arc, with many dying in their first or second encounter with a hero. So make their fights good, because it may be all they get. Furthermore, a villian with a particularly interesting or strong peformance may get a chance to return for an encore, with a chance to rise from a henchman and become the archvillian of their own arc, or perhaps even turn face and become a hero. But these will be uncommon at best, so make sure to give it your all if you want to save someone.
Speaking of which, Villians are broken into 2 categories. Archvillains, the main villian of their arc who stand head and shoulders above both heroes and the other villains surrounding them. They have a myriad of secret powers, giving them the most growth potential out of anyone in the arc, so they get quite a few chances to come up with interesting and terrible powers. These are your Frieza types, basically. All other villains in an arc are henchmen, the various servants and lieutenants of the current archvillain. These guys are still on par with the heroes for the most part, but lack the growth potential and never get new abilities So make your starting powers good ones.
Another note, since villains are meant to be disposable, don't feel you have to put as much into their history or personalities as are needed with heroes. Even in a good series, most villains are fairly one note.
THEME: Each season will have a specific theme for its villains to give them something of a common background.
Season 1 theme: Demons - The servants of evil have opened the door to the inferno and the legions of hell are returning to the world after having been sealed away in a fateful battle thousands of years ago.
Links:
OOC - https://www.rpnation.com/threads/shonen-taisen-ooc.340961/
Heroes go here - https://www.rpnation.com/threads/shonen-taisen-hero-submissions.340938/
------------------------------------------------------------------------------------------------------------------------------------
Name: The character’s name, real or assumed, whichever they more commonly go by.
Age: The character’s age
Gender: The character's Gender
Race: Humans, aliens, gods, demons. Anything goes.
Appearance: What the character looks like. Pictures are fine.
Personality: What does your character act like? How do others perceive them? What are their strong points and personal flaws? What are their goals and what are they willing to do to achieve them?
Season introduced: (the current season is season 1)
Power Level: Purely aesthetic, power levels are a rough representation of how strong a character is at a given part of the story. At the current stage, most characters will have power levels of around 3 digits, but archvillians will have 4
Powers: A general overview of what your character can do. Anything from being super skilled at a particular style of fighting, to the ability to create or control an element, to simple movement powers like flight or teleportation. Word of warning though, Mind control, possession or similar abilities can only affect NPCs unless the player you intend to use it on fully agrees to it before hand.
Signature Techniques: More defined, special skills. While powers include things like the ability to shoot fire these are your “kamehama” style attacks that help define how you actually use those powers in practice as well as other important abilities worth of naming such as transformations. You only get a limited number of these abilities that increases with each season, so give them good descriptions. In season 1 Henchman have only 2 slots. The Archvillain has 3 secret slots to invent new powers as needed.
Technique Name: What do you call this technique? Make it as big, awesome, or stupid as you can. No need to hold back!
Technique Appearance: How does the technique look as its used? Does the energy crackle and swirl as it gathers in the user’s hands before being released as radiant beam of brilliant light? Or Gather like dark flames around the user’s hands, igniting whatever they touch with each punch? Be descriptive, and don’t be afraid to be elaborate!
Technique Effect: What does the technique actually do? Does it strip flesh from bone with each hit? Or allow the user to regenerate their own injuries as long as they are making contact with another living being? Or does it simply turn them into something else entirely? Be creative!
Technique Name: What do you call this technique? Make it as big, awesome, or stupid as you can. No need to hold back!
Technique Appearance: How does the technique look as its used? Does the energy crackle and swirl as it gathers in the user’s hands before being released as radiant beam of brilliant light? Or Gather like dark flames around the user’s hands, igniting whatever they touch with each punch? Be descriptive, and don’t be afraid to be elaborate!
Technique Effect: What does the technique actually do? Does it strip flesh from bone with each hit? Or allow the user to regenerate their own injuries as long as they are making contact with another living being? Or does it simply turn them into something else entirely? Be creative!
Technique Name: SECRET:Save for later!
Technique Appearance: SECRET: Save for Later!
Technique Effect: SECRET: Save for later!
Technique Name: SECRET:Save for later!
Technique Appearance: SECRET: Save for Later!
Technique Effect: SECRET: Save for later!
Technique Name: SECRET:Save for later!
Technique Appearance: SECRET: Save for Later!
Technique Effect: SECRET: Save for later!
Personal History: a biography of your character’s past.
Relationships: Friends, Family, Rivals, or Enemies. Who are some of the more important people in the character’s life?
Last edited: