G
Guest
Guest
I took the rules on specialties to be no more than 3 per abilty
example
Dodge 5
  Close combat 2
  Ranged combat 1
  Total specialties 3
After reading a charm in the Autochthon book I am led to belive that I have been wrong for some time and that the real rule is a specialtie can not raise higher than 3, and that you can have sevral specialties at 3
example
Dodge 5
  Close combat 3
  Ranged combat 3
  Total specialties 6
need some advise on the matter
example
Dodge 5
  Close combat 2
  Ranged combat 1
  Total specialties 3
After reading a charm in the Autochthon book I am led to belive that I have been wrong for some time and that the real rule is a specialtie can not raise higher than 3, and that you can have sevral specialties at 3
example
Dodge 5
  Close combat 3
  Ranged combat 3
  Total specialties 6
need some advise on the matter