Shit I think I have been screwing my players

Wich specialty rules do you use

  • Total specialties for each abilty can not raise above 3

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  • Specialties can not raise above 3, but each ability can have many specialties

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I took the rules on specialties to be no more than 3 per abilty


example


Dodge 5


   Close combat 2


   Ranged combat 1


   Total specialties 3


After reading a charm in the Autochthon book I am led to belive that I have been wrong for some time and that the real rule is a specialtie can not raise higher than 3, and that you can have sevral specialties at 3


example


Dodge 5


   Close combat 3


   Ranged combat 3


   Total specialties 6


need some advise on the matter
 
Officially, each Ability is allowed a maximum of THREE Specialty dots, total.


To be clear, that means if you add up ALL of the Specialty dots for an Ability, that number cannot exceed 3.


-S
 
Alchemical Charms mess around with Specialties. Some of them give artificial temporary Specialties that may or may not stack up with others... I think what you read said that the Alchemical may have more than total 3 specialty dots in an ability, but not more than 3 dots in one specialty (As in, Bureaucracy: In combat +2, While drunk +1, When set on fire +3 is possible, but no Bureaucracy: In combat +5, While Drunk +1.)


Though, I don't think you'd have to worry about this unless your character is an Eclipse, Moonshadow or an Alchemical. Everyone else must obey the rules Still said... I think.


(Blame any incoherency to my finals. I deny any responsiblity. (insert a silly emoticon here))
 
heres what it said  "Specialties obtained with this charm are considered natural specialties for the purposes of dice-boosting limits, and therefore, a character may not posses the same specialty more than three times for the same Ability and may never apply more than three natural specialty dice to the same roll."


This isn't mentioned anywhere else in the book so I guess this must be the normal rules
 
Still on specialties ...


While the core rules are fairly explicit about number of specialties (Stillborn states those rules to my full approval ;) ), there are numerous instances where those 'rules' are broken. I 'house' that you can have as many specialties as you like, but only three can apply to a given dice roll. In practice, my players tend to either specialise and buy only three for their preferred specialty, or ignore them in preference for more dots in their core Ability.


Mr. Midget, Charm rules always supersede core rules (except that Golden Rule) and therefore you can have the core rule and the Charm text without needing to change the core rules as I have done. It still works without changing the rules. Hmm, am I waffling?   :o
 
Mr. Midget? thats new My tag is Exalted Midget because I love Exalted and one of my Nick names has been Midget four years


I decided to go with no Specialty can be higher than three and no roll can have more than three specialty dice
 
heres what it said  "Specialties obtained with this charm are considered natural specialties for the purposes of dice-boosting limits' date=' and therefore, a character may not posses the same specialty more than three times for the same Ability and may never apply more than three natural specialty dice to the same roll."[/quote']
And the very next sentence is "Unlike normal specialties... characters may use this Charm to store as many different specialties for the same Ability as desired." Your original interpretation of the rules was correct.


Most of the instances of the 3-spec cap being broken are in the case of automata and non-humans, who are naturally more specialised.
 
I remember Thousand Forged Dragons and Five Metal Shrike having some +8 specialty...
 
sssssz said:
I remember Thousand Forged Dragons and Five Metal Shrike having some +8 specialty...
i may be wrong, but i think i've seen a few creatures and NPC's have specialties over 3 and a couple in the same area, like melee or something. i always thought you could have several in one ability or others and one particular specialty cant go over three. thats how my ST always let it play out.
 
Core Book, pages 99 and 133: "Your character may never have more than three specialties for an Ability." The context makes it clear that each dot counts as a specialty.


There are exceptions, and there are ways around the rule, and you can house rule it if you want. But that's the rule.
 

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