[Shifting Sands] House Rules

WlfSamurai

Maelstrom Engineer
House Rules


Craft


All Craft abilities are now a single Craft. This means that Craft grants equal aptitude with blacksmithing, agriculture, architecture etc.


When rolling Craft for Esoteric crafts, they are limited by a single other ability, listed below:


Magitech: Lore


Genesis: Medicine


Fate: Occult


Glamour: Occult


Crafting small items roll Perception, crafting large items roll Intelligence


Charms


Every purchase of a charm in a tree grants a free Excellency from that tree. Excellency requirements for charms CAN be met by the free Excellency gained after purchasing a charm.


The following charms grant a single free Ox-Body purchase, capped by your Essence. All Ox-Body purchases are capped by Essence rather than the old limit. Hardy charms either grant a single ox-body OR an excellency, chosen when the charm is taken.


SOLARS:


Body-Mending Meditation


Soul-Fire Resurgence


Rising Sun Renewal


Inner Fire Unleashed


Final Ray of Light


Unbreakable Warrior's Mastery


Enduring Mountain Method


Immunity To Everything Technique


Tireless Sentinel Technique


Essence-Gathering Temper


Invinciple Essence Reinforcement


Durability of Oak Meditation


Spirit Strengthens the Skin


Iron Skin Concentration


Iron Kettle Body


Adamant Skin Technique


Hardship-Surviving Mendicant Spirit


Element-Resisting Prana


Eternal Elemental Harmony


LUNARS:


Bruise-Relief Method


Halting the Scarlet Flow


Purging the Tarnish Silver


Indestructible Recursive Design


Steadfast Yeddim Meditation


Luna's Fortitude


Unstoppable Juggernaut Incarnation


Scorpion and Toad Absolution


Scorpion and Toad Immunity


Scorpion and Toad Mastery


Hide-Toughening Essence


Frenzied Bear Fortification


Armor-Forming Technique


Weapon-Trapping Body Dominion


Stone Rhino's Skin


Invulnerable Moonsilver Carapace


Native Son's Grace


(Direction) Mastery Technique


External Hide Perfection


Combos


Combos work as written in the core rules and errata, except that all reflexive charms the character possesses are assumed to be automatically combo'ed in any charm activation.


Backgrounds


Backgrounds may only be acquired through roleplaying after character creation. Backgrounds gained in play default to being Free Backgrounds. Free Backgrounds are subject to the whims of the story and can be lost easily. At any time, the player can spend 3xp per dot to make them Fixed Backgrounds. Fixed Backgrounds, while not immutable, possess a degree of protection against plot events and will typically not be lost easily.
 

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