JayTee
Eight Thousand Club
Characters start at level 5
Use standard array when assigning Attributes (15, 14, 13, 12, 10, 8)
All official content is allowed (no homebrew or unearthed arcana), please specify where your race/class is from if its not from the corebook. Full casters are discouraged.
When calculating HP, use the average result provided.
Please use the following template that has been provided:
Likewise, here is an example of a filled out sheet:
Note that you do not need to fill out a description of your class features. Simply note down what you have and how frequently you can use it.
Wherever applicable, Spellcasters should specify which spells are Domain (D) or Ritual (R) and what spells they have prepared and/or available.
IC thread can be found Here
OOC thread can be found Here
Dice rolling room can be found Here
Use standard array when assigning Attributes (15, 14, 13, 12, 10, 8)
All official content is allowed (no homebrew or unearthed arcana), please specify where your race/class is from if its not from the corebook. Full casters are discouraged.
When calculating HP, use the average result provided.
Please use the following template that has been provided:
Name:
Race:
Class:
Archetype:
Background:
Basics
Str:
Dex:
Con:
Int:
Wis:
Cha:
HP:
Hit Dice:
AC:
Attacks:
Proficiencies
Proficiency bonus:
Saving Throws:
Equipment:
Skills:
Class Features
Archetype Features
Inventory
Race:
Class:
Archetype:
Background:
Basics
Str:
Dex:
Con:
Int:
Wis:
Cha:
HP:
Hit Dice:
AC:
Attacks:
Proficiencies
Proficiency bonus:
Saving Throws:
Equipment:
Skills:
Class Features
Archetype Features
Inventory
Likewise, here is an example of a filled out sheet:
Name: Marcus
Level: 8
Race: Human
Class: Cleric
Archetype: Knowledge
Background: Sailor
Basics
Str 14 (+2)
Dex 12 (+1)
Con 14 (+2)
Int 12 (+1)
Wis 20 (+5)
Cha 9 (-1)
HP: 59/59
Hit Dice: 8d8
AC: 19
Attacks:
Mace, +5 to hit, 1d6+2 bludgeoning damage
Proficiencies
Proficiency Bonus: +3
Saving Throws
Cleric Class: Wisdom, Charisma
Equipment Proficiencies
Cleric Class: Light Armor, Medium Armor, Shields
Cleric Class: All Simple Weapons
Skill Proficiencies
Class: Medicine, Religion,
Background: Perception, Athletics
Class Feature - Blessings of Knowledge: +2 Languages, x2 Proficiency bonus with two knowledge skills (History, Religion)
Class Features
Channel Divinity charges: 2/rest
Channel Divinity: Turn/Destroy Undead - Make undead flee from you. If CR of Undead is low enough, they are destroyed instead.
Channel Divinity: Gain proficiency in any one skill or tool for 10 minutes
Channel Divinity: Read Thoughts - Target makes a wis save, if failed, read surface thoughts for 1 min. Can cancel duration to cast suggestion spell, target automatically fails save vs suggestion.
Blessings of Knowledge: See “Skill Proficiencies”
Potent Spellcasting: Add Wisdom Mod to damage from any Cleric Cantrip
Spell Casting
Spell Save DC: 16
Spell Attack Mod: +8
Prepared Spells: 13 (lvl 8 + Wis Mod 5)
Divine Domain: Knowledge
Domain Spells (D) Are always considered prepared.
Ritual Spells (R) Can be cast without a spell slot, so long as they are prepared.
Cantrips: 4/4, Guidance, Light, Sacred Flame, Thaumaturgy
1st level: 4/4, Command (D), Identify (D,R) Detect Magic (R), Healing Word, Detect Evil and Good, Bless
2nd level: 3/3, Augury (D,R), Suggestion (D) Enhance Ability, Calm Emotion, Spiritual Weapon,
3rd level: 3/3, Nondetection (D), Speak with Dead (D), Spirit Guardians, Dispel Magic, Remove Curse
4th level: 2/2, Arcane Eye (D), Confusion (D), Banishment, Divination (R)
Inventory
667gp
Mace 1d6 Bludgeoning
Chain Mail+1 AC 17
Holy Symbol
Explorer’s Pack: Backpack, Bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft of hemp rope.
Level: 8
Race: Human
Class: Cleric
Archetype: Knowledge
Background: Sailor
Basics
Str 14 (+2)
Dex 12 (+1)
Con 14 (+2)
Int 12 (+1)
Wis 20 (+5)
Cha 9 (-1)
HP: 59/59
Hit Dice: 8d8
AC: 19
Attacks:
Mace, +5 to hit, 1d6+2 bludgeoning damage
Proficiencies
Proficiency Bonus: +3
Saving Throws
Cleric Class: Wisdom, Charisma
Equipment Proficiencies
Cleric Class: Light Armor, Medium Armor, Shields
Cleric Class: All Simple Weapons
Skill Proficiencies
Class: Medicine, Religion,
Background: Perception, Athletics
Class Feature - Blessings of Knowledge: +2 Languages, x2 Proficiency bonus with two knowledge skills (History, Religion)
Class Features
Channel Divinity charges: 2/rest
Channel Divinity: Turn/Destroy Undead - Make undead flee from you. If CR of Undead is low enough, they are destroyed instead.
Channel Divinity: Gain proficiency in any one skill or tool for 10 minutes
Channel Divinity: Read Thoughts - Target makes a wis save, if failed, read surface thoughts for 1 min. Can cancel duration to cast suggestion spell, target automatically fails save vs suggestion.
Blessings of Knowledge: See “Skill Proficiencies”
Potent Spellcasting: Add Wisdom Mod to damage from any Cleric Cantrip
Spell Casting
Spell Save DC: 16
Spell Attack Mod: +8
Prepared Spells: 13 (lvl 8 + Wis Mod 5)
Divine Domain: Knowledge
Domain Spells (D) Are always considered prepared.
Ritual Spells (R) Can be cast without a spell slot, so long as they are prepared.
Cantrips: 4/4, Guidance, Light, Sacred Flame, Thaumaturgy
1st level: 4/4, Command (D), Identify (D,R) Detect Magic (R), Healing Word, Detect Evil and Good, Bless
2nd level: 3/3, Augury (D,R), Suggestion (D) Enhance Ability, Calm Emotion, Spiritual Weapon,
3rd level: 3/3, Nondetection (D), Speak with Dead (D), Spirit Guardians, Dispel Magic, Remove Curse
4th level: 2/2, Arcane Eye (D), Confusion (D), Banishment, Divination (R)
Inventory
667gp
Mace 1d6 Bludgeoning
Chain Mail+1 AC 17
Holy Symbol
Explorer’s Pack: Backpack, Bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft of hemp rope.
Note that you do not need to fill out a description of your class features. Simply note down what you have and how frequently you can use it.
Wherever applicable, Spellcasters should specify which spells are Domain (D) or Ritual (R) and what spells they have prepared and/or available.
IC thread can be found Here
OOC thread can be found Here
Dice rolling room can be found Here
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