• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Shattered Continent (Character Sheet)

Main
Here
Lore
Here

Synergy JADE

Aspiring Human Being
Important Info:

All fantasy races are acceptable (e.g. Elves, humans, dwarves, orcs/goblins, etc). Heck, throw a Witcher in there. This being said, humans are the most common of these. Think of this world as Middle Earth's fourth age weird cousin. If you have any questions shoot me a message.

Please no OP characters. I recommend starting with no more than 3 characters, but hey, I ain't your momma. Just know my character will enjoy killing dramatically you if you go MIA for two weeks.

CHARACTER SHEET

General Information

Name:
Nicknames/Aliases:
Race/Classification:
Appearance:
(A picture, a description, or both)
Main motivation: (1 need, 1 want)
Height:
Build:
Gender:

Background

Age/Date of Birth:
Place of Birth:
Residence:
Occupation:
Sexual Orientation:

Abilities and Skills

Weapon of choice:
(Can be more than one)
Fighting Style:

(The following can be ranked from 1 to 5, 1 being abysmal, and 5 master/top 5% in existence) Put a * if that person is in training in this skill.

Power: (Physical strength and the ability to leverage it effectively)
Flexibility: (The ability to react and respond to other's strategy and style, as well as quick thinking and creativity in battle)
Endurance: (Pain tolerance and stamina)
Technique: (Ability to perform complex maneuvers and understand others', be it through intensive training, experience, or sheer talent)
Speed: (Reflexes, agility, and quickness with blade and feet.)
Magic:

Non-combat skills:

Personality and Goals

Personality strengths:
Personality weaknesses:
Fears:
Interests/Hobbies:
Likes:
Dislikes:


History

(A brief paragraph explaining your character's circumstances is enough, but feel free to expand on it as much as you like)

Extra
(Quirks, habits, pets... Whatever you want to share!)
 
Last edited:
Name: Auria of Ruinia
Nicknames/Aliases: Will only answer to Ria or Hadria
Race/Classification: Human, Sorcerer
Appearance: She has long red hair she keeps twisted with a sharp stiletto at the back of her head, green-blue eyes, and thin white scars all over her body.
1612068285106.png
Main motivation: She is trying to find a purpose after Onor is defeated, and Runia destroyed.
Need: She needs to keep Kidari safe from growing evil and from herself.
Want: She wants to find closure for the evil done to her and the evil she did to others.
Height: 5' 8"
Build: Athletic but rather slight
Gender: Female

Background

Age/Date of Birth:
26, (January 5th,191 AGP)
Place of Birth: Runia Palace
Residence: On the road
Occupation: Whatever she can get money for
Sexual Orientation: Demi sexual - currently in a relasionship with Kidari

Abilities and Skills

Weapon of choice:
Anything that keeps her from having to use magic. She is best at longsword and small daggers but magic is most effective.
  • Fighting Style: She prefers more subtle fighting styles to wars, or brawls. She also hates confined spaces.

(The following can be ranked from 1 to 5, 1 being abysmal, and 5 master/top 5% in existence) Put a * if that person is in training in this skill.

Power: 3
Flexibility: 4*
Endurance: 5
Technique: 4*
Speed: 4 (can be 5 but ptsd can drop her to a 2)
Magic: 4* (5 if she uses dark magic)
Her magic is based mainly in energy manipulation. She can redirect huge amounts of kinetic energy or potential energy. Must mainly redirect because absorbing large bursts of energy causes mental breaks. With the use of dark magic her power is amplified tenfold. During the Battle for the Continent, she had to learn to use such power as wouldn't have broken her normally but because of Kidari she did survive. However now she sometimes much use "dark magic" because it allows her to do things she would not be able to otherwise. She considers this a small price for keeping people, especially Kidari safe.

Non-combat skills:
-
riding
-dancing (though it's been a long time since she has been able to)
-really good with animals
-speaks multiple languages

Personality and Goals

Personality strengths:
Determination, perseverance, desire to learn and help others, and love of Kidari
Personality weaknesses: Lots of PTSD and sometimes lets it divide her from those she loves
Fears: She fears what she had to become to help defeat Runia and losing Kidari
Interests/Hobbies: She has gotten quite good at healing as penance for her deeds during the war. She loves helping children and listening to music or anything that reminds of of the good things left in the world. She also tries to find ways to make Kidari smile.
Likes:
-animals
-children
-witty banter
-music
-anything that makes Kiki happy
-beautiful things, but just to look at

Dislikes: Traitors, liars, and fools
-people who cause pain
-being called Auria



History
Ria was once the only daughter and princess of the royal family of Runia. On the night of the last banquet celebrating the Great Peace, she was magically forced to watch as her family and everyone she had grown up with was murdered in front of her. If that wasn't enough, after being hauled away, she was horrifically abused by her captures and locked in a tower that was then set on fire. In an attempt to escape or end it all, she then threw herself from the burning tower and much to her surprise was saved by Kidari the Tiefling.
After being dragged to safety, Ria joined a party of ragtag survivors. Although she slowly learned to trust her strange crew, she continued to find that the tiefling was the only one with who she could feel safe with. As she learned to harness her abilities to fight, to kill, and to use magic, Kidari kept her from the darkness as the war continued to take its toll. Slowly, the tiefling removed the barriers she put up due to the pain of her imprisonment and Ria falls in love with the tiefling girl.
Eventually, Ria and Kidari make their way to the Echo Isles to remove the Dragon's Eye from beneath the world tree. Here, Ria wields the stone and manages to destroy it and end the curse that has kept humans drained of magic for over a century. Although she gains the power to help destroy the Onorian forces and kill her lost kin, Aroshaan the Soul Reaper, the cost of wielding so much magic without the decades it takes to properly master it causes her mind to fall into lapses of madness. Although Kidari is able to eventually pull her from her mental prison, the scars on her mind remain.
Over the past 2 years, Ria has wandered from place to place with Kidari as her only companion. She stops and helps the few Ruinia refugees that managed to flee her cursed homeland when she can and offers to heal wherever she can. However, as the shadow descends, Ria finds herself struggling to find a purpose to go on. Her home is destroyed and consumed by shadow despite fulfilling her oath for revenge. Now she looks to regain all that she lost during the war and bring more good into the world.


Extra
While traveling to Drobis with Kidari, she picked up what she thought was a days-old kitten that lay abandoned on the side of the road. As she nursed it back to health, it grew at an incredible rate, and scales grew from its hide instead of hair. Despite its unknown origins, the lizard creature soon found its way into the family and was lovingly named Chomp for his habit of nibbling Kidari's fingers.
1612072932393.png
 
Last edited:
Name: Dorn Tallstag
Nicknames/Aliases: Doe
Race/Classification: Half-elf
Appearance:
94wfnmk5y0y21.jpg
Main motivation: Wants to become a high ranking member of the Slayer’s Combine.
Needs to find a way of being satisfied with what a mortal man can do.
Height: 6’5
Weight: 170 lbs
Gender: Male

Background

Age/Date of Birth: 22
Place of Birth: Tidan
Residence: Traveler
Occupation: Low ranking member of the Slayer’s Combine(Sparrow).
Sexual Orientation: Bisexual

Abilities and Skills

Weapon of choice: Longbow, spear.
Fighting Style: Dorn’s favored way to take on an enemy is to use his archery skills to tackle them from a distance, though if he needs to he knows how to fight wielding a spear at the side of his bear companion, Bjorn.

(The following can be ranked from 1 to 5, 1 being abysmal, and 5 master/top 5% in existence) Put a * if that person is in training in this skill.

Power: 2
Flexibility: 4
Endurance: 3
Technique: 4
Speed: 3
*Magic: 2(Has a bit of nature magic)

Non-combat skills: Dorn is an excellent cook, He is skilled at tracking. Is practiced at stealth in wild areas.

Personality and Goals

Personality strengths: Driven, when Dorn wants to complete a task he will get it done. Dorn does not lie and if he sees someone as a friend he’s loyal as a hound. Dorn is flexible and does not hold a grudge. Dorn is quite observant in either noticing a faint track in the ground or a scheming lie on someone’s lips.
Personality weaknesses: Dorn is used to solitude and that shows in how he is not the best in a social situation. Dorn is not so great when it comes to other skills associated with civilization. He sometimes has issues juggling priorities between his goals. He also doesn’t have the best memory which often goes to him writing important things down in his journal which to anyone but him would be a disorganized mess.
Fears: Dying before becoming a legend.
Vampires.
Losing Bjorn.

Interests/Hobbies: Dorn keeps a journal of different monsters and beasts that he has tracked or slain on his rangings. Often sketching areas he has been that are particularly beautiful.

Likes: Raspberries.
A Hunt well done.
Bjorn.
Archery.

Dislikes: Being in a city.
Metaphors(He doesn’t understand them).
Vampires.
Boat travel.



Long-term Goal(s): Wants to rise to the top of the Slayer’s Combine and become a legend.

History
Dorn was born in a port city around the Northern Tip of Tidan. The boy never met his mother and as an extension the elf side of his heritage. He was raised by his father who took a ship and moved to their native home of Ashland the moment he deemed his boy capable of survival in the harsh Northern Land. The moment he could wield a weapon Dorn was taught in archery by his father who stressed the importance of being able to defend oneself in a land surrounded by monsters. Even before Onor invaded Dorn had seen many terrifying sight mainly being monsters attacking one of the towns or encampments where he had been staying at the time. When Onor did invade Dorn found the land burned, though Ashland was not as affected as the more southern areas at first that didn’t stop the raid that turned Dorn’s life. A group of Onorians led by a vampire attacked the village where he lived at the time and many of the people in the village were slaughtered, Dorn’s father was murdered by the vampire as the boy watched. Dorn escaped by the skin of his teeth and ranged through the wilderness for a time. Coming across other razed settlements, it was during this time Dorn decided to go about his path of becoming a Legend. Not for fame but to stop the devastation from wicked men and monstrosities across the land. During his first year ranging he came across a bear cub squalling beside the corpse of its mother, slain by some unknown monster. Dorn cared for the baby animal and began to awaken a slight touch of magic in his heart from his connection to nature. Small things at first but he soon awakened a greater gift. Dorn went on to become a guerilla fighter along the Northern section of Lore. Using his archery to hunt the soldiers of Onor like beasts until the war ended in a final battle which he took part in as an archer. After the war he went back to the area where he’d grown up in an attempt to rebuild and try to forget the hauntings in his mind. Though there was a new rise in monsters across the continent of Lore. Recently he has joined the Slayer’s Combine and though he hasn’t risen in the ranks he is working hard to do so.
Extra
Always travels accompanied by a brown bear he has affectionately named Bjorn. He talks to the bear like they’re having conversations and actually knows a magic trick to allow them to do so but most humanoids just assume him to be a little mad.
65ec4e6abb1276080d542c081c5dea15.jpg
 
Name: Kidari Kirinyui
Nicknames/Aliases: Kiki
Race/Classification:
Tiefling
Appearance:

582810_4LjB0vJk.png

(Her skin is a light purple with flesh-colored undertones thought the picrew doesn't show it, with her hair is dark brunette. Eyes are a solid white, no sclera or pupils, and her tiefling tail is 4 and a half feet with a tapered point like a harpoon. She had gained a couple scars through the war, but overall Kiki is hale and whole.)
Main motivation: Being able to keep Auria safe in her presence, and to mitigate the damage done with her partner's magic when it does happen. Just be a protector for her, be someone that the other can run to.
Height: 5'10"
Build: A bit chubby in the stomach, but lean and well-built overall.
Gender:
Female (uses she/they interchangeably now)

Background

Age/Date of Birth:
28-29 y/o (September 17th)
Place of Birth:
The capital of Drobis, Icosa
Residence:
On the road
Occupation:
Whatever pays the bills. But also as partner to Auria- no, excuse me, Ria. Sorry, it's Ria, not Auria.
Sexual Orientation:
Bisexual (currently in a relationship with Hadria)

Abilities and Skills

Weapon of choice:
Her FISTS. She had custom-ordered a set of gloves with brass on 'em to beat people to death with (/j), but overall she can also use a variety of small one-handed weapons if needed.
Fighting Style: Hand-to hand combat, with precise blows and self-defense techniques. She can also use the fire magic that she naturally has to both perform tricks and to use as an illusion, through the fire is still very much fire.

Power: 4
Flexibility: 4
Endurance: 3
Technique: 4
Speed: 4.5
Magic: 3

Non-combat skills:

> Still sewing. She's gotten pretty good at it through the years.
> Her homeland's knowledge of mythical beasts
> Lockpicking (give her a lock and as much time as she needs, and she'll have it unlocked for you in time. Also works with things that need some time to unravel, or unlock, or ect.)
> Cooking, having learned it on the road rather quickly.

Personality and Goals

Personality strengths: Empathetic, rather modest, honest to her word, protective of Ria, and easy to please.
Personality weaknesses: Unruly/sassy, too curious for her own good half the time, hard to trust strangers, and generally kinda blunt now.
Fears: Losing Auria, dying on the streets like a streetrat...and deep water makes her nervous.
Interests/Hobbies: Playing dice games, practicing her illusions in fire magic, listening to music, and occasionally getting a slip of information. Also is trying to learn how to..."properly" dance.
Likes: Watching card/dice games, sunrises, small pets (...which includes Chomp), being able to see Ria relax, music, sweet treats/baked goods, the snow and forests of Drobis. Just....brbrbrbrrbbrbr Auria.
Dislikes: Sandy areas (the sand gets everywhere!), deep water, anyone who touches her tail or horns that isn't Ria, bloody wars and violence...and most alcohol.


History
Hurt. Pain. And redemption. Those three words describe what the tiefling had been through; from an uncaring mother to being on the streets, then as a slave to the merchants. Tidan prince saved her, lent her a place to finally be. Once the Massacre of the 21st Feast happened, though, all hell broke loose as Kidari escaped Runia-and by this escape, saved a falling princess from death. That princess? Auria. The ragtag survivors stayed together, but somehow...Ria was drawn to her. To the tiefling that saved her.
And soon enough, that bond formed a friendship, and it became a blossoming relationship. Kidari didn't know as first, of course, and it wasn't until Auria first kissed her that the tiefling very quickly realized that they both loved each other. After that, Kiki stayed by the princess' side, through the fire and flames, and even to the Echo Islands to destroy the Dragon Eye and Aroshaan for good. Even through the madness, Kidari stayed with Auria, simply praying through tear-stained eyes and a broken voice,
"Please don't leave me...not yet..."
And she came back.

Extra
"Oh my god we adopted a basilisk." -Kiki, probably, once Chomp's scales started to grow in.
 
Name: Elys
Nicknames/Aliases: Just Elys
Race/Classification: Shifter, Wildhunt (some Elven blood as well)
Appearance:
She is best able to take the form of a mountain lion but can turn into a wolf if she really concentrates. In the last battle, she was taken down by a blow to the face where she lost one eye and most of the sight in the other.
Chara3.jpg
1612084117049.png
1612084164020.png
Main motivation: To find a home.
Needs: She needs to find a home and survive.
Wants: She wants to make people happy.
Height: 5' 6"
Build: Gangly
Gender: Female

Background

Age/Date of Birth:
17and a half (December 12th)
Place of Birth: Chaan
Residence: On the road
Occupation: Solider for Chaan
Sexual Orientation: Heterosexual

Abilities and Skills

Weapon of choice:
Claws and teeth. Sometimes an axe
Fighting Style: Shifting

(The following can be ranked from 1 to 5, 1 being abysmal, and 5 master/top 5% in existence) Put a * if that person is in training in this skill.

Power: Human form: 2* Animal Form: 4
Flexibility: 3
Endurance: Human form: 2.5 Animal Form: 4
Technique: Human form: 2* Animal Form: 4
Speed: Human form: 1.5 Animal Form: 4.5
Magic: 1 (Unless you count shifting abilities)

Non-combat skills:
-really good cook
-singing
-plays the lute and flute
-excellent tracker

Personality and Goals

Personality strengths:
Optimistic, caring, easy-going, and loves a challenge
Personality weaknesses: Easily distracted, trouble-prone, and overly honest
Fears: She is worried about not finding her twin brother. She is afraid of getting lost.
Interests/Hobbies: She likes farm work and tradition. She wanted to be a priestess when she grew up.
Likes: Laughter, People, and a good challenge
Dislikes: Her recent injury has made life a lot more difficult and she sometimes feels helpless in her human form.


History
Something had to be done and it was simple as that. When everyone left for war, so did she and her twin brother Elynd. They didn't quite ask permission from their parents, but their dad did always teach them to do what was right, and this counted, right? So Elys and her brother rode off to war, revealing their gifts as Shifters to nervous generals but were welcomed after Elys displayed her tracking and spying skills and her brother his brute strength. They helped drive Onor back out of Drobis and Ashland, take back Chaan, and finally to the shores of Runia. But it was here Elys has dropped from a blow the head, rendering her permanently blind in one eye and only able to see the faintest of shadows with the other.
It was also on the shores of Runia her brother went missing. His body was not found, and people insisted they'd seen him running towards the Rune mountains. But Elys knew he'd never leave her unless something was terribly wrong. Since then she has tracked her way across the Continent in search of her brother. Her Ma would have her hide if she came back without him after all. And he was bound to turn up one of these days wasn't he?

Extra
She likes making up stories about Shifters to see what people will believe.
She also likes telling people that she had "Yellow Eye Fever" when she was a child which is why her eye has a golden hue. (A sign of her Shifter blood)
 
Last edited:
General Information


Name: Tai’iq De’larosan Overridian the First(Self-given Surname)
Nicknames/Aliases: Tai
Race/Classification: Tabaxi
Appearance:
0b41654b3c2a10f483da6d8c9815e35e.jpg
Main motivation: Wants to have a little bit of adventure again.
Needs to keep the Business and new life that he’s gotten since the war intact.
Height: 5’7
Build: Tai’iq is lean and tall though he has put on a bit of weight since the war he is still fit.
Gender: Male

Background

Age/Date of Birth: 31
Place of Birth: Zerona
Residence: Owns a residence on the upper floor of Tai’iq’s Tremendous Tavern
Occupation: Tai’iq owns and runs a tavern most known for sweet tasting drink and the bardic groups that sing there.
Sexual Orientation: Heterosexual

Abilities and Skills

Weapon of choice: Knives and claws.
Fighting Style: Though Tai’iq rarely goes to fight nowadays on the few occasions where he does he is a practiced combatant who uses a mixture of speed, technique and agility to overcome opponents. Though he isn’t afraid to fight dirty when he feels he needs to.

(The following can be ranked from 1 to 5, 1 being abysmal, and 5 master/top 5% in existence) Put a * if that person is in training in this skill.

Power: 2
Flexibility: 4
Endurance: 3
Technique: 5
Speed: 4
Magic: 1

Non-combat skills: Lock Picking, Stealth, Climbing, Deception, has learned about alchemy.

Personality and Goals

Personality strengths: Over the years Tai’iq has gotten over his obsession for kleptomania and is as easy going as ever. He is goal centered still and can devote himself to a task quite well and his tongue can still be clever. Tai’iq is normally cool and collected even in the worst of situations.
Personality weaknesses: Though Tai’iq has gotten over his kleptomania he is still full of curiosity. So much curiosity that it can land him in trouble, he still has a soft spot for shiny objects.
Fears: Slipping back into his old habits.
Losing what he has built over the past few years.
Interests/Hobbies: Tai’iq spends a lot of his free time writing songs though he loves to tell and hear jokes. He finds fun in close-up ‘magic’.
Likes: Good comedy
Shiny things
Singing
Optical Illusions.

Dislikes: Critics
People with no sense of humor
His old criminal habits.


History
Tai’iq grew up in poverty, though he always had dreams of grandeur. Unfortunately he also had an unhealthy obsession with objects he deemed ‘pretty’ which ended up in him becoming a petty thief for most of his young life. Spending some time in one town before stealing something and running away to somewhere else. When one of these thievings almost cost him the skin on his back Tai’iq ran off from his home country altogether and through odd coincidence found a ragtag group of survivors from the apparently destroyed Runia and ran with them for a while doing all he could to help drive out the Onorians. Sometime during the war Tai’iq struggled with his criminal tendencies and eventually got over them with practice, instead funneling his energy towards composing ballads to keep the morale of Lore’s Resistance. After the end of the war Tai’iq settled down, opening a Tavern in Chaan known as Tai’iq’s Tremendous Tavern. Tai’iq discovered a passion for brewery after opening that, often putting together never before heard of drinks composed of whatever he deemed may taste good when put together with… Mixed results. In Tai’iq’s eyes he has achieved his dreams. He owns a successful business and is appreciated for singing and barding though in some odd way that life is missing… Something. Tai’iq tries to tell himself that that feeling is wrong though in recent time it has lingered incessantly.

Extra
During the war Tai’iq lost a bit of his tail.
(Composing a Ballad of Lore written by Cat man himself. If anyone wants to tune in before finalization let me know).
 
Echo by Rashedjrs on DeviantArt.jpg

  • Name: Cassandra Maris
    Nickname: Mouse
    Race/Classification: Human Warlock
    Gender: Female
    Age & DOB: Twenty-two; Sometime in December. She isn’t quite sure anymore.
    Place of Birth: Outskirts of the Echo Isles
    Residence: Until recently, Chaan
    Sexual Orientation: Bisexual
    Disability: Mute
    Motivations:
    - Mouse needs to find someone who can teach her how to control her magic or even find a way to break her bond to Asmodeus.
    - Mouse wants to find out what happened to her family and exact revenge on the slavers who took her.

    Appearance:
    Mouse stands at 5’4”, 100lbs and has a waif-like figure. She has olive skin covered in a smattering of freckles, dark eyes, and chocolate brown hair worn in a short, almost badly cut bob. Under her right eye, is a small teardrop tattoo; the branding of slaves who work as prostitutes.

 
Last edited:
General Information

Name: Medeus
Nicknames/Aliases: Gorgon
Appearance:

16178ca9f2da2fdd950590a87390b374.jpg
Main motivation: Cure his blindness
Height: 5.9
Build: Robust for having an average height.
Weight: 300 pds
Gender: Male

Background

Age/Date of Birth:
Unknown (Appears to be in 30s)
Place of Birth: Unknown land of Olympia (Was first found in the Echo Isles)
Residence: Chaan
Occupation: Head of Security for the Tempest Stallion Inc.
Sexual Orientation: Hetero

Abilities and Skills

Weapon of choice:
Used to dual wield Bronze Axes, but lost and replaced one with a Shield sporting the face of his creator.
Right-
kraken-catalog-new.png
Left-
Aegis_Shield.png
Fighting Style: If help is minutes away when seconds matter, then this Berserker made a home in between. Is excellent at diving and locking down targets with a mixture of reckless abandon fueled by a unique petrification magic which he can infuse into his weapons and items-or switch it completely unto himself.

Power: 3
Flexibility: 2 (Rises to a 3 if he's presented with his reflection)
Endurance: 5
"Is immune to psychological attacks and mental dmg (made from the pieces of Olympian heroes brave enough to look a gorgan in the face, cannot feel Fear under normal circumstances)"
Technique: 4
Speed: 3
Magic: 3*
"
Has the ability to impose Fear-Enemies Afflicted take a reduce 1 point to each stat"
.
Weakness:
3-
"
Water. Becomes slower, petrification curse wears off, and he himself is susceptible to fear if his personality flips. All stats are reduced by 1 if Feared."

Non-combat skills:
  • Sculpting.
  • Painting.
  • Weaving.

Personality and Goals

Personality strengths:
Focused. The good side of the tunnel vision coin.
Personality weaknesses: Reserved, sometimes even ignorant of others feelings, anti-social. The bad side of the tunnel vision coin.
Fears: The Ocean.
Interests/Hobbies: Artisan
Likes: Snakes, Art, Reading, Spiders.
Dislikes: Injustice and Hypocrisy

Long-term Goal(s): Gain vision, and become an Architect with his own company.

History:
In another time, a priestess who had been wronged fell out of favor with her goddess. As punishment, she was turned into a horrendous monster that could turn mortal men to stone at the mear sight of her. Many Heroes and Warriors across the land tried to slay her, and many were defeated before her time finally came to an end. However, it would seem that a part of her Legend was lost to its own history as a recent finding has reveal a piece of the priestess' Legacy. For amongst the army of men to have tried their luck against her, the priestess found some to be in ownership of exceptional character. From their statues, she took the pieces of their highest quality traits, grinded them into dust, mixed them with her blood, and started to sculpt that which she believed to be the perfect warrior. Yet, before his completion, she was out witted in battle and finally slain. The statue lay hidden for a long time...and yet, in the mysterious land of the Echo Isles, an anomaly of a man had appeared. Blind but not feeble. Terrifying but not Malicious. With a body like stone he could have been a hero, but his purpose in this world has yet to decided.

Extra
>Has a tiny pet jumping spider named Ara Ara.7jsfi469jm331.jpg
>Uses a combination of both her and his hands to get a precise look at things.

>Carries a water skin filled with precious oil.

>Wants to learn what colors are like, as he struggles to define them.
 
Last edited:
General Information

Name: Hyborian
Nicknames/Aliases: The Maelstrom
Race/Classification: Dragon
Appearance:
c3c4368e1207c0fb263871c6a096da00.png

white_dragon_by_manzanedo-dcbditv.jpg
Main motivation: Needs to come to terms with the death of his kind.
Wants to gain revenge on the intelligent races he blames for their demise.

Height: Human: 6’8
Dragon: 150 foot wingspan. 30 feet high in height.
Build: In humanoid form he is muscular, in their true form Hyborian is lean and
Gender: Male

Background

Age/Date of Birth: Was born a good thousand years ago.
Place of Birth: Ashland
Residence: The peek of a mountain in Ashland.
Occupation: Unemployed
Sexual Orientation: Asexual

Abilities and Skills

Weapon of choice: Lightning, dragon stuff

Fighting Style: Hyborian is not a particularly skilled fighter and instead relies on raw power and magic to destroy anything that displeases him which is normally more than sufficient.

(The following can be ranked from 1 to 5, 1 being abysmal, and 5 master/top 5% in existence) Put a * if that person is in training in this skill.

Power: 5
Flexibility: 2
Endurance: 5
Technique: 2
Speed: Travel speed is 4, combat speed would be 3
Magic: 4
Great control over storms, breaths lightning from his mouth and seems to carry a ferocious thunderstorm wherever his wings fly. Electricity seems to generate from Hyborian’s scales as he grows angry, making the ancient dragon into a living storm.

Non-combat skills: Excellent memory. Navigation.

Personality and Goals

Personality strengths: Hyborian is a man with conviction. He never seems to feel fear within his heart nor hesitation within his muscles. Hyborian is a creature of his word, he would not say one thing and then stab them in the back, he will always deliver on a promise.
Personality weaknesses: Living on his own for so long has driven Hyborian to a type of madness, leaving him to speak and to see things that are not truly real. He is driven by his rage and his revenge, he is hyper fixated on these things so much that he will ignore pressing matters in the interest of attaining these things.
Fears: Allowing his race to go unavenged.
Interests/Hobbies: Plotting revenge.
Likes: Cold weather, proving superiority over the other races, silence, destroying stuff
Dislikes: The other humanoid races. The fact that he is the last dragon, his madness.


History
Much of Hyborian’s past is long lost to history, he grew up during the wane of the dragon’s influence on Lore. When the dragon’s began to die off due to the tampering of magic done by the Kingdom of Runia, Hyborian found himself slowly becoming the last of his kind (at least as far as he knows). Hyborian has spent his years since then living at the top of the tallest peak of Ashland, slaying any wanderer who dares to set foot onto his domain and plotting how he should gain repentance from the races down below. Some unknown feeling has kept Hyborian in place for hundreds of years, perhaps he feared that if he left the mountain he would die from magic corruption like the rest of the dragons.

Extra
He is largely unaware of what has gone on in Lore in recent years, mainly of the war and of the fall of Runia.
(Hope I didn't put anything in here that goes against the lore of Lore. Let me know if I do cause I'm more than willing to make changes if it doesn't fit well.)
 
Name: Tsetseg Erdene (means flower jewel/treasure)
Nicknames/Aliases: "La Azalea", little flower (personal nickname reserved for only her most trusted)
Race/Classification: Human Sorcereri, Cicin Mage (natural affinity for electro/electric elemental magic)
Appearance:
SHyKX4N.png

Enemy_Fatui_Electro_Cicin_Mage.png
Main motivation: Needs to establish a presence in Tidan's court for "diplomatic" relations to make sure that they're keeping their end of the bargen with said Fatui. Wants to go back to Onor someday to see her little siblings, whom were displaced after the previous war and Tsetseg took them under her wing (the little sibling's names are Enkhtuya, age 11, and Sarnai, age 14).
Height: 5'09"
Build: Sleek, slim, and lightweight, almost comparable to a black cat. Cats are cool.
Gender: Female

Background

Age/Date of Birth:
27-ish, doesn't care to remember her birthday. (DOB: May 24th)
Place of Birth: The Onor capital, Onidor
Residence: On the main base of operations in the corner of Lore, on the end of the Rune mountain range in between Runia and Zerona and next to the Vercaster Sea.
Occupation: Head Cicin Mage of the Fatui 2nd Division of Lore, though her duties are surprisingly lax due to two other Cicin Mages also in the role of Head Cicin Mage to help lessen the pressure of the troops coming into the division, not to mention the other two camps surrounding Drobis. Agents are replaceable.
Sexual Orientation: Not interested in any partners, romantic or otherwise.

Abilities and Skills

Weapon of choice:
Her Cicin familiars, whom are attracted to the lantern wick war machine that she was given, plus the numerous electrical elements at her disposal by using said Cicins and the lantern wick as a conduit for her magic. Can use the lantern wick to smack somebody with if they anger her as well, though-it hurts.
Fighting Style: Ranged fighting by using her familiars and a variety of elemental magic to "blink" and shock her opponents (quite literally).

Power: 2
Flexibility: 4
Endurance: 3
Technique: 5
Speed: 4*
Magic: 4

Non-combat skills: Tsetseg is actually a pretty good identifier of mythical flora, due to the Cicins needing mist grass (similar in appearance to dragon nip from the HTTYD movies, except their elemental containment is more potent) or else they'll get board and cause havoc. She's also a good negotiator, as she can identify a person's weakness while they're talking and pressure that point until they can address it (or not address it at all and break under the pressure).

Personality and Goals

Personality strengths:
Quick-witted, rather calm in extreme situations, somewhat laid back/easygoing, cares for some of the Fatui underneath her position
Personality weaknesses: Blunt, unforgiving, loves to taunt, rather quick to judge
Fears: Spiders, and bees/wasps. She sometimes flinches when a free-flying Cicin zips past her ear, because it reminds her of such insects.
Interests/Hobbies: "La Azalea" mostly keeps to herself unless her Fatui work is needed, but she can be able to scout the area as needed. She is interested in learning about Lore's magical capabilities, though.
Likes: Onor regional food, Cicins, her fellow Cicin Mages, a good challenge (when fighting)
Dislikes: The regions of Lore's petty squabbles, dogs, smoky night skies, sudden loud noises

History
Living in the capital poses its own challenges, not to mention the influence that the sorcereri have. There's a particular faction of the sorcereri, whom have an iron fist on the capitol's internal trade: the Snezhnaya. Speaking their name is bound to get stares or glares into your back, due to their "rule". Wish to sell products in Onidor or meet the royal family? Pay the Snezhnayan tax. Most would comply with the tax, thought there were the few times where people wouldn't pay...
One such incident, Tsetseg and her father got seperated due to said father refusing to follow the tax, and the Snezhnaya scooped up the teen when she tried to bolt and run away. She was kept in a holding room, kicking and screaming that her father would make them pay. Most of the Snezhnayan Fatui didn't pay her much attention, except for one particular man whom stayed with the teen even through her kicking and screaming fits: "La Spirit", one of the few male Cicin Mages in the Fatui. He, through his almost godly patience, was able to let the kid imprint onto him, and Tsetseg adopted him as a temporary father figure until her actual father came back.
Days turned into weeks, and as weeks turned into a couple of months, little flower was slowly less expectant of her actual father coming in to save the day. More time passed, and as she eventually accepted the truth, Tsetseg fully accepted him as her new father figure and started following him around, consistently and constantly.
"I will give you two choices, little flower." La Spirit spoke, the both of them in their natural language.
"One, you will return to Onidor, with no guardian, and the world on your shoulders as you take it by yourself." He coughed for a moment, clearing his throat, which sounded somewhat like a record scratch. "Or...you could join the Fatui. You will be easier to watch under my care, and you'll be able to face the world with people at your side. What's your choice?"

Tsetseg accepted his latter offer, right then and there.

Extra
> She interlocks her fingers when she puts her hands in her lap, a habit she acquired from Nergüi (La Spirit's real name)
 

Users who are viewing this thread

Back
Top