The world as it was previously known shattered centuries ago. The planet now consists of islands of various sizes floating in the void, connected only by a fickle and dangerous magical network known as "the ways" -- On each island isolated city-states, risen up or preserved from destruction in the cataclysm are all that remain. This story begins on one such world shard -- the fortified city-state aptly named "Bastion."
Bastion is an isolated fortress city floating in the ether -- surrounded by ruins running trackless to the south, and sporting generous plots of arable land to it's north. The city of Bastion is separated into several tiers: from the outermost districts in the shadow of the city's massive outer wall where the poor, the common, and the criminal carve out a way of life, to the middle tiered gardens and shops districts of the craftsmen, to the upper park tiers of the rich and palatial spires of the richest in the city.
It is a time of opportunity and adventure -- brave heroes are called upon to pacify the wonton gangs of the outer districts, to face the wild animals and rampaging monsters of the ruins to give the cramped city of bastion more land to expand into, and the bravest are dared to enter to ways and seek paths of trade and communication with other floating islands in the ether.
Will you heed the call?
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The story begins, as many do, in a Tavern at an Inn -- "The Legacy of Coin" -- In the center tiers of the city of Bastion -- from here, the sprawl of the outlaying districts seems like so much smoke and shadow, while the higher tiers of the city glitter above. It is here that would-be heroes are offered free room and board for as long as they work to resolve Bastion's problems.
For now, three issues loom large in the city:
1) Gangs in the outer districts have gotten out of hand. Too many factions and not enough leadership, the commoners of the outer districts are constantly subject to wonton crime sprees and the warring of various groups of outlaws. Crime in the outer city must be brought to heel if peace in the upper districts is to be assured. There is a bounty on wanton criminals and a great reward for those who can see to an end of the turf-wars.
2) Beyond the outer districts, through the gate of the great outer wall, the ruins of the old city await the truly brave or suicidal. Currently a plague of wolves is said to patrol outside the walls, and goblins and their kin skulk fearlessly at the foot of Bastion's defenses. Territory must be taken back -- and animal and monster alike must learn that the shadow of the city a place for the lands of men once more...
3) The floating island of Bastion has been isolated for too long. Only proven warriors are sought to enter "The ways" and re-establish contact with neighboring islands in the ether and the services of the trade guilds that navigate the fearscape between the floating city-states. Bastion is a city that takes raw materials and converts them into finished goods -- new supply lines must be opened or production, and the wheels of commerce in the city, will begin to falter.
The Innkeeper waits patiently at the bar for arriving heroes -- perhaps with a bit of advice and counsel for coin.
This is how the story of Shard begins... will you be a part of it?
SHARD CHARACTER SHEETS: Fantasy - SHARD -- Character sheets
SHARD discord channel: Discord - Free voice and text chat for gamers
Bastion is an isolated fortress city floating in the ether -- surrounded by ruins running trackless to the south, and sporting generous plots of arable land to it's north. The city of Bastion is separated into several tiers: from the outermost districts in the shadow of the city's massive outer wall where the poor, the common, and the criminal carve out a way of life, to the middle tiered gardens and shops districts of the craftsmen, to the upper park tiers of the rich and palatial spires of the richest in the city.
It is a time of opportunity and adventure -- brave heroes are called upon to pacify the wonton gangs of the outer districts, to face the wild animals and rampaging monsters of the ruins to give the cramped city of bastion more land to expand into, and the bravest are dared to enter to ways and seek paths of trade and communication with other floating islands in the ether.
Will you heed the call?
________________________________________________________________________________________________________
The story begins, as many do, in a Tavern at an Inn -- "The Legacy of Coin" -- In the center tiers of the city of Bastion -- from here, the sprawl of the outlaying districts seems like so much smoke and shadow, while the higher tiers of the city glitter above. It is here that would-be heroes are offered free room and board for as long as they work to resolve Bastion's problems.
For now, three issues loom large in the city:
1) Gangs in the outer districts have gotten out of hand. Too many factions and not enough leadership, the commoners of the outer districts are constantly subject to wonton crime sprees and the warring of various groups of outlaws. Crime in the outer city must be brought to heel if peace in the upper districts is to be assured. There is a bounty on wanton criminals and a great reward for those who can see to an end of the turf-wars.
2) Beyond the outer districts, through the gate of the great outer wall, the ruins of the old city await the truly brave or suicidal. Currently a plague of wolves is said to patrol outside the walls, and goblins and their kin skulk fearlessly at the foot of Bastion's defenses. Territory must be taken back -- and animal and monster alike must learn that the shadow of the city a place for the lands of men once more...
3) The floating island of Bastion has been isolated for too long. Only proven warriors are sought to enter "The ways" and re-establish contact with neighboring islands in the ether and the services of the trade guilds that navigate the fearscape between the floating city-states. Bastion is a city that takes raw materials and converts them into finished goods -- new supply lines must be opened or production, and the wheels of commerce in the city, will begin to falter.
The Innkeeper waits patiently at the bar for arriving heroes -- perhaps with a bit of advice and counsel for coin.
This is how the story of Shard begins... will you be a part of it?
SHARD CHARACTER SHEETS: Fantasy - SHARD -- Character sheets
SHARD discord channel: Discord - Free voice and text chat for gamers
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