sevenstars
Veteran Lurker
CREATURES
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VAMPIRES
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Pale-skinned, semi-undead creatures that live off the blood of humans. In Devin, they’re organized into a handful of mafia-like families with a few loners. Humans can be converted to vampirism through blood transfusion, but it’s a difficult process that has killed many a weak human, especially by careless vampires. They can’t stand sunlight, although they aren’t instantly killed by it. They’re all inhumanly strong and fast, and some of them have powers like flight, shapeshifting, and hypnosis, especially the older and better-fed ones. Oh, by the way, vampires can never truly starve. If they’re deprived of blood for decades, they slowly become savage degenerate creatures of unparalleled hunger.
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LYCANTHROPES
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Often called skinwalkers or soul-kin by their own kind. Many have Native American ancestry. They revere nature, and each has the ability to turn into a specific animal, as well as a superhuman hybrid of that animal. In human form, each shifter has some slight resemblance to their animal; werebears are big and burly, while feline shifters are lithe with a yellowish tint to their eyes. They live about three times as long as normal humans, and some learned to wield nature-based magic. Weak to silver.
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ELEMENTALS
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More common in Asia, but plenty have made their way to the States. They live up to three hundred years, and all are immune to their associated element.
Fire elementals always have auburn-red eyes, and often flaming red hair as well. Their powers are pretty much what you’d expect.
Air elementals have light blue eyes and slender builds, and flighty personalities. They’re all fast and agile, most can control the winds in some form, and some can fly or cast lightning.
Earth elementals are stocky with deep brown eyes, typically honest and loyal. They’re some of the strongest creatures around, dwarfing vampires in terms of pure strength (although they’re almost always less agile). Many of them can “bend earth” as well, though most are slow to do so.
Water elementals have sea-green eyes and can breathe underwater, often with the ability to telekinetically control it as well.
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DEMONS
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There are seven known types of demons, each tied to one of the seven deadly sins. They all must indulge in their respective sin to survive, and if they do so they are virtually immortal. The indulgence is relative; a kiss or a minor act of bullying might sustain a succubus or kalvor respectively for a few days, a full intimate encounter or wild brawl might be enough for a month. Besides some type-specific powers, many demons various abilities including flight, telekinesis, and super strength. A few of the more common demon types are detailed below.
Greed demons (nalfeshnee) hoard and seize wealth whenever possible, and can inherently sense the presence of precious metals and other valuable objects. Some can telekinetically control gold.
Envy demons (nabasu) can suppress the powers of other supernaturals and are resistant to magic.
Lust demons (succubi/incubi) are all supernaturally beautiful, with charm magic that is practically irresistible to those normally attracted to their sex and can sometimes even work on others. The women in particular are sometimes thought to be corrupted fairies, having a similar affinity for hex magic that they’re fond of using on disappointing or would-be lovers.
Wrath demons (kalvor) are the ultimate bullies, the strongest among demons, and sustain themselves by fighting and intimidating the weak and slaying those that claim to be stronger than them.
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ANGELS
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Just as demons sustain themselves through sin, angels must keep their souls intact through virtue. However, they must follow all conventional virtues, as well as commit themselves to fighting evil (the bad guys have it easy!). Their abilities can be as broad as those of demons, though they're far more likely to have healing powers than manipulation powers.
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FAIRIES
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They embody both the perseverence of nature and the chaos inherent in civilization. Some are more representative of the former, and others of the latter. Regardless of type, fairies often have nature-based powers allowing them to control animals, illusions to trick humans, and hexes to bestow bad luck, modify their memories, and even transform people into animals.
Dryads are each tied to a specific tree and have strong plant-based powers.
Nereids and sirens make their homes out at sea, the latter being famous for their enchanting song.
Sprites are usually short, tricksy, and talented in illusion.
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