Airagog
And all at once, the universe groaned.
Hey everyone, sorry I've been busy with writing up all the background lore for the RP but it will be up and running Saturday!
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I forgot this RP already...In case anyone thought I forgot, the answer is no but I'm building a large cohesive world. Here's what I have finalized so far and I'm working out the other 3 major countries as well as writing up how magic, miracles and such work.
I forgot this RP already...
Welcome to make CS, so i wouldn't be only one who ask stuff.This lore is incredible. Lots of respect for the time and effort put into this.
This lore is incredible. Lots of respect for the time and effort put into this.
Welcome to make CS, so i wouldn't be only one who ask stuff.
Yay more people to Gwidre (i hope you don't go to island)I'm hoping to play a Saint from Gwidre so I think I still need to wait for the supplement.
Is there a number or average you're looking for? Is there a "You can have this many per level" sort of metric?
From Googling, this game is supposed to be 'low fantasy' so I imagine spectacular miracles aren't in keeping with the game's theme. I suppose I'm thinking of effects like:
And so on. Given the setting and its history, I'm guessing most miracles used by Saints lean towards the practical. Did you have some examples you were thinking of?
- Heal or bind wounds (heal stamina, ignore a level of wound penalties, etc.).
- Create light.
- Amplify voice (for speaking to a congregation or scaring off that one Noctics type).
- Conjure fire.
- Extinguish fire.
- Imbue Objects (basically make them stronger, more durable).
- Blessing (improve someone's ability to make a skill check).
- Anointing (improve protection).
- Warding (improve defense).
I’ve been interested in giving Shadows a go. I’m sitting on a few PDFs if you want me to send them your way.
Is there a number or average you're looking for? Is there a "You can have this many per level" sort of metric?
From Googling, this game is supposed to be 'low fantasy' so I imagine spectacular miracles aren't in keeping with the game's theme. I suppose I'm thinking of effects like:
And so on. Given the setting and its history, I'm guessing most miracles used by Saints lean towards the practical. Did you have some examples you were thinking of?
- Heal or bind wounds (heal stamina, ignore a level of wound penalties, etc.).
- Create light.
- Amplify voice (for speaking to a congregation or scaring off that one Noctics type).
- Conjure fire.
- Extinguish fire.
- Imbue Objects (basically make them stronger, more durable).
- Blessing (improve someone's ability to make a skill check).
- Anointing (improve protection).
- Warding (improve defense).
I am definitely interested in this game, if you are still accepting players. I've taken a hiatus from forum-play, so I may be a bit rusty on my posts (especially with BBCode and what not), but I've played enough D&D in the past few years to know the roll of the dice.
If you'll have me, I'd like to partake in the venture.
Getting in character is something I can do. Glad to be aboard!The good thing about shadows is I set it up to where it won't matter if we have 4 or 40 people, game will run the exact same.