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Fantasy Shadows of Esteren check.

Hey everyone, sorry I've been busy with writing up all the background lore for the RP but it will be up and running Saturday!
 
Fantasy - Shadows of Esteren: Lore

In case anyone thought I forgot, the answer is no but I'm building a large cohesive world. Here's what I have finalized so far and I'm working out the other 3 major countries as well as writing up how magic, miracles and such work.

Epiphany Epiphany I know you were especially interested in this.
 
Totally interested. I'm pretty booked this weekend but will take a look on Monday or Tuesday. :) Thanks for the reminder!
 
In case anyone thought I forgot, the answer is no but I'm building a large cohesive world. Here's what I have finalized so far and I'm working out the other 3 major countries as well as writing up how magic, miracles and such work.
I forgot this RP already...
 
I basically stole the names but since I didn't wanna pay for the book I had to come up with my own story and come up with ideas how I think the systems worked. Aside from combat, that I found online.
 
Okay I need to talk to you. Send me a list of prayers and chants you'd want. Or post them in the OOC idc which
 
If you're going "what's the list of prayers I can choose from?" the answer is there is none. You can get creative.


EDIT: There is however a system for damage and a system for power that I am gonna use. So don't worry about trying to stat everything, just tell me what you'd like to do.
 
I’ve been interested in giving Shadows a go. I’m sitting on a few PDFs if you want me to send them your way.
 
Is there a number or average you're looking for? Is there a "You can have this many per level" sort of metric?

From Googling, this game is supposed to be 'low fantasy' so I imagine spectacular miracles aren't in keeping with the game's theme. I suppose I'm thinking of effects like:
  1. Heal or bind wounds (heal stamina, ignore a level of wound penalties, etc.).
  2. Create light.
  3. Amplify voice (for speaking to a congregation or scaring off that one Noctics type).
  4. Conjure fire.
  5. Extinguish fire.
  6. Imbue Objects (basically make them stronger, more durable).
  7. Blessing (improve someone's ability to make a skill check).
  8. Anointing (improve protection).
  9. Warding (improve defense).
And so on. Given the setting and its history, I'm guessing most miracles used by Saints lean towards the practical. Did you have some examples you were thinking of?
 
Is there a number or average you're looking for? Is there a "You can have this many per level" sort of metric?

From Googling, this game is supposed to be 'low fantasy' so I imagine spectacular miracles aren't in keeping with the game's theme. I suppose I'm thinking of effects like:
  1. Heal or bind wounds (heal stamina, ignore a level of wound penalties, etc.).
  2. Create light.
  3. Amplify voice (for speaking to a congregation or scaring off that one Noctics type).
  4. Conjure fire.
  5. Extinguish fire.
  6. Imbue Objects (basically make them stronger, more durable).
  7. Blessing (improve someone's ability to make a skill check).
  8. Anointing (improve protection).
  9. Warding (improve defense).
And so on. Given the setting and its history, I'm guessing most miracles used by Saints lean towards the practical. Did you have some examples you were thinking of?

All of those are fine except the conjure fire. Conjuring fire is gonna be used as diablerie. Also I'll probably keep it low fantasy as I can. Keep in mind I don't have any books for this thing, I just found a map, a few tables and how attacking works so anything lore related I just kinda had to make up.
 
Is there a number or average you're looking for? Is there a "You can have this many per level" sort of metric?

From Googling, this game is supposed to be 'low fantasy' so I imagine spectacular miracles aren't in keeping with the game's theme. I suppose I'm thinking of effects like:
  1. Heal or bind wounds (heal stamina, ignore a level of wound penalties, etc.).
  2. Create light.
  3. Amplify voice (for speaking to a congregation or scaring off that one Noctics type).
  4. Conjure fire.
  5. Extinguish fire.
  6. Imbue Objects (basically make them stronger, more durable).
  7. Blessing (improve someone's ability to make a skill check).
  8. Anointing (improve protection).
  9. Warding (improve defense).
And so on. Given the setting and its history, I'm guessing most miracles used by Saints lean towards the practical. Did you have some examples you were thinking of?


Also yes there is a limit. I'll figure it out once you post your cs. Double also, I'm super happy we have at least two people starting in Gwidre, that's where I had most of the eldritch parts planned. It's also home to my favorite plotline
 
I am definitely interested in this game, if you are still accepting players. I've taken a hiatus from forum-play, so I may be a bit rusty on my posts (especially with BBCode and what not), but I've played enough D&D in the past few years to know the roll of the dice.

If you'll have me, I'd like to partake in the venture.
 
I am definitely interested in this game, if you are still accepting players. I've taken a hiatus from forum-play, so I may be a bit rusty on my posts (especially with BBCode and what not), but I've played enough D&D in the past few years to know the roll of the dice.

If you'll have me, I'd like to partake in the venture.

Tbh idc about your ability to bbcode. I'm terrible at it. I just care if you can get in character. Heck I'd even take someone bad at dice role-playing if they can make an interesting well rounded character since the system I use deemphasizes min-maxing and is just meant to represent an actual person. Glad to have you. Always open.
 
The good thing about shadows is I set it up to where it won't matter if we have 4 or 40 people, game will run the exact same.
 
I'm already contemplating possible characters. Really leaning towards something like one of the na'Fianna. I know there is a parallel in the base world setting, but I cannot remember for the life of me what they are called. Ranger-Fighter warrior-poets, basically.
 

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