joeytwoeyes
New Member
I've got this character I'm working on for a dnd game.
Background info
The campaign is about a rebellion against an expanding fascist empire, and my character is a young (18 or so) noble who defected to join the rebels. (One of several in the party, lol - we accidentally ended up with a rebel cell that's 40-60% defecting nobles trying to grapple with their privilege. I guess some irl movements have been like that.)
I have a pretty good idea of how my character’s noble upbringing affected him - he's deeply anxious and concerned with how other people see him, but because of the super competitive and emotionally unsupportive environment he was raised in, he tries to win approval through achievement and prestige, rather than kindness and compassion. He just wasn't raised in an environment where being 'nice' made people want you around.
The Problem
In practice, this means he can be self-absorbed and oblivious to other people's feelings, because he's so wrapped up in performing his own persona, and he does a lot of showing off, bragging, and petty one-upmanship because he genuinely thinks that's what will get him approval.
The problem is, I'm worried that playing these traits too strongly could cause problems at the table ( e.g. derailing conversations, annoying players irl, making unnecessary roadblocks that aren't fun to play around) and I'm actually so worried about this that I've been holding back from playing these traits at all. Unfortunately, that means that he's so far been really boring and bland - he's just a generic anxious soft boy now.
I'm having trouble figuring out how to strike that balance - behaviours that show his character flaws, but are still basically benign and not a huge problem to have around. Could anyone give me advice?
(Also I want to specify that this guy does, in fact, have redeeming qualities. The idea is that he's basically a decent person who wants to do right by others, he just has a very warped idea of what that entails and what he owes to others. Over the course of the campaign he'll mellow out.)
Background info
The campaign is about a rebellion against an expanding fascist empire, and my character is a young (18 or so) noble who defected to join the rebels. (One of several in the party, lol - we accidentally ended up with a rebel cell that's 40-60% defecting nobles trying to grapple with their privilege. I guess some irl movements have been like that.)
I have a pretty good idea of how my character’s noble upbringing affected him - he's deeply anxious and concerned with how other people see him, but because of the super competitive and emotionally unsupportive environment he was raised in, he tries to win approval through achievement and prestige, rather than kindness and compassion. He just wasn't raised in an environment where being 'nice' made people want you around.
The Problem
In practice, this means he can be self-absorbed and oblivious to other people's feelings, because he's so wrapped up in performing his own persona, and he does a lot of showing off, bragging, and petty one-upmanship because he genuinely thinks that's what will get him approval.
The problem is, I'm worried that playing these traits too strongly could cause problems at the table ( e.g. derailing conversations, annoying players irl, making unnecessary roadblocks that aren't fun to play around) and I'm actually so worried about this that I've been holding back from playing these traits at all. Unfortunately, that means that he's so far been really boring and bland - he's just a generic anxious soft boy now.
I'm having trouble figuring out how to strike that balance - behaviours that show his character flaws, but are still basically benign and not a huge problem to have around. Could anyone give me advice?
(Also I want to specify that this guy does, in fact, have redeeming qualities. The idea is that he's basically a decent person who wants to do right by others, he just has a very warped idea of what that entails and what he owes to others. Over the course of the campaign he'll mellow out.)