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Fandom Seiryūden ― Rules

Pariah Stark

The Sad Reality
General Rules





#1 All RPNation rules apply in full. This is standard.


#2 This roleplay has a narrative focus. This affects quite a few aspects of the roleplay:

#2.a

There is no set combat system. The focus will be what makes a fight pleasant to read, true to the characters and best for the story. At any time, a GM may intervene as they see fit.



#2.b

The roleplay does not necessarily focus on individual characters. There will be real risks, real danger and real consequences. I have no remorse enforcing this.



#2.c

My personal focus as a GM is to make a good story. If you somehow conflict with this, I reserve the right to enforce the authority given to me as GM by RPNation.

#3 Do please try to be a pleasant person. At times, you might have to swallow your pride and compromise.



Five Golden Rules

The Null Rhetoric Clause

| Metaphors, similes, analogies and other figures of speech used in any description made by a roleplayer are not considered 'true' and can be contested and/or debunked by a Moderator. This applies to any background, history or description of an item, character or event not made by Staff.



- In short, no amount of clever wording or witty interpretation will result in an effect that cannot be overruled.



The Interpretation Clause

| Metaphors, similes, analogies and other figures of speech as well as general descriptions may be interpreted by a GM. This rule is an extension of the first in fully describing what can be held true and to what degree in terms of player-generated content.



- In short, the GM can pick and choose which parts of that 'witty wording' is allowed, when and to what degree.



The Rite of Creative Domain |

Anything created by the players for the setting, or for their characters, is subject to use and subjugation by the Staff. This does not apply to specific characters or items (as such would conflict with RPNation rules), but it does apply to anything

not approved

into the setting and used as descriptors for their characters, items, or events, such as NPCs.



- In short, if you created a vague background, series of historical events, set of items or anything of the like, the GM may use or edit at any time - as long as it does not, at that time, directly interfere with an approved player-character.



The Rite of Retroactive Continuity

| The staff/moderators have the privilege of going back and changing any aspect of this roleplay, including characters, events and even dialogue which have happened and/or were not created by

and

subsequently accepted; anything that was accepted will require approval from its creator.



- In short, the GM can edit anything created himself, his Staff or as an NPC as well as anything that was 'indirectly' accepted into the roleplay. However, anything directly accepted as well as created by a player will requite consult.



The Rite of Proactive Continuity

| The staff/moderators have the right to end a plot arc at any time resulting in a time skip. These timeskips are subject to whatever additions, plot events, dialogue, decisions, so on and so forth that are required or saw fit.



- In short, the GM can end an arc and skip it to whatever effects they like at any time they want.

Dynamic Rules


―As of now, I'm only allowing 1-2 characters per player


―As of now, I'm not allowing any characters aside from Genin


―All canon Kekkei Genkai will be subject to higher scrutiny


―Jinchuuriki are presently not allowed


―I am strictly accepting for Konohagakure characters as of now



Kiyomeru Gaiden Rules


― All rules listed in Dynamic Rules do not apply to Kiyomeru Gaiden.


― Character posting for Kiyomeru Gaiden can be in any format (1x1 with oversight from the GM or in groups)


― Character posting should at least be on a weekly or bi-weekly basis per roleplayer


― Jinchuuriki and Kekkei Genkai will still be under review by me, but may be possibilities for a good enough character and/or story arc.



 
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