Flagg
The Most Electrifying Man in Sports Entertainment
I've made a "tick sheet", in PDF format, for people to use. It's on the Downloads page, in the Documents section.
This one's geared towards an individual player's use, but I'd like to also design one for STs, who might need to keep track of multiple NPCs.
This brings me to a general question about the new combat logistics:
In the old style of combat, I used to give all the extras one initiative roll, and have them all act simultaneously, for convenience. However, under the new system, unless they all act IDENTICALLY, they'll quickly slip out of sync, tick-wise. It seems to me like this would be a nightmare to keep track of in the event of a large number of Extras.
Any thoughts on how to handle this quickly and efficiently?
-S
This one's geared towards an individual player's use, but I'd like to also design one for STs, who might need to keep track of multiple NPCs.
This brings me to a general question about the new combat logistics:
In the old style of combat, I used to give all the extras one initiative roll, and have them all act simultaneously, for convenience. However, under the new system, unless they all act IDENTICALLY, they'll quickly slip out of sync, tick-wise. It seems to me like this would be a nightmare to keep track of in the event of a large number of Extras.
Any thoughts on how to handle this quickly and efficiently?
-S