Abrahms
One Thousand Club
The soft drizzle of rain has soaked you all from the past few days you've spent traveling. Mostly just an irritation at this point, the memory of dry clothing and scales feels ancient by now. However finally, after trudging across the Faint Valley, making your way over the various hills and through clumps of trees that dot the landscape, you all catch sight of the beacons along the wall of Stogrove, the small town that sent a summons for your group.
The sun is low in the sky, the dark clouds above making it seem almost as if it's night instead of dusk by the time you all make it to the outer walls arriving at the central-northern gate, catching curious glances as your troupe passes through. Some of the adults openly stare, others scamper inside, a few children desire to investigate but are pulled back by concerned parents. The guards at the gate at first raise their weapons, unused to seeing what makes up your unusual party, however when one of you shows the summons they regain their composure for the moment. The rain drips down the helmets of the guards, the glow of various torches reflected on the metal.
"Ah, I see," the guard begins, looking over the group. "Now I get a good look at'cha, I think I've heard of you lot." He coughs, obviously not entirely comfortable with the party watching him. "Right well, unfortunately, Commander Monsab is more than likely already home by now, and," the guard leans in, in a conspiratorial manner, "he ain't exactly fond of working past his typical hours."
The other guard gives a knowing nod, "Nope, not at all. Strictly dawn to dusk that one."
Returning to his position, the original guard continues, "I suggest you find a place to rest for the night, er ... assuming you do rest at night ... Then you can speak to the Commander in the morning." He gives a small salute, seemingly more out of habit than any sort of actual respect. "Maybe you lot can figure it out, sure would put a lot of minds at ease, if you don't mind me sayin'."
Allowed through the gates, Stogrove lays before you, streets slick and shiny from the damp. A few covered lamps can be seen, helping to brighten the night for those that don't have good vision at night, and it looks like the party has entered into a merchant district -- the stores closed for the night, and what little foot traffic can be seen appear to be those headed home after a long day of work.
The sun is low in the sky, the dark clouds above making it seem almost as if it's night instead of dusk by the time you all make it to the outer walls arriving at the central-northern gate, catching curious glances as your troupe passes through. Some of the adults openly stare, others scamper inside, a few children desire to investigate but are pulled back by concerned parents. The guards at the gate at first raise their weapons, unused to seeing what makes up your unusual party, however when one of you shows the summons they regain their composure for the moment. The rain drips down the helmets of the guards, the glow of various torches reflected on the metal.
"Ah, I see," the guard begins, looking over the group. "Now I get a good look at'cha, I think I've heard of you lot." He coughs, obviously not entirely comfortable with the party watching him. "Right well, unfortunately, Commander Monsab is more than likely already home by now, and," the guard leans in, in a conspiratorial manner, "he ain't exactly fond of working past his typical hours."
The other guard gives a knowing nod, "Nope, not at all. Strictly dawn to dusk that one."
Returning to his position, the original guard continues, "I suggest you find a place to rest for the night, er ... assuming you do rest at night ... Then you can speak to the Commander in the morning." He gives a small salute, seemingly more out of habit than any sort of actual respect. "Maybe you lot can figure it out, sure would put a lot of minds at ease, if you don't mind me sayin'."
Allowed through the gates, Stogrove lays before you, streets slick and shiny from the damp. A few covered lamps can be seen, helping to brighten the night for those that don't have good vision at night, and it looks like the party has entered into a merchant district -- the stores closed for the night, and what little foot traffic can be seen appear to be those headed home after a long day of work.