Kabyt
Member
GUIDELINES TO CHARACTER CREATION ::
- Be any Age and Race both in game and reality. I hope at least a few characters will live in New Indianapolis though. Try not to Skew human proportions to much in gamer characters.
- Hold any style weapon, but keep in mind Guns will fire energy / element rounds only.
- If you have a Rank or Skill you would like to pitch to Muze tell her on the OOC Chat with a Tag please!
- MORE MAY COME AS WE START WORKING ON OUR CHARACTERS
GAME STAT SYSTEM & LEVELING ::
-- You will notice in the Character Skeleton a Funny little bit called BATTLE MAGIC that asks for you STAT SPECS. What this means is this. You have exactly 15 Star Balls to distribute among your characters stats for the beginning. You Will also get a LVL1 STAT UPGRADE + SKILL from your chosen Rank. So place your balls carefully! As you gain levels in the game you will get more balls to place at you please.
-- You will gain Level for every 100 EXP you earn. Muze will keep up with the EXP on a chart in the Characters App Tab. You will gain this EXP through battling in game monsters, getting past puzzles even through opening random treasure chests. Muze will GM all FOUND ITEMS and EXP!
Stats Explained:
-- Strength (gage your characters strength)
-- Agility (swiftness, dexterity and all around movement)
-- Defense (How much can your character withstand)
-- Health ( How much vitality or stamina do they have)
-- Magic (how powerful is their magic)
CHOOSE ONE (1) SKILL FROM THE LVL 1 RANKS BELOW!
RANK -N- SKILLZ ::
--- These are not set in stone ranks and skill trees they may fluctuate and change over time and throughout the game to better suit our needs. But I will have the first Rank up options and Starter Skill listed for each of These Ranks. If you have an idea for a good one pitch it to Muze on the OOC Chat Tab - thread.
•• STAR KNYGHT - Summoner/Magic Class
•• DRAGOON - Gun Blader
•• SCOUT
•• MECH OR GOLEM MANCER:
____________________________________________________________________________________________________________________________________________________________________________
{ REALITY BITES }
Name:
Age:
Gender:
Appearance: (Picture required, anime only.)
Persona: (What are they like in the real world?)
History: Brief on what your character does, or how they came to be the gamer nerd they are today. Maybe you’re even a newb!
Other: Anything else we must know about your character
{ GAMER TAG } RANK | CLASS
GAMER NAME::
AGE::
RACE::
GENDER::
APPEARANCE:: (Picture required, anime only.)
PERSONA:: (What are they like in the Virtual Reality?)
-- STARTER WEAPON:: (Picture, if wanted.) (1 only) This will be an additional weapon even if your SKILL comes with an manifested weapon. Weapons can be anything just remember guns will fire energy / elemental rounds only. Should be a starter weapon something basic / generic
-- STARTER SKILL:: (Chose one from within your rank please)
STATS:: (Below are 5 KEYSTONE (stats) I give to you 15 Star – Ballz ( ✪ ) to distribute in the Keystones below. ) If the SKILL you have chosen gives you an additional Star ball you need to place it in the according stat.
-- Strength
-- Agility
-- Defense
-- Health
-- Magic
Other: ( Anything Else? )
- Be any Age and Race both in game and reality. I hope at least a few characters will live in New Indianapolis though. Try not to Skew human proportions to much in gamer characters.
- Hold any style weapon, but keep in mind Guns will fire energy / element rounds only.
- If you have a Rank or Skill you would like to pitch to Muze tell her on the OOC Chat with a Tag please!
- MORE MAY COME AS WE START WORKING ON OUR CHARACTERS
GAME STAT SYSTEM & LEVELING ::
-- You will notice in the Character Skeleton a Funny little bit called BATTLE MAGIC that asks for you STAT SPECS. What this means is this. You have exactly 15 Star Balls to distribute among your characters stats for the beginning. You Will also get a LVL1 STAT UPGRADE + SKILL from your chosen Rank. So place your balls carefully! As you gain levels in the game you will get more balls to place at you please.
-- You will gain Level for every 100 EXP you earn. Muze will keep up with the EXP on a chart in the Characters App Tab. You will gain this EXP through battling in game monsters, getting past puzzles even through opening random treasure chests. Muze will GM all FOUND ITEMS and EXP!
Stats Explained:
-- Strength (gage your characters strength)
-- Agility (swiftness, dexterity and all around movement)
-- Defense (How much can your character withstand)
-- Health ( How much vitality or stamina do they have)
-- Magic (how powerful is their magic)
CHOOSE ONE (1) SKILL FROM THE LVL 1 RANKS BELOW!
RANK -N- SKILLZ ::
--- These are not set in stone ranks and skill trees they may fluctuate and change over time and throughout the game to better suit our needs. But I will have the first Rank up options and Starter Skill listed for each of These Ranks. If you have an idea for a good one pitch it to Muze on the OOC Chat Tab - thread.
•• STAR KNYGHT - Summoner/Magic Class
LVL 1 STATS: +1 Magic - Star Ball ( ✪ ) in APP STATS
Starter Abilities to Chose From::
•• ELEMENT SUMMON || •• AETHER SUMMON (beast spirit)
--ELEMENT SUMMON ((Will be able to summon one of either FIRE || WATER/ICE || EARTH || WIND, from summoning that elemental spirit you will be able to do moves a lot like Avatar the last Air Bender, through body motion you weave the element to do you bidding. Will be in control of Elemental abilities for 5 posts ))
-- AETHER SUMMON (( You will make a contract In Game with an Animal Spirit as soon as you start the in game process for this. This Animal Spirit needs to be pre approved and should have at least 2 similar art's of it's Evolution as your character will evolve. This animal will have three abilities and will pretty much do most of the fighting for you at this point. Animal Spirits also come with a Starter Weapon that appears in Summoners hand when they appear. Powers are normally elemental based and will not be anything to strong. Animals will only remain for 5 posts including the post of their summon. Summons Killed in battle or that have been recently summoned must wait an additional 5 posts before attempting to re summon. ))
LV2 STATS: +1 Magic - Star Ball ( ✪ ) in APP STATS
Will get to Choose One for Upgrade.
ELEMENTAL BLOOD OR ELEMENTAL WEAPON
-- #1 -- ELEMENTAL BLOOD (( Elemental powers last for 10 posts now and you gain not only an additional power boost, but you also gain a full elemental form in which your characters body is turned into the element they use.))
-- #2 -- ELEMENTAL WEAPON (( Elemental forms in the shape of the weapon come under command, or if game character uses say a sword and fire element powers it will engulf the fire and add extra burning powers to the sword for 10 posts. ))
AETHER GUARDIAN OR AETHER SHIELD
-- #1 -- AETHER GUARDIAN (( Summon Beast will last for 10 posts now be an adolescent in form. Their Summon weapon will also gain an additional ability as well as a power boost (levels with character))
-- #2 -- AETHER SHIELD ((Summon beast will break apart and project into a form of defense armor on the user. For instance can become a shield, or gauntlets, or a breast plate or helmet. But Only a SINGLE piece of armor at this time. Character also gains and an additional power ./ attack move to add to their arsenal during this time and lasts for 10 posts))
Starter Abilities to Chose From::
•• ELEMENT SUMMON || •• AETHER SUMMON (beast spirit)
--ELEMENT SUMMON ((Will be able to summon one of either FIRE || WATER/ICE || EARTH || WIND, from summoning that elemental spirit you will be able to do moves a lot like Avatar the last Air Bender, through body motion you weave the element to do you bidding. Will be in control of Elemental abilities for 5 posts ))
-- AETHER SUMMON (( You will make a contract In Game with an Animal Spirit as soon as you start the in game process for this. This Animal Spirit needs to be pre approved and should have at least 2 similar art's of it's Evolution as your character will evolve. This animal will have three abilities and will pretty much do most of the fighting for you at this point. Animal Spirits also come with a Starter Weapon that appears in Summoners hand when they appear. Powers are normally elemental based and will not be anything to strong. Animals will only remain for 5 posts including the post of their summon. Summons Killed in battle or that have been recently summoned must wait an additional 5 posts before attempting to re summon. ))
LV2 STATS: +1 Magic - Star Ball ( ✪ ) in APP STATS
Will get to Choose One for Upgrade.
ELEMENTAL BLOOD OR ELEMENTAL WEAPON
-- #1 -- ELEMENTAL BLOOD (( Elemental powers last for 10 posts now and you gain not only an additional power boost, but you also gain a full elemental form in which your characters body is turned into the element they use.))
-- #2 -- ELEMENTAL WEAPON (( Elemental forms in the shape of the weapon come under command, or if game character uses say a sword and fire element powers it will engulf the fire and add extra burning powers to the sword for 10 posts. ))
AETHER GUARDIAN OR AETHER SHIELD
-- #1 -- AETHER GUARDIAN (( Summon Beast will last for 10 posts now be an adolescent in form. Their Summon weapon will also gain an additional ability as well as a power boost (levels with character))
-- #2 -- AETHER SHIELD ((Summon beast will break apart and project into a form of defense armor on the user. For instance can become a shield, or gauntlets, or a breast plate or helmet. But Only a SINGLE piece of armor at this time. Character also gains and an additional power ./ attack move to add to their arsenal during this time and lasts for 10 posts))
--RACE WILL NEED TO BE HUMAN or very human to gain this Class Considered the hero Class of this story.
LVL 1 STATS: +1 Strength +1 Speed - Star Balls ( ✪ ) in APP STATS
Starter Abilities to Chose From::
•• DRAGONS FLAME || •• DRAKLING
--DRAGONS FLAME ((Control over fire that moves like water under your control and will. This fire is special in that it is dual elemental flame. Both Fire and Ice so you can use cold and hot fire ^.^ Now this fire moves in a whip normally and cannot be projected down a weapon in its first stage, hot power shots from palm x5, and the whip lasts only 5 - can't do both simultaneously in the first level. Whats great about this fire is that the fire doesn't go out. Until your time is up then the fire will turn to normal an burn away at a normal rate))
-- DRAKLING (( User will gain a set of horns, a dragon's tail, and claws, a boost in speed and defense too as their skin scales up a bit. Drakling is only the first stage to Dragoon Knights, they will also gain a weapon in this form that is Dragonic in some nature. May fire Dragon's Flame this form will only last 5 posts. ))
LV2 STATS: +1 Strength +1 Defense - Star Balls ( ✪ ) in APP STATS
Will get to Choose One for Upgrade.
ACHILLES FLAME OR DRAGONS ROAR
-- #1 -- ACHILLES FLAME ((lasts twice as long - 10 posts and now can take on more than a single form of weaponry, (so think a second form it can shift between in battle Can no Do 10 blasts from palms))
-- #2 -- DRAGONS ROAR (( a terrible and explosive form of the Dragons flame, can now use both methods ( cold / blue and hot / red fire simultaneously as well. Abilities last for 10 posts. ))
DRAKLING WINGS OR DRAKLING SENSE
-- #1 --DRAKLING WINGS (( For ten posts you will not only gain your tail horns and talons but you will also gain your wings! These wings will move through mind through in very much the same way the fairy wings did on SAO:S2. These wings also have taloned elbow joints and their tails are prehensile. ))
-- #2 -- DRAKLING SENSE (( Gives them the addition of a hyper sense, the ability to see in the dark, hear far away, sniff out something close by/ It's like putting their normal senses through a steroid bar. This allows for even swifter reflexes. This only lasts to 10 posts))
LVL 1 STATS: +1 Strength +1 Speed - Star Balls ( ✪ ) in APP STATS
Starter Abilities to Chose From::
•• DRAGONS FLAME || •• DRAKLING
--DRAGONS FLAME ((Control over fire that moves like water under your control and will. This fire is special in that it is dual elemental flame. Both Fire and Ice so you can use cold and hot fire ^.^ Now this fire moves in a whip normally and cannot be projected down a weapon in its first stage, hot power shots from palm x5, and the whip lasts only 5 - can't do both simultaneously in the first level. Whats great about this fire is that the fire doesn't go out. Until your time is up then the fire will turn to normal an burn away at a normal rate))
-- DRAKLING (( User will gain a set of horns, a dragon's tail, and claws, a boost in speed and defense too as their skin scales up a bit. Drakling is only the first stage to Dragoon Knights, they will also gain a weapon in this form that is Dragonic in some nature. May fire Dragon's Flame this form will only last 5 posts. ))
LV2 STATS: +1 Strength +1 Defense - Star Balls ( ✪ ) in APP STATS
Will get to Choose One for Upgrade.
ACHILLES FLAME OR DRAGONS ROAR
-- #1 -- ACHILLES FLAME ((lasts twice as long - 10 posts and now can take on more than a single form of weaponry, (so think a second form it can shift between in battle Can no Do 10 blasts from palms))
-- #2 -- DRAGONS ROAR (( a terrible and explosive form of the Dragons flame, can now use both methods ( cold / blue and hot / red fire simultaneously as well. Abilities last for 10 posts. ))
DRAKLING WINGS OR DRAKLING SENSE
-- #1 --DRAKLING WINGS (( For ten posts you will not only gain your tail horns and talons but you will also gain your wings! These wings will move through mind through in very much the same way the fairy wings did on SAO:S2. These wings also have taloned elbow joints and their tails are prehensile. ))
-- #2 -- DRAKLING SENSE (( Gives them the addition of a hyper sense, the ability to see in the dark, hear far away, sniff out something close by/ It's like putting their normal senses through a steroid bar. This allows for even swifter reflexes. This only lasts to 10 posts))
--Long Range Hunter + Assassin
LVL 1 STATS: +1 Agility - Star Ball ( ✪ ) in APP STATS
Starter Abilities to Chose From::
•• SNEAK THEIF || •• SHADOW FOLD
--SNEAK THEIF ((Your character becomes not only super quiet and sneaky if they need to be, but they also get the gambles mouth with this ability, which means they can some times talk people out of killing them / suggest they do something else ( think the force from star was ... You do not want to eat this cookie! ) And people may do it! They are also able to Pick pocket while this ability is active. 5 posts active))
-- SHADOW FOLD (( Able to not only conceal your character in shadow for up to 5 posts, but also able to use THREE Physical shadows in the form of whipping tendrils from your own shadow, (about 5 foot reach) for up to 5 posts. ))
LV2 STATS: +1 Defense +1 Agility - Star Balls ( ✪ ) in APP STATS
Will get to Choose One for Upgrade.
RAVENS EYES OR TRACKER HOUND
-- #1 -- RAVENS EYES ((Can jump twice as far than normal and silently to. Not only that but their eye sight becomes heighten to that of a birds able to see unimaginably far away, even sometimes through solid and mystical objects. ))
-- #2 -- TRACKER HOUND (( The ability to track thinks for up to 15 posts, this ability also allows for heightened senses during these 15 posts.))
GHOST HOP OR WEAPON MASTERY
-- #1 --GHOST HOP (( For Ten posts you character may hop from Shadow to shadow, folding themselves in then vanishing to reappear in shadows elsewhere. Shadows don't have to be large your character's own shadow will grow them when you appear there for you to form. Cannot appear miles and miles away, cannot appear somewhere you cannot see ))
-- #2 -- WEAPON MASTERY (( Gives you complete control and mastery over ONE WEAPON for 12 posts This ability means your weapon will also do triple damage and you will be able to deflect more attacks as well. ))
LVL 1 STATS: +1 Agility - Star Ball ( ✪ ) in APP STATS
Starter Abilities to Chose From::
•• SNEAK THEIF || •• SHADOW FOLD
--SNEAK THEIF ((Your character becomes not only super quiet and sneaky if they need to be, but they also get the gambles mouth with this ability, which means they can some times talk people out of killing them / suggest they do something else ( think the force from star was ... You do not want to eat this cookie! ) And people may do it! They are also able to Pick pocket while this ability is active. 5 posts active))
-- SHADOW FOLD (( Able to not only conceal your character in shadow for up to 5 posts, but also able to use THREE Physical shadows in the form of whipping tendrils from your own shadow, (about 5 foot reach) for up to 5 posts. ))
LV2 STATS: +1 Defense +1 Agility - Star Balls ( ✪ ) in APP STATS
Will get to Choose One for Upgrade.
RAVENS EYES OR TRACKER HOUND
-- #1 -- RAVENS EYES ((Can jump twice as far than normal and silently to. Not only that but their eye sight becomes heighten to that of a birds able to see unimaginably far away, even sometimes through solid and mystical objects. ))
-- #2 -- TRACKER HOUND (( The ability to track thinks for up to 15 posts, this ability also allows for heightened senses during these 15 posts.))
GHOST HOP OR WEAPON MASTERY
-- #1 --GHOST HOP (( For Ten posts you character may hop from Shadow to shadow, folding themselves in then vanishing to reappear in shadows elsewhere. Shadows don't have to be large your character's own shadow will grow them when you appear there for you to form. Cannot appear miles and miles away, cannot appear somewhere you cannot see ))
-- #2 -- WEAPON MASTERY (( Gives you complete control and mastery over ONE WEAPON for 12 posts This ability means your weapon will also do triple damage and you will be able to deflect more attacks as well. ))
--Controller of Tech or Earthen Geists
LVL 1 STATS: +1 Strength - Star Ball ( ✪ ) in APP STATS
Starter Abilities to Chose From::
•• HALFLING GOLEM || •• MAGNETIC MOVEMENT + CONSTRUCT
--HALFLING GOLEM ((Can either rock and foliage golems, or tech styled robotic golems under control of your character. At first your Golem will be small and will only last for 5 Posts In Game. Your Golem would get 3 ABILITIES though in relation to their nature (rock / nature/ tech) Keep in mind nothing fire's bullets in this world but energy or elemental shots. At first your golem will stand about half as tall as your in game character this is called a HAFLING GOLEM ( TYPE ) and is considered 1 - 5 ))
-- MAGNETIC MOVEMENT + CONSTRUCT (( Using the magnetic field they can pull random scrap or Hunk Tech towards them to construct temporary weapons ( you will control what they construct but must wait for information on What they have for building materia from Muze. ) These weapons will last for 5 posts and will contain up to 3 ABILITIES ))
LV2 STATS: +1 Strength - Star Ball ( ✪ ) in APP STATS
Will get to Choose One for Upgrade.
GOLEM JUVENILE OR HALFLING ADVANCED
-- #1 -- Golem Juvenile lasts twice as long - 10 posts
-- #2 -- Halfling Advanced gains an Additional 3 abilities / powers or a single additional Mega Fire Ability ))
ADVANCED CONSTRUCT OR DUAL CONSTRUCT
-- #1 -- Advanced Construct manufacturer more weapons and is not longer limited to the MATERIA that Muze provides, must construct from environment but you are now able to make nature based weapons that work just as any metal ones would. Plus an additional ability. Guns last for 10 posts.
-- #2 -- Dual Construct also allows for nature based weaponry and no longer restricted to Muze MATERIA control. Dual weapons will not be as power as a singular weapon, but will allow for multiple targets and twice as many rounds fired per minute. Energy would be halved on bullets. Guns last 5 posts and also gain and additional dual shot = single target blast ability. ))
LVL 1 STATS: +1 Strength - Star Ball ( ✪ ) in APP STATS
Starter Abilities to Chose From::
•• HALFLING GOLEM || •• MAGNETIC MOVEMENT + CONSTRUCT
--HALFLING GOLEM ((Can either rock and foliage golems, or tech styled robotic golems under control of your character. At first your Golem will be small and will only last for 5 Posts In Game. Your Golem would get 3 ABILITIES though in relation to their nature (rock / nature/ tech) Keep in mind nothing fire's bullets in this world but energy or elemental shots. At first your golem will stand about half as tall as your in game character this is called a HAFLING GOLEM ( TYPE ) and is considered 1 - 5 ))
-- MAGNETIC MOVEMENT + CONSTRUCT (( Using the magnetic field they can pull random scrap or Hunk Tech towards them to construct temporary weapons ( you will control what they construct but must wait for information on What they have for building materia from Muze. ) These weapons will last for 5 posts and will contain up to 3 ABILITIES ))
LV2 STATS: +1 Strength - Star Ball ( ✪ ) in APP STATS
Will get to Choose One for Upgrade.
GOLEM JUVENILE OR HALFLING ADVANCED
-- #1 -- Golem Juvenile lasts twice as long - 10 posts
-- #2 -- Halfling Advanced gains an Additional 3 abilities / powers or a single additional Mega Fire Ability ))
ADVANCED CONSTRUCT OR DUAL CONSTRUCT
-- #1 -- Advanced Construct manufacturer more weapons and is not longer limited to the MATERIA that Muze provides, must construct from environment but you are now able to make nature based weapons that work just as any metal ones would. Plus an additional ability. Guns last for 10 posts.
-- #2 -- Dual Construct also allows for nature based weaponry and no longer restricted to Muze MATERIA control. Dual weapons will not be as power as a singular weapon, but will allow for multiple targets and twice as many rounds fired per minute. Energy would be halved on bullets. Guns last 5 posts and also gain and additional dual shot = single target blast ability. ))
CHARACTER APPLICATION SKELETON!
{ REALITY BITES }
Name:
Age:
Gender:
Appearance: (Picture required, anime only.)
Persona: (What are they like in the real world?)
History: Brief on what your character does, or how they came to be the gamer nerd they are today. Maybe you’re even a newb!
Other: Anything else we must know about your character
{ GAMER TAG } RANK | CLASS
GAMER NAME::
AGE::
RACE::
GENDER::
APPEARANCE:: (Picture required, anime only.)
PERSONA:: (What are they like in the Virtual Reality?)
-- STARTER WEAPON:: (Picture, if wanted.) (1 only) This will be an additional weapon even if your SKILL comes with an manifested weapon. Weapons can be anything just remember guns will fire energy / elemental rounds only. Should be a starter weapon something basic / generic
-- STARTER SKILL:: (Chose one from within your rank please)
STATS:: (Below are 5 KEYSTONE (stats) I give to you 15 Star – Ballz ( ✪ ) to distribute in the Keystones below. ) If the SKILL you have chosen gives you an additional Star ball you need to place it in the according stat.
-- Strength
-- Agility
-- Defense
-- Health
-- Magic
Other: ( Anything Else? )
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