Lord of Sin
Bureaucratic Saboteur
Humanity has fled Earth, leaving it to those who cherish the restoration of a world wounded by its very children. With the humans, came the monsters of old, often hidden in plain sight as they soared across the great void.
The Vampires, being old and used to long term planning, used their influence and resources to fund a massive colonial expedition to a galaxy comprised of many Red Giant stars. The galaxy was dubbed the Sanguine Spiral for its blood red hue and rotation. Few realized the irony in the Vampires plans for these worlds as colonists set forth to their new homes. It is an old galaxy, but has plenty more to give before the end.
It was a shock when the colonial contract holders unveiled themselves to be vampires. They declared the Sanguine Spiral theirs, but shockingly invited humans to come live under the security of monsters. It comes as no shock that refugees from various other wars and atrocities elected to move there. Humanity has shown itself to be violent and savage enough on its own. Blood animated corpses surprisingly seemed more tame.
Current Status
The Sanguine Spiral is ruled by the Blood League, a loose alliance of vampiric factions under the rule of the Sanguine Emperor Sikander and the Senate. Vampiric Senators debate and squabble on the floor of the Senate, representing their worlds in the League.
The League itself is built of self-governing worlds, each governed generally by a dominant faction of vampires. The five major factions vie for power or simply try to hold onto what they have.
The League also supports independent organizations to protect the groups as a whole. This includes its military, the Blood Legion; its recon force, the Void Rangers and its colonial logistics, the Crimson Way.
Vampiric Clans
The Vampires, being old and used to long term planning, used their influence and resources to fund a massive colonial expedition to a galaxy comprised of many Red Giant stars. The galaxy was dubbed the Sanguine Spiral for its blood red hue and rotation. Few realized the irony in the Vampires plans for these worlds as colonists set forth to their new homes. It is an old galaxy, but has plenty more to give before the end.
It was a shock when the colonial contract holders unveiled themselves to be vampires. They declared the Sanguine Spiral theirs, but shockingly invited humans to come live under the security of monsters. It comes as no shock that refugees from various other wars and atrocities elected to move there. Humanity has shown itself to be violent and savage enough on its own. Blood animated corpses surprisingly seemed more tame.
Current Status
The Sanguine Spiral is ruled by the Blood League, a loose alliance of vampiric factions under the rule of the Sanguine Emperor Sikander and the Senate. Vampiric Senators debate and squabble on the floor of the Senate, representing their worlds in the League.
The League itself is built of self-governing worlds, each governed generally by a dominant faction of vampires. The five major factions vie for power or simply try to hold onto what they have.
The League also supports independent organizations to protect the groups as a whole. This includes its military, the Blood Legion; its recon force, the Void Rangers and its colonial logistics, the Crimson Way.
Vampiric Clans
Daeva
-Passionate, physically powerful and alluring. Tendency to get to attached to their food.
-Celerity, Majesty, Vigor
Gangrel
-Savage survivors and shapeshifters. They tend to let the Beast get the better of them.
-Animalism, Protean, Resilience
Mekhet
-Insightful and curious, cursed to suffer the banes of vampires all the more harshly.
-Auspex, Celerity, Obfuscate
Nosferatu
-Frightful beings who utilize fear when needed, cursed to forever discomfort those around them either physcially or spiritually.
-Nightmare, Obfuscate, Vigor
Ventrue
-Vampires that can control man and animal with greater endurance. They are more likely to become detached from their humanity.
-Animalism, Dominate, Resilience
Vampiric Factions
Carthian Movement
-Revolutionaries, populists, fascists and various other alternate governments
-Favors more direct interaction with humanity, allowing some say in ruling.
-Rulers are more often Presidents, Dictators, Chairmen or even some other titles.
-Carthain Law bends Vampiric tradition to the use of the Movement.
Circle of the Crone
-Vampiric Pagans and Occultists.
-Advocate survival and rule of the fittest most often, some though are arcane scholars.
-Little structure outside of various religious structures based on certain faiths.
-Planetary rulers are often High Priestesses and Magisters.
-No unified faith, more an alliace against the Lancea et Sanctum's power.
-Access to the Rites of Cruac, ancient blood sorcery rituals.
Invictus
-Vampiric nobility, merchants, oligarchs and politicians.
-Advocacy of hierarchy and orderly socities such as monarchies, corporations and oligarchies often with a hand on the pulse of trade.
-Rulers often assume the title of Prince, CEO or other high authority position.
-Vampiric military forces/Knightly Orders.
-Vast networks of mortal agents and operatives in service to them.
-Invictus Oaths bind others to the group in debts.
Lancea et Sanctum
-The Vampiric Church that preaches the belief of Longinus as the First Vampire.
-Advocate the pursuit of being the be monster one can be in support of God's grand design.
-Religious Structure with planetary rulers being Archbishops and Cardinals.
-Access to the Rites of Theban Sorcery to perform Dark Miracles.
Ordo Dracul
-Vampiric scientists and philosophers seeking ascension.
-Rulers often assume titles such as Chancellor or Grand Master
-Extensive networks of secret socities and operatives.
-Research and seeking of forbidden and hidden knowledge.
-Mysteries provide means to rise above your vampiric curse.
-Passionate, physically powerful and alluring. Tendency to get to attached to their food.
-Celerity, Majesty, Vigor
Gangrel
-Savage survivors and shapeshifters. They tend to let the Beast get the better of them.
-Animalism, Protean, Resilience
Mekhet
-Insightful and curious, cursed to suffer the banes of vampires all the more harshly.
-Auspex, Celerity, Obfuscate
Nosferatu
-Frightful beings who utilize fear when needed, cursed to forever discomfort those around them either physcially or spiritually.
-Nightmare, Obfuscate, Vigor
Ventrue
-Vampires that can control man and animal with greater endurance. They are more likely to become detached from their humanity.
-Animalism, Dominate, Resilience
Vampiric Factions
Carthian Movement
-Revolutionaries, populists, fascists and various other alternate governments
-Favors more direct interaction with humanity, allowing some say in ruling.
-Rulers are more often Presidents, Dictators, Chairmen or even some other titles.
-Carthain Law bends Vampiric tradition to the use of the Movement.
Circle of the Crone
-Vampiric Pagans and Occultists.
-Advocate survival and rule of the fittest most often, some though are arcane scholars.
-Little structure outside of various religious structures based on certain faiths.
-Planetary rulers are often High Priestesses and Magisters.
-No unified faith, more an alliace against the Lancea et Sanctum's power.
-Access to the Rites of Cruac, ancient blood sorcery rituals.
Invictus
-Vampiric nobility, merchants, oligarchs and politicians.
-Advocacy of hierarchy and orderly socities such as monarchies, corporations and oligarchies often with a hand on the pulse of trade.
-Rulers often assume the title of Prince, CEO or other high authority position.
-Vampiric military forces/Knightly Orders.
-Vast networks of mortal agents and operatives in service to them.
-Invictus Oaths bind others to the group in debts.
Lancea et Sanctum
-The Vampiric Church that preaches the belief of Longinus as the First Vampire.
-Advocate the pursuit of being the be monster one can be in support of God's grand design.
-Religious Structure with planetary rulers being Archbishops and Cardinals.
-Access to the Rites of Theban Sorcery to perform Dark Miracles.
Ordo Dracul
-Vampiric scientists and philosophers seeking ascension.
-Rulers often assume titles such as Chancellor or Grand Master
-Extensive networks of secret socities and operatives.
-Research and seeking of forbidden and hidden knowledge.
-Mysteries provide means to rise above your vampiric curse.
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