Qin
The Regal Rper
Mad Scientist
General Information
This page will discuss the mechanics and functions of powers and abilities within the Alphaverse. All information from this page is tied to the actual beliefs of how powers work within the world. Simply put, this is not just a system it generally covers the worldview of how people see powers.
Qin
Qin , or aura, is the supernatural energy derived from the ‘universe’ that grants an individual their powers and abilities. It has two types: internal and external energy.
To obtain full access to Qin you have to open all Six Gates. The Sixth Gate grants the actual powers, all other gates grant unique abilities when opened.
Note: The beliefs of where Qin comes from varies greatly from country to country / culture to culture. Most beliefs relating to Qin can be traced usually to religious beliefs since ancient times.
It is commonly believed that only a given number of beings are born with the ability to utilize Qin.Who Gets Qin?
Divisions of QinThere are two forms of Qin.
- - Ji / External Energy
- - Uun / Internal Energy
Both of these are only capable of being used for physical endeavors.
Derived: Somewhere from the Helio Continent.
Ji
Ji literally means 'external energy' and is the invisible energy that exists outside and surrounds the body.
Ji, is released at the Fourth Gate. With Ji, you can perform the following:Capabilities of Ji
- 1. Allows user to strengthen muscles, skin, and bones to a certain degree
- 2. Can be applied to strengthen objects / items to a certain degree
Derived: Somewhere from the Helio Continent.
Uun
Uun literally means 'internal energy' and is the invisible energy that exists within and inside the body.
Uun, is released at the Third Gate. With Uun you can:Capabilities of Uun
- 1. Allows user to fortify internal organs to a certain degree
- 2. Slightly increases recovery
Mechanics of QinDetails on Qin and the Six Gates.
Zon is the invisible, unique energy that is emitted by those who have the potential to use Qin. Only certain types of machinery can pick up on Zon due to the unique frequency it emits, and only an Ether Class is capable of sensing Zon out of all other classes.Zon
Like Qin, Zon is invisible to the regular people.
Zon is generally broken into Seven Frequency Levels.
Zon Mechanics- 1. Can be used to detect those who may have the ability to use Qin
- 2. Specially designed sensors or equipment can be used to detect Zon.
- 3. Only the Ether Class can detect Zon naturally
- 4. The frequency Zon emits, changes after each gate is opened.
- 5. Can be used to vaguely guess through a series of tests, what Aura Class a person may fall in when their Sixth Gate opens.
Zon Frequency is what is used for tracking the different stages people with Qin go through. This is how researchers of Aurotology keep track of the various stages Qin puts a person through.Zon Frequency
There are Seven Stages of the Zon Frequency in total and each stage says which gate is opened.
Stage 0- Simply states that none of the gates are open and that a person has the potential to unlock their Qin.
All Stages 1 - 6 represent the gate that is opened.
The GatesCovers all Six Gates and the abilities each one provides. Each Gate emits a color when opened and is overshadowed by the last.
- 1.First Gate: Ennoia / Mind Gate
- - Grants you the power to see, sense, and feel the presence of Aura Users (who are not masking their presence).
- - Grants you the power to see, sense, and feel the presence of Aura Users
- 2. Second Gate: Thyra / Throat Gate
- Grants a minor ability associated to one's species or to one's Class
Species Racial-Power Function Human Depends on Player - Player will get to choose 1-2 abilities that is related to their Main Power.
Elf Enhanced Senses Grants Elves the ability to heighten their perception and awareness using any of their five senses; taste, touch, hearing, smell, and sight can all be heightened. Also grants them the ability of Night Vision. Dwarves Durability & Empowerment Grants Dwarves greater durability above their own species to resist higher damage. Also grants them the ability to temporarily become 2x stronger physically and mentally through will, anger, or fear. Giant Size Adaptation Grants a Giant the ability to shift their size through will power by either growing a shrinking. Giants can grow one foot larger, which will grant them 2x strength. And can shrink all the way down to 6'5; Doing this grants 4x strength. Sila Animal Connection & Enhanced Body - 1. Sila unlock the physical capabilities of their animal race. Example would be a Sila of the Cat race having enhanced balance.
- 2. Sila also gain the power connect to animals that they can influence but cannot control.
Amyr Genetic Power - Amyr unlock the ability to utilize 1 - 2 supernatural abilities associated with their Race.
- 3. Third Gate: Kardia / Heart Gate
- - Channels Uun throughout the body.
- - Allows User to utilize Uun (Internal Energy)
- 4.Fourth Gate: Voluntas / Solar Gate
- - Allows User to utilize Ji (External Energy)
- - Does not allow user to utilize both Uun and Ji, but allows user to swap control between the two.
- 5.Fifth Gate: Vasi / Support Gate
- - Allows for User to Control both Ji and Uun, simultaneously or separately
- - Does not grant powers
- 6. Sixth Gate: : Exousia / Crown Gate
- - Grants a person powers befitting their Class
- - Is separate from Ji & Uun and will not be effected by Qin dampeners unless the equipment is designed to combat one's power specifically.
Example
Person A can have Qin dampening handcuffs placed on them, which will weaken their Ji and Uun to protect themselves, but if they have super strength as a power, their physical strength will not disappear.
The study of Qin or supernatural energy and how it functions in relation to all beings.Aurotology
Species Capable of Qin- 1. Humans
- 2. Elves
- 3. Dwarfs
- 4. Giants
- 5. Sila
- 6. Amyr
Physical Average LevelAll Aura Users achieve a physical level that puts them on par with elite athletes. Ultimately an Aura User regardless of their physical state, will have Expert Olympic fitness capabilities that may be altered depending on the Class a individual falls under when the Sixth Gate opens.
Aura TheoryThe Aura Theory, is the oldest and most popular theory to exist in all of Aurotology and was created by a person named Edwin Willryt who created this theory before the Dark Ages.
This theory states all beings have the potential to use Qin, but not all beings have the ability to use Qin.
What this means based on history, is that only those who can handle the strain of Qin are capable of using it. Thus only individuals who can handle the strain of Qin will display Zon as a sign they may have the potential to Awaken. Historically, any attempts at trying to grant powers to those who don't have Zon, has often led in death or severe injury, while those who have proven to have Zon have been more successful.
Genus TheoryThe theory that states Qin is genetic and those who descend from an Aura User or come from a long line of Aura Users, will themselves inherit the ability to become an Aura User and will have the same Class as the relatives before them.
This theory has been proven both true and false in some cases. There are a few individuals who come from bloodlines where some relatives have been Aura Users, but there have also been those who can be traced to Aura User bloodlines that never inherited the ability to become an Aura User.
AwakenTo gain Qin, you have to Awaken to Qin. Awaken is the process of opening the First Gate of the Six Gates. From then on you open each Gate one-by-one.
It should be noted, it is impossible to open any of the Six Gates out of order, nor is it possible for any artificial means to force multiple or all the gates to open.
There are three types of Awakening.
1. Prajñā / Natural Awakening
2. Vis / Artificial Awakening
3. Bang / Trigger / Abnormal Awakening
Is to Awaken subconsciously with no external forces or influences aiding them. Naturalists awaken to their powers through a deep desire, not one that is brought through desperation or emotion but when that they are passionate for. One that they would be willing to trade almost anything for to achieve. The first Aura User in recorded history was said to have desired the power to end the wars between his tribes, and gained the power to do this through that passionate desire.Natural Awakening
Note: You cannot Awaken in this form if you are thinking, desiring, or pursuing Qin. People who lust for power or desire it will never obtain this form of Awakening. Natural Users are small in numbers.
Is to Awaken by opening each Gate one-by-one through a series of specially designed tests that use Artificial methods to further the progress. These methods include: specially designed drugs, gases, or rituals involving Artificial Activation (where an Aura User uses their own Qin to open your gate). People who go through Artificial Awakening are known as Artificial Users because of their compatibility with the methods.Artificial Awakening
Note: This is the most common form of Awakening for most Aura Users.
Is to Awaken by a Trigger Event, the rarest and least understood of all the Awaken Types. Triggers are incompatible to the methods Artificials go through or Naturals experience, and seem to Awaken only at a moment of unique trauma. A Trigger opens 2 - 3 of the Six Gates at the same time.Abnormal Awakening
Note: A nickname for these individuals is Big Banger primarily because of the negative connotations associated to Trigger Events and the damage they are potentially capable of causing.
An event defined by the uncontrollable release of energy that radiates outwardly from the body of a person. People who are about to undergo a Trigger glow in the moment before Awakening.Trigger Event
Note: Are the only ones who experience some sort of vision during their Awakening. These visions vary from person to person, but whatever they are only Bangers seem to experience them and retain pieces of what they saw.
The effects here are permanent and are alterations that can be influenced by a person's powers (even before they discover that actual power). Trigger Effects ultimately cannot be managed with any form of medicine or drug.Effects of a Trigger
- 1. Emotionally
- 2. Psychologically
- 3. Physically
- 4. Mixture of Two
Important: There have been legends from ancient history pertaining to beings who underwent a Omni Trigger, a Trigger that encompasses mental, emotional, and physical all in one. In these legends these beings have often been painted in folklore as devils, evil spirits, or harbingers of death and chaos.
Spirit NodesNumber of Spirit Nodes In The Body: 361
Spirit Nodes Spirit Nodes act like circuit breakers and are a part of the APS system (acts like the circulatory and nervous sytems). The Spirit Nodes manage the flow of both Uun and --somehow-- Ji in the APS system. These nodes allow for the supernatural energy of Qin to travel through every cell of the body and are what allow a person to use their abilities and power. They also act remove strain from the body that comes with opening each Gate.
Mechanics- - Act as circuit breakers, regulating the flow of Qin throughout the body
- - Allow a person to control both Ji & Uun
- - Allows a person to safely utilize their powers without any harm
- - Positions of the Spirit Nodes varies from person to person
- - Can be seen by specialized equipment on a vague or obscure level. One can see the outline of the aura pathways but do not see the actual nodes themselves. It is more or less useless in a combative sense.
- - Ethers are the only Class that are capable of seeing Spirit Nodes and their positions, but only those who have a specific power relating to sight can see them.
- - By pushing Uun into a Spirit Node a person can disrupt the flow of energy within a certain part of the body, which weakens the physical capabilities of an individual and can be painful but does affect the powers associated to their Class
- - All Aura Users can cause minor harm with Uun on a physical level to all beings (although for non-users it is more effective)
PressurePressure is the unique feeling or spiritual presence of an individual tied to their identity. Pressure radiates from anyone who has unlocked the First Gate.
Capabilities of Pressure
- Image
- Identification
It should be noted that not all Aura Users are skilled at sensing or differentiating the differences between User A's Aura to User B's Aura but on average are capable of noticing that there is a difference. Similar to hearing footsteps behind you but not knowing who it is until you hear or see them.
- Distraction
- Recognition
If one is not careful, they can give their position or true feelings away by allowing their emotions to get the better of them.
Example
In a crowded room, Person A uses their Pressure to direct their excitement towards Person B. Person B senses the excitement but becomes very well aware that there is a looming, unstable presence nearby.
- Masking Pressure
By Masking your Pressure you revert to a state where you are virtually normal but can still utilize some of your Class abilities without retaining severe damage.
Terminology RecapQin: / Aura: The supernatural energy that grants a person their powers and abilities. Is also loosely used to refer to the actual powers attained that define the type of class one is in.
Ji: Is a subdivision of Qin, and is the external energy that surrounds the whole body (unlocked at the fourth Gate). It allows you the power to strengthen muscles, bones, and skin.
Uun: Is a subdivision of Qin, is the internal energy that exists within the body (unlocked at third gate). It allows you the power to fortify the organs, nerves, and vessels.
Pressure: The supernatural presence that all Aura Users possess, acts as an identifier, that can be hidden with training and masked.
Aura ClassesAll Aura Users have a single Aura Class. There are four Aura Classes in total has its own list of fields and powers under them.
The four Aura Classes are:
- -Elementals
- -Emuters
- -Espers
- -Ethers
Elementals are those whose Sixth Gate grants them the power of any natural element. Fire, Water, Earth, Air, Electricity, Light, Ice, Sound, Shadow etc.Elementals
Capabilities1. Elementals can only manipulate elements they create.
2. Can create constructs out of their element
3. Can create animated constructs out of their element
4. All Elementals have a Main Element and a Sub Element.
5. The Sub element must be similar to the Main Element. Not allowed to have two different elements
6. Are not immune to damage from similar elementals.
7. Have a certain level of resistance to environment elements that are similar to their own elemental power.
ETC.
Example
Person A is an Elemental of Water.
Main: Water | Active
Sub: Ice | Inactive / Yet to be learned
This basically states that Person A has the ability to manipulate and create Water and has not yet discovered they have the ability to turn Water into Ice and vice versa. At t he same time damage from someone who has the same element ability, will still do damage to Person A, as immunity is based on their bodies being able to handle their own element.
Limits1. Cannot manipulate natural elements of their environment
2. Cannot use teleportation with their element
3. Can be harmed by similar elements outside of their own Power.
4. Range, distance, etc play a role.
5. Cannot gain a separate Sub Element unrelated to their Main.
Enhanced Mutaters or Emuters are individuals whose Sixth Gate grant them the power to manipulate, change, adapt, or alter their biology, or / and the structure and shape of objects and things.Emuters
Capabilities1. Can alter their anatomy on a molecular level
2. Can be completely immune to the effects of a single element
3. Can add/ remove new organs or unique body parts to themselves whenever they desire
4. Duplicating oneself
ETC.
Limits1. Cannot manipulate the biology of other living beings or animals outside of themselves.
2. Incapable of being invincible
3. Incapable of immortality
4. Incapable of invulnerability
5. Cannot revive from mortal or fatal wounds.
6. Incapable of healing others
Espers are individuals whose Sixth Gate grants them the power to manipulate their own mental energy in a way that affects their surroundings, others, or themselves.Espers
Capabilities1. Hallucinations
2. Illusions, can be made to trick others into thinking they are real
3. Telekinesis
4. Flight
5. Teleportation
6. Psychic Healing
7. Reality Warping (Illusion)
ETC
Limits1. Incapable of invincibility
2. Incapable of any form of mind control
3. Incapable of using their abilities to instant kill due to mental restraints not yet understood
4. Are limited by Range, Distance, Dexterity, Strength all play a role
Ethers are individuals whose Sixth Gate grants them the power to manipulate energy to defy, bend, alter or / and manipulate the laws of nature and reality (within reason) to affect their environment, others, and / or their own person.Ethers
Capabilities1. Energy Absorption. To drain energy from plants, fire, punches and use it to strengthen themself in some way
2. To defy gravity and simulate flight
3. Create sentient constructs that are capable of acting on their own for a short period of time
4. Can sense Zon
5. Augmenting the abilities of others
ETC
Limits1. Incapable of invincibility
2. Do not have the power to strip away or completely cancel another’s powers
3. Do not have the power to revive the dead or manipulate the souls of the living
4. Do not have the power to revive themselves from death
5. Incapable of immortality
6. Cannot drain life energy from living or dead beings.
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