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Fantasy Sanctified in Combat CS


  • CK0DQN8UwAElzX7.jpg

 
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Name: Olan Wright
Age: 25
Gender: Male
Species: Semi-Human - Semi - ?
Appearance : Sexual Preference: Heterosexual

Personality:
Olan is a confident man believing in himself. Not really showing his feelings trough his facial traits, he seems at a first glance an emotionless man. His gestures are soft, calm, and precised. Determined on his goals, nothing can stop him unless he is defeated. His purpose is simple : Killing most of the beasts on his road, and assasinate evil high calibers people if the reward is great despise the danger he is risked to face on.

Bio:

Olan was borned and not raised by both of his parents, but only his Mother named Sarah. Growing up on a simple village, the life was peaceful and everyone were considered friends. However, a man came from a far and decided to rules this village, putting foolish law there and there. One day hurt by a beast, the self proclaimed ruler was on the verge of dying. Olan's mother came and heal his wounds with what we could called "magic". Even if he was saved by her, the ruler declared that she was a witch and decided to execute her on the front of Olan. He was 11 years old when that happened. Olan was soon put on a cage, the ruler and his man abusing the poor kid by sending him the rest of their food at his face, kicking him in the stomach when they were angry. It last up a year. Funnily, a magical beast came from the wood near the village, killing almost everyone, without any people capable of defeating it and Sarah not around anymore, the ruler was tainted with blood, but did survived thanks to the help of an unknown man. The man approached the cage of Olan, opening up the door. The man nodded and gave to Olan a knife and glanced toward the ruler. It was in no time that the Ruler was killed from Olan's speed, accuracy slashed despise his young age.

The man revealed himself as an assassin, and he was recruit to kill this Ruler and coudn't stand to see what they had done to him, so he raised Olan. Dedicated toward him, he became dependant thanks to the harsh training of this man who he could considered as a father, called "Adam".
When he was old enough, he left Adam and had another chance to live despise his troubled past.


[Weapons/Species Related Abilities] :

"Hope and Sorrow" (Still learning)

Using both of the swords is a hard domain to mastered, but Olan decided to choose this way of fighting. He is still learning the handling but used them pretty well, however, he is of course doing mistakes. This technique allowed him to be better against low movements target but make him extremely vulnerable toward magics and projectiles, only capable of avoiding until the exhaustion kick in.

[Armor/Clothing]

Check his picture

Magic/Powers:

Assassin's marked :

- Extremely fast on his feet (Faster than a normal human). Maximum speed : 30 % Faster (Compared to a normal human)

- Smoke can be created for a short while around his position. The smoke doesn't hurt in any ways.

Mount/Pet:
An owl named Light
I applaud you for your cooperation and your addition of some character flaws.
 

  • CK0DQN8UwAElzX7.jpg

Wonderfully done, but metal armor isn't as cumbersome as one might think, I encourage everyone to look up videos of people moving in full plate armor, as well as in mail.

Accepted, well done!
 
Wonderfully done, but metal armor isn't as cumbersome as one might think, I encourage everyone to look up videos of people moving in full plate armor, as well as in mail.

Perhaps I'll put he wears chain mail, but he's not rich and I don't know if he'd ever spend his hard earnings on something like armor.
 

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Last edited:
"Who are you?"
'Just Ash and Dust'


Name

An'ggrath Roathmar

Age
312
'When flesh becomes bone, one loses the desire to keep track'

Gender
'Male'
'If one had to put a word to it'

Species
Wight, once Human
A Wight is a cursed creature of the undeath. There are only two known ways to create a wight. The first, and most common, is for them to be created by necromancers of immense power, most often Lichs, to be their chosen warriors or bodyguard because, unlike most other undead, the Wight keeps their intelligence and past skills but are still chained to their creator's whims. The second is from an intense hatred or curse from the being that passed away. When a person has enough hatred, enough rage and bitterness in their hearts, they can rise again as a Wight, a cursed being that will walk the world until it has made right its slight or is put to rest in its attempts. The amount of Wights that have come back this way can be counted on one hand. These wights are the most dangerous of their kind as they are not beholden to any master or liege and are often referred to as 'Unshackled' Wights. When the wight is first 'born', it appears much as it did in life, but as time goes on, it begins to decay and crumble away. Eventually, they will be skeletal figures animated and kept 'alive' by foul magic and sorcery. As creatures of undeath, they do not tire, they do not need to drink or eat and their stamina is unlimited. However, they are weak to holy magic or faith and spells that would normally have no effect on mortals, such as warding spells or even lines of salt, can halt a Wight in their steps. A Wight can be slain by removing its head from its body, fulfilling its grudge or by removing the grudge from their reach [If a Wight came back for revenge, killing the object of their revenge before they can get to it will rob them of their purpose and life].

Knight_10dd3f_5908036.jpg


Beneath his thick, heavy armor, An'ggrath is nothing but dust and bone which is why he wears the armor that covers every inch of his unnaturally large body, so he can still 'interact' with mortals if necessary without being ran over by angry mobs, his ghostly, rasping voice counted nothing more then the echo against his helm. The only real thing that could, and has, given him away is his eyes. Deep within the dark helm, two glowing eldritch blue eyes burn.

"No, who are you?"
'Asking the same question over and over again expecting a different answer is the first step towards insanity.'

Sexual Preference
Female.
'Not that it matters'

Personality
Proud || Honorable || Angry || Determined || Melancholic || Distant

At his core, An'ggrath is a warrior and once knight of a glorious nation. He was once the right hand of a king, the leader of armies, the conqueror of nations and the destroyer of darkness. He has an extreme level of pride in himself, his history.. or well, most of it, and what he has accomplished in his long unlife. This pride is a great source of strength for him as even in his darkest moments, he will hold his skeletal jaw high and march on not letting the shame that weakness is wiggle its way into his spine. This has allowed him to push on, and coupled with his anger and determination, are what has kept his mind together these long centuries for no matter what some fools believe, the human mind was not meant to live as long as his has. This pride has its flaws as it makes him rather unreasonable at times and unable to admit, or face, his own failures and faults until it is far too late and irreversible damage has been done. It also makes him overlook those he deems as 'unworthy' or not worth his time until they end up blind siding him. This same pride forces him to walk his path alone, and when he does have 'companions' he keeps his distance because he cannot abide looking weak or vulnerable before others, his pride simply will not allow it. So while it gives him the strength to carry on, to improve, it cuts down on his ability to adapt or learn from his previous mistakes. It is well that his honor sometimes keeps his pride intact. While An'ggrath knows he is no longer worth to call himself a knight, his honor is still crucial to him. An'ggrath always keeps his word, but he will often keep to the letter of his word rather then the spirit and so one must always be careful when making An'ggrath swear an oath of honor and ensure they choose their words careful. He will, often, go out of his way to aid others or protect the weak... but at the same time, he will force them to fight as there is no growth otherwise. He refuses to lie and so tends to be extremely blunt, although, he will omit details or not reveal a full story, he will never purposely say the opposite of what is true. As his honor demands it, An'ggrath will always fight 'fairly'. If his foe is unhorsed, he will dismount to face them on an even field. If his foe is unarmed, An'ggrath will face them with nothing but fist and fury. That said, he will often refuse a challenge unless he considers the opponent worthy as many of the 'whelps of this age' are not worthy of death by his blade.

Deep within the darkness of his helm, burns a supernatural level of rage and hate that is unmatched. Most of the time, this hatred is a cold burn, an anger that burns slowly and fuels his determination and willpower, but once unleashed, it turns him into a maddened berserker who will not stop until everything around him is in pieces and the world is dyed red. When lost in the midst of his rage, he cannot be reasoned or bargained with, he cannot be stopped save for putting him back into the grave for he will hound his foe until one of them is no more. When lost in this anger, he has trouble discerning friend from foe and so it tends to be best ot stay out of his way when lost into one of his blood rages and it isn't uncommon for him to leave his anger and feel nothing but shame and horror at what he has done for he is a hero no longer and hasn't been since his younger brother was murdered. This anger is something that is easily seen for his eyes, nothing more then burning balls of unholy flame, will grow brighter and more intense the angrier he becomes. This anger is not all bad, for without his anger, he would have given into madness long ago. This anger drives his determination for retribution and forces him to cling to the tiny shreds of his humanity and sanity with an iron-grip because he will not fall until the wrong has been righted, until Volkmar is dead with An'ggrath's hands wrapped firmly around his throat and he can enjoy the sight of the light in his eyes dying out as he strangles the life from him. This incredible determination keeps An'ggrath moving even when his bone is beaten and broken, when he has nothing left save his rage, his sheer determination keeps his legs moving, one foot at a time.

But, in the end, An'ggrath is a mortal man that has 'lived' far past his time. He has walked numerous lifetimes, seen kingdoms and empires rise and fall, watched companions get married, settle down, have children, pass away... then watched as those children grew up and passed away. His mind feels the weight of ages upon it, and there are times where he forgets where he is or will often believe he is in the past, in a different time or place... often a better place. This has been happening more and more, and An'ggrath fears there will be a time when he can no longer tell the difference between the past and the present. This has made him very distant... but that is to be expected. He is an old wight, a skeleton in armor, people would scream in terror and attempt to kill or burn him at the stake if they knew what he was. It is safer to maintain his distant from others, and also, he is... tired. Tired of growing close to mortals, watching them age and then pass away before his eyes as he is forced to live on, to walk the path alone with only memories of their laughter and voices to haunt his vigil.

Bio
Once, An'ggrath was a proud knight and commander of a now fallen kingdom. He was one of the two greatest knights of the realm, along with his best friend Volkmar. The two trained, fought and bled together on the battlefield and their comradely was the thing of legend. While he was yet to marry, An'ggrath was in no hurry as his beloved younger brother had recently been knighted, himself, his liege has gotten married to a beautiful woman and a new war had broken out with a nearby kingdom... but that is when everything started to fall apart. The enemy kingdom was far stronger then it appeared, and it was only through cunning and will that An'ggrath and Volkmar held the line, but the fates had decreed the kingdom would fall, and so it would. Not from the outside, but the inside.

Volkmar had always been considered handsome, but he had never taken a wife... but he fell for another man's wife. Their liege's wife. Stories of the forbidden romance carry on to this day, some believe it to be the ultimate form of love, whilst others believe it to be the ultimate betrayal. Either way, they truly loved one another in a passion that could almost be described as 'true love'. But they were caught in the act. Their liege, aghast at his friend and great knight sleeping with his wife, ordered him and his wife imprisoned, and when news came that she was with child, he ordered her execution, driven mad in grief and pain. Stuck at the front, An'ggrath could do nothing but watch as he worried for his friend, but at the same time, was stung by the betrayal just as his liege was. What he did was... unforgivable.

On the day of her execution, Voklmar escaped, slew her guards and saved her life.... But in doing so, he had killed An'ggrath's younger brother who had been one of those assigned to guard her. When the news reached, An'ggrath he flew into a rage and vowed a blood debt be paid with both their lives. Mounting his warhorse, he rallied his troops and abandoned the front to chase his most hated foe, his once best friend. The chase lasted months, and in that time, the king sent envoys to An'ggrath begging he return for without him and Volkmar, the lines crumbled and the enemy nation pushed the lines with a terrifying ferocity, the kingdom would fall in mere days, but An'ggrath didn't care. He was lost in his rage, nothing would stop him save for the sight of Volkmar's beaten and broken body and the sobs from the bitch queen before he drew his knife across her cheating throat. It was all their fault, An'ggrath would reason with himself, they brought the calamity upon them with their disloyalty and dishonor. The kingdom was going to fall, his brother died, because of them. Finally, he cornered them and the two knights fought. They were always evenly matched and An'ggrath's rage and Volkmar's love raged just as equally. It was sheer luck that ended the fight, the rock giving out beneath An'ggrath's balance throwing him off balance but for a moment, and in that moment, Volkmar thrust his blade up, between the plates of his armor and into his heart. Even bleeding out, even as the life left him as Volkmar cried and apologized, An'ggrath tried to strangle him with what strength had left. His rage overpowering all else, but his strength failed him and he collasped onto the ground. Volkmar fled the field, back to his bitch queen, and An'ggrath vowed, even as the blood built up in his lungs and slipped out of his mouth, that he would hunt Volkmar in this life or the next. He would not rest until he claimed his skull and his traitorous heart.

The kingdom fell. Their king was executed. Volkmar and his queen escaped into legend and three days after his burial, An'ggrath emerged from his tomb and began his hunt that would last centuries. His continued existence meaning that, somehow, someway, Volkmar yet lived, and An'ggrath could only pray that he lived long enough for him to make good his vow.


Title
'I have a few. Some I am proud of. Others I would forget. These days I am no one.'
None that he uses anymore.

"And what do you do with that?"
'I kill those that ask too many questions with it.'

Weapons
The Weeping Blade
feanors-two-handed-medieval-sword-1351-1.jpg

This bastard sword was the blade An'ggrath used while still a living knight and the blade has not aged a day, fairing far better in time's ungentle touch then its owner. Once, the blade was once known as Vigil, but after his fateful duel with Volkmar, the blade was corrupted as An'ggrath was. When drawn with the intention to kill, a black ooze will run down the fuller of the blade to drip onto the ground, and so 'weep'. This black liquid is incredibly lethal and should it get into the body of a living being, it will cause rapid decay in the foe. There are ways to stop it such as bleeding the wound or removal of the injured limb, or even reversed through healing or holy magic, it is a very deadly, and potent blade. As a creature of undeath, An'ggrath is immune to the blade's toxin.

Carries a small, poorly crafted, hunting knife as well.

Species Related Abilities
Death Howl
The Death Howl is often linked to the Banshee's howl for they preform a similar service. When lost in echos of emotional pain or, more often, rage, a Wight can unleash an unholy ghostly scream. This scream is incredibly deadly and can stun or distract even the mightiest of foes, those will weak willpower will be slain by the scream as their hearts, quite literally, freeze in terror.

Unholy Vigor
As a creature of undeath, Wights do not feel fatigue. They do not eat, they do not sleep nor do they drink and are impervious to poison and other such effects.

Unnatural Strength
An'ggrath was always a large, powerful man, but this was cranked up to an eleven after become a wight for wights are unnaturally strong creatures. Their bodies, often little more then bones, are reinforced with dark magic that makes them far stronger then they were in their lives. A wight can easily lift a man by his throat, crush it and fling his body a dozen yards, or in the case of more brutal wights, tear out the spine in one go. They were created, after all, to be the bodyguard and muscle of powerful necromancers and lich.

Armor/Clothing
As An'ggrath does not suffer from discomfort or fatigue, and takes great pains to hide his body from others, he always wears his heavy, full plate armor as well as a large bear cloak that runs over his shoulder and down his back.

Magic/Powers
N/A An'ggrath is a warrior, not a Sorcerer.

Mount/Pet
None. Most animals will not bear his presence due to his unholy aura that their instincts can pick up.
 
"Who are you?"
'Just Ash and Dust'


Name

An'ggrath Roathmar

Age
312
'When flesh becomes bone, one loses the desire to keep track'

Gender
'Male'
'If one had to put a word to it'

Species
Wight, once Human
A Wight is a cursed creature of the undeath. There are only two known ways to create a wight. The first, and most common, is for them to be created by necromancers of immense power, most often Lichs, to be their chosen warriors or bodyguard because, unlike most other undead, the Wight keeps their intelligence and past skills but are still chained to their creator's whims. The second is from an intense hatred or curse from the being that passed away. When a person has enough hatred, enough rage and bitterness in their hearts, they can rise again as a Wight, a cursed being that will walk the world until it has made right its slight or is put to rest in its attempts. The amount of Wights that have come back this way can be counted on one hand. These wights are the most dangerous of their kind as they are not beholden to any master or liege and are often referred to as 'Unshackled' Wights. When the wight is first 'born', it appears much as it did in life, but as time goes on, it begins to decay and crumble away. Eventually, they will be skeletal figures animated and kept 'alive' by foul magic and sorcery. As creatures of undeath, they do not tire, they do not need to drink or eat and their stamina is unlimited. However, they are weak to holy magic or faith and spells that would normally have no effect on mortals, such as warding spells or even lines of salt, can halt a Wight in their steps. A Wight can be slain by removing its head from its body, fulfilling its grudge or by removing the grudge from their reach [If a Wight came back for revenge, killing the object of their revenge before they can get to it will rob them of their purpose and life].

Knight_10dd3f_5908036.jpg


Beneath his thick, heavy armor, An'ggrath is nothing but dust and bone which is why he wears the armor that covers every inch of his unnaturally large body, so he can still 'interact' with mortals if necessary without being ran over by angry mobs, his ghostly, rasping voice counted nothing more then the echo against his helm. The only real thing that could, and has, given him away is his eyes. Deep within the dark helm, two glowing eldritch blue eyes burn.

"No, who are you?"
'Asking the same question over and over again expecting a different answer is the first step towards insanity.'

Sexual Preference
Female.
'Not that it matters'

Personality
Proud || Honorable || Angry || Determined || Melancholic || Distant

At his core, An'ggrath is a warrior and once knight of a glorious nation. He was once the right hand of a king, the leader of armies, the conqueror of nations and the destroyer of darkness. He has an extreme level of pride in himself, his history.. or well, most of it, and what he has accomplished in his long unlife. This pride is a great source of strength for him as even in his darkest moments, he will hold his skeletal jaw high and march on not letting the shame that weakness is wiggle its way into his spine. This has allowed him to push on, and coupled with his anger and determination, are what has kept his mind together these long centuries for no matter what some fools believe, the human mind was not meant to live as long as his has. This pride has its flaws as it makes him rather unreasonable at times and unable to admit, or face, his own failures and faults until it is far too late and irreversible damage has been done. It also makes him overlook those he deems as 'unworthy' or not worth his time until they end up blind siding him. This same pride forces him to walk his path alone, and when he does have 'companions' he keeps his distance because he cannot abide looking weak or vulnerable before others, his pride simply will not allow it. So while it gives him the strength to carry on, to improve, it cuts down on his ability to adapt or learn from his previous mistakes. It is well that his honor sometimes keeps his pride intact. While An'ggrath knows he is no longer worth to call himself a knight, his honor is still crucial to him. An'ggrath always keeps his word, but he will often keep to the letter of his word rather then the spirit and so one must always be careful when making An'ggrath swear an oath of honor and ensure they choose their words careful. He will, often, go out of his way to aid others or protect the weak... but at the same time, he will force them to fight as there is no growth otherwise. He refuses to lie and so tends to be extremely blunt, although, he will omit details or not reveal a full story, he will never purposely say the opposite of what is true. As his honor demands it, An'ggrath will always fight 'fairly'. If his foe is unhorsed, he will dismount to face them on an even field. If his foe is unarmed, An'ggrath will face them with nothing but fist and fury. That said, he will often refuse a challenge unless he considers the opponent worthy as many of the 'whelps of this age' are not worthy of death by his blade.

Deep within the darkness of his helm, burns a supernatural level of rage and hate that is unmatched. Most of the time, this hatred is a cold burn, an anger that burns slowly and fuels his determination and willpower, but once unleashed, it turns him into a maddened berserker who will not stop until everything around him is in pieces and the world is dyed red. When lost in the midst of his rage, he cannot be reasoned or bargained with, he cannot be stopped save for putting him back into the grave for he will hound his foe until one of them is no more. When lost in this anger, he has trouble discerning friend from foe and so it tends to be best ot stay out of his way when lost into one of his blood rages and it isn't uncommon for him to leave his anger and feel nothing but shame and horror at what he has done for he is a hero no longer and hasn't been since his younger brother was murdered. This anger is something that is easily seen for his eyes, nothing more then burning balls of unholy flame, will grow brighter and more intense the angrier he becomes. This anger is not all bad, for without his anger, he would have given into madness long ago. This anger drives his determination for retribution and forces him to cling to the tiny shreds of his humanity and sanity with an iron-grip because he will not fall until the wrong has been righted, until Volkmar is dead with An'ggrath's hands wrapped firmly around his throat and he can enjoy the sight of the light in his eyes dying out as he strangles the life from him. This incredible determination keeps An'ggrath moving even when his bone is beaten and broken, when he has nothing left save his rage, his sheer determination keeps his legs moving, one foot at a time.

But, in the end, An'ggrath is a mortal man that has 'lived' far past his time. He has walked numerous lifetimes, seen kingdoms and empires rise and fall, watched companions get married, settle down, have children, pass away... then watched as those children grew up and passed away. His mind feels the weight of ages upon it, and there are times where he forgets where he is or will often believe he is in the past, in a different time or place... often a better place. This has been happening more and more, and An'ggrath fears there will be a time when he can no longer tell the difference between the past and the present. This has made him very distant... but that is to be expected. He is an old wight, a skeleton in armor, people would scream in terror and attempt to kill or burn him at the stake if they knew what he was. It is safer to maintain his distant from others, and also, he is... tired. Tired of growing close to mortals, watching them age and then pass away before his eyes as he is forced to live on, to walk the path alone with only memories of their laughter and voices to haunt his vigil.

Bio
Once, An'ggrath was a proud knight and commander of a now fallen kingdom. He was one of the two greatest knights of the realm, along with his best friend Volkmar. The two trained, fought and bled together on the battlefield and their comradely was the thing of legend. While he was yet to marry, An'ggrath was in no hurry as his beloved younger brother had recently been knighted, himself, his liege has gotten married to a beautiful woman and a new war had broken out with a nearby kingdom... but that is when everything started to fall apart. The enemy kingdom was far stronger then it appeared, and it was only through cunning and will that An'ggrath and Volkmar held the line, but the fates had decreed the kingdom would fall, and so it would. Not from the outside, but the inside.

Volkmar had always been considered handsome, but he had never taken a wife... but he fell for another man's wife. Their liege's wife. Stories of the forbidden romance carry on to this day, some believe it to be the ultimate form of love, whilst others believe it to be the ultimate betrayal. Either way, they truly loved one another in a passion that could almost be described as 'true love'. But they were caught in the act. Their liege, aghast at his friend and great knight sleeping with his wife, ordered him and his wife imprisoned, and when news came that she was with child, he ordered her execution, driven mad in grief and pain. Stuck at the front, An'ggrath could do nothing but watch as he worried for his friend, but at the same time, was stung by the betrayal just as his liege was. What he did was... unforgivable.

On the day of her execution, Voklmar escaped, slew her guards and saved her life.... But in doing so, he had killed An'ggrath's younger brother who had been one of those assigned to guard her. When the news reached, An'ggrath he flew into a rage and vowed a blood debt be paid with both their lives. Mounting his warhorse, he rallied his troops and abandoned the front to chase his most hated foe, his once best friend. The chase lasted months, and in that time, the king sent envoys to An'ggrath begging he return for without him and Volkmar, the lines crumbled and the enemy nation pushed the lines with a terrifying ferocity, the kingdom would fall in mere days, but An'ggrath didn't care. He was lost in his rage, nothing would stop him save for the sight of Volkmar's beaten and broken body and the sobs from the bitch queen before he drew his knife across her cheating throat. It was all their fault, An'ggrath would reason with himself, they brought the calamity upon them with their disloyalty and dishonor. The kingdom was going to fall, his brother died, because of them. Finally, he cornered them and the two knights fought. They were always evenly matched and An'ggrath's rage and Volkmar's love raged just as equally. It was sheer luck that ended the fight, the rock giving out beneath An'ggrath's balance throwing him off balance but for a moment, and in that moment, Volkmar thrust his blade up, between the plates of his armor and into his heart. Even bleeding out, even as the life left him as Volkmar cried and apologized, An'ggrath tried to strangle him with what strength had left. His rage overpowering all else, but his strength failed him and he collasped onto the ground. Volkmar fled the field, back to his bitch queen, and An'ggrath vowed, even as the blood built up in his lungs and slipped out of his mouth, that he would hunt Volkmar in this life or the next. He would not rest until he claimed his skull and his traitorous heart.

The kingdom fell. Their king was executed. Volkmar and his queen escaped into legend and three days after his burial, An'ggrath emerged from his tomb and began his hunt that would last centuries. His continued existence meaning that, somehow, someway, Volkmar yet lived, and An'ggrath could only pray that he lived long enough for him to make good his vow.


Title
'I have a few. Some I am proud of. Others I would forget. These days I am no one.'
None that he uses anymore.

"And what do you do with that?"
'I kill those that ask too many questions with it.'

Weapons
The Weeping Blade
feanors-two-handed-medieval-sword-1351-1.jpg

This bastard sword was the blade An'ggrath used while still a living knight and the blade has not aged a day, fairing far better in time's ungentle touch then its owner. Once, the blade was once known as Vigil, but after his fateful duel with Volkmar, the blade was corrupted as An'ggrath was. When drawn with the intention to kill, a black ooze will run down the fuller of the blade to drip onto the ground, and so 'weep'. This black liquid is incredibly lethal and should it get into the body of a living being, it will cause rapid decay in the foe. There are ways to stop it such as bleeding the wound or removal of the injured limb, or even reversed through healing or holy magic, it is a very deadly, and potent blade. As a creature of undeath, An'ggrath is immune to the blade's toxin.

Carries a small, poorly crafted, hunting knife as well.

Species Related Abilities
Death Howl
The Death Howl is often linked to the Banshee's howl for they preform a similar service. When lost in echos of emotional pain or, more often, rage, a Wight can unleash an unholy ghostly scream. This scream is incredibly deadly and can stun or distract even the mightiest of foes, those will weak willpower will be slain by the scream as their hearts, quite literally, freeze in terror.

Unholy Vigor
As a creature of undeath, Wights do not feel fatigue. They do not eat, they do not sleep nor do they drink and are impervious to poison and other such effects.

Unnatural Strength
An'ggrath was always a large, powerful man, but this was cranked up to an eleven after become a wight for wights are unnaturally strong creatures. Their bodies, often little more then bones, are reinforced with dark magic that makes them far stronger then they were in their lives. A wight can easily lift a man by his throat, crush it and fling his body a dozen yards, or in the case of more brutal wights, tear out the spine in one go. They were created, after all, to be the bodyguard and muscle of powerful necromancers and lich.

Armor/Clothing
As An'ggrath does not suffer from discomfort or fatigue, and takes great pains to hide his body from others, he always wears his heavy, full plate armor as well as a large bear cloak that runs over his shoulder and down his back.

Magic/Powers
N/A An'ggrath is a warrior, not a Sorcerer.

Mount/Pet
None. Most animals will not bear his presence due to his unholy aura that their instincts can pick up.
An interesting one to be sure. How do you plan to join us?
 
An interesting one to be sure. How do you plan to join us?

Easy enough. The fact he is a creature of undeath is easily hidden by his heavy armor [Which is the point]. Him joining them could be a matter of honor in a 'worthy cause', the belief that this may lead him closer to Volkmar [Wouldn't be too hard to leave evidence, false or real, that linked him close to their objective] and the unspoken pang of loneliness and desire for conversation and companionship even if he would never acknowledge such a thing even to himself.
 
Easy enough. The fact he is a creature of undeath is easily hidden by his heavy armor [Which is the point]. Him joining them could be a matter of honor in a 'worthy cause', the belief that this may lead him closer to Volkmar [Wouldn't be too hard to leave evidence, false or real, that linked him close to their objective] and the unspoken pang of loneliness and desire for conversation and companionship even if he would never acknowledge such a thing even to himself.
Oh, you've definitely won me over. Welcome aboard mate!
 

  • 64a3593a2c7196637d1b925ad1944746.jpg
Lighting does strike twice! Another great one
 
Character Sheet:
"Who are you?"
Name: Dr Willim Blackmanor
Age: 25
Gender: male
Species: human
[Appearance]
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"No, who are you?"
Sexual Preference: Heterosexual
Personality: (Short description) somewhat overly formal, prideful, a lityle creepy
Bio: I began an apprenticeship under a barber surgeon around eight as he was my uncle ,and the art takes time to perfect. I remember it being at that tender young age that I first witnessed a man die. Not a pleasent event but an educational one my uncle had hit the top of the mans kidney while trying to remove an arrow he bled to death. In the dark nights to come I witnessed more death my body no longer revulted at the smell of blood and the other bodly fluids that came with death.
My life changed when my uncle revealed he had another art hidden away necromancy he was purposefully killing his patients. Needless to say I was intrested he introduced me to the dark art through prolonged time spent locked in his basement with corpses. I finally brought a skeleton into this world at 14. I spend the next 5 years learning the arts of cutting hair, surgery, and necromancy.
I remember graduation night better than the day. Mostly because I slit my uncle's throut in his sleep stole his medical supplies and set apon the open road. I now travel in search of patients to HEAL.
Title: (Optional)
Doctor will do fine

"And what do you do with that?"
[Weapons/Species Related Abilities]
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I keep a hunting cross bow for my own defence on my cart beyond that only my surgery tools and barber tools are on board
[Armor/Clothing]
I wear a black vest and a red shirt underneath I normally wear and apron while operating
Magic/Powers:
Necromancy: I can call up to two skeletons from the grave to fight for me. I normally maintain a wolf at some distance from my self. My horse is also dead but the cold keeps it well preserved.
Bloody tonic: I can use blood of the same species to heal a creature normally most humanoid races can be healed through the same blood given they aren't to diffrent
Mount/Pet:
Horse (undead)
Large wolf (undead)

"Most interesting, what else Traveler?"
Other: I keep a cart full of medical supplies and good I need to survive.
 
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