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Fantasy Sanctified in Combat CS

Romani

Ace of Spades
Character Sheet:
"Who are you?"
Name:
Age:
Gender:
Species:
[Appearance]

"No, who are you?"
Sexual Preference:
Personality: (Short description)
Bio:
Title: (Optional)

"And what do you do with that?"
[Weapons/Species Related Abilities]
[Armor/Clothing]
Magic/Powers:
Mount/Pet:

"Most interesting, what else Traveler?"
Other:
 
Character Sheet:
"Who are you?"
Name:
Thomas Regnium
Age: 32
Gender: Male
Species: Human
Cillian-Murphy-Peaky-Blinders-Haircut.jpg
images
images

"No, who are you?"
Sexual Preference: Female
Personality: Steadfast, religious, patient, quick to act, intellectual.

Bio: Was raised into knighthood from thetime he could walk. He was one ofmany sons who's fathers did not come back from war. As such, they joined the ranks of their Lords and Ladies. Thomas was no exception.

He served dutifully for over a decade until his world was practically destroyed with the destruction of the capital city of his people. His Lord was killed in the siege, leaving him to his own. He traveled for Many years with a remnant legion, but as time passed, many fell in battle or left.

Title: Crusader.

"And what do you do with that?"
Greatsword, Halberd
armatura_templare_2ia_11.jpg

Magic/Powers: None
Mount/Pet: A well bred horse.

"Most interesting, what else Traveler?"
Other: Has an Irish accent, stands at 6'1.
 
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"Who are you?"
Name: Kraghar Brimcracker
Age: 35
Gender: Male
Species: Dwarf
Class : Totemist
[Appearance]
Dwarf_Ranger_by_Rhineville.jpg


"No, who are you?"
Sexual Preference: Female
Personality: Loudspoken and tells things as he sees it, can be rather stubborn and lacks subtlety.
Bio: Like all dwarves, Kraghar was thought to be just another one of the many, becoming a miner or a blacksmith. However, he was more spiritual than most other dwarves. While some who held high faith to their gods of the forge became priests and clerics, Kraghar felt more in tune with the very earth itself. Reading up on what little religious and magical books that were available, Kraghar took to the calling of totemist.
Title: "I told ya! It's Brimcracker!"


"And what do you do with that?"
Weapons - Axes and hammers.
Armour - Hard leather reinforced with iron plating.

Race skill - Dwarven Instincts - Innate dwarven instincts and knowledge when finding ores and minerals. Able to figure out more uses for them as well.

Class skill- Totem crafting & Invoking.
Ability to create totems that provide various effects.


"Most interesting, what else Traveler?"
Other:
"I swear by me beard! Call me short one more time and I'll hammer ya down till yer my height!" - Kraghar
 
"Who are you?"
Real Name: Lucas Mavis
Fake Name: Francis Grimm
Age: 19
Gender: Male
Species: Human
Royal Attire
images (25).jpg
Disguise
71ae3168b1b894f558834d58eb777501.jpg
"No, who are you?"
Sexual Preference: Female

Personality: Trusting, Obvious to most things, no afraid to talk to people, and tries to do his best in anything. A bit prideful.

Bio: Lucas was born into royalty as a prince. In his kingdom, the title of prince had very little power. The only title that truly had power was his father, the king. Lucas loved his father, but even Lucas will admit that his father was overprotective with him. His father wouldn't let him play with the other little boys at the village and would punish Lucas for even take a step outside. The only thing that his father wasn't protective was Lucas's sword training.

At the age of 19, Lucas decided to go out and explore the world. The only problem, was his father. So, Lucas thought of the only way to travel the world. Running away. Sure, not the smartest plan but it was all he could come up with. He needed to get a new identity, so he came up with the name Francis Grimm.

"And what do you do with that?"
Weapons: One-handed Iron Sword, Iron Dagger
Armour: Leather Armour with a hood and mask
Magic/Powers: None
Mount/Pet: None

"Most interesting, what else Traveler?"
Other: Lucas knows nothing about magic.
 
"Who are you?"
Name: Kraghar Brimcracker
Age: 35
Gender: Male
Species: Dwarf
Class : Totemist
[Appearance]
Dwarf_Ranger_by_Rhineville.jpg


"No, who are you?"
Sexual Preference: Female
Personality: Loudspoken and tells things as he sees it, can be rather stubborn and lacks subtlety.
Bio: Like all dwarves, Kraghar was thought to be just another one of the many, becoming a miner or a blacksmith. However, he was more spiritual than most other dwarves. While some who held high faith to their gods of the forge became priests and clerics, Kraghar felt more in tune with the very earth itself. Reading up on what little religious and magical books that were available, Kraghar took to the calling of totemist.
Title: "I told ya! It's Brimcracker!"


"And what do you do with that?"
Weapons - Axes and hammers.
Armour - Hard leather reinforced with iron plating.

Race skill - Dwarven Instincts - Innate dwarven instincts and knowledge when finding ores and minerals. Able to figure out more uses for them as well.

Class skill- Totem crafting & Invoking.
Ability to create totems that provide various effects.


"Most interesting, what else Traveler?"
Other:
"I swear by me beard! Call me short one more time and I'll hammer ya down till yer my height!" - Kraghar
Accepted


"Who are you?"
Real Name: Lucas Mavis
Fake Name: Francis Grimm
Age: 19
Gender: Male
Species: Human
"No, who are you?"
Sexual Preference: Female

Personality: Trusting, Obvious to most things, no afraid to talk to people, and tries to do his best in anything. A bit prideful.

Bio: Lucas was born into royalty as a prince. In his kingdom, the title of prince had very little power. The only title that truly had power was his father, the king. Lucas loved his father, but even Lucas will admit that his father was overprotective with him. His father wouldn't let him play with the other little boys at the village and would punish Lucas for even take a step outside. The only thing that his father wasn't protective was Lucas's sword training.

At the age of 19, Lucas decided to go out and explore the world. The only problem, was his father. So, Lucas thought of the only way to travel the world. Running away. Sure, not the smartest plan but it was all he could come up with. He needed to get a new identity, so he came up with the name Francis Grimm.

"And what do you do with that?"
Weapons: One-handed Iron Sword, Iron Dagger
Armour: Leather Armour with a hood and mask
Magic/Powers: None
Mount/Pet: None

"Most interesting, what else Traveler?"
Other: Lucas knows nothing about magic.
Accepted
 
"Who are you?"
Name:
Malara Wisto
Age:
21
Gender:
None
Species:
Merfolk

c1f6be0bc27d55edaf9f87c29aee3555.jpg


"No, who are you?"
Sexual Preference:
Either/Any
Personality:
Risk-taker, Strond willed, smart, keeps calm in stressful situations, helpful
Bio:
Like plenty of other Merfolk, Malara chose to train as a warrior and protector of her people. The kingdom was especially grateful for her choice since she was also adept in magic, which was a rarity among Merfolk. Her family, however, did not agree with her choice since they had been a long life of fisherman.

"And what do you do with that?"
Weapons:
7976500._SX540_.jpg

Spear
cd4246f6574cc93bf126c8d3dd024908.jpg
Bow
Species Related Abilities:
• Breathing Underwater
• Fast Swimming
•Communication with Sea Creatures

Armor:
c31fe2b751192e6e1a3f0cb11f3c62d3.jpg

Magic:
• Healing
•Hydrokinesis


"Most interesting, what else traveler?"
Other:
Malara is also very capable of fishing due to being taught by her family.
 
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b02d43c7cfd636704f7e03f5664c0beb.jpg

The Holy Knight Clair

WhoAreYou

Name:Clair O'Reilly

Age: ?

Gender: Female

Species:Angel



NoWhoAreYou



Sexual Preference: Male

Personality: Clair is a very hard person to understand, well personality wise anyway. You see on one hand Clair is a complete sadist yet on the other she is the kindest person you'll ever meet.

It's very confusing to say the least but there is a reason behind this. You see Clair's personality is simply twisted or morphed due to her role and position. Therefor you could say, she has her 'Warrior' side and her 'Angelic' side,
Both sides tend to run together in harmony for the most part. However there are exceptions, for example rage can trigger her sadistic warrior side while an emotionally pleasing event can enhance her shy, awkward, kind and compassionate angelic side.

In essence just don't piss her off and you should be absolutely fine!

Bio: Clair is an angel, and as such she was brought into being by a god or goddess. Unfortunately though it is unclear which of the many gods and goddesses did so. You see some like to assume it was the god of war and combat while others like to speculate that it was the goddess of healing and well being. In fact some even go as far as to speculate the god of mischief and madness is her sponsor and or creator.

None the less Clair was cast from the heavens with but a simple task. Completely and utterly rid the earth of Satan's spawn. And well she's been doing so quite well over the past hundreds of years. In fact almost all know her name and some even pray in her name with the belief that she herself will claim godhood for her deeds.

Clair however is interested in one thing, friendship. Yes it may seem absurd but the Holy knight only seeks companionship and in her lifespan she's never once made a friend. Perhaps the adventures gathered here on this page will change that for good! Clair can only hope.

Title: The Holy Knight Clair



AndWhatDoYouDoWithThat


Weaponry: The Holy Sword Excalibur (just in name and appearance, simply deals extra damage to undead and unholy beings. other than that it's a normal sword)

Excalibur-fantasy-weapons-4278339-800-600.jpg


Abilities: Clair has the ability to heal those around her and to also focus her healing upon a single target. Her presence also promotes good will and raises moral. Demonic beings tend to become sluggish while in proxy.

Magic/Powers: Clair is adept in the art of healing and also has the ability to fly. Clair also posses exorcism magic however she tend to use this as a last resort when fighting large groups of undead

Mount/Pet: None

"Most interesting, what else Traveler?"
Other: Clair is easily impressed when spoken to. Clair is also a master in the art of swordsmanship, having had hundreds of years practice.

 
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b02d43c7cfd636704f7e03f5664c0beb.jpg

The Holy Knight Clair

WhoAreYou

Name:Clair O'Reilly

Age: ?

Gender: Female

Species:Angel



NoWhoAreYou



Sexual Preference: Male

Personality: Clair is a very hard person to understand, well personality wise anyway. You see on one hand Clair is a complete sadist yet on the other she is the kindest person you'll ever meet.

It's very confusing to say the least but there is a reason behind this. You see Clair's personality is simply twisted or morphed due to her role and position. Therefor you could say, she has her 'Warrior' side and her 'Angelic' side,
Both sides tend to run together in harmony for the most part. However there are exceptions, for example rage can trigger her sadistic warrior side while an emotionally pleasing event can enhance her shy, awkward, kind and compassionate angelic side.

In essence just don't piss her off and you should be absolutely fine!

Bio: Clair is an angel, and as such she was brought into being by a god or goddess. Unfortunately though it is unclear which of the many gods and goddesses did so. You see some like to assume it was the god of war and combat while others like to speculate that it was the goddess of healing and well being. In fact some even go as far as to speculate the god of mischief and madness is her sponsor and or creator.

None the less Clair was cast from the heavens with but a simple task. Completely and utterly rid the earth of Satan's spawn. And well she's been doing so quite well over the past hundreds of years. In fact almost all know her name and some even pray in her name with the belief that she herself will claim godhood for her deeds.

Clair however is interested in one thing, friendship. Yes it may seem absurd but the Holy knight only seeks companionship and in her lifespan she's never once made a friend. Perhaps the adventures gathered here on this page will change that for good! Clair can only hope.

Title: The Holy Knight Clair



AndWhatDoYouDoWithThat


Weaponry: The Holy Sword Excalibur (just in name and appearance, simply deals extra damage to undead and unholy beings. other than that it's a normal sword)

Excalibur-fantasy-weapons-4278339-800-600.jpg


Abilities: Clair has the ability to heal those around her and to also focus her healing upon a single target. Her presence also promotes good will and raises moral. Demonic beings tend to become sluggish while in proxy.

Magic/Powers: Clair is adept in the art of healing and also has the ability to fly.

Mount/Pet: None

"Most interesting, what else Traveler?"
Other: Clair is easily impressed when spoken to. Clair is also a master in the art of swordsmanship, having had hundreds of years practice.

While "Holy Knight" might be underselling her a bit, I'm perfectly fine with this. Accepted


"Who are you?"
Name:
Malara Wisto
Age:
21
Gender:
Female
Species:
Merfolk

c1f6be0bc27d55edaf9f87c29aee3555.jpg


"No, who are you?"
Sexual Preference:
Male
Personality:
Risk-taker, Strond willed, smart, keeps calm in stressful situations, helpful
Bio:
Like plenty of other Merfolk, Malara chose to train as a warrior and protector of her people. The kingdom was especially grateful for her choice since she was also adept in magic, which was a rarity among Merfolk. Her family, however, did not agree with her choice since they had been a long life of fisherman.

"And what do you do with that?"
Weapons:
7976500._SX540_.jpg

Spear
cd4246f6574cc93bf126c8d3dd024908.jpg
Bow
Species Related Abilities:
• Breathing Underwater
• Fast Swimming
•Communication with Sea Creatures

Armor:
c31fe2b751192e6e1a3f0cb11f3c62d3.jpg

Magic:
• Healing
•Hydrokinesis


"Most interesting, what else traveler?"
Other:
Malara is also very capable of fishing due to being taught by her family.
Gender is wrong, but so long as you believe she'd be able to sustain herself during long term land travel, she ought to be fine.
 
"Who are you?"
Name:
Teya Olyatev
Age: 207
Gender: Female
Species: Elven
59183ecf9e7e0a606af903d8500bbb37.jpg

2, 3
"No, who are you?"
Sexual Preference: Either

Personality: Reserved, calm, restrained. She does not like to be overly emotional and it takes much to make her so.
Bio: She was born into a rich family, her mother an important representative in the Elvish council. She chose to serve in a different way, joining the Royal Guard, a small group of individuals who would head out and report the happenings of the world to their leader.

Title: Guard

"And what do you do with that?"
ea15359b4deddd222118024469312e2a.jpg

crusader-shield-and-sword.jpg

Species ability: Elves are extremely capable physically, strong, swift, and capable of carrying on for days on end without rest and see no notable changes in behavior or efficiency.
Magic/Powers: She can charm weaker minded creatures and peoplem
Mount/Pet: none

"Most interesting, what else Traveler?"
Other: Has a Russian accent. Stands at 5'11, short for an elf.
 

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Gender is wrong, but so long as you believe she'd be able to sustain herself during long term land travel, she ought to be fine.
She's based off a type of NPC in a game which are more gender neutral so I just chose female solely on facial features. Also I plan on using the mask as her way of staying on land. That's all ^-^
 
She's based off a type of NPC in a game which are more gender neutral so I just chose female solely on facial features. Also I plan on using the mask as her way of staying on land. That's all ^-^
Ah, well, you could put neither if you'd rather or if it helps
 
"Who are you?"
Name:
Captain Aurora Wendell

Age:
26 years old

Gender:
Female

Species:
Human
rule_63___kunkka___dota_2_by_nix62-d8jpi36.png



Class:
Swashbuckler

"No, who are you?"
Sexual Preference:
Male

Personality:
Captain Wendell is someone that can be described as a social person. She knows her way around people, able to exchange social niceties with bigwig nobles in one moment, then trading unpleasantries and laughs with her sailors in the next. Aurora is the boastful sort, always the one to try and impress her peers be it by a display of skill or a tale of adventure. Despite this, she's candid when it comes to people she recognizes as friends, treating them with utmost respect and loyalty.

Bio:
Being a woman in the Navy was hard, just ask Captain Wendell herself. When she had yet to procure her elusive title within the Broulliardan Navy, she was a simple crewman, a captain to no man but herself. At first, no one thought of her as more than a little girl, a little girl that can hold a sword. But under the servitude of the now-infamous Admiral Neville, she slowly but steadily started to earn the respect -- and in turn, ire -- of her fellow sailors and privateers. Her remarkable, if not vicious skill in swordfighting lead to her being a notorious figure within the locality, the term 'dancing with Aurora' a euphemism for certain death. Yet due to age-old beliefs and customs surrounding the fairer sex, she was held back from attaining a much higher rank than she should. It wasn't until she disappeared out of public eye for a while, and reappeared at the Naval Academy's doorstep, brandishing the severed head of a notorious pirate leader that the powers-that-be were impressed enough to finally give her the coveted rank of Captain, the rest of which was history.

Title:
Captain

"And what do you do with that?"

Weaponry:
The Silver Edge. No magical enchantments here, just the technological marvels of modern smithing. Its long, nearly half her height, but surprisingly light for a sword of its size. Colored purple as well, because purple is her favorite color.

290px-Kunkka%27s_Shadow_Blade.png

Abilities:
Aside from being a capable swordsman? Well, Captain Wendell is no pushover when it comes to commanding the S.S Kunkka. Aurora was raised within the confines of a ship, so its natural for her to know the in's and out's of maintaining one. She's a gifted leader as well, her voice carries a certain something that people tend to listen to.

Magic/Powers:
The ability to turn water into ginger ale. Just kidding, she wishes she can.

Mount/Pet:
Unless you count her ship as a mount then none.

"Most interesting, what else Traveler?"

Other:
She stands at 5'7", and has the remnants of an English accent in her voice. Her favorite color is purple, and her favorite drink is ginger ale.
 
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"Who are you?"
Name:
Captain Aurora Wendell

Age:
26 years old

Gender:
Female

Species:
Human
rule_63___kunkka___dota_2_by_nix62-d8jpi36.png



Class:
Swashbuckler

"No, who are you?"
Sexual Preference:
Male

Personality:
Captain Wendell is someone that can be described as a social person. She knows her way around people, able to exchange social niceties with bigwig nobles in one moment, then trading unpleasantries and laughs with her sailors in the next. Aurora is the boastful sort, always the one to try and impress her peers be it by a display of skill or a tale of adventure. Despite this, she's candid when it comes to people she recognizes as friends, treating them with utmost respect and loyalty.

Bio:
Being a woman in the Navy was hard, just ask Captain Wendell herself. When she had yet to procure her elusive title within the Broulliardan Navy, she was a simple crewman, a captain to no man but herself. At first, no one thought of her as more than a little girl, a little girl that can hold a sword. But under the servitude of the now-infamous Admiral Neville, she slowly but steadily started to earn the respect -- and in turn, ire -- of her fellow sailors and privateers. Her remarkable, if not vicious skill in swordfighting lead to her being a notorious figure within the locality, the term 'dancing with Aurora' a euphemism for certain death. Yet due to age-old beliefs and customs surrounding the fairer sex, she was held back from attaining a much higher rank than she should. It wasn't until she disappeared out of public eye for a while, and reappeared at the Naval Academy's doorstep, brandishing the severed head of a notorious pirate leader that the powers-that-be were impressed enough to finally give her the coveted rank of Captain, the rest of which was history.

Title:
Captain

"And what do you do with that?"

Weaponry:
The Silver Edge. No magical enchantments here, just the technological marvels of modern smithing. Its long, nearly half her height, but surprisingly light for a sword of its size. Colored purple as well, because purple is her favorite color.

290px-Kunkka%27s_Shadow_Blade.png

Abilities:
Aside from being a capable swordsman? Well, Captain Wendell is no pushover when it comes to commanding the S.S Kunkka. Aurora was raised within the confines of a ship, so its natural for her to know the in's and out's of maintaining one. She's a gifted leader as well, her voice carries a certain something that people tend to listen to.

Magic/Powers:
The ability to turn water into ginger ale. Just kidding, she wishes she can.

Mount/Pet:
Unless you count her ship as a mount then none.

"Most interesting, what else Traveler?"

Other:
She stands at 5'7", and has the remnants of an English accent in her voice. Her favorite color is purple, and her favorite drink is ginger ale.
Seems good, while I'd prefer her sword not be as large as it appears in the image, the length is not an issue so much as the width. If you're fine with that, then she's accepted

Edit: And while being a woman in combative roles during these times was no easy task, the level of difficulty for her would've been specific to her kingdom
 
Last edited:
Character Sheet:
"Who are you?"

Name: Fennik Kussen

Age: 26.

Gender: Male.

Species: Half-Ef, Half-Human.
tumblr_nt5c5xqvD21qh3r9vo1_500.png

"No, who are you?"
Sexual Preference: Females.

Personality: He is a quiet person, only speaking when absolutely needed, and the fact he wears a mask does not make it easier to understand what he's feeling.

Bio: Coming from a small tribe of elves and result of the love between a hunter and a human traveller who passed by, he was considered an outcast, being used for various rituals, the last of them being an offering to an elder spirit, as an attempt to bring said spirit back to this realm.
While it worked, the spirit betrayed the tribe, destroying it, and after Fennik gained conciousness he took a mask, the only thing left from the village, to symbolize his new self and went out to live on the wild and probably befriend the spirit.

Title: Daevi's Chosen.

"And what do you do with that?"
[Weapons/Species Related Abilities]
images
(A simple dagger, he occasionally pulls it out if things get too close, or to cut fruit.)

[Armor/Clothing]
He wears simple clothing, a black shirt and some pants, and has some tribal trinkets like a necklace(In the picture) and an earring with the same teeth in the necklace, but smaller.

Magic/Powers:
The spirit gave him powers over blood, such as hardening and control overall, though he has to be in contact with the substance.
His most used move is creating two tail-like structures on his back, used for both attacking and defending, those being able to stop swords a few times before breaking.
He can also stop bleeding, and close minor cuts.
A more "weird" thing is that he can control people like puppets if he can touch a wound, so uh, dont let him do that(He has to make contact with the wound, which he can also do by creating thin, string-like streams of blood to pierce the skin, but those can barely pierce through clothing.)

Mount/Pet: None.

"Most interesting, what else Traveler?"
Other: He isn't very strong, but is very light on his feet and has heightened senses and a great reaction time.
He almost never takes off his mask on purpose, but will keep fighting if it does come out.
 
Character Sheet:
"Who are you?"

Name: Fennik Kussen

Age: 26.

Gender: Male.

Species: Half-Ef, Half-Human.
View attachment 320577

"No, who are you?"
Sexual Preference: Females.

Personality: He is a quiet person, only speaking when absolutely needed, and the fact he wears a mask does not make it easier to understand what he's feeling.

Bio: Coming from a small tribe of elves and result of the love between a hunter and a human traveller who passed by, he was considered an outcast, being used for various rituals, the last of them being an offering to an elder spirit, as an attempt to bring said spirit back to this realm.
While it worked, the spirit betrayed the tribe, destroying it, and after Fennik gained conciousness he took a mask, the only thing left from the village, to symbolize his new self and went out to live on the wild and probably befriend the spirit.

Title: Daevi's Chosen.

"And what do you do with that?"
[Weapons/Species Related Abilities]
images
(A simple dagger, he occasionally pulls it out if things get too close, or to cut fruit.)

[Armor/Clothing]
He wears simple clothing, a black shirt and some pants, and has some tribal trinkets like a necklace(In the picture) and an earring with the same teeth in the necklace, but smaller.

Magic/Powers:
The spirit gave him powers over blood, such as hardening and control overall, though he has to be in contact with the substance.
His most used move is creating two tail-like structures on his back, used for both attacking and defending, those being able to stop swords a few times before breaking.
He can also stop bleeding, and close minor cuts.
A more "weird" thing is that he can control people like puppets if he can touch a wound, so uh, dont let him do that(He has to make contact with the wound, which he can also do by creating thin, string-like streams of blood to pierce the skin, but those can barely pierce through clothing.)

Mount/Pet: None.

"Most interesting, what else Traveler?"
Other: He isn't very strong, but is very light on his feet and has heightened senses and a great reaction time.
He almost never takes off his mask on purpose, but will keep fighting if it does come out.
And odd one, but I'll accept it.
 
Well, let's get started before things get too much more crowded. Not to worry, more can join, but we should get going.
 
Name: Olan Wright
Age: 25
Gender: Male
Species: Semi-Human - Semi - ?
Appearance :
image (2).jpg
Sexual Preference: Heterosexual

Personality:
Olan is a confident man believing in himself. Not really showing his feelings trough his facial traits, he seems at a first glance an emotionless man. His gestures are soft, calm, and precised. Determined on his goals, nothing can stop him unless he is defeated. His purpose is simple : Killing most of the beasts on his road, and assasinate evil high calibers people if the reward is great despise the danger he is risked to face on.

Bio:

Olan was borned and not raised by both of his parents, but only his Mother named Sarah. Growing up on a simple village, the life was peaceful and everyone were considered friends. However, a man came from a far and decided to rules this village, putting foolish law there and there. One day hurt by a beast, the self proclaimed ruler was on the verge of dying. Olan's mother came and heal his wounds with what we could called "magic". Even if he was saved by her, the ruler declared that she was a witch and decided to execute her on the front of Olan. He was 11 years old when that happened. Olan was soon put on a cage, the ruler and his man abusing the poor kid by sending him the rest of their food at his face, kicking him in the stomach when they were angry. It last up a year. Funnily, a magical beast came from the wood near the village, killing almost everyone, without any people capable of defeating it and Sarah not around anymore, the ruler was tainted with blood, but did survived thanks to the help of an unknown man. The man approached the cage of Olan, opening up the door. The man nodded and gave to Olan a knife and glanced toward the ruler. It was in no time that the Ruler was killed from Olan's speed, accuracy slashed despise his young age.

The man revealed himself as an assassin, and he was recruit to kill this Ruler and coudn't stand to see what they had done to him, so he raised Olan. Dedicated toward him, he became dependant thanks to the harsh training of this man who he could considered as a father, called "Adam".
When he was old enough, he left Adam and had another chance to live despise his troubled past.


[Weapons/Species Related Abilities] :

"Hope and Sorrow" (Still learning)
s-l300.jpg

Using both of the swords is a hard domain to mastered, but Olan decided to choose this way of fighting. He is still learning the handling but used them pretty well, however, he is of course doing mistakes. This technique allowed him to be better against low movements target but make him extremely vulnerable toward magics and projectiles, only capable of avoiding until the exhaustion kick in.

[Armor/Clothing]

Check his picture

Magic/Powers:

Assassin's marked :

- Extremely fast on his feet (Faster than a normal human). Maximum speed : 30 % Faster (Compared to a normal human)

- Smoke can be created for a short while around his position. The smoke doesn't hurt in any ways.

Mount/Pet:
An owl named Light
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Name: Olan Wright
Age: 17
Gender: Male
Species: Semi-Human - Semi - ?
Appearance : Sexual Preference: Heterosexual

Personality:
Olan is a confident man believing in himself. Not really showing his feelings trough his facial traits, he seems at a first glance an emotionless man. His gestures are soft, calm, and precised. Determined on his goals, nothing can stop him unless he is defeated. His purpose is simple : Killing most of the beasts on his road, and assasinate evil high calibers people if the reward is great.

Bio:

Olan was borned and not raised by both of his parents, but only his Mother named Sarah. Growing up on a simple village, the life was peaceful and everyone were considered friends. However, a man came from a far and decided to rules this village, putting foolish law there and there. One day hurt by a beast, the self proclaimed ruler was on the verge of dying. Olan's mother came and heal his wounds with what we could called "magic". Even if he was saved by her, the ruler declared that she was a witch and decided to execute her on the front of Olan. He was 7 years old when that happened. Olan was soon put on a cage, the ruler and his man abusing the poor kid by sending him the rest of their food at his face, kicking him in the stomach when they were angry. It last up a year. Funnily, a magical beast came from the wood near the village, killing almost everyone, without any people capable of defeating it and Sarah not around anymore, the ruler was tainted with blood, but did survived thanks to the help of an unknown man. The man approached the cage of Olan, opening up the door. The man nodded and gave to Olan a knife and glanced toward the ruler. It was in no time that the Ruler was killed from Olan's speed, accuracy slashed despise his young age.

The man revealed himself as an assassin, and he was recruit to kill this Ruler and coudn't stand to see what they had done to him, so he raised Olan. Dedicated toward him, he became dependant thanks to the harsh training of this man who he could considered as a father, called "Adam".
When he was old enough, he left Adam and had another chance to live despise his troubled past.


[Weapons/Species Related Abilities] :

"Hope and Sorrow"

[Armor/Clothing]

Check his picture

Magic/Powers:

Assassin's marked :

- Extremely fast on his feet (Faster than a normal human)

- Smoke can be created for a short while around his position

Mount/Pet:
An owl named Light
His bio doesn't make much sense in that a eight year old chimd who was kept in a cage for most of a year does not posses the strength or skill to kill a man, at least not with the dexterity you describe. As for his current age, for him to be as capable as you describe, I'd rather he be in his early twenties. So 20-25
 
Romani Romani

The man was injured really badly and couldn't defended himself on that state. If i put his age during this event around 12 that's should be better. Can i let him around the 18 years, please ? I don't really know to explain it, but i felt like Olan fit more for this category because he act actually older than he is.
 
Romani Romani

The man was injured really badly and couldn't defended himself on that state. If i put his age during this event around 12 that's should be better. Can i let him around the 18 years, please ? I don't really know to explain it, but i felt like Olan fit more for this category because he act actually older than he is.
12'll be alright, but don't push it in the skill department. 18 is a decent age, but bladework, especially knives, are difficult to practice and use. And as already shown, his age will cause his treatment to be different.
 

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