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Fantasy S T R A N D E D ::🌊:: Shifter RP :: ::🌊:: | Rules

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OOC
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Lore
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Colorful Wisdom

Wolves Are My Favorite Animals
ii. write at least three good-grammar sentences and turn off signatures.
iii. no powerplaying or perfect characters, and only up to four of them to begin with.
iv. drama will be kept in character, never ooc.
v. keep pictures and animal forms realistic (shifters only turn into one animal).
vii. try to keep genders as even as possible


GΚ€α΄α΄œα΄˜ Rα΄œΚŸα΄‡κœ± - feel free to break​

  • i. what the alpha says is law unless disagreed upon by a majority of the group.
    ii. do not go looking for trouble.
    iii. put the group before yourself.
    iv. if the alpha is deemed unfit for the position, responsibility falls to the beta.
    v. alway bring any food gathered back to the camp to be shared, no matter how small.
    vi. always try your best to avoid a fight and just step away calmly from an argument.
    vii. no harming or endangering others of the tribe in any way.
 
A Κ€ ᴇ α΄€ ꜱ

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  • island: the main reason for the group's survival. when the first person found land, the survivors were extremely relieved and couldn't believe their luck. as they explored it and settled in, it became a home. the island is quite large, big enough to fit a medium-sized village and still have plenty of space for many forests and beaches. if any trees are chopped down, they are replanted instantly to keep the forest alive. many fruits, vegetables, and grains are collected from around the island and planted in gardens to keep supplies local and easy to access for anyone who needs them. kids like to frolick on the beaches and gather shells and seaglass, anything pretty, to decorate the village with. there are coves where canoes and boards to travel over water are stored and barrier islands where fishing and hunting in the water for things like crabs and larger fish is done. swimming is dangerous and therefore highly discouraged in the water outside of the barrier islands because it isn't unusual for predators that lurk in the deep ocean water to swim by, but anywhere inwards is perfectly normal. the small ridge near the island's center provides shelter for the village from harsh weather and storms that pass by every now and then. the village is partially shaded, tucked in an alcove created by the ridge. the medic hall rests on the ridge as well, with a view of the ocean from the cove that it almost overhangs. the dining area is closer to the village, with a path leading to it since it's pretty much in the middle of the woods. the way to the baths is pretty much the same, except it branches off sooner and somewhat has a view of the ocean.

    cabins: the homes that are half-buried in the forest and half in a clearing. some are higher than others, the alpha and beta's being highest, all of them coming together in a roughly ovular shape. they all have log walls and roofs coated with slick, waterproof banana tree leaves. each cabin was built the same, with two small bedrooms containing two cots each (except for the alpha and beta's, each room containing one cot), and a tiny bathroom hole with a bit of running water for a sink. on the small deck platform outside, there's a hanging hammock-like bench that seats about three people as well as a chair or two.

    medic hall: the place where the medics live and where everyone goes to be cured or healed. there's an herb and medicine storage area and cots for patients, each separated by a wall of palm fronds and a door of strings and beads. the medics live in a loft above the ground floor to always be around in case of emergency.

    dining area: a clearing in the woods full of handmade picnic tables where everyone eats together, surrounding the big campfire in the middle with logs and tree stumps circling it. the campfire is not only a place to cook and hang out, but also a gathering place where the alpha and beta can hold meetings and spread important announcements.

    baths: the place for people to come bathe in the steamy waters or just splash and swim around. there are multiple ponds used for this, some for women, children, men, and a larger one for everyone to swim in, as well as a couple shallow ones for learning to swim or splashing about in. a couple pools are cool instead of warm, providing a nice place to rest after working up a sweat. each pool is separated from the others with walls of bamboo and logs, some with a partial canopy roof woven from leaves and vines. the huge, flat stones surrounding the ponds are good for getting sun and drying off as well. this is also where clothes are washed.

    zane's ship: hidden in a small, secretive cove, lies zane's biggest project yet. this vessel will hold not only the supplies and belongings needed, but the people accompanying him to land as well. it's quite large, the top of it hidden by the proximity of the cove to the ridge and the large, leafy treetops. there is a massive deck, spanning the length of the ship, with a raised platform in the back for steering and another lower one near the front. a large hold below has space for the crew, with a crew's quarters and a captain's quarters. the masts and large white canvases used as sails, take up most of the space in the air, but a ladder leads up to a crow's nest for viewing the surroundings. the outside is wooden, coated in a waterproof material, and crested with a silvery metal found in the ocean and from the preserved wreckage of the plane. the figurehead on the front is that of a majestic bird, therefore the ship is called the augur, a nod to roman history.
 

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