• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy ᴘᴇᴀᴄᴇ ᴋᴇᴇᴘᴇʀs {accepting}

OOC
Here
Characters
Here
Lore
Here

ThePastelWitch

"There is no magic when one no longer believes."
[div class=container][div class=glaze][div class=tabsContainer][div class=tabNames]
[div class="tabName titleName"]Title Screen[/div]
[div class="tabName introName"]Synopsis[/div]
[div class="tabName basicsName"]Lore Basics[/div]
[div class="tabName rulesName"]The Rules[/div]
[div class="tabName ambianceName"]Credit and Ambiance[/div]
[/div][div class=tabs]
[div class="tab titletab"]
1
[/div]
[div class="tab introtab"]
2
[/div]
[div class="tab basicstab"]
3
[/div]
[div class="tab rulestab"]
4
[/div]
[div class="tab ambiancetab"]
5
[/div]
[/div][/div][div class="spoke titleSpoke"][div class=contentContainer]
[div class="content titleContent"]
[div class=Title]PEACE KEEPERS[/div][/div]
[div class="header titleHeader"][div class=caption]
Sacrifices must be made

Or all will fall
[/div]
[/div]
[/div][/div][div class="spoke introSpoke"][div class=contentContainer]
[div class="content introContent"][div class=scroll]


❝Once Upon a Time❞
That's how stories like this start, right? The kind of stories that have magical lands filled with princes and princesses who are threatened with war? If so, we might as well start there.
Once upon a time, Sodariel was a world for just the fauna and flora of the world. The animals had a select few, formally called the Fae, who were gifted with extraordinary magic to allow them to take care of their home. But as they dominated the wild, they found themselves lonely. Even among their own kind, they found that it wasn't enough. So they decided to create a life form that granted them the company that they longed for. Humans were born and soon, the children of the Fae were able to help their creators in maintaining the world. They grew in numbers and progressed in intelligence and sociability. The Fae were proud of their children and when their time came, as it does for everyone, they left the families of their most loyal with gifts of their own.

These six families grew to become the royalty that ruled over Sodariel to this day, each with their Fae lineage pulsing through their veins. The Canis family descended from the Wolven Glade family, the Wolf's most loyal warriors. The Hebians were descended from the Snake's most loyal spies, the Sly Serpentes. The Cervidae Council belonging to the Deer's court became the Fawnus family. The Fanciful Felis who hunted for the Cat became the Felinean family. The Vulpes family descended from the Foxen Flames, the magic users in the fox's court. And last but not least, the Cuniculus Crafters grew into the Usagian royals.

Unfortunately, peace without the Fae was near impossible as rulers began to fight over who had the most resources and therefore, the more power. War broke out and blood stained the land of all six kingdoms. It was only once the children of the families joined together to pool their powers into reviving the original rulers of their families did the fighting stop. The Fae's spirits had intermingled with the original rulers of the six families, imbuing them with strange magical properties. This allowed the youngest of the bloodlines to reach out to them and ultimately coming to a conclusion. As punishment and as a reminder to the rest of Sodariel, the Fae imbued Originals, or Originals for short, declared that each family would participate in a tournament of sorts every generation. And the fighters would be none other than two of their own children. Victory in the trials didn't require death, but if such a horrible thing happened during the trials, so be it. Forfeit was an option, but only if you were willing to forfeit your entire kingdom to your victor; and both siblings must be willing to give up. Any family that has less than two children, adoptive or not, automatically surrender.

And what's stranger is that a long, forgotten royal family has appeared during this Tournament. They are hell bent on returning their home to Sodariel so that they may no longer suffer. And some of them aim to make the other royals pay for the suffering they and their people went through for the past few centuries.

All fifteen royals will be transported to a plane outside of their own home as to keep outside influences out of the tournament. The royals will learn to live with each other while the trials commence. Whether they learn to trust, or maybe even love, each other is entirely up to them. Regardless, only one person will emerge victorious and only they will be able to decide if they wish to rule over all six kingdoms or to keep equal reign in Sodariel.


[/div][/div]
[div class="header introContent"]
Syn
opsis

[/div][/div][/div][div class="spoke basicsSpoke"][div class=contentContainer]
[div class="content basicsContent"][div class=scroll]

TKUHcpC.jpg

uhSxhC2.png
❝The Fortress of Heloress❞
Home to the Felinean Family (Cats)
Towards the middle of Sodariel lies the Heloran Jungle where one can find the Fortress of Heloress... if they dare. The Felinean family uprooted from the outskirts of their kingdom and moved it towards the center of incredible adversity, making it a home of only those that found themselves "worthy." However, trade with the city is at its utmost peak here since many wish to partake of the treasures found in Heloress. The art that the Helorans produce, music and painting alike, are found to be enticing to people of all kingdoms. The exotic fruits, spices, and animals entice many that are adventurous eaters and overall, many believe Heloress to be the most powerful when it comes to resources.
Those that live outside of Heloress would call the Cat Fae's children big headed. But Helorans would believe that they were right in believing they were the best of the best. Their Fae gifted them with superior sight, especially at night, an aptitude for Dark Magic (necromancy, teleportation, shapeshifting, etc.), exceptional hearing, and quick reflexes. Physically, their cat ears, claws, and tails seems to be considered the most alluring to humans as well. Some may find them oversexualized, but the royal family hasn't made an public announcement against it yet.


OQYkD16.jpg

K6VeWi1.png
❝The Raft Fleet of Ithlolen❞
Home to the Usagian Family (Rabbits)
Ithlolen, home to the Usagian royal family, is located to the East of Sodariel and is made up of many different, small islands. At the center is where the Royal Raft Fleet resides and is the hub of fishing, sailing, and marketing. It is here where the royal family resides and they have a direct hand in directing seafarers there. They also help maintain the world's largest library which has been carved into a mountain on the largest island. They have an open door policy to all six of the kingdoms since they are the sole kingdom for fishing and knowledge trade. They also happen to be the best at creating silken goods due to their thriving silkworm farms.
The Rabbit Fae gifted her people with her adorable tail, fertility, and long ears. Without saying, this means that they are gifted in hearing, have a greater talent for jumping, have an aptitude for summoning magic (but the power of the summon is directly linked to the summoner's life force, so it is very rarely used), and have a great sense of taste (meaning that they are usually able to detect any traces of poison). Though the royal family now has eight children in total (the two eldest being the ones sent into the tournament), the family is actually quite shy when dealing with people outside of their home. They are known as the most polite of the six families, but many take it with a grain of salt since they seem to have a world of knowledge at their fingertips.


x6XO8rL.jpg

8FSYIRP.png
❝The Ombar Dominion❞
Home to the Hebian Family (Snakes)
Located in the far South, the Ombar Dominion is found in the Ombarion Wastes where the desert sand is tinted red and the heat of the sun is ever present. The Ombarions are used to extreme heat during the day and extreme cold in the middle of the night. Contrary to belief, the Dominion has learned ways to farm in their homeland and have created some interesting herbs and fruits to trade with other countries. They're also excellent at glass blowing. But, much like the Original of the Hebian family, the city is known to house the notorious Thieves Guild where very unsavory types can be found. The Hebian family is rumored to work alongside them and while they may be true, others believe that they just turn a blind eye as long as they don't get caught breaking a few laws. The intrigue alone has earned a lot of coin for the royal family, seeing as even civilians will hire their "private" Red Band mercenary group.
The Snake Fae gifted the royal family with things unlike the other fae gifted families. They are given strange patches of scales on various parts of their body, making them have a sort of natural armor against physical damage. Some are also given the power to secrete poison from fangs that grow in once adulthood has been fully achieved. They also have a heightened sense of touch and an aptitude for sabotaging magic (poison damage, sleeping spells, emotional control, etc.).


grxjhV4.jpg

eXnzJYT.png
❝The Falindean Republic❞
Home to the Fawnus Family (Deer)
Falindeans are ones in the far West who have been taught heavily in the ways of diplomacy since the First Tournament, as if to make amends for the Fawnus who helped start the terrible war and the tournaments altogether. Located in the woods, they have learned to do various forms of wood carving, farming, and even animal taming. But most of all, they are known for their healers. They were the first kingdom to discover the healing attributes of many herbs and shared that knowledge with the rest of Sodariel. They continued to experiment with other plants and concoctions and have the most skilled doctors now.
The Fae over the Fawnus Royal Family gifted them physical traits such as antlers, a doe's tail, and/or a snout resembling his. They are gifted with a heightened sense of hearing, an aptitude for healing magic (healing, drain, symbiosis, etc.), speed, and greater eyesight through the rain. Many considered the most cowardly of the six royal families, seeing as they refuse to get into any minor conflicts, but their people believe that is only due to their overwhelming compassion for their subjects.

9JK3ed1.png

GEp7nFJ.png
❝The Kingdom of Truvaria❞
Home to the Canis Family (Wolves)
Mountains, snow, and soldiers. These are all words that usually have Truvarians thinking of home. Located in the North of Sodariel, this kingdom is a winter wonderland of a whole other kind. Since resources are mostly done by mining, hunting, or trade, the people of Truvaria all know the value of hard work. Even the royal family and its military are of no exception, especially since the Truvarian military is the strongest of the six. The royal family has a long history of personally training its troops, in order to learn the value of training and life on the battlefield. They haven't been used for war in a long time, though, and are mostly used as a sort of commodity to be traded. The other kingdoms and any surrounding villages are welcome to hire a soldier, or a few, with payment being rendered as trade-able goods, resources, or coin.
The Lupine Fae gifted the royal family with traits to separate itself from others, including wolfish ears, fangs, and/or tails. They are also given the power to change into the form of a large wolf every full moon, an aptitude for enhancing magic (barrier, strength enhancement, rally allies/enemies, pain nullifying), heightened vision in the night (but lower than average in direct sunlight), and a strong sense of smell. Many people believe they are the physically strongest of the six and some fear them because of this, but the people of Truvaria just blame that on the King's no nonsense attitude.

avIwYCu.png

6ggCoou.png
❝The Belerast Magocracy❞
Home to the Vulpes Family (Foxes)
The Floating White City is another name for the Magocracy of Belerast. Though many people, especially royal families, are imbued with magic due to their Fae lineage, the Vulpes royal family refused to let the knowledge of such a mystical art die. They continue their practice and research of it over the many years of living in Sodariel Fae-less, and have learned far more than the other kingdoms had single handedly. Because of this, they have become very well learned in the ways of alchemy. And since their homes are found atop the floating islands that move across Sodariel, they are also very used to adapting to whatever climate they experience next. But the main source of income (and notoriety) in their kingdom, is the Mage's College. It's true that many of the Belerastians don't require private education to learn their magical craft, but in order to hone it into something formidable, they would be willing to study for a few years. Many people from other kingdoms are welcome to join as well. However, the price of schooling is expensive unless the royal family allows some sort of discount.
The Fox Fae gifted its magical followers, the Vulpes family, with physical attributes like their tails, their ears, and their fangs. They were also given an aptitude for "sneakier types of magic" (illusion, light manipulation, sound manipulation, etc.), quick wit, a keen sense of smell, and a high fortitude. No one knows what to make of the Vulpes family, but they wouldn't have it any other way. After all, magic without mysticism would lose its "edge" to many of them.

bo3gCni.jpg

vAQl8N9.png
❝The Ruins of Zanubia❞
Home to the Nidae Family (Chameleon)
A long forgotten, kingdom that was banished before the Fae disappeared from Sodariel. Due to being sentenced to a pocket dimension where it is eternally night, resources dwindled and the people suffered for the past few centuries. Now, though, the magic of the plane is dissipating and portals to other planes have opened up, allowing the royal family to finally participate in the Tournament, where they aim to win back their freedom.



[/div][/div]
[div class="header basicsContent"]
Lore
Basics

[/div][/div][/div][div class="spoke rulesSpoke"][div class=contentContainer]
[div class="content rulesContent"][div class=scroll]


  1. General roleplaying rules (no godmodding, powerplaying, etc.) And follow site rules, of course.
  2. Pictures of characters will be artwork only. No photos please. (It tends to break some people's immersion)
  3. I'm a big fan of quality over quantity. However, I'm also someone who likes to make sure that everyone has a decent amount to reply to. So let's make the minimum reply length be two full paragraphs. (10-15 sentences) One liners are strictly forbidden.
  4. Activity/Pacing will be moderate since I understand that life can get in the way, especially if you're struggling with inspiration. So I'll ask that everyone be active in the OOC regularly (at least one post every other day) and around to post at least weekly in the IC. If I don't hear from you for two weeks, I'll message you. Three days after that and no response, you will be kicked and your character will be forfeit. (Apologies if this seems harsh. I've just seen a lot of RPs die because people lacked the motivation to keep it going)
  5. Rule four is exempt for those who suffer from unfortunate things in life (such as the loss of a family member, illness, hospitalization, etc.) Just let me know somewhere in between that time and I'll "coast" your character and we can skip them until your return.
  6. The OOC is mainly to make great connections on the site (for possible future RPs) and also for plotting purposes. We're starting at the tournament, but the six families would've had contact before that (the Nidae/Chameleon family were not present in the past). It's up to you guys how close everyone is to each other.
  7. Magic is most definitely a thing, but much like the passed down animal attributes given to your character's family, they're a bit lacking in power. You're allowed one type of magic per character (if they decide to be a magic user). And different magic types will be listed if people are interested in this. (But all magic takes a toll on the user)
  8. The royals will be split up into five groups of three (The Leader, the Spymaster, and the Ambassador). No siblings of the same kingdom will be allowed on the same team and each kingdom must admit a boy and a girl of noble birth. The teams will be randomized by the Originals, but the team will decide who gets what role in the group.
  9. Romance and arranged marriages are encouraged alongside rivalries and enemies. Get yourself invested in your character as much as you can, especially if that means making a history between each others characters.
  10. No character is allowed under the age of eighteen since each of the character will need to reach adult maturity in order to participate in the tournament.
  11. Dice rolling is an integral part of fighting, but there are other trials that will be placed in front of the royals. (That's why this isn't in the dice rolling section). All dice rolling will be done in the OOC so that we may all see the outcome of them.
  12. Noo OOC posts in the IC thread WHATSOEVER. Keep all OOC and IC comments separate please. Thank you!
  13. Finally, be nice to everyone. We're all here to have fun in our own way. Even if you don't agree with something, please bring it up with said person or let me know (unless it breaks rules. Then let a staff member know.) Do not engage in arguing because it could sour the entire experience for everyone.



[/div][/div]
[div class="header rulesContent"]
The
Rules

[/div][/div][/div][div class="spoke ambianceSpoke"][div class=contentContainer]
[div class="content ambianceContent"][div class=scroll]



Credit goes to Alteras for the original code of this beautiful coding masterpiece
Credit goes to 録音 (Pixiv ID 2224370) for the images used to create the animated background.
Credit goes to PeterPrime for the picture used for Belerast
Credit goes to IIDenmrak for the picture used for Truvaria
Credit goes to AlexShatohin for the picture used for Falinde
Credit goes to RobinTran for the picture used for Ombar
Credit goes to arvalis for the picture used for Ithlolen
Credit goes to jordangrimmer for the picture used for Heloress
Credit goes to asahisuperdry for the picture used for Zanubia

[/div][/div]
[div class="header ambianceHeader"]
Credit
and Ambiance

[/div][/div]
[/div][/div][div class=circle]
[div class=circleClose]Close[/div]
[div class=circleOpen]Open[/div]
[/div][/div] [class=container] --img-w: 2100; --img-h: 1200; --cir-center-h: 61.08%; --cir-center-w: 26.86%; --cir-radius: 12.7; --cir-thickness: .5vw; --bg-color: rgba(182, 221, 249, 0.9); --divide-thick: .25vw; --tab-color-1:#a80f0f; --tab-color-2:#FFFFFF; --tab-color-3:#ce9e42; --tab-color-4:#FFFFFF; --tab-color-5:#383838; color:#383838; width: 100%; padding-top: calc( var(--img-h) / var(--img-w) * 100%); background-image:url('https://i.imgur.com/STtmpKM.gif'); background-size:contain; position:relative; overflow:hidden; [/class] [class=glaze] --cir-radius-math: calc( var(--cir-radius) / 100 * 100%); width: 100%; padding-top: calc( var(--img-h) / var(--img-w) * 100%); background-image: radial-gradient(circle farthest-side at var(--cir-center-w) var(--cir-center-h), transparent 0%, transparent var(--cir-radius-math), white var(--cir-radius-math), white calc(var(--cir-radius-math) + var(--cir-thickness)), var(--bg-color) calc(var(--cir-radius-math) + var(--cir-thickness))); position: absolute; top:0; clip-path: circle( 10% at var(--cir-center-w) var(--cir-center-h) ); -webkit-clip-path: circle( 11% at var(--cir-center-w) var(--cir-center-h) ); transition: clip-path 1s ease-out, -webkit-clip-path 1s ease-out; [/class] [class=glazeOpen] clip-path: circle( 100% at var(--cir-center-w) var(--cir-center-h) ); -webkit-clip-path: circle( 100% at var(--cir-center-w) var(--cir-center-h) ); transition: clip-path 1s ease-out 1.5s, -webkit-clip-path 1s ease-out 1.5s; [/class] [class=tabsContainer] z-index:10; position: absolute; width: calc( var(--cir-center-w) - ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 - var(--cir-thickness) - 10 * var(--divide-thick) ); height: calc( 2vw + 6px); top: calc( var(--cir-center-h) - var(--divide-thick) / 2 ); left: 0; border-top: var(--divide-thick) solid white; [/class] [class=tabNames] width: 100%; height: auto; bottom: calc( 100% + var(--divide-thick) ); position: absolute; [/class] [class=tabName] width: 100%; height: auto; box-sizing: border-box; position: absolute; bottom:0; font-size: calc(1.25vw + 6px); text-align: center; opacity:0; transition: opacity .5s ease-in; [/class] [class=tabNameShow] opacity: 1; [/class] [class=tabs] width: 100%; height: 100%; display: flex; flew-flow: row nowrap; justify-content: space-around; font-size: calc(1.25vw + 6px); [/class] [class=tab] flex: 1 1 auto; text-align: center; cursor: pointer; [/class] [class=titletab] color: var(--tab-color-1); transition: all .5s ease-in; [/class] [class name=titletab state=hover] color: white; background-color: var(--tab-color-1); [/class] [class=titleName] color: var(--tab-color-1); transition: opacity .5s ease-in; [/class] [script class=titletab on=mouseenter] addClass tabNameShow titleName [/script] [script class=titletab on=mouseleave] removeClass tabNameShow titleName [/script] [class=introtab] color: var(--tab-color-2); transition: all .5s ease-in; [/class] [class name=introtab state=hover] color: white; background-color: var(--tab-color-2); [/class] [class=introName] color: var(--tab-color-2); [/class] [script class=introtab on=mouseenter] addClass tabNameShow introName [/script] [script class=introtab on=mouseleave] removeClass tabNameShow introName [/script] [class=basicstab] color: var(--tab-color-3); transition: all .5s ease-in; [/class] [class name=basicstab state=hover] color: white; background-color: var(--tab-color-3); [/class] [class=basicsName] color: var(--tab-color-3); [/class] [script class=basicstab on=mouseenter] addClass tabNameShow basicsName [/script] [script class=basicstab on=mouseleave] removeClass tabNameShow basicsName [/script] [class=rulestab] color: var(--tab-color-4); transition: all .5s ease-in; [/class] [class name=rulestab state=hover] color: white; background-color: var(--tab-color-4); [/class] [class=rulesName] color: var(--tab-color-4); [/class] [script class=rulestab on=mouseenter] addClass tabNameShow rulesName [/script] [script class=rulestab on=mouseleave] removeClass tabNameShow rulesName [/script] [class=ambiancetab] color: var(--tab-color-5); transition: all .5s ease-in; [/class] [class name=ambiancetab state=hover] color: white; background-color: var(--tab-color-5); [/class] [class=ambianceName] color: var(--tab-color-5); [/class] [script class=ambiancetab on=mouseenter] addClass tabNameShow ambianceName [/script] [script class=ambiancetab on=mouseleave] removeClass tabNameShow ambianceName [/script] [class=spoke] --math: calc( var(--cir-center-w) + ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 + var(--cir-thickness) + 10 * var(--divide-thick) ); position: absolute; height: 100%; width: 100%; bottom: calc( 100% - var(--cir-center-h) - var(--divide-thick) / 2 ); left: var(--math); border-bottom: var(--divide-thick) white solid; transform-origin: calc( -1 * ( var(--math) - var(--cir-center-w) ) ) bottom; transform: rotate(-270deg); opacity: 0; transition: transform 3s ease-in-out 1.75s , opacity 1s linear 2.75s; [/class] [class=SpokeReveal] transition: transform 3s ease-in-out .5s, opacity 1s linear 1.5s; transform: rotate(0deg); opacity: 1; [/class] [class=contentContainer] height: 100%; width: calc( 100% - var(--math) ); left:0; position:relative; [/class] [class=content] width: calc( 100% - 5px); height: calc( var(--cir-center-h) - var(--divide-thick) / 2 - 15px); max-height:0; bottom: 0; left:0; overflow: hidden; position: absolute; transition: max-height 1.5s ease-in-out; [/class] [class=scroll] height: auto; max-height: 100%; padding-top: 15px; width: calc( 100%); bottom: 0; position: absolute; padding-right: 200px; overflow-y: scroll; [/class] [class=header] width: 100%; height: calc( 100% - var(--cir-center-h) - var(--divide-thick) / 2); max-height:0; top: calc(100% + var(--divide-thick) ); line-height: .9; font-size: calc( 5.5vw + 2px ); overflow:hidden; position: absolute; transition: max-height 1.5s ease-in-out; [/class] [class=Title] height: auto; left:0; bottom: 0; position: absolute; color: white; font-size: calc( 5.5vw + 8px ); line-height:.9; [/class] [class=caption] width:100%; height: 4vw; font-size: calc( 1.75vw + 6px ); line-height: 1.2; position: absolute; [/class] [class=ShowContent] max-height: 75vh; transition: max-height 1.5s ease-in-out 3.25s; [/class] [class=ShowHeader] max-height: 75vh; transition: max-height 1.5s ease-in-out 3.25s; [/class] [class=circle] width: calc( 2 * ( ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 ) + 2 * var(--cir-thickness) ); height: calc( ( 2 * ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 ) * var(--img-w) / var(--img-h) + 2 * var(--cir-thickness)); box-sizing: border-box; border-radius: 50%; top: calc( var(--cir-center-h) - ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 * var(--img-w) / var(--img-h) - var(--cir-thickness) ); left: calc( var(--cir-center-w) - ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 - var(--cir-thickness) ); right: calc( 100% - ( var(--cir-center-w) + ( 100% - var(--cir-center-w) ) * var(--cir-radius) / 100 + var(--cir-thickness) ) ); position: absolute; cursor: pointer; border: 0px white solid; transition: border-width .5s ease-in-out 1s; [/class] [class=circleReveal] transition: border-width .5s ease-in-out; border-width: calc(var(--cir-thickness) + 2px); [/class] [class=circleClose] text-align: center; color:#bf8426; top: 50%; left: 50%; font-size: calc( 1vw + 6px); transform: translateX(-50%) translateY(-50%); position: absolute; opacity: 0; transition: opacity .2s ease-in-out; [/class] [class=circleOpen] text-align: center; color: #bf8426; top: 50%; left: 50%; font-size: calc( 1vw + 6px); transform: translateX(-50%) translateY(-50%); position: absolute; opacity: 0; transition: opacity .2s ease-in-out; [/class] [class=circleOpacity] opacity:1; [/class] [script=circle] set isOpen 1 addClass circleReveal circle addClass glazeOpen glaze [/script] [script class=circle on=mouseenter] if (eq ${isOpen} 1) (addClass circleOpacity circleClose) (addClass circleOpacity circleOpen) [/script] [script class=circle on=mouseleave] removeClass circleOpacity circleClose removeClass circleOpacity circleOpen [/script] [script class=circle on=click] removeClass circleOpacity circleClose removeClass circleOpacity circleOpen if (eq ${isOpen} 1) (removeClass glazeOpen glaze) if (eq ${isOpen} 1) (removeClass circleReveal circle) if (eq ${isOpen} 0) (addClass glazeOpen glaze) if (eq ${isOpen} 0) (addClass circleReveal circle) if (eq ${isOpen} 1) (set isOpen 0) (set isOpen 1) [/script] [script=tab] set TabSel 0 set TabHis 1 addClass ShowContent titleContent addClass ShowHeader titleHeader addClass SpokeReveal titleSpoke [/script] [script class=tab on=click] set TabSel (getText) if (eq ${TabSel} ${TabHis}) (stop) //if tab selected is current tab, stop. if (eq ${TabHis} 1) (removeClass ShowContent titleContent) if (eq ${TabHis} 1) (removeClass ShowHeader titleHeader) if (eq ${TabHis} 2) (removeClass ShowContent introContent) if (eq ${TabHis} 2) (removeClass ShowHeader introHeader) if (eq ${TabHis} 3) (removeClass ShowContent basicsContent) if (eq ${TabHis} 3) (removeClass ShowHeader basicsHeader) if (eq ${TabHis} 4) (removeClass ShowContent rulesContent) if (eq ${TabHis} 4) (removeClass ShowHeader rulesHeader) if (eq ${TabHis} 5) (removeClass ShowContent ambianceContent) if (eq ${TabHis} 5) (removeClass ShowHeader ambianceHeader) //hide the text and prepare for SPINNING if (eq ${TabHis} 1) (removeClass SpokeReveal titleSpoke) if (eq ${TabHis} 2) (removeClass SpokeReveal introSpoke) if (eq ${TabHis} 3) (removeClass SpokeReveal basicsSpoke) if (eq ${TabHis} 4) (removeClass SpokeReveal rulesSpoke) if (eq ${TabHis} 5) (removeClass SpokeReveal ambianceSpoke) //spinning to hide spoke complete. Prepare to spin spoke into view if (eq ${TabSel} 1) (addClass SpokeReveal titleSpoke) if (eq ${TabSel} 2) (addClass SpokeReveal introSpoke) if (eq ${TabSel} 3) (addClass SpokeReveal basicsSpoke) if (eq ${TabSel} 4) (addClass SpokeReveal rulesSpoke) if (eq ${TabSel} 5) (addClass SpokeReveal ambianceSpoke) //spinning complete. Show the new stuff if (eq ${TabSel} 1) (addClass ShowContent titleContent) if (eq ${TabSel} 1) (addClass ShowHeader titleHeader) if (eq ${TabSel} 2) (addClass ShowContent introContent) if (eq ${TabSel} 2) (addClass ShowHeader introHeader) if (eq ${TabSel} 3) (addClass ShowContent basicsContent) if (eq ${TabSel} 3) (addClass ShowHeader basicsHeader) if (eq ${TabSel} 4) (addClass ShowContent rulesContent) if (eq ${TabSel} 4) (addClass ShowHeader rulesHeader) if (eq ${TabSel} 5) (addClass ShowContent ambianceContent) if (eq ${TabSel} 5) (addClass ShowHeader ambianceHeader) set TabHis ${TabSel} [/script]
 
[class=background] width:900px; height:60vh; background:url('https://i.imgur.com/o3NH4n5.jpg') no-repeat; background-size:100%; overflow:hidden; display:flex; flex-wrap:wrap; margin:auto;center; [/class] [class=loadpage] width:900px; height:60vh; background:black; opacity:0.8; position:absolute; align-self:flex-start; [/class] [class=greeting] width:350px; height:50px; margin:auto; margin-top:20vh; font-family:Gothic A1, regular; font-size:3em; color:#99f3ff; text-align:center; [/class] [class=enter] width:75px; font-family:Unica One, display; font-size;0.5em; color:white; text-align:center; border:1px solid #99f3ff; padding:.3em; cursor:pointer; margin:auto; margin-top:10px; transition:all .3s ease-in; animation:{post_id}flash 3s linear infinite; [/class] [class name=enter state=hover] letter-spacing:0.1em; [/class] [animation=flash] [keyframe=0]opacity:0.2;[/keyframe] [keyframe=25]opacity:0.6;[/keyframe] [keyframe=50]opacity:0.3;[/keyframe] [keyframe=75]opacity:0.7;[/keyframe] [keyframe=100]opacity:0.2;[/keyframe] [/animation] [class=slider] width:270px; height:100%; clip-path: polygon(0 0, 87% 0, 100% 100%, 0 100%); background:white; opacity:0.6; padding:1em; align-self:flex-start; display:flex; flex-direction:column; justify-content:space-evenly; animation-name:{post_id}slideright; animation-duration:1.2s; animation-timing-function:ease-out; animation-delay:0s; animation-direction:normal; [/class] [animation=slideright] [keyframe=0]transform:translateX(-100%);[/keyframe] [keyframe=100]transform:translateX(0);[/keyframe] [/animation] [class=centerimage] clip-path: polygon(100% 0, 94% 100%, 16% 100%, 0 0%); width:230px; height:100%; background-size:100%; background-position:center; background-repeat:no-repeat; opacity:0.5; [/class] [class=contentwrap] width:369px; height:101%; background:white; clip-path: polygon(6% 0, 100% 0, 100% 100%, 3% 100%); opacity:0.9; [/class] [class=slidein] animation:{post_id}slideleft 1.2s ease-in-out 1; [/class] [animation=slideleft] [keyframe=0]transform:translateX(100%);[/keyframe] [keyframe=100]transform:translateX(0);[/keyframe] [/animation] [class=Tabs] width:210px; padding:0.5em; border:1px solid #bbb; font-family:Unica One, display: font-size:1.6em; text-align:center; color:#222; text-shadow:1px 1px 0px #99f3ff; letter-spacing:.6em; transition:all 0.3s linear; cursor:pointer; [/class] [class name=Tabs state=hover] letter-spacing:0.8em; [/class] [class=scrollbox] width:375px; height:90%; overflow-y:scroll; padding: 0.8em; margin-left:15px; [/class] [class=text] font-family:Karla, regular; font-size:0.8em; color:black; display:inline-block; width: auto; margin-left: 5px; padding-right: 20px; [/class] [class=media] width: 100px; height: auto; opacity: 0.5; [/class] [class=title] display:inline-block; font-family:Unica One, display; font-size:0.8em; color:black; text-shadow:1px 1px 0px #99f3ff; [/class] [script class=enter on=click] fadeOut 800 loadpage addClass slider show slider addClass slidein contentwrap show contentwrap show centerimage [/script] [script class=tab01 on=click] removeClass select Tabs addClass select tab01 fadeOut 200 contentwrap fadeIn 800 page01 [/script] [script class=none] hide contentwrap hide slider hide centerimage [/script] [script class=tab02 on=click] removeClass select Tabs addClass select tab02 fadeOut 200 contentwrap fadeIn 800 page02 [/script]
[div class=background][div class=slider][div class="Tabs tab01"]Story Time[/div][div class="Tabs tab02"]Weather[/div][/div][div class=centerimage][/div][div class="contentwrap page01"][div class=scrollbox][div class=title]We begin our story on the first day of spring.
·················································································
[/div]
[div class=text]Coincidentally, it was also the first day of the Tournament, a royal tradition that has been passed down through the generations. It is also the Tournament to commence on the bicentennial celebration of the War of Ages' end. Such a grand occurrence wasn't about to be looked upon any lesser than it deserved. So as we find ourselves approaching Gladefall Isles, we'll recount the many things going on in the Tournament's destination.

The castle, in which the royals would reside, had been neatly cleaned and organized to fit all of the new participants' comfort levels. Each bedroom was designed with its resident's mental health in mind by making sure that it was of utmost perfection for that person. The dolls magically created just to tend to the castle made sure to have everything set before the day arrived and were now cooking up a feast to welcome their new masters into their home. Even through the showering rain on the island, the smell of many different entrées wafted its ways from the windows, making some of the "villagers" look on in excitement. Though the villagers were of this world and also not, they remembered what food tasted like and couldn't help themselves from daydreaming over what would be served that night.

Different voices mingled as some of the villagers took shade in various stores and homes to look at the portal just outside of the castle entrance. It was beginning to glow a brilliant blue hue and soft humming noises were beginning to emanate from it. It even repelled the rain that attempted to hit it, as if it was also doing its best to make the incoming royals feel welcome. A few dolls waited near the portal, umbrellas in hand, to help shield the royals from the rain in case they forgot their rain gear for that day. Most people would have looked impatient after starting escorting duties at dawn, but since these creatures weren't truly "alive," they didn't seem to mind. Their featureless faces wouldn't give away any discomfort even if they did.

The strangest thing, though, was that some of the villagers found themselves looking at something concerning. Much like the portal outside of the castle, there was a strange "rip" that seemed to run down one of the walls in the stables. No horses would go near the thing and it seemed to be pulsing with a sort of coldness that the villagers only knew of in winter. But it wasn't just a cold temperature, but a cold aura as well. It was almost like the dead were pulling the veil of this plane apart with their very spirits. So no one went near it and merely awaited to tell someone the second the royals arrived.

Until then, they merely watched it cautiously as they awaited the rain to disperse so that they could get ready for the ball later that night. Others had gone with the dolls to the docks in order to welcome the royals that had wished to travel by sea rather than by portal. That used to be fairly common, but now that sea fare was more expensive than just getting the necessary things to activate the portals in the different kingdoms, people preferred the portals.

It was at that moment that the dolls all perked up at once as they felt the presence of a royal about to arrive. Many ran to their positions while others continued what they were doing. And right before the first participant arrived, the villagers heard soft music playing from the ballroom in the castle. The dolls were practicing for the ball that night. They smiled at how calming, yet uplifting, the music made the rain now feel and agreed that it was the perfect way to welcome in the Tournament. Hopefully this time, everything would go on without a problem.

Unfortunately, that universal prayer would fall on deaf ears, seeing even the Fae didn't expect what was to come.

4_by_2phetarp_germany-d8tmavl.png
[/div][/div][/div]

[div class="contentwrap page02"][div class=scrollbox][div class=title]☂ ·················[/div]·[div class=title] S P R I N G [/div]· [div class=title] S H O W E R S ··············· ☁[/div]

[div class=text]
xzJez2L.gif


It is currently raining lightly with the sun peeking out of the many clouds dotting the sky.
A light breeze pushes the rain and it feels slightly chilly at 68°F / 20°C.

[div class=title]·······························································[/div]

[/div]
[div class=title]Background Music

[div class=media][/div][/div]
[div class=title]Ambiance Track

[div class=media][/div][/div][/div]

[div class="contentwrap page03"][div class=scrollbox][div class=title]title[/div][div class=text] something here[/div]
[div class=title]title[/div][div class=text] something here[/div]
[div class=title]title[/div][div class=text] something here[/div]
[div class=text]bla bla[/div]
[/div][/div]
[/div][div class=loadpage][div class=greeting]Once Upon a Time[/div][div class=enter]click me[/div][/div]
[/div]
credits RI.a RI.a
 
[class=background] width:900px; height:60vh; background:url('https://i.imgur.com/NHfEM9T.jpg') no-repeat; background-size:100%; overflow:hidden; display:flex; flex-wrap:wrap; margin:auto;center; [/class] [class=loadpage] width:900px; height:60vh; background:black; opacity:0.8; position:absolute; align-self:flex-start; [/class] [class=greeting] width:350px; height:50px; margin:auto; margin-top:20vh; font-family:Gothic A1, regular; font-size:3em; color:#DDA0DD; text-align:center; [/class] [class=enter] width:75px; font-family:Unica One, display; font-size;0.5em; color:white; text-align:center; border:1px solid #DDA0DD; padding:.3em; cursor:pointer; margin:auto; margin-top:10px; transition:all .3s ease-in; animation:{post_id}flash 3s linear infinite; [/class] [class name=enter state=hover] letter-spacing:0.1em; [/class] [animation=flash] [keyframe=0]opacity:0.2;[/keyframe] [keyframe=25]opacity:0.6;[/keyframe] [keyframe=50]opacity:0.3;[/keyframe] [keyframe=75]opacity:0.7;[/keyframe] [keyframe=100]opacity:0.2;[/keyframe] [/animation] [class=slider] width:270px; height:100%; clip-path: polygon(0 0, 87% 0, 100% 100%, 0 100%); background:white; opacity:0.6; padding:1em; align-self:flex-start; display:flex; flex-direction:column; justify-content:space-evenly; animation-name:{post_id}slideright; animation-duration:1.2s; animation-timing-function:ease-out; animation-delay:0s; animation-direction:normal; [/class] [animation=slideright] [keyframe=0]transform:translateX(-100%);[/keyframe] [keyframe=100]transform:translateX(0);[/keyframe] [/animation] [class=centerimage] clip-path: polygon(100% 0, 94% 100%, 16% 100%, 0 0%); width:230px; height:100%; background-size:100%; background-position:center; background-repeat:no-repeat; opacity:0.5; [/class] [class=contentwrap] width:369px; height:101%; background:white; clip-path: polygon(6% 0, 100% 0, 100% 100%, 3% 100%); opacity:0.9; [/class] [class=slidein] animation:{post_id}slideleft 1.2s ease-in-out 1; [/class] [animation=slideleft] [keyframe=0]transform:translateX(100%);[/keyframe] [keyframe=100]transform:translateX(0);[/keyframe] [/animation] [class=Tabs] width:210px; padding:0.5em; border:1px solid #bbb; font-family:Unica One, display: font-size:1.6em; text-align:center; color:#222; text-shadow:1px 1px 0px #DDA0DD; letter-spacing:.6em; transition:all 0.3s linear; cursor:pointer; [/class] [class name=Tabs state=hover] letter-spacing:0.8em; [/class] [class=scrollbox] width:375px; height:90%; overflow-y:scroll; padding: 0.8em; margin-left:15px; [/class] [class=text] font-family:Karla, regular; font-size:0.8em; color:black; display:inline-block; width: auto; margin-left: 5px; padding-right: 20px; [/class] [class=media] width: 100px; height: auto; opacity: 0.5; [/class] [class=title] display:inline-block; font-family:Unica One, display; font-size:0.8em; color:black; text-shadow:1px 1px 0px #DDA0DD; [/class] [script class=enter on=click] fadeOut 800 loadpage addClass slider show slider addClass slidein contentwrap show contentwrap show centerimage [/script] [script class=tab01 on=click] removeClass select Tabs addClass select tab01 fadeOut 200 contentwrap fadeIn 800 page01 [/script] [script class=none] hide contentwrap hide slider hide centerimage [/script] [script class=tab02 on=click] removeClass select Tabs addClass select tab02 fadeOut 200 contentwrap fadeIn 800 page02 [/script]
[div class=background][div class=slider][div class="Tabs tab01"]Post 01[/div][div class="Tabs tab02"]The Details[/div][/div][div class=centerimage][/div][div class="contentwrap page01"][div class=scrollbox][div class=title]Isadora Usagian was afraid, like usual.
·················································································
[/div]
[div class=text]Okay. Maybe not like she usually was. After all, she was about to step into the portal to a place where there was absolutely no turning back. She was going into a Tournament that somehow was her salvation and also her doom. After all, how was someone like her supposed to beat anyone in a game of combat and smarts? She couldn't even keep her ears hidden long enough to keep her mother...

Isa shook her head vehemently before looking over her shoulder, seeing her father with his worn smile on his face. The stress lines that decorated his features were something that grew on him over the years, especially after... she first arrived. The mixture of guilt and forced smiling had taken its toll on him and it was apparent to everyone but himself. "Are you ready to go, Isa?" Her father spoke comfortingly to her, as if he already knew that she wasn't.

Biting back her lip as to keep herself from saying anything that would probably further worry the old Captain, she just nodded and turned back to stare at the portal. The gentle humming of the planes touching each other made her feel like the inside of her ears were shaking, but it was, fortunately, just her nerves. She made sure that her whip was fastened tightly to her hip before letting out a sigh.

She wanted to turn back around desperately, at least to have the long goodbyes that she had with her father all over again. Maybe prolonging the event would make it easier. Maybe she would eventually get the nerve to finally do it if she just settled herself.

But that wasn't true and she knew it better than anyone.

Isa forced herself to smile back at her father before stepping into the double doors with her luggage in tow. Even though she saw nothing but the other side of the doorway and possibly the smallest hint of blue before, she found herself somewhere completely different. She was now stepping on cobblestone instead of grass while looking at a magnificent castle. And she heard the pattering of rain against something above her. But she paid it little mind as she felt a wave of nausea take over her. Her torso fell a little forward as she tried to stop the warping feeling her stomach suddenly felt, which caused a sense of weakness in the rest of her body.

But she didn't retch or pass out, thankfully. She merely was shocked to see the things stooping low to catch her if she did fall. They looked like people with wine color suits and skirts, but... their skin looked to be made of white clay and they were missing their eyes. She let out a high pitch squeak as she grabbed her things and rushed away from them. But they followed with umbrellas in hand.

Desperate to avoid them, she rummaged through her things and pulled out her own parasol. It might not have been as heavy duty as the ones the... dolls were holding, but it was better than having such things stand so close to her. The soft ruffles of the umbrella would be fine in such light rain, but she might have to do something better if it grew worse.

Why didn't Pascal come with me? Though her brother and her had a very strained relationship, she would have loved to see a familiar face at this moment. But instead, she saw many stranger ones as she looked around and saw the nearby village. Some of the residents were looking at her and they all had different emotions on their faces. Some looked at her with awestruck while others seemed to be completely disinterested. Trying not to think about it, she turned away and made sure the "dolls" weren't coming for her anymore.

But they were more silent than the grave, for one was already right next to her and grabbed her luggage. "W-Wait! Those are mine!" She went to grab at it, but the doll was extremely fast and merely held up a hand to motion for her to stop. When she did, the doll bowed respectfully low to her and then walked towards the castle with her things. Her heart slowed, but not by much, as she watched the thing walk directly into the castle and never return.

A frown decorated her face as she looked at the door and remember what her father told her. The door wouldn't open for participants until all of the royals arrived. He didn't explain why, only that she would have to be patient. Which was something she was usually alright with, if it wasn't concerning the Tournament. Now, she just wanted to hide.

"Princess?" Isa jumped as she heard a voice from behind her. Why were the people here so quiet? She looked to the owner of the voice and realized that it was a townswoman with her own umbrella. The middle aged woman had a polite smile on her face and a basket of something hanging from her arm. "I baked a couple of muffins this morning to welcome you all to Gladefall Isle. Would you like one?" Isa looked at the woman shyly, knowing now that she had to make a choice. She knew no one here and eating something from a stranger was dangerous. But... declining would be very rude.

And she wouldn't want to be rude. "Okay... Thank you, ma'am." Isa took one of the muffins, now knowing immediately that it was banana nut flavored, and felt her stomach rumble. Seeing that the woman was watching her, the rabbit princess took a bite.

And it tasted amazing. It reminded her of the many baking recipes that she had brought with her from home. Being reminded of such a thought and also eating something tasty, Isa found herself smiling.

The nice woman chuckled happily at the sight of a happy princess and offered her another one before explaining that the dolls, correctly guessed term, were unable to speak but responded to beck and calls immediately. When the Tournament isn't going on, the Originals would wake themselves, the villagers, and the dolls to make sure everything was working in order. When she mentioned that, Isa asked what she meant by "awaken" only to be told that the villagers were actually spirits of the long past brought back to help serve Sodariel again. All spirits were brought back voluntarily and some even remembered the past Tournaments. She wasn't one of them, however.

Isa nodded along as she ate not one, but two muffins. Her stomach was now full and she felt a little more at ease. She was still incredibly nervous and scared, mind you, but overall, she felt like today wouldn't be horrible. At least dying wasn't in her immediate future.

page_divider_by_hail_lesbian_jesus-dawwnak.png
[/div][/div][/div]

[div class="contentwrap page02"][div class=scrollbox]

[div class=title]
··························[/div]·[div class=title]L O C A T I O N [/div]· [div class=title]···················· [/div]

[div class=text]
A6EhdDD.jpg

The Front Entrance​
[div class=title] ··························[/div]·[div class=title]W E A R I N G [/div]· [div class=title]···················· [/div]
[div class=text]| Outfit | Umbrella |[/div]​
[div class=title] ··························[/div]·[div class=title]T A G G I N G [/div]· [div class=title]···················· [/div]
[div class=text]| Character @ Username | Character @ Username |
| Character @ Username | Character @ Username |
| Character @ Username | Character @ Username |[/div]​
[/div]
[div class=title]Casual Theme

[div class=media][/div][/div]
[div class=title]Voice Track

[div class=media][/div][/div][/div]

[div class="contentwrap page03"][div class=scrollbox][div class=title]title[/div][div class=text] something here[/div]
[div class=title]title[/div][div class=text] something here[/div]
[div class=title]title[/div][div class=text] something here[/div]
[div class=text]bla bla[/div]
[/div][/div]
[/div][div class=loadpage][div class=greeting]M-My Turn? Okay...[/div][div class=enter]click me[/div][/div]
[/div]
credits RI.a RI.a
 
Last edited:
Setesh

In the Ombar Dominion, the day was as hot as they came, even though the sun had only just begun its tiresome journey across the cloudless sky. Setesh suppressed a yawn as his father turned to him and his younger sister with what was undoubtedly going to be one of his lengthy lectures. He hadn’t managed to snatch more than four hours of sleep or so and now he fancied himself in bed. It wasn’t that the good-bye party had been so long, in fact he’d only shown up for a while, so as not to offend anyone. But things needed to be wrapped up, and so he’d stayed up late… his business. Just in case he didn’t come back. The fact that his father refused to accept any other possibility than him returning victorious did not automatically make it true.
:ghost:
“…and remember, don’t trust anyone, but be polite, especially on official occasions,” the older Hebian continued. Setesh wordlessly nodded, shifting his eyes to the side, where his sister stood. Her expression said nothing of whether she was bored, agitated, curious, or perhaps a little bit concerned. “They may be weak in comparison, but if you act as though you mean them harm from the first minute on, they might team against you. It is better to wait until the first few kill each other off.”
:ghosthalo:
“In any given situation, I will always do what the circumstances ask for,” Setesh promised ambiguously, returning his father’s steady gaze. It was what he always did, wasn’t it? The antisocial part of him (which was incidentally the largest part), however, wished there was less socializing and more combat. If only he could skip the damn ball and get the game going, that would be amazing. But everything concerning the tournament was one huge show for someone else’s amusement and like the puppets they had been born as, they had to play along. Here, let’s throw a couple of spoiled kids together, feed them, let them play and then have them slaughter each other. Cheer. Celebrate. Get ready for the next round. Pretty sick, but such was life.
:ghosthorns:
“I will not wish you good luck, because luck has nothing to do with this,” the King informed the siblings before stepping aside from their way to the portal, which was already buzzing with energy. “You are prepared. You are capable. You will reclaim what is rightfully ours.” Setesh gave a sharp nod, grabbed his kopesh tight, since he didn’t want to lose it in case the journey was a little rough, and stepped into the abyss. Even the draining power of the portal was more pleasant than the weight of responsibility.
:ghostl:
Stepping out on the other side, Setesh immediately felt raindrops on his face, which made the wave of nausea that almost had him double over somewhat better. It was a curious, yet not altogether unwelcome occurrence. Back at home, it hardly ever rained, but here the air, rich with humidity, smelled of the sea. He found it surprisingly pleasant. Some kind of small creatures immediately swarmed him, though, trying to force him into accepting an umbrella, or two.
:ghostn:
Setesh pulled the hood of his cloak up, effectively protecting his hair, and shook his head, no. “That won’t be necessary, thanks.” The creatures, however, wouldn’t stop being an annoyance, and so he looked down to glare at them. When he saw that the clean white orbs of their heads would be difficult to intimidate, he let out a frustrated sigh. That was when a couple of those beings grabbed his luggage and started transporting it towards the mansion. Seeing that they might then leave him alone, Setesh stepped back, letting them have it. “Oh sure, creepy faceless things, whatever makes you happy,” he muttered. The only things he actually cared about were his weapon and his pet snake, hidden under the coat.
:ghostr:
In front of the castle, he could already spot one participant, whose ears immediately gave her away. “Good morning, princess Isabella,” he said politely, reminding himself of his father’s words, and turned back towards the portal, making sure Ardyn arrived just fine. The bunny princess looked just as fidgety as she had in her childhood, while hiding within the Thieve’s guild of all places. That was one memory he would not bring up, since Isa probably had a few select memories of him as well.
 
Last edited:

Users who are viewing this thread

Back
Top