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Fandom RWBY: Welcome to Haven Academy (CS)

Killerclown

Two Thousand Club
The Kingdom of Mistral, located on the continent of Anima, is the largest kingdom in area in all of Remnant. It is also regarded as a place of fine art and culture. Unfortunately, it's large size presents problems for the Kingdom and it's Council. The Kingdom has developed a reputation of being a hotbed of organized crime, a stereotype not helped by the presence of The Syndicates, 4 large criminal syndicates who control a vast amount of organized crime in Mistral. Besides the Syndicates, Mistral's criminal underbelly is full of other sordid, corrupt individuals. To make matters worse, Anima's large size makes it a perfect breeding ground for Grimm, the universal enemy of Mankind. The Grimm are relentless in their genocidal urges, destroying entire settlement within a single day. In this wave of corruption and death, the people of Mistral seem to be losing more and more hope everyday, slipping more and more into despair, attracting more Grimm.

This is where you come in. You are Huntsmen-In-Training, training one day to become a Huntsmen, a person who dedicates his or her life to fighting the Grimm and keeping peace in the world. You are currently starting your first year at Haven Academy, Mistral's premier Huntsmen Academy. Under the tutelage of Leonardo Lionheart and other faculty, you learn what it takes to be a Huntsmen while you take missions to areas all over Mistral to fight Grimm and deal with the plots of the Syndicates in the city. Do you have what it takes?

Name:
Age:
Gender:
Appearance:
Personality:
Weapon:
Aura Color:
Sembalance:
History:
 
"I am the Spider, the Master of the web of secrets that is all over this kingdom, so, my friend, I would suggest you treat me with some respect

Name: Nero Ragnor

Age: Around 25, no one really knows his true birth date

Gender: Male

Appearance:
images (5).jpeg

Personality: Nero is, well, a bit of a character. He can change from a nice, sociable guy to someone who looks to bloody kill you with a knife and torture you the next. Nero is also cunning, with a talent at being able to deduce situations quickly and use the information and means he has to make something grand. However, some say that the man has crippling loneliness inside of him, that perhaps he turns to drink to help cope with it...

Those people usually end up dead by the next day

Weapon:
Yaka_Arrow_2.png
Dust Arrows: The personal weapons of choice for Nero, Dust Arrows can thrown like throwing knives but can also be used like whistle via an implant in Nero's right ear. Each arrow (except for normal arrows) contains a certain type of dust, such as fire, ice, electricity etc. For example, a fire dust arrow combusts on impact while a electric one shocks the target

Aura Color: Black

Sembalance: Bat's Gift: Nero had supernatural hearing for a human, being able to understand conversations happening on another side of a busy room clearly and hear even the slightest of footsteps

History:
Nothing is really known about Nero. Turns out the guy who acts as one of the cheif information brokers in the city tends to be able to keep his past hidden pretty well. Some say he was born the bastard child of an elite member of the Mistral administration, others say he was born to a disgraced actor and actress couple. All that is known about the man is this: A few years, he began to climb the ranks of the underworld, being able to listen in on conversations. He used this to blackmail many people for money, and eventually became wrapped up in the criminal underworld. This is when Vance, one of the two Greene brothers, came to him. Vance and his brother had just opened a little nightclub in the city, and they offered a cut of the profits and portion of their territory to him in exchange for becoming one of their underbosses and becoming their cheif information brokers. Nero had worked at it since, and over the years, Nero has begun to work his way into the Mistrialian upper adminstration, beginning a shadow war between the Greene and Gold Syndicates over control of key government officials


Who knows, perhaps if Nero were to...help along Bobby's eventual demise...he could become one of the most powerful men in Mistrial
 
Name: Opal White
Age: 17
Gender: Female
Appearance:
maria-efthymiadou-char-sheet-serreta.jpg

(art found on artstation by a user named Maria Efthmaiadou)

Personality: Mostly easygoing, Opal will push through most situations without preparing ahead of time and improvise up as she goes. She's horrible at studying through books and assignments and much prefers learning hands on. To those she considers as friends, she will not hesitate to mock them or tease them. The more comfortable she is around someone, the more relentless the teasing gets, but when push comes to shove, she will always be there for them.

Weapon:
A winged tip spear, with a small lightweight dust module that delivers a shock wave of condensed dust energy into a target. The module activates whenever slammed against a surface and has one use per dust refill. For cosmetic effect, before the metal spear tip, there is a small rope with a grey feather attached to it.
winged-spear-game-ready-3d-model-low-poly-obj-fbx-blend-dae.png


Aura Color: Light purple

Semblance: Perception: With a great amount of focus, she can perceive the world in slow motion, granting her a little more reaction time. Her body still moves in real time though.

History:

There isn't much to say about Opal's history, she was born into a home on the countryside, with large family full of huntsmen and soldiers. Ever since she was a kid, her house has always been bustling full of laughter, zingers, and stories. Unfortunately, due to the line of work most of her family was in, there's been many deaths and funerals. When she became of age, Opal went to school to become a huntress, following in the footsteps of the generations before her.

"I'm sorry what? I couldn't hear you over your ego overcompensating."
 
Name: Opal White
Age: 17
Gender: Female
Appearance:
maria-efthymiadou-char-sheet-serreta.jpg

(art found on artstation by a user named Maria Efthmaiadou)

Personality: Mostly easygoing, Opal will push through most situations without preparing ahead of time and improvise up as she goes. She's horrible at studying through books and assignments and much prefers learning hands on. To those she considers as friends, she will not hesitate to mock them or tease them. The more comfortable she is around someone, the more relentless the teasing gets, but when push comes to shove, she will always be there for them.

Weapon:
A winged tip spear, with a small lightweight dust module that delivers a shock wave of condensed dust energy into a target. The module activates whenever slammed against a surface and has one use per dust refill. For cosmetic effect, before the metal spear tip, there is a small rope with a grey feather attached to it.
winged-spear-game-ready-3d-model-low-poly-obj-fbx-blend-dae.png


Aura Color: Light purple

Semblance: Perception: With a great amount of focus, she can perceive the world in slow motion, granting her a little more reaction time. Her body still moves in real time though.

History:

There isn't much to say about Opal's history, she was born into a home on the countryside, with large family full of huntsmen and soldiers. Ever since she was a kid, her house has always been bustling full of laughter, zingers, and stories. Unfortunately, due to the line of work most of her family was in, there's been many deaths and funerals. When she became of age, Opal went to school to become a huntress, following in the footsteps of the generations before her.

"I'm sorry what? I couldn't hear you over your ego overcompensating."
You are accepted.
 

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