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Fandom RWBY. The Fall of Vale...

BlackJack

The All Seeing Eye

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/rwby_and_jnpr_collage_by_dantherrien101-d6z02vl.jpg.a43c9b610a1ec7193258dc9327d4313c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71205" src="<fileStore.core_Attachment>/monthly_2015_08/rwby_and_jnpr_collage_by_dantherrien101-d6z02vl.jpg.a43c9b610a1ec7193258dc9327d4313c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

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Sign up sheet Hunter/Huntress/Foreigner/Actual Villain:


*
Optional

Name:

Nickname:

Age:

Gender:

Weapon:

Semblance:

Emblem:

Hunter/Huntress/Foreigner/Villain:

From what area do you reside:

Personality:

Likes:

Dislikes:

Skills*:

Weaknesses:

History*:

Relationships*:

Looks:

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Faunus sign up sheet:

Name:

Nickname:

Age:

Gender:

Type of animal:

Weapon:

Semblance:

Emblem:

Hunter/Huntress/White Fang/Villain/Prisoner:

From what area do you reside:

Personality:

Likes:

Dislikes:

Skills*:

Weaknesses:

History*:

Relationships*:

Looks:

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CONVICTS

Sign up sheet ((If you're an convict Faunus fill out the faunus form not this one))

Name:

Nickname:

Age:

Gender:

Reason you are in jail:

Position in jail right now:

Weapon:

Semblance:

Emblem:

Personality:

Likes:

Dislikes:

Skills*:

Weaknesses:

History*(Also goes with why you are in prison):

Relationships*:

Looks:

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To explain this more so everyone understands an Emblem is just a little something that sets you aside from the others and is plastered somewhere on you character and there weapon, emblems just represent you. They are a little hard to explain but they pretty much look like what is at the top. Now Semblances are explained in the overview if you're not sure on them.

OLIVE & COPPER

A.K.A The Twins

In Jail they are called Tarantula and Scorpio

Left is Olive, he has purple eyes and Right is Copper and he has red eyes

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/tumblr_ndgextMZrs1u1t0pno1_500.jpg.96b09d9c4df8c7206a2761ad32587cf9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71210" src="<fileStore.core_Attachment>/monthly_2015_08/tumblr_ndgextMZrs1u1t0pno1_500.jpg.96b09d9c4df8c7206a2761ad32587cf9.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2015_08/Dark_Kalin.png.99d503fb8ba3334e58acc4a413c377bd.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71212" src="<fileStore.core_Attachment>/monthly_2015_08/Dark_Kalin.png.99d503fb8ba3334e58acc4a413c377bd.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



no slide no slide
Names



NAMES:


"He is copper, and a douche" "And he is Olive, the one who only has one brain cell"


Olive and Copper Brown/ The Brown Brothers



Age and Gender


AGE:

"Your mental age is like 2" "And you have the strength of a child"


Both are 20



GENDER:


Both are males


Reason and Position in Jail


REASON YOU ARE IN JAIL:

They attempted to rob a bank, and also beat up a cop, emphasis on beat up. They did not actually try to hurt him with their weapons oddly.




POSITION IN JAIL:


"We like to think we are top dogs""But really everyone hates our bickering"

They are neutral, some people like them others find there bickering absolutely annoying

Weapons &Semblance



<p><a href="<fileStore.core_Attachment>/monthly_2015_08/images.jpeg.acc11aad4c1631fbebb8c0c2ac716e4a.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71209" src="<fileStore.core_Attachment>/monthly_2015_08/images.jpeg.acc11aad4c1631fbebb8c0c2ac716e4a.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_08/51BegbuOu8L__SX300__zpsf5eb1fd3.jpg.51321b7813afe4bc08fca86e13bff51f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71214" src="<fileStore.core_Attachment>/monthly_2015_08/51BegbuOu8L__SX300__zpsf5eb1fd3.jpg.51321b7813afe4bc08fca86e13bff51f.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Only Pictures I could find.



WEAPONS:


"I like to think my weapon is the weapon of love""Yeah and I want a pet unicorn, looks like neither of our dreams are coming true"


Tarantula has a weapon that was per say fused to his back during an accident. His fused weapon actually benefits him and is not slowly killing as far as he knows-
Don't say that- His weapon is a unique weapon of sorts that is fused into his back and at first looks like an ordinary backpack. -Pretty f'ing badass- To explain more, because of the successful fusing he is allowed to command the weapon to fight and come out of its backpack form whenever his brain says so. Which took quite a long time to figure out how to do and was really painful to do. His weapons is 6 long robotic spider legs that can be used to fight or to climb around or can hold him up to fight or can launch him around. -Hey why do they call you Tarantula if tarantulas have 8 legs?- These legs can transform from, well spider legs to sharp dust powered spikes that he can use to fight. Each arm is a different dust spike and each can change dusts automatically. -Because the people who made my name are really stupid- These legs are extremely fast however they are not that strong, he is the more agile brother being able to do acrobatics with his weapon and attack very quickly. He can also combine his legs to do something as well but he has never done it before. Normally he can be found in the air letting the legs do the walking and traversing and not him. -So what they are trying to say is you are a fat lard-

Now, Scorpio's weapon is different from his brothers because his is all about dealing damage and less about speed. -My weapon is way better then some spider legs- Scorpio's back pack is a darker brown while Tarantulas is a orange ish brown. His backpack when activated unleashes 3 scorpion tails, 3 robotic scorpion tails. These tails can be used to stab/smash down onto enemies and they have there own hidden weapons. -Best part, this one is for you ladies- All three scorpion tails are able to turn into dust powered beams by dropping the large spike of a stinger downwards and opening the hole where the beams shoot out. One could be spraying out a freezing dust ray, the other a lightning dust ray. And for the finale he can combine all three tails and make a massive dust powered laser beam, this beam is far stronger then the others -What ladies, our grandma- and can send a massive beam of combined dusts towards the enemies, he can only do this once, then he must reload the dust because it uses it all. Plus his beams have to cool down.




SEMBLANCES:

Sibling Rivalry- It is actually exactly how it sounds, the more these two bicker and fight during a fight, they begin to glow a yellow color, they have always been competitive but this goes to a whole new level. The twins during battle again bicker so much and get so competitive that whoever is doing better gains in increase in their strong suit, for Scorpio his strength increases and so does his competitive nature, normally gets worse around girls because they both are show offs. And Tarantulas speed increases massively, the opposite of Scorpio. So do be honest, these two are better competing against each other. This rivalry makes there weapons upgrade in battle, by that I mean the Scorpion tail gets stronger and the spider legs get faster. However the one downfall is that if one is doing better than the other, the one who is not doing good actually becomes either slower or weaker depending on the guy. This semblance is put in place because their weapons are very strong compared to many.




Likes & Dislikes



LIKES:


Both like women


Both love food



Both like to create



Scorpio loves the heat



Tarantula likes to eat meat and is less about the vegetables





DISLIKES:

People ordering them around


Sometimes each other



Scorpio hates the cold



Tarantula hates Vegetables



Both hate guys who try to steal the girl they are hitting on


Skills & Weaknesses



SKILLS:


Competing against each other


Flirt Kings as they like to be called



Scorpio has the Strength



Tarantula has the Speed



Both amazing at working together as well



Both are great with technology and have to constantly fix each others weapons





WEAKNESSES:


Both are hot headed


There bickering can sometimes get out of control



They are slightly reckless



Scorpio is not very fast



Tarantula is not very strong



Sometimes they lose control in battle being addicted to competing with the other


History



HISTORY:


WIP, However the Twins history is mostly unknown
















 

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Mistrials Finest? Mistrials Champion? Who the hell is this guy?

GRIZZLY "GRIZZ" BROWN




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((Except Girzz has stubble all over going from his side burn area all the way to his neck))


<p><a href="<fileStore.core_Attachment>/monthly_2015_08/as.gif.833dc03442278ec8e2cff84bf17c42d2.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71309" src="<fileStore.core_Attachment>/monthly_2015_08/as.gif.833dc03442278ec8e2cff84bf17c42d2.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Nick Name:


"Everyone calls me Grizz, good ol lazy Grizz"


Grizzly "Grizz" Brown


No One knows his real first name, everyone calls him Grizzly or Grizz




Age:

"I feel like the dad of the group, always lazy yet older then everyone so they have to look up to me *Does not realize the convicts are older*"

21




Gender:


"Please tell me it's not that hard to tell, damn son"


Male





Species:


"Hmmm, Now I wonder why they call me Grizz"


Grizzly Bear Faunus



Can be seen through a stubby tail and his constantly growing beard, always leaving stubble behind yet never being smooth and scruffy hair



Color:


Brown, Grizzly reminds most of A Grizzly bear which is brown and his last name is Brown as far as everyone can tell.

Emblem & Semblance & Weapon


Emblem:


<p><a href="<fileStore.core_Attachment>/monthly_2015_08/tribal-celtic-tattoos_2202_52503130.jpg.c15c108e6a12acb182a32bfd7e3f2c0b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71306" src="<fileStore.core_Attachment>/monthly_2015_08/tribal-celtic-tattoos_2202_52503130.jpg.c15c108e6a12acb182a32bfd7e3f2c0b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>




Semblance:

"Never really payed much attention to mine...hmm probably don't have one"


Winter is Coming- The longer someone is in a fight with Grizz the more he wakes up. Like a bear in hibernation he tends to always be sleepy unless he is fighting. As the fight progresses or the mission progresses he wakes up more and more heightening his senses and once he is fully awakened he gets extremely angry letting out a loud growl and his body glowing a sort of yellow color, in this state his attacks are so strong he could put his weapon and hand through a wall. Along with this his speed in this is increased to a heightened level making him fast, super strong and incredibly tanky as well.





Weapon:


Natures Wrath- To explain, Grizzes weapon is two massive pretty much gauntlets, these two massive weapons are actually giant bear traps with the inside of both having chainsaw blades on the top and bottom of the bear trap mouth. And that is not all, many may be wondering how he ever gets people who are far away. Simple, the two massive bear traps are able to launch from his gauntlet by chain and fling towards the enemy wide open chainsaws going, once it reaches its target the jaws slam shut shredding the object in its path then he can recall them and they let go and return to him quickly.


((Except his are far bigger and can be released))


<p><a href="<fileStore.core_Attachment>/monthly_2015_08/winterfall___rwby_fan_weapon_by_pyrsin7-d8e6i7i.png.547b038a619379d7e1cc30b43fe813da.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71218" src="<fileStore.core_Attachment>/monthly_2015_08/winterfall___rwby_fan_weapon_by_pyrsin7-d8e6i7i.png.547b038a619379d7e1cc30b43fe813da.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Origin & Personality & Likes


<p><a href="<fileStore.core_Attachment>/monthly_2015_08/po.jpg.fdabb3df2fe727579f6229c6cce6d31f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71307" src="<fileStore.core_Attachment>/monthly_2015_08/po.jpg.fdabb3df2fe727579f6229c6cce6d31f.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Hunter/Huntress/Foreigner:


Grizz is from mistrial so he is one of the champions sent from Mistrial.



From what area do you reside:


Mistrial


Personality:


Think of the strongest, most handsome knight in the world who could take down a million Grimm in one foul swoop. That is not Grizz in the slightest. Grizz is the weirdest hunter out there, he literally is lazy and all he ever wants to do is eat jerky. Like realy, if you look at all the other amazing strong people and there epic weapons you wonder where he even came from. Without even trying Grizz is clumsy and is always screwing around, he rarely ever does what he is told and will leave a fight if he sees a store nearby. Because maybe, just maybe they will have jerky inside he can take.



But in all seriousness he is actually pretty helpful in fights, he is not good at planning and never things of what will happen if he screws up but he has immense strength and is more of the relief for most people. In such horrid times everyone is scared and sad. And he is a giant bundle of fun if he is not angry. Which comes to another point, if he has been fighting to long he starts getting a bit more angry as time goes on so it is best not to screw with him in fights. But no matter what people say he is actually quite the great guy and he is a well needed asset to the war even if he screws up a lot. Because if he actually can hit things he can do tons of damage.


Likes:


"Uhhhh, Jerky


Jerky



Probably jerky



Maybe sleep, that is good too"



Any kind of meat


Sleep



Screwing around



His brothers



Actually doing cool things and not screwing up



Attempting to look cool


Fighting

Dislikes & Skills &Weaknesses



<p><a href="<fileStore.core_Attachment>/monthly_2015_08/op.jpg.094b63d4e9ec63cd05988150f8fd6362.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71308" src="<fileStore.core_Attachment>/monthly_2015_08/op.jpg.094b63d4e9ec63cd05988150f8fd6362.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Dislikes:


Being told what to do


When people wake him up



If someone takes his food



Sharing food



Having to actually do stuff



Skills*:

Fairly strong and can land some hefty blows...if he can land them


Pretty good at getting to sleep



Could win any food eating contest



Cheering people up...whether it be intentional or not



I guess fighting?


Weaknesses:


He does not really follow orders well


He is lazy



He is very clumsy and will screw up



His weapon is really heavy so he can't attack very fast



History



History*:

"Eh screw it I will just tell you this, it is far easier in my opinion. Well to explain my boring life I grew up in the wondrous kingdom of Mistral...ooooo..ahhh. Well I grew up in a lower level of mistral with two brothers Olive and Copper Brown and don't try to look them up because nothing will come up. And two parents who were never really there. Probably because they were in prison. Yeah they were in the good ol prison. Not very good parents to be honest but I never really cared unless the food ran out. Which it soon did. My brothers who I will refer to as the twins were not very helpful. And by that I mean like super useless. They are worse then me on so many levels. Most of our missions to steal food ended in them bickering and fighting at who stole the best then they would get caught and we would get in trouble. And you see we were small and stupid so we kept going to the same place to steal until eventually the owner like developed that syndrome where he begins to like cherish his captives....wait no thats not what I meant. Well in other words he pretty much took us in. His name was Jasper, he was like the dad we never had.


He like gave us food, and forced us to go to this place where you were brainwashed into learning things which I hated. But life was better with him. Soon enough my grades sucked so bad I just got out of it and began to tinker. With my new found ability to mess everything up I worked for a local mechanic, which by the way was paid under the table because I was pretty young. I soon was recognized for being pretty lazy....I MEAN I was recognized for being amazing in tech and driving and stuff. and soon enough I got into the school and stuff. Then eventually beacon wanted to see if I would be worth anything so they asked like later in life If I wanted to join and all. It was fun. Then my thing got canceled and all after the grimm invaded, but my home country sent me anyway....like they did not want me or something, eh who cares.














 

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Name: Mint Menta

Nickname: Mint, M , Mentos

Age: 17

Gender: Female

Weapon: Retractable Spike Ball and Chain, The Spikes are actually also Missiles

Semblance: She has the ability to dull one of the seven sense. She can only last a minute before completely collapsing. This uses up a lot of aura fast.

Emblem: <p><a href="<fileStore.core_Attachment>/monthly_2015_08/57a8c4364e39b_Mintemblem.png.02b9249ab431f515de7e7278b1ef7cf9.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71221" src="<fileStore.core_Attachment>/monthly_2015_08/57a8c4364e39b_Mintemblem.png.02b9249ab431f515de7e7278b1ef7cf9.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Hunter/Huntress/Foreigner: Huntress

From what area do you reside: Vale

Personality: Shes very quite and kept to herself. Not in a scary kind of way but more of a shy way. Her voice squeaks when she speaks. This is her persona when not in battle. In battle she is all business. Sure she still has the soft spoken voice but she becomes more harder and wont give up till the job is done. She doesn't have a mean bone in her body causing her to most likely be unable to say no or to stand up for herself.

Likes: She likes sweet smells. She has a major sweet tooth. She also likes sweaters. They keep her nice and warm and safe.

Dislikes: Bullies, the Dark , spicy foods

Skills*: Shes very graceful if that's a skill. She really isn't all that clumsy. Even if she trips she can catch herself.

Weaknesses: Her shy nature, Her ability to easily trust people and put faith in them, her heart

History*: (I will do this later on )))

Relationships*: None yet

Looks:

hatsune%20miku%20blue%20hair%20anime%20girls%201920x1231%20wallpaper_www.animemay.com_27.jpg


tumblr_mjkaoiisio1ri8obxo1_500.png


cba8e73a01fc3156c5861f42bf1dfbd6.jpg


 

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coraline___rwby_2_by_3030e-d7uh2yp.png


Name: Pruim Obsidian

Nickname: Prue

Age: 20

Gender: Female

Type of animal: Vampire Bat

Weapon:

Name: Midnight Raven

Maker/Smith: Obsidian Weapons Inc.

Type: Aura Augmented Transforming Weapon

Weapon Derivation: Giant Sword, Chainsaw, Rocket Launcher

Holstered/Sheathed Appearance: Folds up into a handbag

Form 1: Sword Form - Unfolding from its holstered form, it turns into a large thin blade with which she normally uses to fight. She sometimes coats the blade in the black flames of her semblance.

Form 2: Chainsaw - Sides of the blade retract and fold in to sharp angles that spin like a chainsaw.

Form 3: Rocket Launcher - Resembles the blade form but is actually a large barrel. Using her semblance, she shoots giant balls of black flames at her target. Is adjusted to fit normal bullets as well.

cd33391c-8d83-47f5-a801-fdda79e620bc_zps6zh1rotx.png


Semblance: Blasphemy - Using her aura, Pruim can conjure up black flames and channel them into her weapon. When these flames touch a target, the fire is not extinguished until the person/object/grimm turns to ash. This can be dangerous as she cannot control the flame's intensity and so if an ally were to be hit or touch them, they too would not be able to escape their burning fate.

Emblem:

6394-black-bird-icon.jpg


Hunter/Huntress/White Fang/Villain: Huntress

From what area do you reside: Atlas

Personality: Pruim has a kind personality that allows her to get along with nearly anyone. She is unlike the aloof or closed off type one would assume her to be if they know anything about the Obsidian family. Prue has managed to keep her same bubbly personality that keeps people wanting to know her, despite growing up and being pampered like a typical rich little girl. She is tough at heart, determined, and stubborn, If she dosent get what she wants right away, she will fight and fight, never letting up until she gets it. She hates few things and loves alot of things. Though it once was easy to upset her, or get her to cry, it is much more difficult now. After years of trying to learn patience and control over her emotions, she had finally suceeded in such and is more laid back than she used to be. Within her are a perfect molded together combination of the Huntress's fierce fighting style, and her own casual and fun personality. Pruim is a quick thinker, unpredictable, and she hits hard every time, never letting up when faced with tough challenges. She refuses to ever let down anyone, and is extremely loyal. She can be trusted to follow through with tasks without hesitation.

Likes: Boys, eating, flying, curly hair, new clothes/shopping, fighting, helping out in her parent's factory.

Dislikes: When her curls fall, when people touch her wings, when people touch her hair, when people touch her in general, rain, thunder, large crowds of people, a dull blade.

Skills*: Prue is quick on her feet and can fly at very fast speeds despite her wings being fairly small. This is because she is very lightweight, only weighing about 50 pounds due to her bones being hollow. She fights in a very acrobatic style, doing various flips to avoid getting hurt.

Weaknesses: Despite being quick on her feet, Prue is very frail so even the weakest attacks that wouldn't harm a normal person, has the strength to hurt her. Stronger attacks can even break her bones.

History*: Prue was born to a family that was well known for making weapons and machinery for the Military as well as students of Hunter/Huntress schools. While her parents were both Faunus who didn't like humans very well, they had the firm belief that in order to protect the world, weapons must be created to destroy all Grimm, and those weapons should not be held back from anyone; human or faunus alike. With this belief in their hearts, they supplied weapons to both the Militia and the White Fang, working for both for a number of years without their daughter knowing.

Prue grew up with no other goal than to become a Huntress and help her parents in pursuing their dream to create a more peaceful world. She was never book smart, and was always average in her studies, but when it came to fighting, it seemed that Prue was a natural at it. Even at a young age without a weapon of her own yet, she ventured out unafraid of Grimm. She has always been a rutheless fighter, using whatever she could find to kill anything that tried to stand up to her. This has carried on with her even at her age now.

When she was 12, her parents opened up an official business for weapon making and it is now located in the heart of Atlas, with various weapons being sent all across the continent. The Obsidian Weapons Inc. factory has been going strong for years now, never having been looted because of the little restrictions put on those allowed to purchase from them. They have paired up with dust companies and thus, were more closely watched by the military, resulting in them no longer being able to supply the White Fang with any kind of materials as of recent events. This had brought some tension between the parties involved, that is still not resolved today. Pruim has little interest in what her parents do with the weapons anymore, as she grew detached from them as years passed. Now her only goal is to hunt Grimm, until there are no longer any left to threaten the world.

Relationships*: None

Looks:




mmdxrwby_oc___coraline_stoker___download_by_3030e-d7uh2jb.png
 

(Ooh! Me, me, me! Pick me!

:D )

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Name: Azure Snow

Nickname: None

Age: 18

Gender: Female

Type of animal: Wolf

Weapon:

The Last Word

'Yours....not mine...'

A high impact scout rifle made for medium range (though it can shoot long distance but the accuracy worsens the farther the target is). Shoots one bullet at a time with a sensitive trigger (you dont even have to pull it all the way) making it easier to shoot faster (also making it susceptible to jamming). Stability is great, resulting in very low recoil. With dust, the gun can shoot explosive rounds, armor piercing rounds, ice and stun rounds. Explosive rounds are good for multiple enemies, upon impact they deal damage to surrounding enemies (not necessarily killing them). Armor piercing rounds are just normal rounds but are a lot more dense and have a kick to them, they can also travel very far. The ice rounds were a little tricky to make, upon impact they explode into ice and spread over the enemy, freezing what it covers. Stun rounds are exactly what they sound like.

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.54fde2b1a9af0b4ca938bf4a7c87ff97.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71295" src="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.54fde2b1a9af0b4ca938bf4a7c87ff97.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

The Last Word doubles as (and turns into) a 3 pronged trident. There is a chamber in the middle of the staff (much like Martynaster) that can hold up to four dust crystals at a time. When slammed onto the ground, it activates the selected Dust crystal and shoots a wave of energy (depending on the type of dust activated) along the ground and effecting surrounding enemies. The slamming motion acts like the hammer on a gun.

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.44dd40aab9e61acef054bc09205ab05c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71296" src="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.44dd40aab9e61acef054bc09205ab05c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​


(May or may not have stolen some ideas from Destiny o-o)

Semblance:

Third Eye View

Azure's semblence revolves around a wolf trait of always knowing where the pack is. Except the semblance expands further than keeping track of allies, it can also keep track of and locate enemies. However its much easier to locate allies, soley because of their aura. Using her semblance, Azure can sense the auras of those whom shes familiar with. Almost like when a dog searches for something, it can only follow a scent if the scent is familiar.

But what about Grimm? Grimm prove to be a challenge. Even though it is known that Grimm do not have aura's, they emit massive amounts of negative energy. All negative energy feels the same to Azure, so it isnt difficult to distinguish a difference between one's aura and the energy Grimm give off. However, auras give off a stronger sense, so searching for Grimm takes more effort.

In battle, her semblance aids in keeping track of her opponent's whereabouts.

Disadvantages: 1. She can only sense the auras of those shes spent time with. If shes never met the person, then she doesnt know what/who's aura shes looking for. 2. It causes physical fatigue the longer it is being used.

Emblem:

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.6be6f6131889379abc4caf84c9c195cf.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71280" src="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.6be6f6131889379abc4caf84c9c195cf.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Hunter/Huntress/White Fang/Villain: Huntress

From what area do you reside:

Atlas

Personality:

Azure isnt a very out spoken person. She enjoys her own company and doesnt really affiliate herself with others. She is patient and kind, though at times her honest comments can come off as rude, but she means no harm. Shes a little shy towards others, silent when they speak to her, avoids eye contact, and doesnt show the slightest sign of affection. Its not that she doesnt want to, she just doesnt know how. Shes always been antisocial (except with Carter), truth is, shes actually aftaid of people.

Likes:

Food (especially sweet ones), reading, nice smells, being petted (she doesnt admit it)

Dislikes:

Being a faunus, her canine instincts surfacing, her height, and being disurbed when reading

Skills*:

-Canine traits: keen sense of smell/hearing

-Faunus traits: night vision

- Stealthy (like wolves are)

-Easily able to estimate, plan, or approximate possibilities or outcomes due to her book smarts

Weaknesses:

- Those who can supress their auras

- Being tempted with food

-Large, heavy blows in combat (due to her small frame)

- Emotionally sensitive

History*:

As a child her head was always buried in books. Growing up, her parents instilled the idea that knowledge and intelligence is prize better than anything else. They were always pushing books in her face, encouraging her to learn and expand her knowledge. They believed that by being smart, she could possibly break the human idea that faunus'/fauni (?) are stupid and ignorant. She knew her parents had resentment toward humans, for reasons unknown, but through her travels, shes met some very nice and open minded ones. She sees the good in them, but despite her positive experience with them, she is still weary. How ever, her child hood friend, Carter, she loves and trusts very much. As the two got older they saw less and less of eachother but it was for good intentions. He left to train as a hunter, and she left to see the word, learn different fighting styles, techniques, and gain more general knowledge.

Relationships*: Carter's childhood friend (making his profile)

Looks:

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.7bd7c5806908beab9b3e522c360115e7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71297" src="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.7bd7c5806908beab9b3e522c360115e7.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

(By the way shes about 4'11-5 feet tall)

Body type: thin, curvy, toned, small frame

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ace_final_fantasy_type_0_render_by_miaxrilakkuma-d4k25zj.png


Name:

Zilar Odell

Nickname:

Zil

Age:

20




Gender:


Male

Name color represents:

Zilar means sliver and Odell is from a place name composed of the Old English elements wad "woad (a plant yielding blue dye)"

Height:

He is 5'1 so rather small which works in his favor.




Weapon:


His weapon is several stacks of playing cards however these cards have a twist. Normal cards have the two black suits (clubs and spades) and the two red suits (Hearts and Diamonds), Zilar's card have dust in them and theresets are the four dust basic colors being red, blue, yellow, and green. Each card takes on its colors counter power(red being Fire, Blue being Ice etc...). While not its main focus the cards can be used at a short range as they are highly durable and strong enough to stop a sword swung with a lot of force, the cards can also active their said dust ability at close range with little risk to the user.

61e4wIs%2BT4L._SY450_.jpg



Semblance:


Tricksters tricks-

Zil's semblance ties in with his weapons, or more clearly dust in general. Zil's semblance allows him to threw down either pure dust crystals or one of his cards into the ground and make a clone of himself with the empowerment of which ever dust hit the floor. He can make up to ten different clones however for each clone he makes he can no longer use one finger as each clone is 'controlled' via a finger think of it as a new nerve forming to control each of the clones. If he throws a red(fire) dust crystal down a fire clone comes out one that explodes on impact, if he throws a blue(ice) crystal down an ice clone comes out one that freeze things on impact and the rest follow the same pattern.




Emblem:


His emblem is located on his left shoulder and on the back of each and everyone of his cards.

ff_type_0_card_by_tama_lynn-d4j64bo.jpg



Hunter/Huntress/Foreigner:


He is a champion sent from Mistral

From what area do you reside:

Mistrial




Personality:


Zilar has 3 main traits to his personality, his gentlemanly behavior and morals, his impressionable and happy go lucky attitude, and his instinct for adventure and survival. His gentlemanly behavior stems from his early childhood, being raised to treat people kindly and to trust those he thinks deserves it but the main source of his behavior was wanting to make his mother happy by acting more formal and polite, leading him to study and learn how to act more proper by reading numerous books containing main themes with chivalry or noble and generous main characters, adopting an honorable and courteous personality. However he still enjoys fighting and competition and will use underhanded tactics to win unless there are rules regarding it or if the match is defined as a gentleman's duel, following all the rules and regulations even if they are unfair or simply too much.

His easygoing personality was due to his father's influence on him teaching him to making the most of what little time they have and to live and die with a smile on their face. Though his father did teach him the joys of living life he himself admits he has barely seen anything in this world, this later is confirmed to be true as he has a tendency overreact and become distracted when discovering something he deems as amazing for example after discovering gaming consoles for the first time he shut himself in his room for a week and didn't sleep or eat anything until he was forced out.

His adventurous personality was always something he seemed to have but his father was the one who showed him or at least told him the meaning of being a human and being the type of people they are. The gist of what he told him was that the only thing human beings need to do in life is die yet they chose to survive as if they can stop it or at least delay it long enough to leave something important so they can be remembered in memory and in history, they are something different, they don't want to survive they want to thrive and leave something behind to be remembered until the end of the world and even after that. This becomes his motto, fueling him to train to become a Hunter in the hopes of becoming "immortal" and also turns him into a person who firmly stands for his morals, always wanting to move forward even when he believe he can no longer walk or always wanting to stay awake even though he becomes more and more tired.

Likes:

Food (He loves sour things.)

Faunus

Nature

Nice people

Card games.




Dislikes:


Grimm

Mean people

People knowing his family name

His family

Skills:

He is very fast

He is very agile

His weapon has a large amount of versatility

He is very good at tricking people.




Weaknesses:


Close range combat

Running out of cards

People with a lot amount of strength

He can't plan nor follow a plan for the life of him.




History:


When he was much younger he and his younger sister were attacked by an Ursa. Zilar was unable to do anything to stop it and when they both thought they would surely die a Huntsman arrived and killed the Grimm. After this he decided he would become a Huntsman and protect those who couldn't protect themselves so he attended a combat school at Sanctum for three years graduating early mostly due to luck. Instead of immediately applying to the Haven academy he prowled the streets and outskirts of Mistrial taking on thugs and any Grimm he came across with his trusty cards until he was convinced by one of his former teachers at Sanctum to apply to beacon because they were worried about his safety hunting Grimm and criminals without complete training. Although reluctant to apply, he was accepted. As years went on he quickly completed his training and graduated from Haven however he didn't have much time to celebrate as two years after he was sent to Vale to try and assist whats left of the school that was Beacon.

Other:

His family is a relatively wealthy one on par with the Schnee family but he hates having his family image pressed upon him however he dresses like he does more to remember who he is more than anything. He rarely informs others of his familial ties. He is constantly at odds with his father who expects him to take up as head of the family although Zilar refuses to have any part of it because he would rather help people than be treated like the rich man he is.

 
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Name: Blaidd (pronounced Blaith) Oren


Nickname: N/A


Age: 19


Gender: Female


Type of animal: Dhole


Weapon:
fukkatsu__rwby_oc_weapon__by_jackbryanreynard-d7wtfk5.png



Semblance: The I'm Not Good With Names Semblance- During a fight, her nails slowly begin to darken and grow longer (so she becomes wolverine almost) into massive claws. Once they have fully grown out, she launches herself claws forward at the victim, penetrating most armor and flesh. Once dead, her Emblem will reside on the corpse forever.


Emblem: A scar over her right eye as well as multiple claw marks covering her armor and gear
9k=
claw-marks-8851.jpg



Hunter/Huntress/White Fang/Villain/Prisoner: White Fang


From what area do you reside: Vacuo


Personality: Tough and brutal on the outside, just one glare from her was rumored to paralyze anyone. She would kill anyone without hesitation. Blaidd has a big temper and wont take no for an answer. Although she never knew it, deep down inside that heart of hers was a slimmer of good that barely ever showed itself.


Likes:


-Steak. Venison. Pork. Chicken. Bird meat. Cat meat. Meat.


-Being of high rankings in authority


-Fighting


Dislikes:


-Being told what to do


-Cats


Skills*: Fast speed and incredible strength (sadly, not Yang's strength, but could come in maybe third or fourth along the line).


Weaknesses: Oddly enough, she is vulnerable to fire. Most think it's due to a near death experience as a child, but no one truly knows. Around fire she begins whimpering and becomes almost completely helpless.


History*: Blaidd was born into both versions of the White Fang. As a child, her father was one of the original members of the White Fang and planned on it's reform for a long time. Even during this, however, he treated her well, he was probably the best father a faunus could have. She knew of his plan for reform too, and as she grew older, Blaidd watched the peaceful rallies waiting for the day all chaos would break loose like she wanted it to. The old White Fang disgusted her, all the hopeful optimists in the crowd, thinking little posters could fix the world. Blaidd was 15 the day everything changed for the seemingly better. The day the White Fang became violent, and new recruits trickled in slowly and surely, Blaidd realized that she had lost something. The young faunus had lost her fathers love for her, he only saw her as a recruit just like the others. He and the faunus who reformed the White Fang had no respect for her, she was a young cub in the ranks.


That drove her to do better, she trained daily to become the best soldier she could be, and slowly formed herself into a cold blooded killer. Her father took notice of this and brought her up in the ranks. A few years past and rumors of an incredibly deadly recruit entered Blaidd's ears. Her father told her to teach the recruit how to be more "humane," which was ironic since they were far from that. Still, she taught him to be less of a monster and continues to do so.


Relationships*: Blaidd is the "mentor" of Noir and treats him like a lesser. She often picks on him as well.


Looks: An almost reddish orange hair color (darker than Nora and Penny's but lighter than Ruby's), with hair that goes just below her shoulder blades. She stands at 5'11" and usually wears the White Fang outfit, yet hers was all black with a red White Fang symbol. Her weapon sits in a sheath at her side in it's sword form. She has canine ears the color of her hair on her head as well.
 
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WIP



<p><a href="<fileStore.core_Attachment>/monthly_2015_08/tumblr_loro73a9M41qgj2rto1_400.jpg.d03e00e4ddeee99a732548d56c570262.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71398" src="<fileStore.core_Attachment>/monthly_2015_08/tumblr_loro73a9M41qgj2rto1_400.jpg.d03e00e4ddeee99a732548d56c570262.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

PRISONER #0981 CODENAME/////DEADSHOT/////


"I ONLY NEED ONE SHOT....IT IS ALL IT EVER TAKES."

NAME:

Tealiose Djion




NICKNAME:


Other Prisoners call him DeadShot, so do the cops.




AGE:


Somewhere in his 20s but it is uncertain.




GENDER:


They seem to be a male




REASON YOU ARE IN JAIL:


He killed a lot of people, for jobs he says.




HOW YOU STAND IN JAIL:


No one really screws with him, he is creepy and has the best accuracy anyone has ever seen.




WEAPON:


Whistle in the wind- This is quite the hard weapon to explain. There are two to be exact that he carries. These are thin yet long boomerangs that when thrown have a metal ball shot out of both ends revealing a thin wire layered with a dust of his choosing. These boomerangs can only be heard by a light whistle and when heading at the enemy. These weapons when thrown cause a spinning dust circle that can slice through a grimm with ease. And he has around his arms metal contraptions that when he flicks his hand or hands backwards the boomerangs come back however not as they used to be. Once he calls them back they quickly change dusts and fling back in the direction he is in at quick speeds letting him throw them and call them back very quickly.




SEMBLANCE:


Ricochet- Tealiose has amazing accuracy and almost never misses. His semblance actually pertains to this trait. Teal is able to send his boomerangs in any direction and they will bounce and hit the target. His precision and accuracy is almost inhuman. Because his aura causes him to have like an eagle vision per say. He can see the enemy, there weak points and where to throw to do the most damage and the multiple areas he can throw for it to hit the target. However getting anything in his eyes or hitting his goggles off screws everything up. He also has trouble figuring out who is allies and who is the enemy, because if the enemy is other people, humans. He has issues. Because he used to be a bounty hunter so he had no friends meaning his semblance does not mark friends or foes. And because he will most likely be far away so he will have no idea.




EMBLEM:



PERSONALITY:



LIKES:



DISLIKES:



SKILLS:



WEAKNESSES:



HISTORY:











<p><a href="<fileStore.core_Attachment>/monthly_2015_08/ADAM.png.15d11160da46cdb95ea31b3ea2f0dd71.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71402" src="<fileStore.core_Attachment>/monthly_2015_08/ADAM.png.15d11160da46cdb95ea31b3ea2f0dd71.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

NICKNAME:


AGE:



GENDER:



WEAPON:


SEMBLANCE:

EMBLEM:


VILLIAN:



WHERE ARE YOU FROM:



PERSONALITY:



LIKES:



DISLIKES:



SKILLS:



WEAKNESSES:



HISTORY:







 

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Juodas Izzuri


Plague

plague_doctor_by_simplefox666-d5mm37c.jpg


Name: Juodas Izzuri

Nickname: Plague

Age: ???

Gender: Unknown, but believed to be male based on their voice. However, not many have heard their voice, and even when they have, the voice sounds distorted and unnaturally low. It is entirely possible that their voice goes through a voice changer. Their body shape also seems androgynous, but whether this is due to their clothing or their natural appearance is unknown.

Type of animal: Raven

Weapon:

547637.jpg


Plague uses a cane/walking stick to fight, which can do a variety of things. The most obvious is being used as a melee weapon. A blade can shoot out of the bottom to stab the opponent quickly, then retracts into the cane as quickly as it came out. It is mostly be used as a bludgeon while being used as a melee weapon. It is also extremely durable, as it is able to withstand a powerful explosion.

From a distance, the cane can shoot small needles. These have various effects on enemies, from gradually increasing pain in that area, to paralyzing it, to partial blindness, etc. The type of status inflicted depends on what type of dust charge is loaded into the cane. The blade part also has the status-effecting capabilities. On their own, though, the needles do very little damage. But their cane is just half of Plague's abilities.

The cloak they wear has massive amounts of an unknown type of dust weaved into it, and is their main ranged offense. It can do similar things to the needles in terms of a status effect, but can hit much harder. The statuses can also be amplified (for example, the partial blindness becomes complete blindness). However, when status effects are used at all in this way, it drains Plague (their aura, energy, etc.). It also reduces the stability of their semblance.

Semblance: Plague’s semblance is the ability to scatter their aura. Everything except for their mask is intangible to melee attacks, and even dust has little effect. However, when their mask is hit, they lose focus and must reform. The more they use their dust attacks or the longer they stay in this state, they start to lose their ability to use their semblance, and start to reform again.

Emblem:

Phoenix_Emblem_by_yzzif.jpg


Hunter/Huntress/White Fang/Villain/Prisoner: White Fang/Villain

From what area do you reside: Vale

Personality: Plague is a very extreme member of the White Fang, but they don’t actually cooperate with the organization for the most part. Instead, they attack anyone- man, woman, or child (although they’re much more benevolent to children)- who oppresses a Faunus in any way, whether they mean it or not. They think of Humanity as a disease that must be eradicated in some way, and fear to them is the most effective, but they completely refuse to believe otherwise- that there are Humans that support the Faunus.

They are extremely literal and will rarely get when jokes are being made, someone is using sarcasm, or generally not being completely literal. Obviously, since not many people have heard them speak, they are very quiet, only opening their mouths when they are either addressed directly or need to inform or ask someone for something. Even when these conditions are met, they don’t speak most of the time.

Skills: The only known skill not already listed is her proficiency in sword fighting (mostly with a rapier).

Likes: Faunus

Dislikes: HUMANS




Weaknesses: Dust can be Plague's kryptonite if used in the right way, as it is the only thing that can harm them when they're using their semblance. A dust explosion also may hit their mask and render their semblance useless for a short time. Speaking of their mask, if it is damaged at all during a fight, it may lose power, and Plague will be blinded. Plague will also do anything to protect their identity.

Looks: Plague wears a customized White Fang Grimm mask; this one looks like one of a Plague Doctor from the Dark Ages. They have a black hat with the same origin. The most notable feature of their outfit (besides their mask) is the long, black cloak they wear. It goes down to their feet, and is usually wrapped around their entire body. When their cloak isn’t wrapped around them, such as in combat, they seem to have a very basic black leather armor suit. Their physical appearance is unknown, except for the fact that they have black hair down to their shoulders and large wings that give them the ability to fly.

[media]
[/media]
 
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Name: Carter Grey

Nickname: None

Age: 19

Gender: Male

Weapon:

Plan A

'Gets the job done every time'

[media]

[/media]
Sniper forme: Clearly a long range weapon with inter changeable scopes, this includes: an adjustable zooming scope (default) which allows him to set the distance he needs to see (8x, 16x, 45x), a thermal scope, and a night vision scope. Like Azure's rifle, he too can use dust in his rounds (See Azure's weapon explanation to explosive rounds, armor piercing rounds, along with ice and stun rounds.)

Axe forme: Dust can also be used in this form. It can change the effects of the effects of the blade. For example: If red Dust has been selected, the blade becomes enflamed. He can motion a slice from his blade, and out shoots a traveling blade of fire (same can be used for air, like an air cutter), or, if an ice based Dust crystal is selected slamming the blade onto the ground hurls a trail of large icicles portruding from the ground under the enemy's feet.

Note: Dust can get very expensive (especially in its raw crystal form, which is what his axe requires), so often times, Carter uses his weapon's axe forme as just a normal axe.

Semblance:

Time Distortion

His semblance is to slow his perception of time, giving him a "seemingly" heightened reaction time. He can only use it for a short amount of time, and it takes a large amount of energy, so this semblance is used as a last resort, or when extremely needed. His semblance makes up for his lack of speed.

Emblem:

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.7b24ada2ff896ba3a37e6862efcd2d58.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71406" src="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.7b24ada2ff896ba3a37e6862efcd2d58.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Hunter/Huntress/Foreigner/Villain: Hunter

From what area do you reside:

Vacuo

(He was born in Atlas and grew up with Azure until they went their separate ways)

Personality:

Carter can be very serious. He doesnt have time to fool around when theres business to tend to. He can be a little lazy, and often thinks every thing is bothersome, especially girls. Truth be told, he doesnt really know how to react to the female kind. On the surface, hes emotionless, blunt, and a little stubborn. But when you reach the center, hes a big softy, he cares about the well-being of others no matter who they are (as long as theyre allies). At times he can be a little hot headed and patient, but it quickly blows over. Despite his stone cold shell, hes understanding and kind.

Likes:

Donuts, sleeping, napping, and taking it easy

Dislikes:

Annoying girls, show offs, immaturity at the wrong time, the color purple (he refuses to explain why...)

Skills*:

- His endurance is almost abnormal (course with the help of his armor) he can take a number of punches.

-He is quite the marksman with his sniper, his accuracy is at an expert level

Weaknesses:

- His heavy armor slows him down drastically. Quicker enemies prove to be a challenge

- His laziness ._. It speaks for itself

History*:

(Ill come back to this)

Relationships*: Childhood friend to Azure

Looks:

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.29b6b3671f636a82b5c02394ed5894e0.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71354" src="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.29b6b3671f636a82b5c02394ed5894e0.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

(Approximately 6 feet tall)

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Sapphire Pythos

Shiota.Nagisa.600.1856025.jpg


Nickname:

Serpent




Age:


19




Gender:


Male




Reason you are in jail:


Sapphire was imprisoned because of countless acts of murder.




Position in jail right now:


He is mostly ignored, due to his unimpressive physique and innocent demeanor, but some prisoners found out the hard way that he is not someone you should mess with.




Weapon:


Viper's Kiss
latest

At first glance, his weapon looks nothing more than a normal combat knife, and for the most part it is. Sapphire is quite skilled with his weapon that most of the murders he commited were done with just the basic form of the knife, but this plain looking knife has a few tricks up it's sleeve. With a flick of his finger, the knife can turn into a 4 meter long razor-sharp whip. The knife's edge secretes a deadly poison, just a scratch from this knife can prove fatal, ensuring a slow and painful death to whoever has the misfortune of getting even the slightest nick from the knife. Of course, Sapphire has an antidote with him all the time just in case he might need it.




Semblance:


Gorgon's Gaze


Just as it's name implies, his semblance can petrify those who looks into his eyes when he uses it. Of course it doesn't literally turn them into stone, they'll just get paralyzed for a few seconds, but that's all he needs to kill his victims. His semblance has a few conditions that needs to be met before he is able to use it. First, the person who looks into his eyes must be afraid. If the victim isn't feeling any fear, his semblance would fail to work on that person. This is the reason why Sapphire prefers to stalk his victims for a while and to make them intentionally feel his presence. Second, the person must look in Sapphire's eyes. If he/she is looking anywhere else, they won't be affected by it. Sapphire's eyes would glow once he starts to use his semblance which is when, more often than not, most people would look in his eyes due to either curiousity or fear.





Emblem:


29762.jpg


Personality:

Well, he's your typical psycopath, an innocent but cold and calculating demeanor, beautiful eyes filled with murderous intent, a smile crossing his face as he slits your throat, well okay, he's not a typical psycopath. He looks so innocent and helpless that you just want to protect him from harm, not that he needs any protecting. No one would even think that he's a murderer, at least not until he guts you with his knife. Everything he does, his helpless boy act, his feminine features, are all an act to make his victims drop their guard, all of it to guarantee a kill.




Likes:


He likes snakes, and I mean he really likes them. He even keeps one as a companion, and sometimes an accomplice. He named it Cyan, naming it after it's scales. He also likes to read, he often has a book or two with him at all times. He is also fascinated by Grimms, though he has never seen one in person.




Dislikes:


He dislikes being annoyed, you'll literaly have a dagger in the back if you keep pestering him. He also dislikes being out in the open when it rains. Also he dislikes people with tattoos and weird haristyles, just cause.




Skills*:


He is quite skilled with apothecary and botany, especially since he's the one who makes his own poisons and antidotes. He can easily identify medicinal herbs, edible plants, poisonous mushrooms, etc. with ease. He's also skilled in acrobatics and parkour, leaing over houses to chase someone is a cinch for him. But most of all, he's a skilled actor, he can even change his voice with ease.




Weaknesses:


Due to his slender physique, he can easily be defeated in a battle of strength, if you can catch him that is. He's also not very smart in academic terms since he didn't go to school or had any form of formal education. He's also very poor, which means that he has very limited resources.




History*(Also goes with why you are in prison):


Sapphire grew up in an orphanage. He has no idea who his parents are, he was just left in front of the orphanage. As he grew up, the caretakers of the orphanage noticed that Sapphire, named after his eyes and hair color, was different from the other children. While yes, the children were no doubt cynical and lonely due to being abandoned, they still interacted with each other. Sapphire never even tried talking to any children there. He would just stand in the corner, watching them with those sapphire eyes. He was very creepy, even to the adults. When he was 15 he just left, as if he was finished doing what he needed to. No one bothered to find him, and even if no one wanted to admit, they were actually relieved by it.


No one knew what happened in the four years he spent on his own, but two years after he left, rumors of a serial killer started to spread. The police would find dead bodies, their throats slit open. The victims had nothing in common, some men some women, some old some yong, rich and poor, no one was spared. They were found in alleyways, parks, others in their own houses. The murderer never stole anything, not even a penny. It became clear that the motive ehind the murders, or at least the only one they could think of, was nothing more than the desire to kill. He was eventually caught, one of his victims escaped and managed to call for help, though the victim died because of a poisoned wound.





Relationships*:


Sapphire has no known relations other than the orphanage he grew up in.




Looks:


Sapphire might be mistaken for a girl at first glance because of his long hair and feminine features. Both his eyes and hair color are blue. He is quite short, measuring nothing more than 5'4", and he has a slender physique. He is often seen wearing a white, long-sleeved button up shirt, blue blazer, black slacks and black shoes.

 
Sienna Theron



The Look
charater_concept_art_for__project_d__by_gpzang-d80yf9p.jpg

The Name


Name: Sienna Theron


Nickname: Thorn, Black Rose, Devil Child



"I don't go by Sienna anymore, I go by Thorn.

Remember it."


~Thorn





Age: 19



Gender: Female



Reason you are in jail: Her boyfriends murder, assault on her tean and arson.


Both of which she claimed were false during her trial. Currently she seems to have no opinion on her verdict.




Position in jail right now:



Bad Dog.


Not necessarily the top dog, but certainly not someone who you would go mess with for anything. She is considered highly dangerous and many of the inmates won't even interact with her.

"People steer clear of me or loose all their teeth and their ability to blink."

~Thorn




The Weapon


Weapon:


Dragon's Flare


Note: Renamed Devils Breath


Dual Red pistols combine to and snap into a one-handed sword. Each pistol has a magazine holding, 40 to 45 bullets, each able to become bullets of various elements via crystals. Using the cross guard and grip this weapon can hold up to three crystals in it's sword form.In the dual pistol mode each pistol can hold only one crystal, located in the grip. The purpose of Devil's Breath is to be a easy access weapon. Shifting between long-range to close combat easily, and dealing major damage. To wield this weapon, takes a considerable amount of training in single handed sword combat. Being able to shift fighting styles and stances in a instant.
guardian_dragon__rwby_oc_weapon__by_jackbryanreynard-d7n4pbo.png



Semblance:



Flash Step


A short burst of speed that allows Thorn to move so fast it appears as if they have teleported. She is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface she stops on.


Skills: Deadly Accurate (If you don't get hit, it's because she missed on purpose.) Extremely fast.

Weaknesses: Selfish, unreliable, hot-tempered





Emblem:
compass_rose_last_version.png



The Monster


Personality: Snarky, pretentious, rude and mean, Thorn certainly lives up to her new name. Once a good law-abiding girl, the second she was tossed into prison she stripped that persona away. She grew a distaste for people and all the stupid things they did. She began to grow corse and short-tempered, snapping at anything and anyone. She got into fights constantly and soon began to enjoy beating people to a pulp. However, no matter dark and twisted she has become she still has empathy and shame. She is still very goal orientated and has a one track mind. She still is OCD and needs to meditate constantly.




Likes:


Beating people up,



Making snarky remarks,



Meditation, shooting things,



Cute animals



Punk clothing.





Dislikes:


People judging her,



The system,



Annoying people



Broccoli.








The Legend


History(Also goes with why you are in prison): Thorn was once a girl name Sienna she was a sweet kind girl who was raised by her father who was a expert hunter. Her father retired when he met and married her mother. She was a sickly dust maker and pregnant. The couple moved from their home to out in the country. They found a nice natural reservoir where they could raise their unborn child. After a few months Sienna was born in a nice remote area where she was born in a rose bush. Hence her name.




As she grew up Sienna's father trained her in the art of swordsmanship. Her training was intense and disciplined she had to do things that
many students couldn't complete. She went to the nearest schools and became a top tier student. There she learned marksmanship alongside swordsmanship, which she excelled in. She studied to become a huntress, had her own team, and even a relationship. Then her mother died due to health complications. She returned home only to find that her house was in flames and her father was inside.





Losing both her parents, put a lot of stress on Sienna and it affected her work. She began to let her team down and get injured in the process. Everyone understood her situation, but Sienna couldn't accept it. She kept working harder and pushing herself more and more taking on extremely dangerous tasks. To her surprise it actually worked. She was slowly getting back to who she was. But the cost was her health and mental stability. She began to sleep walk and fight at night, then fall asleep suddenly during the day.


During one battle at a school tournament she and her team were fighting a strong Grimm and they were loosing. Suddenly Sienna slipped into unconsciousness. During this time she slayed not only the Grimm but attacked her teammates as well, injuring the three and killing her boyfriend who had jumped from the stands to stop her. She was expelled from school and sent to jail for murder. There she was told that in addition to the assault and murder that her DNA had been found for the house fire and that she was the culprit.



Pleading innocent she was locked up in jail. Spending all her tile alone she slowly began to remember her actions. Then she stopped pleading innocent and shut herself away from society. There in jail she stayed becoming Thorn.






Relationships: Everyone she cares about, and those who actually liked her are dead missing or in a coma so... none.



 
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Sorry if this isn't as fancy as the other entries... Newbie here


Name: Carra Knox ((Carra is an alternate spelling for Ceara meaning Fiery Red)


Nickname: Lass Kicker


Age: 15


Gender: Female


Weapon: Metal Gauntlets called "Hard Knox" that grants Carra the ability to lift over 10 tons of weight


Hard Knox can als generate a force field that can protect Carra from most explosions


Semblance: Creates a cloud of mist to hide from enemies


Emblem:
5722ca11a8e637bb1ee9025c64adf45e.jpg



Hunter/Huntress/Foreigner: Huntress


From what area do you reside: Atlas


Personality: Very Brash and Headstrong. Some may think of her as an egotistical girl, but deep down she only wants some friends who appreciates the things she does for them.


Likes: Rock and Roll, Designing Weaponry.


Dislikes: Weapons that focus on Style rather than Fuction.


Skills: One of Atlas' most gifted Weapons designer and Huntress


History: "So you wanna learn a little bit more about me? Well get ready you're in for a hell of a ride. You see, my dad was pals with Ironwood *chuckles* the guy doesn't know how funny that name is. So I got to see how most of Atlas' greatest weapons... well sure I had to sneak in when my dad's not lookin' but I can tell you, I was one of the first kids who saw 'em. You know those walking tin cans they call soldiers. Can tell you this, fat load of those things working against Grimm attacks... They got the good ones all guardin' Schnee's Dust... What a waste of good artillery... Oh wait, we're suppose to be talkin' about me. Sorry, I just think Ironwood's an idiot. So yeah Sneakin' in the factory, kinda helped me getting into Weapon designs... Also lead to these bad girls *Shows off her Gauntlets* I call 'em Hard Knox. Once Punched an Ursa's head clean off with 'em. Can you believe I made 'em for a Science Fair? Still can't believe they won me 2nd place... You know there's something screwy when the kid with the rocket bat won."


Weaknesses: Her Biggest Weakness is her pride and she often prefers being the leader rather than being a follower.


Looks:


tumblr_np057jqCRH1r971nbo1_1280.png
 
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Name: Amythys ((Prounced Amifis)) Izikos


Nickname: Ams or Amy


Age: 19


Gender: Female


Weapon: Y-Bow


A custom-made Great Bow that carries the alternate form of a Lance. The Y-Bow fires "energy arrows". In both forms, it is a longer-ranged weapon, and when used in close-combat encounters, does not fair aswell, as the wires in the Y-Bow snap rather easily, and the weapon is rather heavy. Aditionally, it's arrows are created using a mixture of a few kinds of Dust. She carries a few Dust cannisters on her person, but once she runs out, the Y-Bow can no longer fire arrows. Amythys carries extra wiring on her, but it takes time to re-string the weapon. In both lance and bow form, it is 8-feet long. She wears a special sort of glove on her right hand, allowing her to use the weapon in its ranged-form.


rwby_oc___character_sheeeet_by_lazymk-d6ncopk.jpg



Semblance: Inertia Manipulation. Amythys can manipulate her own inertia, giving her the ability to stop herself mid-motion, or suddenly blast herself forward like a cannon ball. This allows her to make quick, hit and run attacks with her Lance, or avoid melee combat when wielding the Y-Bow. Additionally, she can prevent herself from dying in a fall in such a manor, by stopping herself before she hits the ground. It takes a decent amount of her energy to use the Semblance, and takes even more if she wishes to keep herself suspended in mid-air.


Emblem: The symbol in the picture above.


Hunter/Huntress/Foreigner/Villain: Foreign Huntress


From what area do you reside: Vacuo


Personality: Amythys is witty, energetic, and sarcastic. Her sense of humor can come off as a little rude, but her heart is in the right place. She won't go out of her way to talk to people, but she isn't particularly shy either. She won't be mean to people for no reason, but those who come off as asshats will be treated like them. She is kind, helpful where she can be, and rather impatient, always bouncing around looking for something exciting to do. She's always looking for a little fun, and as it turns out, fighting Grimm appealed to her. She doesn't get angry too easily, as life seems like a big Game to her, and the Grimm only something to keep her occupied. She has few close friends, as she is just generally a hard person to get close to. Deep inside, behind the energetic, fun-loving mask she wears, she drowns in a sea of doubt and self-loathing. She's failed just about every expectation set for her, and as much as she hated her mother, Amythys failed her too. Her failures haunt her, and she doubts she is capable of doing anything right. She is searching for a good friend, or someone to love her truly.


Likes:

  • Sharks.
  • The color blue.
  • The Y-Bow.
  • Her friends.
  • Soda.
  • Jokes.
  • Puns.
  • Fighting Grimm.
  • Winning.


Dislikes:

  • Fake people.
  • Liars.
  • People who can't have fun.
  • Her mother.
  • Controlling people.
  • Her loneliness.
  • Failure


Skills*: She is highly agile, and her hand-eye coordination is amazing. Additionally, she has great aim with her Y-Bow, and can stomach the G-Forces that accompany her Semblance. Her semblance allows her to preform hit and run attacks, and make herself incredibly hard to catch. Lastly, she has great skill with dust-based machinery.


Weaknesses: She lacks strength and skill in melee combat. If you can get close to her in a fight, and prevent her from escaping, it's game over for Amythys. Additionally, she is deadly afraid of the Dark, aswell as failure.


History*: Raised by Amber Izikos, a skilled Dust-Engineer. She attended a few academies in Vacuo, being expelled from quite a few for her mischievous demeanor. Throughout her education, she found no weapon that seemed to suit her, having a fascination from Hunting from a young age, something her strict, expecting mother was disgusted by. Throughout her childhood, she was forced to fit roles her mother wanted her to be, and denied the fun and excitement she craved. Eventually, she signed herself up to be a Hunter, and her mother disowned her. Behind her ambition and rebellious behavior, she was afraid, sad, and alone. She felt like she had truly failed her mother, and everyone else she had known, who had been pushing her to follow in her mother's footsteps. At age 15, she made herself the Y-Bow, putting nearly a year's worth of effort into the weapon, before she signed up for one of Vacuo's famous Hunter Academies.


When Vale came under siege by hordes of Grimm, she was among the first from Vacuo to volunteer herself in a journey to Vale to protect the small nation.


Relationships*: She has no true friendships, and hates the only known member of her family.


Looks: She is 5'7 feet tall, with a rather slim, unmuscled frame. Her hair is dyed a bright purple, and too short to reach her shoulders, and her eyes are electric blue.
 
Last edited by a moderator:

Indigo XI[media]




[/media]True Villain






Name: Aquarius Idigo XI


Nickname: Dingo, Indi, AI, 11, XI. She goes by Indigo



Age: Unknown, but appears to be 14



Gender: Female



Type: Robot



Weapon:



Code Breaker & Piston Blue


These are the two weapons that IndigoXI uses during combat. She uses both simultaneously, and without error. The one handed blade is called Code breaker and is able to snap from a sword to a whip with the touch of a button. In addition to this transformation, Indigo is able to encase Code Breaker in black nanobots creating a broadsword that in it's whip form can break apart into 20 knives.



Piston Blue is a accessory gun and is able to use dust creating bullets. Although it is assumed to be ice, it is actually electricity, pulled and meshed from her own core. This weapon is apart of Indigo and can be disassembled to form more nanobots. These extra nanobots which are also around her body as armor have various applications, mainly allowing her to alter her sword and create other sub weapons using her core power or electricity dust. These forms are shown below under Nano form.


202712_1368901757433_full.png




Code Breaker XI

55974225201204192025432534758857722_011.jpg



REQUIREMENT


~ Code Breaker + Helmet or more depending on size ~



Rail Piercer

8041410758_2d8daf5a6a_o.jpg



REQUIREMENT


~ Code Breaker + Armor ~



There is also a Scythe piece



Indigo Runner


REQUIREMENT


~ Code Breaker XI + Piston Blue ~








CC1C2352s.jpg






Semblance:


No Semblance, however exerts immense strength and had complete control of metallicnanobots that cover her body and weapons.Along with supercharge parts of her body with electricity until they are bright blue. These parts are shocking to the touch and extremely painful.


The Look
dreaming_by_aditya777-d4oh70u.jpg
Her appearance is often hidden under helmets and visors, very few have seen her true appearance and survived. Her inner skin is a Aqua, Indigo of color which is covered by a layer of black nanobots and then synthetic skin. Her armor is made from excess nanobots. (Will Reveal Appearance Later, but you can probably guess.)





Emblem:
blue_lantern_icon_by_jeremymallin-d417v6s.png



Hunter/Huntress/Foreigner/Villain: Villain


From what area do you reside: Mantle



Personality: As a robot she has a very bland personality. She doesn't speak unless spoken to and her voice is nearly always monotone. Her face is expressionless and even if she expressed something, it would be hidden. Dull and unfunded this robot follows rules, but follows them based on her own dark logic. She doesn't bat a eye when killing or being injured, she is willing to fight till the last of her nanobots are taken. She has a strong intensity to please her superiors and oddly enough has a superiority complex. She prefers bing a robot and believes herself to be above common humans for her proper use of dust and overall intelligence. Which in a way makes her very childlike and cruel.



Likes:



+Succeeding in Objectives



+Technology



+Herself



+Her leader



Dislikes:



-Humans and Faunus



-Failing at Objective



-Damages



Skills: She can fly, and create small blue holograms.



Weaknesses: Strong forced attacks and projectiles aimed at her joints.



History:



- ACCESS OF FILES DETECTED -



- - - - - - - - - - - -



- INITIATING COUNTER MEASURES -



- - - - - - - - - - - -



- CORRUPTING DATA -



- - - - - - - - - - - -



- ACESS GRANTED -



-CORRUPTED DATA-



-FILES LOST -



Relationships: Those she works with and those she works for, other than that none.


 
Last edited by a moderator:
Name: Lila Morrow


Nickname: N/A


Age: 19


Gender: Female


Reason you are in jail: Wrongfully accused of multiple cases of murder and dismemberment


Position in jail right now: She just stays silent and out of everyone's way, getting into as little trouble as possible.


Weapon: At first it looks like a normal shotgun with a purple covering over and underneath the barrels, but the coverings can slide backwards and the weapon becomes a giant pair of scissors, each barrel being its own blade. The blades can separate into two swords.


Semblance: Lila's semblance cannot be controlled by her, nor is it ever-present. At random times, her luck could be extremely good, or extremely bad.


Emblem:
sad_eye_tattoo.jpg



Personality: Lila used to be a very happy girl before her time in prison. Now, she is straight antisocial, introverted and cold. She doesn't care much for herself, other people, or the world.


Likes: Lila likes cats so much that she almost goes back to being happy when she sees one. She also likes to go cloud-watching on a weekly basis, something she used to do with her father.


Dislikes: Out of the many things she's come to hate, human nature, her semblance, and Pumpkin Pete's Marshmallow Flakes really stand out.


Weaknesses: Lila's semblance is her most horrible weakness, since it brings her terrible luck half of the time it's active, basically deciding the fight right there. Not counting that though, her fighting style is not very defensive, so it is easy to land a blow on her.


History: Lila's life was actually really average for the majority of it. She had two loving parents and a brother. They were middle-class citizens and had decently-paying jobs. However, one night her father came home with terrible news. He'd lost his job due to a fight in the workplace getting a bit out of hand.


It is completely unknown if the previous story had anything to do with the death of basically Lila's entire family, but it may very well have. 42 hours later, her mother, father and brother were dead. It was definitely from slashing wounds to the torso, and the bodies' heads and limbs looked like they were cut off with a scissor. In fact, if Lila didn't have an airtight alibi and no motive whatsoever, she would've been the obvious culprit because her weapon matched up so perfectly with the crime.


Sadly, the detectives on the case were extremely lazy. They didn't want to go through everything with actual work. So they forced information out of suspects, true or untrue, even going as far as to torture some people. Their "evidence" all led to Lila, and while questioning her, they tortured her to the point where she admitted fully to the crime. She was thrown in prison for life. The true culprit is still out there to this day.


Looks:
mwstRVI.jpg
 



  • Name: Currently Unknown

    Nickname: Soundhound

    Age: 27

    Gender: Male

    Type of animal: Dog

    Weapon: The SpinMaster 4000​



    <p><a href="<fileStore.core_Attachment>/monthly_2015_08/SRIV_Special_-_Dubstep_Gun_-_Industrial_-_Default.png.c0cee2a7603f43d641cd8a0467b17c55.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71883" src="<fileStore.core_Attachment>/monthly_2015_08/SRIV_Special_-_Dubstep_Gun_-_Industrial_-_Default.png.c0cee2a7603f43d641cd8a0467b17c55.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


    Originally just some sound system Soundhound came across in his travels, he eventually repurposed it for combat through a variety of modifications. The Spinmaster 4k is able to fire bursts of sheer musical force, but it has to take a couple precious seconds between blasts so this is considered a secondary fire. The main fire is launching records.

    Not just any old vinyl records, but coated in a thin layer of dust. They aren't the ones he plays on the Spinmaster, but are instead made of the plethora of horrible songs he's heard in his travels. These Dust Records explode on impact after being fired by the Spinmaster or by coming into contact with something of similar velocity, though with much less intensity than the music blasts. Additionally, Soundhound can use his own Aura to suppress the explosive while holding onto them. This allows him to use the records shaper edges as weapons, in case the Spinmaster is out of commission, by attaching them to gauntlets on his arms.

    Semblance:

    Rhythm Alignment- Soundhound's semblance is actually linked to his auditory senses. What this means is that in response to different forms of music, his fighting styles are able to change almost instantaneously. Slow, tense rhythms can lead to a tight defense, while high speed techno pushes him into a completely offensive state of battle. In addition most of his movements link to whatever type of song he's listening to, making his actions seem to follow a strange but rigorous coordination invisible to others. This is both good and bad seeing as it technically makes him versatile in a plethora of fighting styles, but it also means that his use of combat is entirely dependent on sound. Music preferably, and though he's able to register beats in his mind its only a slight substitute for real music.

    Emblem:



    Hunter/Huntress/White Fang/Villain/Prisoner: Prisoner

    Position in jail right now:

    He and his Rhythm Riders are well known throughout the prison, and though they usually keep to themselves, Soundhound is still labeled as a major character in the prison scheme.

    From what area do you reside:

    Vale

    Personality:

    Soundhound's extremely easy-going for a repeat offender, seeming as if he's just some lazy punk with too much of a fondness for music. He seems distracted most of the time, which many assume is because of the headphones he wears around the clock, but in actuality Soundhound is able to interpret external forms of sound due to his connection with it via semblance. Soundhound goes into battle with full force, but keeps in a mellowed out state even if it seems he may be losing. This is mostly because of the nonchalance that his connection with music seems to instill in him. This ever-present nonchalance allows him to face any situation without fear, though it also often enrages others that he isn't able to present a proper response to serious situations which often comes off as insulting.

    Likes:

    Music, Chilled Attitudes, Those Close To Him, Raves, Parties, The Rhythm Riders

    Dislikes:

    Silence, the Absence of Chill, Boredom

    Skills:

    Hearing-Due to his Semblance and its affinity to sound, Soundhound has impressive hearing even for a Faunus.

    Tank- Soundhound's distracted nature makes him quite disconnected from physical stress, making him quite a damage sponge.

    Audio Equipment- From turntables to sub woofers, Soundhound is the go to guy for all your auditory needs.

    Weaknesses: Since his fighting is linked with auditory, a severe deprivation of sound would incredibly hinder his fighting capabilities.

    History:

    Soundhound can't really remember much about his youth, doesn't even know where he was born or anything like that. What he does know is that from the first memory he can recall, he always loved music. Whether adventuring or settled down, he was crushing rhythm on a daily basis. Of course, this wasn't enough for him due to the nature of his semblance. He disliked the idea of having to go to a club for music, seeing as downloading music didn't provide the rumble that a massive sub-woofer could provide. His very first solution to this was to simply steal a sub-woofer, the natural nonchalance he had causing him to completely disregard the thousands of dollars in property damage he caused stealing the ten foot tall appliance. Yes, the device's sheer weight inconvenienced him, so he modified it to a more compact version. This cycle would continue, Soundhound adding modifications to the device through stolen sound systems over the course of two years, before the force of the music within was so powerful that it could actually propel large objects dozens of feet away with the sheer amount of bass. As the Spinmaster 4k was redone and remade over the years, Soundhound collected a following of like-minded individuals who enjoyed music almost as much as he did. Or at least felt they did.

    Soundhound and the Rhythm Riders would continue moving around, causing massive property damage as they looted dance clubs, tech shops, anything to improve their connection with rhythm. They'd occasionally hijack performances, concerts and other similar events in their music fueled rampage, and although not connected to other more traditional routes of infamy they still caused plenty of trouble and wasted tax-payer dollars. Members of the Rhythm Riders have been in and out of Prison, most getting out with assistance from members outside. Because of this, Soundhound's actually been through prison before due to the efforts of Remnant's huntsmen.




    Relationships*:


    Known leader of the Rhythm Riders, and revered by its members.

    <p><a href="<fileStore.core_Attachment>/monthly_2015_08/deckers.jpg.771b93ad60a84bf9c6bd03beaee74d90.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71884" src="<fileStore.core_Attachment>/monthly_2015_08/deckers.jpg.771b93ad60a84bf9c6bd03beaee74d90.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​


    Is very non-forthcoming about family, stating that any possible relatives are simply around.

    Has some form of history with Goldbloom

    Looks:






    _comm__slave_to_rave___by_roy_swordsman-d37sw4e.png


    <p><a href="<fileStore.core_Attachment>/monthly_2015_08/mV54AZSWeEpfjOAp1ywIEAA.jpg.b165454685f781e16e4117723584c8e2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71891" src="<fileStore.core_Attachment>/monthly_2015_08/mV54AZSWeEpfjOAp1ywIEAA.jpg.b165454685f781e16e4117723584c8e2.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
 

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1c93b1a485ad90326d8a7f4eeb15bb7e.jpg


Name:

Brass Fallow

Nickname:

Buckles

Age:

21

Gender:

Male

Weapon:

Champion's Guards

Cold_Steel_Medieval_Buckler_92BKPB.jpg


Two large punching bucklers expand from bracelets on his wrist. These bucklers are very versatile weapons, allowing Brass to switch between offense and defense in the blink of an eye. While on the offensive Brass augments his already massive physical strength with the metal of the bucklers, effectively doubling his punching power and making him incredibly strong in close-range combat. However while the force of impact is great, the speed of his strikes is a bit slower to compensate for the dense shield's weight. They also make decent ranged weapons when thrown as he is able to return them to him with his semblance.

While not as powerful on the defensive, the bucklers can still easily hold their own. The shields can take most physical attacks without breaking a sweat, though the reverberations from particularly powerful attacks can damage the wielder. Broken bones and fractures can be expected after directly blocking a grenade launcher boosted warhammer slam. Unfortunately the bucklers cover too little space to be very effective against ranged attacks. While a single shot can be blocked easily provided the user can raise the shield in time, they are almost useless against a barrage of ranged attacks.

By pressing a small button on the inside of a buckler the circle on the front opens and slides into the disk. A small cannon emerges from the center of the shield as solar panels flip open all around the edge of the shield. These cannons are powered by solar energy and fire blasts of molten iron at the target. These shots are extremely powerful at close range, melting through the side of a tank with only two shots. The cannons don't have much range and work much like a shotgun in spread. It is nearly impossible to control the full spray of iron and thus this is a very dangerous mode if fighting in close proximity to allies. The solar batteries can be charged beforehand but rapid use of the canons will drain it quite quickly. It takes about 10 minutes of direct sunlight to charge the cannon for one shot. Up to 10 shots can be changed prematurely at a time.

Semblance:

Brass' semblance is Attraction. With this he is able to pull things towards him, even against their will.How fast and how strong the force is depends on how much resistance is put up by the target..This is mainly used to close gaps between him and ranged enemies as well as use his bucklers as surprisingly efficient ranged weapons. Even if an opponent manages to stand their ground, the constant pulling force is easily able to knock them off balance.

Emblem:

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Hunter/Huntress/Foreigner/Villain:

Hunter

From what area do you reside:

Mistral

Personality:

From the day he was born kicking and punching, Brass has always loved a good fight. Loud, brash, and impatient, Brass would much rather be out in the thick of the wilderness fighting Grimm then kept inside a classroom. He was a horrible student in all but Grimm studies, falling asleep within the first five minutes of anything not related to violence or things capable of it. Brass never turns down a chance to prove his power, a trait which more often than not gets him in over his head. He is constantly urging people to overcome their limits and grow stronger, especially those who are weak in combat. He is a firm believer that enough hard work can overcome any gap in strength between two individuals and takes to personally training anyone who will accept his offer to do so.

While he doesn't have the best head for studies and tactics Brass has an astounding knowledge of Grimm anatomy and behavior. He treasures his friends and unless he gets lost in the heat of battle, something that happens more often then he'd like to admit, will fight to protect them with all his might. While not arrogant, Brass does not take insults lightly and constantly try to prove them wrong so they revoke it.

Likes:

Fighting

Grimm Studies

Hard workers

Sweets (Especially lollipops as he can eat them during battle)

Dogs

Dislikes:

Academics

Spicy food

Rich snobs who ride through life on daddies coattails.

People who pick on those weaker than themselves.

Skills*:

Incredibly strong. Able to lift cars by himself.

Heightened reflexes. Brass has trained his reaction times, making him an expert at blocking attacks from any range.

Grimm Expert. Brass knows more about how Grimm function than even many professors. If you need tips on how to fight a specific Grimm Brass is your man.

Weaknesses:

Relies heavily on his physical strength in combat. Things immune to blunt attacks such as slimes are nearly impervious to his every attack.

Rash and impatient are a dangerous combo. Brass often charges into battle before his allies even arrive on the scene.

Apart from Grimm, he is almost clueless on any other subject. He isn't even sure how his own weapons work.

History*:

WIP

Relationships*:

WIP​
 
Name: Auburn Green


Nickname: Lunatic Fringe


Age: 29


Gender: Male


Type of animal: Wolf


Weapon: The Midnight Special (A Black gun with green highlights... That has the ability to turn into a small knife to fight in close range)


Semblance: His semblance allows him to teleport within a short distance... Just enough for him to have an edge over faster opponents


Emblem:
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Hunter/Huntress/White Fang/Villain/Prisoner: Former White Fang member, currently a Hunter


From what area do you reside: Vale


Personality: He's called a Lunatic Fringe. He's a Bit Unstable to say the least


Likes: Getting even, Winning, Other Faunus


Dislikes: The White Fang


Skills: Possibly the best Fist fighter in Vale so much so that he has not used a Weapon for most of his time until the Fall of Vale.


Weaknesses: His one track mind. WHen he focuses on a target everything around him fades away until his target is destroyed


Looks:


bkpbpitimaai5p1_jpg_large_by_artbynash-d7dj0ii.jpg
 
Name: Ash Coppen


Nickname: Ashen hunter


Age: 19


Gender: Male


Weapon: Devouring Rage.


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Semblance: Power Within. Can convert endurance into physical strength. He can turn it off at any time, buy when he runs out of endurance it causes him to faint.


Emblem:
warframe_ash___tribal_helmet_by_razuldarkwood-d6tciij.jpg



Hunter/Huntress/Foreigner/Villain: Hunter


From what area do you reside: Vale


Personality: A bit more to the mysterious side. He tends to keep things to himself, and doesn't fully open up unless it's someone who he fully trust. At times he can be straightforward even to the point of rudeness.


Likes:


-a good mystery


-fighting


-causing trouble


-animals


-hope


Dislikes:


-grimm


-hopelessness


-rude people


-being in a team


Skills*: quick on his feat, and a survivalist. He is very intelligent, and knows alot about the grim.


Weaknesses: He doesn't work well with other people, and usually goes round as a lone wolf.


History*: During Ash's early life he grew up as a normal kid. His parents were both skilled hunters so everyone expected alot from him, abd he delived those expectations. Ash was at the top of his class during his time at Beacon Academy. He was close to his team, and he was team leader. When the grim broke through the walls his team was stationed in vale, and as a result his team was slaighted, and Ash was the only survivor. He now wanders around the ruins of Vale slaughtering every grim he sees.


Relationships*: none.


Looks:
boy-1-1.jpg
 
Name: Johnnis Black


Nickname:Johnny


Age:16


Gender:male


Type of animal:wolf


Weapon: The Reaper


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/images-8.jpeg.54e2c291c3786d1388331926843a4762.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="74360" src="<fileStore.core_Attachment>/monthly_2015_09/images-8.jpeg.54e2c291c3786d1388331926843a4762.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


My Armour:


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/images-9.jpeg.388047df49b85a52d592c54d644bf1a4.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="74361" src="<fileStore.core_Attachment>/monthly_2015_09/images-9.jpeg.388047df49b85a52d592c54d644bf1a4.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Semblance: Johnnis semblance is gravity manipulation


Emblem:


Hunter/Huntress/White Fang/Villain/Prisoner: Hunter


From what area do you reside:Vale


Personality:Fun, easy going, player and teases girls, and a natural leader


Likes: music, battle, close combat, and sword fighting


Dislikes:ranged combat, bows, grimm, and liars


Skills*:sword and close combat, agile, and sweet talking his way out of things


Weaknesses: long ranged fighting, when he really likes a girl, and trusting to much


History*:Johnnis' parents were both hunters and taught him how to fight with many weapons. He excelled at close ranged weapons, but was terrible at long ranged weapons though he is fairly good at throwing knives.


Relationships*:None at the moment but is open to one.


Looks:


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/images-7.jpeg.92bd62a618e7833a51908e7d440a624b.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="74362" src="<fileStore.core_Attachment>/monthly_2015_09/images-7.jpeg.92bd62a618e7833a51908e7d440a624b.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 

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Huntress

Sanshi Pryori


``Kinda catchy, in' it?``




Nickname

Sanny




Age


16




Gender

Female




Weapon


``Just a simple blade, not really that special. Hand-me-down, but still usable.``


Specifically said a Katana.




Semblance


``Hmm, I always thought my semblance was... bravery? No, that's wrong...``


Her semblance is actually somewhat of bravery and confidence considering she has great reflexes. She's always willing to hop into a fight, but knows that she should plan first.

Emblem

latest



{I couldn't find a better one, but I wanted to let you guys know that it's actually supposed to be red.}




Hunter/Huntress/Foreigner/Villain

``Huntress~!``




From what area do you reside

``Hmmm... As I remember, I was from Vacuo...``


Vacuo is correct. She was born there and raised, until her brother decided to send her into training to be a Huntress.




Personality

``Chatter Box~!``


Weirdly, Sanny has always been quite the conversation person, but always knows when she's accidentally annoying someone. She's very sheepish, though, and kind of skittish for unknown reasons. She has very many thoughtful moments where she might zone out by accident, and always gets into the jist of things in the snap of a finger.




Likes

``Anything except bullies.``


It's true, Sanny has been bullied, but she hated it, even if she ignored it. She also likes reading, drawing, chatting with others, and being in the middle of things. If you have a problem, you can always count on her to make you happy.




Dislikes

``Hm? Oh... Uhm...``


Sanny really, really hates bullies, and the dark. She also hates it when people tell her off when she's doing something wrong, and always believes she'll learn her way, or as she likes to call it - 'The Sanny Way'.

Skills

``Speed, speed, and more speed!``


The only skill that Sanny is really good with is her running. She's faster than other individuals, and she loves it when she's able to run like that. She never knew how she could run so much, but it always excited her like nothing else. Also, she has a great way of stopping and just listening to her surroundings, even if her reflexes aren't the best.




Weaknesses

``Ugh, trip lines, sticks, obstacles...``


Since Sanny is pretty fast, she has a habit of tripping easily. Her foot can get stuck on something and she can fall, making her vunerable. Also, she hates it when someone tries to tease her about her weapon. It makes her feel smaller.
 
Herbert Orion Wilkshire




  • Name: Herbert Orion Wilkshire


    Nickname: Herb


    Age: 17


    Gender: Male


    Emblem: <p><a href="<fileStore.core_Attachment>/monthly_2015_09/OC1_Emblem.png.fd3572b88f6a9614b5a4fb191cec7df6.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75418" src="<fileStore.core_Attachment>/monthly_2015_09/OC1_Emblem.png.fd3572b88f6a9614b5a4fb191cec7df6.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


 

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Last edited by a moderator:
Name: Crimson Ellios


Nickname: Crim, Crims, Crimsy


Age: 18


Gender: Male


Weapons: Scarlet and Reaver


Scarlet is a large broadsword designed to cleave through flesh and bone, and Reaver is a machine gun mounted upon Crimson's armor.


Semblance: Advanced Aura Channeling


Crimson has a significant amount of aura and can channel it into his weapons or armor for a time to instill qualities within them such as hitting harder, being more durable, or firing faster.


Emblem:<p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.63176e17f65e5f27cc81618f70b5d1f3.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75495" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.63176e17f65e5f27cc81618f70b5d1f3.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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