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Fandom RWBY: Grimm Dawn CS (closed)

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Fairfax

Junior Member
Name:
Age:
Gender:
Species: (human or faunus)
Appearance: (description or image, either works fine.)
Personality:
Backstory:

Weapon(s):
Semblance:
Aura color:
Team: (leave empty for now)
Strengths:
Weaknesses:
Other: (anything else you feel is important to mention about your character)
 
Name: Emile Anansei Forrest
Age: 17
Gender: Male
Species: Human
Appearance:
IMG_8338.jpeg
Personality: Emile is a energetic and outgoing person who’s always up to something. Despite looking like a troublemaker, he’s a good-hearted guy who loves to tell rather exaggerated stories. Behind all that cheerfulness, he has a sense of duty and a personal mission to fulfill that is seemingly tied to his past

Backstory: Abandoned by his parents as a baby but soon found by a Faunus village, Emile was brought up rather normally than you would expect. Despite the village being rather poor, it was home to the people. The caregiver who stepped up to raise him was a former warrior, losing her wife and other adoptive child in a massacre. Due to the fact that Emile was human, he always felt alienated by the villagers. Despite this, his caretaker loved him as if he was her own. Fortunately his caregiver gave him a cloak resembling a spider so that he wouldn’t feel that lonely anymore. The cloak also doubled as a disguise for when the White Fang appeared, as the White Fang were the village’s main source of dust and materials. Because they knew that they had power over the village, the White Fang would usually ask for money in exchange for goods and resources through violent means if they didn’t cooperate. Emile’s caregiver did not like the white fang and their means of making humans treat Faunus equals. The caregiver knew that there were other ways of resolving such a struggle. Emile’s caregiver decided to train him in the event of another White Fang attack, as well as create a weapon to fight back. A few years has passed and the caregiver decided it was time for him to enroll at a Huntsman Academy and become a Huntsman in order to rid the world of injustice

Weapon(s): Widow & Weaver
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Widow and Weaver are two shortblades that are chained to each wrist of the wielder (not together like the image implies) the chains can extend and retract for long range attacks. The blades can also shift into dual pistols for an alternate means of attack. Dust/Ammo compartments are within each hilt of the blades.

Semblance: Thread Bind - Emile’s semblance allows him to bind a person or object using aura threads from his fingers. The more he binds, the weaker the binds get

Aura color: Forest Green

Team: N/A

Emblem:
IMG_8441.jpeg

Strengths: A bit Agile, a pretty convincing liar and a very impressive climber

Weaknesses: Can get a bit too cocky. Doesn’t do well in tight enclosed spaces

Other: He is 5’8” and weighs 148 lbs. His main hobby is telling tall tales that are mostly just stories about his life but exaggerated for entertainment. He occasionally knits from time to time. When he’s not doing either of these things, he reads about the history of the Faunus.

Theme:
 
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Name: Teel Finback
Age: 17
Gender: Male
Species: Faunus (Shark)

Appearance: Screenshot 2023-07-18 194328.png
Faunus traits: Gils on either side of his neck, a dorsal fin on his back and a mouth full of nice sharp teeth 🦈.

Personality: Anxious and cuddly, yet outwardly frightening, Teel loves people, but can be a reluctant participant at times. His demeanor is calm, like a surfer awaiting a wave, but when danger is afoot (or a juicy cut of meat) he can be stirred into a fiery and energetic frenzy that leaves little left in its wake.

Backstory: Despite his tropical roots, Teel was born and raised in Vale. He struggled with an identity crisis for most of his life, wishing for nothing more than a call to adventure that would take him anywhere, but here. Yet, he never found the courage to go and find it himself. He hoped to see the ocean someday. The White Fang had attempted numerous times to recruit him, but his parents went to great lengths to prevent this; sometimes extreme. Yet, Teel aspired to heroism and naturally soured at the prospect of joining. He saw the White Fang as a noble cause that had sullied and degraded itself into a gang of common criminals. As soon as he was able, he applied to Beacon in a desperate attempt to put himself on the road to adventure. What adventure? He does not know. But he hopes there's salt water.

Weapon(s): Mastodon! A pair of oversized, rocket-propelled, chain-tethered gauntlets made in the terrifying visage of a Great White! Each gauntlet boasts rows of white mechanical teeth that can clamp down on a target with extreme pressure and cut through it like a chainsaw. The gauntlets are tethered to the users hands and can be "fired" using twin rocket motors mounted aft of the jaws. (Conveniently angled away from the user) The weapons have precision guidance and remain tethered to the user via metal cables.

Semblance: Blood Sense. Teel can smell blood with varying degrees of accuracy. A perfectly intact human: 100 feet w/ low accuracy. A bleeding human or animal: several miles w/ pinpoint accuracy.
Aura color: Teal Blue
Team: (leave empty for now)
Strengths: Natural navigator, acute situational awareness and strong swimmer.
Weaknesses: Can't stand dry climates, unintentionally intimidating to children and easily confused.
Other: Can survive underwater for far longer than a normal human, but not indefinitely. Stands at 6'0"
Theme:



 
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Name: Myst Teal
Age: 17
Gender: female
Species: human
Appearance: she is 6' even btw
QRZtKV7hgEhEpVAiJOAmpE0-nwirEW733X9ohWSY2BE-1.jpg

Personality: Myst would not likely strike one as a hunter at first glance seeming a bit spaced out and quite she tends to lack the grandiose of others. Myst tend to say far less than she thinks and might sometime respond in one or two words or just a smile to even complex questions. If anything Myst tries to let people be comfortable around her never one to judge others and willing to give a quite word of encouragement when needed. Lacking the normal competitive if not aggressive nature of other hunters Myst is a bit odd and tends to not really enjoy fighting. Really Myst's passions lay in healing others and protecting them, her dream like state dropping and steely determination replacing it when she has someone to protect. Myst does not hesitate to protect others be they strangers or friends.
Backstory: Being the child of two well respected doctors the pursuit of being a huntsman would strike many as odd and even her parents think so. Myst's early life could be described easily as lonely. With her parents both working highly demanding jobs Myst was more or less left alone as soon as she. Learning to take care of herself and often going to eat with neighbors Myst could go weeks without seeing her parents. Still Myst could never bring herself to be mad at them in an odd show of maturity she mostly understood they were away because they were needed.

For the most part Myst's life has been unremarkable learning what her parents wanted on the rare chance they met and only when she decided to enroll at combat school did she show a desire to live her own life. While Myst did well at the academic side of the school combat was never her strong suit barely squeaking by unless she had someone with her. Myst just lacked combat instinct, but made up for it in others ways.

Weapon: Aegis of Repose
A large Pavise reinforced with lightweight but strong alloys Aegis or repose is taller than Myst and wider and the back is studded with several dust gems. Most notable among them are gravity gems used to generate a field of extreme gravity around those being defended and hard light gems to create a dome.
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Semblance: Empower by focusing Myst can use her aura to empower one of more target's aura. This empowerment leads to a 50% increase in Arua healing rate, arura toughness and semblance power for long as myst focuses. Myst can't use her semblance on herself and is unable to move while using it. This effect can be done at a range of 30 meters.
Aura color: Teal
Team: (leave empty for now)
Strengths: any team with her is near unstoppable. She is easy to work with.
Weaknesses: her combat skills are very low. She can be a but hard to understand.
Other:
Her emblem
Asclepius-Wand-The-Rod-of-Asclepius.jpg


Thene song
 
emperorschosen-RWBY-OC-Character-reference-sheet-male-Tetsurou-146b22ac-0c1f-46c8-9b55-cf1ace29049d.png
Name: Itzal Orpheus
Age: 18
Gender: Male
Species: Cat Faunus
Personality: Itzal is quite a nonchalant and charismatic Faunus concealing an underlying distrust and fear of his fellow Man. Seemingly with a silver tongue and lacking in reservation or shame, he doesn't appear to have any problem starting a conversation or approaching others. However, he also can give off an air of not taking things seriously, opting to choose the "lazy options" and fly rather than fight. He does have some arrogance in the sense of being able to squirm out of any less than advantageous situation he may come upon, which depicts a lack of true forethought whilst he is rather sharp in immediate situations.

Beneath it all, however, Itzal is ultimately out to save his own skin, trusting no one but himself to do so. Coming from a place where people have taken more from him than Grimm, he is hesitant to partake in any meaningful relationships with others, and even after entering Beacon only sees it as a method for free food and lodging for a few years while he figures out his next steps. That isn't to say he's a lost cause, though, as while he tries to look out for himself he ultimately isn't without empathy for others or wanting for some kind of companionship.

Backstory:
Itzal was born to a small village in rural Vacuo and spent his early years without excitement. Unfortunately, disaster would strike and his village would be all but wiped out, not by Grimm, but bandits. This wasn’t all too uncommon an occurrence in Vacuo, specifically the further you drifted from the more fortified bastions within the country. Itzal survived in hiding and hitched a ride to the city Zramore when traveling merchants happened upon the aftermath.

Here, Itzal’s solitary life of self-preservation began. With no one to take him in and not trusting people anymore than Grimm at this point, the young Faunus survived on the streets as he could. He was a pickpocket, a thief, and even part of few gangs here and there, though never as anything that leashed him or put too much attention on him. If Itzal was an ethicist, he would be an egoist, believing that the moral “right” was whatever was in his own best interest.

However, as could be expected, this line of thought and Itzal’s particular skills didn’t net him a lot of long-lasting friends. Quite the opposite, in fact. People didn’t like getting stolen from or deceived. The gangs didn’t like him milking the benefits and bailing when things got hairy or trying to screw them over to reap all the rewards for himself. Debts needed to be paid and weren’t.

Needless to say, Itzal wasn’t safe in Zramore and moving somewhere else in Vacuo still ran the risk of being tracked. So, when he learned of Beacon Academy’s entry process in Vale more or less consisted of a physical entrance exam, it seemed like a good fallback. He was a de facto fighter, but he hadn’t survived this long on just being slippery, and he even had picked up a hybrid weapon off a dead huntsman a long while back. He didn’t care for becoming some kind of heroic monster hunter, but if he played the part he’d get free lodging and food for a few years while he got his bearings in Vale.

Weapon(s):
dual_destiny__rwby_oc_weapon_by_boomixx_d8jb792-fullview.png

Semblance: Cheshire Tricks
Itzal's semblance allows him the formation of “afterimages” or mirages in the shape of himself. Simply put, Itzal can create a brief-lasting image of himself and animate it for a moment. Typically, it is used as a “fake out” or feint in battle, appearing to move left when he instead swerves right, charge forward when he actually pulls back for distance. The afterimages can take on his full form to give the impression of animation on his full body, or on select areas, such as his arms, making feints much easier and more effective to utilize. Unfortunately, since it simply an afterimage, making physical contact with the mirage will do nothing, nor can he retain them long enough to create mock “clones” of himself. Mainly, Doran uses his semblance as a way of tricking or feinting his opponents in a fight.
Aura color: Yellow
Team: TBD
Strengths: Agility, Speed, Sleight of hand, Bullshit,
Weaknesses: Raw power, teamwork, matters of intellect or strategy
Other:
  • H/W: 5'10"/165 lbs
  • Is easily won over with bribes and food
  • Has a pretty good voice despite no training
  • Itzal didn't create or inherit his weapon, but instead looted it off a fallen huntsman. As such, he's still at somewhat of a loss when it comes to maintenance and jams due to not being totally familiar with its inner workings.
 
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"Well, hello there, aren't you out a bit late?"
Name:
Claret Garnet - Age: 18
Gender: Female - Species: Human​
Appearance:
Height: 5' 11" / 180.3 cm - Weight: 160lbs / 72kg - Claret typically for mission and casual wear has a pair of black boots with leather gaiters, olive drab fatigue pants, darker olive drab great coat with a dragon motif, military drab brown under t-shirt, brown leather belt, and a beret with a large silver star. Her hair is rather long, and she keeps two strands into a braid tied off with ribbons, typically in the same color as her first name. While not body builder tier, she is rather muscular beneath her conservative clothing and highly athletic with a number of scars.

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Personality: Claret is a fierce and determined individual, driven by her family's strong Soldiering and Huntsmen traditions. She is highly disciplined and takes her role as a defender of Remnant seriously. Claret is known for her quick wit and sharp tongue, often using her humor to lighten tense situations or to have some amusement at the cost of another in verbal exchanges. She possesses a strong sense of justice and is always ready to stand up against evil. Her loyalty to her comrades is unwavering, and she will go to great lengths to protect those she cares about.

Unafraid to stand before foes many or strong, she views herself as a defender of the weak that brings down the hammer of righteousness. While seemingly laid back in most aspects of life, she is well mannered when the situation calls for it and disarmingly casual when it does not. There are two exceptions to this typical manner of being. One, training, Claret takes training seriously and rigorously, and has a muscular build beneath her great coat. The result of a daily training regime. And two, in battle she has been observed to show a level of sadism against the enemies of humankind.

Backstory: Claret was born originally in Atlas, where she has a few memories in her youth, given changes to what was taking place at the time, her whole immediate family decided to up and leave for Vale. Bringing with them their skills and knowledge. They took on Bodyguard work, joined the huntsmen program, or provided local security. Staying in the rural areas near the coast. The clan kept much in the way of contacts and cultural ties with Atlas, and it was not unusual for family members to travel back and forth for various purposes. These tasks were violent and risky, leading to a practice of training would be soldiers on the hom front, then waiting to send potential candidates with Semblance, till it was known to a degree just what they had to Beacon Academy with some basic training.

Claret's upbringing was a little stern with this and gear that was adapted to the landscape of Vale, that she grew into as the years passed. Until one day, her Semblance came to the fore and her mother and father sent her to Beacon posthaste, to be a Huntress. And so, she journeys, a Machinegun hammer in hand, a gift from some family in Atlas. She would have to properly thank them at some point. While never rich, they were never destitute and even a rather warm community was built around them. Always war if dangerous and full of training and school. If there was one thing she didn't like, or two, it is bullies and the fact the company left her eye and dry over the ruined books.

She was a natural with her quirk, and rather than send her back to Atlas, they decided to give the Witty Red head a true challenge.

(may add more detail on the family as requested/learned)

Weapon(s):

Originally a weapon developed by the Atlesian Military intended to being mounted on vehicles, fixed positions or to be mounted in smaller fighters to escort the Airship Fleet, it is a .50 caliber monstrosity which makes use of belt fed ammunition. Each "round" is a cylinder filled with metal-based warheads that are fired and propelled by an incasing layer of fire dust. Primarily intended for thinning out swarms and taking down so-called heavies, the Woodsmen's Bane is an evolution of this weapon.

Custom Built for Juniper the HMG has received the Huntsman's treatment and looks like an overly large generator or fuel tank at first glance, unpacking at the push of a button into a fully automatic HMG, further manipulation of the weapon and its thick ballistic shield turns the weapon into a rather hefty hammer. The weapon is able to fire semi-automatic in this mode and generally provides more power to direct impacts in this manner or shooting targets behind oneself.


Semblance: Juggernaut

Focusing her Aura in a fashion to make use of her already considerably enhanced strength, a golden light will start to glow from a singular location on Claret, namely, hands, eyes, feet, spreading rapidly to encase her form. Her Aura in question seems to enhance her strength, or rather to fortify the rest of her body on equal footing, becoming a bulwark against attack.

Something of a mobile fortress or Juggernaut if you will, Claret can punch or even shoulder ram her way through unreinforced walls, turn over small vehicles or pulverize lesser GRIMM with a swing of her Hammer, and can tie up the attention of larger GRIMM for a considerable amount of time for allied forces to land in the killing blow. Being able to bring the firepower and defensive protection of a bunker around her person, Juniper becomes a walking speed fortress that can breach walls and shrug off small arms fire and heavy impacts without skipping a beat.

However, this reinforcement and incredible defensive buff comes at a few costs, chiefly the field radiates from the source to envelope her, its golden glow is hard to not notice, and her movement speed is heavily restricted, akin to a soldier wearing super heavy armor. The Semblance seems to increase her density in some manner as even her footsteps can crack hardened ground, seemingly concentrating her Aura into her very being, while her weight is not observed to change, her density becomes far greater.

Aura color: Golden
Team: (leave empty for now)
Strengths:
Physical powerhouse
Armored Bulwark
Strong against single targets
High combat skill
Somewhat limited ammo supply lest she carries the Drum

Weaknesses:
Slow Movement speed
Heavy presence
Unsubtle weaponry
Heavy Steps
Prone to speaking her mind

Other:
Hobbies:
Horticulture
Ocarina and violin player
Fitness Training

Theme Song:
 
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Name: Livi Wulfric
Age: 17
Gender: Female
Species: Wolf Faunus

Personality:
Livi is a spirited and energetic tomboy with a passion for getting in trouble mainly via starting fistfights. With her fiery demeanour and fearless nature, she thrives in the adrenaline-pumped world of hunters and huntresses. Beneath her tough exterior, Livi harbours a genuine desire to be caring and considerate towards others. She wholeheartedly believes in defending the underdog and standing up for what's right. However, her attempts at showing tenderness can sometimes be overshadowed by her bold and rough-around-the-edges personality. And yet her biggest personality trait is her undying loyalty, for even when her semblance fully takes over she won't attack the person closest to her.

Backstory:
Livi was born in Menagerie to a pair of tribesman which were once a part of the White Fang during their noble glory days. Her life there was tough since her tribe was more of a nomadic one moving from place to place in the Menagerie deserts and yet her childhood was filled with joy.

Having grown up amongst ex-white fang members Livi’s view of the world was a bit biased but she had good friends especially Uncle Ragni, who was the best. He would often tell Livi stories from the times he was an active huntsmen, he would teach her hand-to-hand combat, and many other things.For all intent and purpose, he was like a second father, an older brother and a good friend all at once.

As Ragni was a travelling man, and Livi craved the outside world, she one day decided to hide in his luggage the night before he ventured forth into the world. Livi left a letter to her family that she loves them but wants to see the world with Uncle Ragni before she did so.Having effectively ran away from her family Livi lived a few years with Ragni on the road learning many other things along the way before Ragni sadly died of old age.

But Livi continued the travel, finally ending up in the continent of Sanus.Livi’s goal was the Beacon Academy where Ragni was once a student so she can carry forth that little spark he lit in her of becoming a huntress. Along the way, she used two mechashift weapons one being Vorpal Breaker which was Ragni's weapon and Jabberwocky a weapon she made together with Ragni for herself.This way she hoped to carry both of their wills forward in life.

Weapon(s):
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Semblance: Carnage - Livi's semblance is fitting despite its name even though it's a double-edged blade. It works via an exchange of hits, every time Livi gets hit she absorbs a part of the energy from the damage which can be released either as a short burst of power or over a long time with a small effect to enhance her physical abilities. Now the Part that makes this semblance scary is that with each hit Livi deals to someone her behaviour gets more tunnel-visioned in the fight and she slowly begins to act on instinct alone which might cause trouble to her team. Livi's semblance is semi-active as she needs to first activate it for it to work, and as long as she has auro or is conscious, her semblance will remain active unless she deactivates it herself.
Aura color: Scarlet red
Team: (leave empty for now)
Strengths: Despite her size, Livi is quite athletic and strong. While not the best at making mechashift weaponry Livi is quite good and making adjustments, maintenance and minor repairs on them which she is proud of. Great cook. Good lyricist.
Weaknesses: Can easily become tunnel visioned during combat. While Livi isn't dumb studying isn't her forte since it bores her very much. She has terrible aim regarding ranged weaponry to the point she just gave up on them. Terrible singer.
Other:
5'7''/170cm, 143lb/65kg.
Writes lyrics to songs she will never sing in her notebook when bored. Loves motorbikes, but doesn't have one. Sleeps by curling up into a ball of fluff and often uses her tail as a pillow. She takes extra care of her tail to be fluffy.
Hobbies: Watching/reading horror stories. Physical training. Dancing.

Theme song
 
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NealPic.pngName: Neal Blues
Age: 17
Gender: Female
Species: Human
Appearance: See picture -->

Personality: Neal would better be described as a lazy and nonchalant person, preferring to go with the flow and quietly stay in the background. She doesn’t seem like much on the surface but her tired disposition hides a brilliant mind and a keen eye for detail. Neal values logic above all else, which may cause her to stumble when it comes to emotion and empathy. She can be a bit awkward in social situations, showing off some sass and sarcasm when she shouldn’t. While it can be difficult for her to find proper motivation to get things done, she can become an unstoppable force once she puts her mind to a task.

Backstory: While her parents hail from Atlas, Neal was born and raised in Vale, where she lived a relatively unremarkable life. Mostly alone due to her parents’ work and having no siblings, she always passed time by fiddling with technological gadgets her folks brought from Atlas, eventually building a small workshop in her room. Considering her natural talent with technology, she at first wanted to become an engineer and put her skills to good use, but her mind was quick to change once she started designing and building things of her own. With no one to test the weapons and gadgets she built, she took care of the testing herself and found out that wielding weapons felt… comfortable, in a way. And of course, in a world rampant with dangerous monsters and terrorists, no talent should go to waste. As such, she took a chance and applied to combat school, passing with flying colors (as long as she didn’t wield melee weapons). And cherry on top, the workshops in school were much better than what she had at home so she, with the help of some instructors, was able to make her equipment much better than before. With all of this done, it was no surprise that she received an invitation to attend Beacon Academy.

Glove1.pngGlove2.pngWeapon(s): Digital Dogma: A pair of modified gloves acting as a conduit for Neal’s Aura, essentially allowing her to weaponize and shoot it as energy blasts. Dust can be loaded into the gloves in order to give elemental properties to her Aura projectiles. Thanks to these custom gloves, Neal doesn’t have to worry about ammunition at the risk of becoming useless should her Aura break.

Semblance: Energy Radar: Perfect for information gathering. When activated, Neal’s Semblance allows her to detect Aura and Dust within line of sight and gauge its strength or discern more specific information given enough time and concentration. Examples of application include the perception of living beings via their Aura or the analysis of Dust-infused items. Note; creatures like Grimm or people with depleted Aura are not detectable, provided they don’t have Dust equipped.

Aura color: Lavender Indigo
Team: TBA

Strengths: A very analytical and intelligent individual, technological guru and surprisingly proficient at subterfuge
Weaknesses: Less proficient in direct melee combat, motivation to try her best might be difficult to obtain
Other: 5’9” / 131 lbs, addicted to iced tea, she has modified her glasses and connected them to her scroll (mostly for seeing Aura levels or to perform calls)
 
>Theme Song<



>Name<
Octavius "Oct" Halbervi

>Age<
18

>Gender<
Male

>Species<
Human

>Appearance<

"Want to know how I lost an eye, do we? Well impress me, and one day I'll regale you with the tale."

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Height: 5'10 / Weight: 180 / Eye Color: Hazel / Hair color: Black with brown accents.

>Personality<

Tired, statue, off in another world, and a bit sassy. Regardless of first impressions all eventually agree that Oct is best summed up as being sleep deprived giving people sassy dry wit in response to even the most odd of reactions. Even in a state what most would consider an ailment seems to be the strength for the good hunter in the works who more often than not seems irate or annoyed yet is as calm a talker as can be. Oct has no problem taking orders or even executing them as requested in fact he's quite the silent huntsman when needed, but when the need for silence is no more than the mumbling nonsensical idea's or opinions stay. Unless being directly spoken to he appears to be in a meditated daze like he's about to fall asleep. Yet the moment talk or conflict come his way he clicks back into reality with scary precision.

Octs problem solving/interaction is based solely on the current dynamic if he's alone he is like a tired scientist/trapper cautiously planning in silence ruthless upon the moment of strike like a assassin statue unmoving until the moment to end it comes like a wolf. When he's in a group he more out there always mumbling like a miner at work breaking down the earth around them, he's however more reserved assisting in combo/adding to his teammates moves to build up heavier damage on a target. Acting more with a sheep herd mentality he surprisingly becomes rather sassy with his teammates as of to help keep the adrenaline and spirits up in conflict though when just traveling unless directly addressed it's hard to say if he's listening to casual talk yet that doesn't mean he won't socialize it's just don't expect normal topics on a stroll. A rather notable across the board element of his personality is he lives to be impressed by his allies and enemies opening up more when they do so successfully.

>Backstory<

In truth its not all that amazing his mom was a prior Atlus Dust Scientist and his dad is a Vale Mining Shift Manager... okay clearly there is a story there, but it holds no actually importance it's more so just impressive on his dads romantic skills. Anyways to skip juicy details mom moved to Vale, and they had two sons. With Oct being the younger yet unlike his elder brother Oct show no interest in the mines nor to the reason of science. Given his personality made him hard to understand his parents were blank on what direction he would go in life or if they could really inspire him to go in any direction as he was very much a jack of trades yet becoming a master of none. When his semblance finally came around though he suddenly had a fixated on a route "Why not a Huntsman?" Though his family was wearer given the life style his parents came to understand maybe being out in the wide world is what he needed this they respected his decision though his mom made it clear she would only be okay with Beacon Academy not wanting him to fall into a rut do to her prior life in Atlus to haunt him or pull him in another's desired direction.

>Weapon<

>Steam Crosspick<
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A steam powered crossbow with a magazine for bolts and a upper compartment to lace them with selected dust ampoules meant for long range shots that transforms into a pickaxe. Though losing its range attack via shifting to melee mode the pickaxe can still trigger dust ampoules to launch out at the top for some dust melee tricks.

>Semblance<

>Disorientation Swap<

Just as Oct can swap mental status or click back into reality so to does his sembalance ability allow him to swap places with physical animate and inanimate objects within a 21 ft range in his visual sight. This ability can be bolstered in effect with dust leaving element blasts or entrapments for their swapped target to experience atop disorientation. For this ability to trigger though Oct must have a clear line of sight held for a few seconds before the trigger. Yet the max weight he can swap with has to be around his weight maxing out at 220 lbs.




>Aura color<
Dark Orange

>Team< (leave empty for now)


>Strengths<

Precision
Gun Fighter
Teamwork
Complex Devices
Effective against Flying Types


>Weaknesses<

Heavy Hitters
Uncooperative Allies
Disorienting Effects
Normal socializing
Boredom



>Other<
Future character thoughts...
 
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Name: Iris "Peri" Periwinkle
Age: 18
Gender: Cis Female
Species: Human
Height: 5'7"
Personality: Peri is a mix of suppressed emotions and newfound freedoms. At first glance, she appears composed and disciplined; a result of her upbringing in a village that abhorred the expression of negative emotion.

However, beneath the cool exterior is a tumultuous sea of raw, untamed emotions. Now that she’s free to express her feelings, she does so with a intensity that is both shocking and fascinating. Not used to dealing with feelings like anger, sorrow, or fear, Peri tends to let these emotions consume her, resulting in extreme outbursts that can be a bit alarming to those around her.

Yet, in spite of her tendency to lose control, Peri has an unwavering sense of right and wrong, instilled in her from an early age. Protective and loyal to a fault, she would go to great lengths to shield her friends from harm – a trait that'll serve her well as a student of Beacon Academy.

Backstory: Peri was born and raised in a small, secluded village on the outskirts of the four kingdoms. Located in the heart of a Grimm-infested wilderness, the village engrained one principle into its inhabitants – suppress all negative emotions to avoid drawing the Grimm’s attention.

In this environment, Peri learned to master of feelings, stifling any hint of negativity, regardless of the toll it took on her psyche. Her family, traditionalists at heart, encouraged this behavior, believing it to be the only way to ensure their daughter's survival.

Upon turning sixteen, however, seeing a her chance to finally break free from the restraints of her upbringing, Peri seized the opportunity and applied to Beacon Academy.

Suddenly thrown into a world with laxer restrictions on emotions, Peri found herself trying to navigate her newfound freedom. The overwhelming feeling of suppressing her feelings for so long and finally being able to release them was both terrifying and exhilarating, and almost a bit intoxicating. This has resulted in her losing control often, expressing her pent-up emotions with a fervor that bordered on fanaticism.

It's a struggle, and each day is an uphill battle, but Peri is slowly learning. She's beginning to understand what freedom truly means... and maybe, just maybe, how to control her emotions in a healthy way.

Weapons:
EltG-cQWoAEFM-_

Imagine this but the pink is replaced with purple and the white is replaced with black.

Whirlwind's Requital is a pair of sawed-off shotguns that can turn into kusarigama. Like most guns in the setting, it can utilize special dust ammo for enhanced effects.

She mainly uses gravity dust ammunition. This allows her to utilize the recoil from her shotgun blasts to propel herself in the opposite direction, thus combining offense with a sudden burst of movement.
Semblance - Overclock: Peri's semblance, aptly named 'Overclock,' allows her to increase the effectiveness of any action that consumes aura by burning an additional amount it.

For obvious reasons, this doesn't apply to the defensive effects of aura. Furthermore, Peri have never learned to use more advanced aura techniques like extrasensory perception.

Instead, Peri mainly uses her semblance to increase the effectiveness of dust activation.

The obvious drawback to this semblance is that it requires burning a large amount of aura very quickly for it to be used to it's maximal potential.

Fighting Style: To make-up for her aura-draining semblance, Peri utilizies a fighting style that heavily emphasizes agility, evasion, and precision. She fights in a fluid, almost dance-like manner, avoiding incoming attacks rather than relying on her aura for defense like most Huntsmen.

In stark contrast to her hit-and-run tactics, however, Peri prefers getting up close and personal when she does choose to strike.

Aura color: Periwinkle
Team: (leave empty for now)
Strengths: Burst attacks, avian husbandry.
Weaknesses: Long drawn-out fights, heavy-hitters, social interactions.
Other: Theme , She also has a pet raven named Guntram.
 
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❌ 🔳 ➖ | 📄 Student Profile - Beacon Academy School Records

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"I-I'll do my best!"

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(just hide the spoiler again, thank you)

Art: (Made in Picrew by Elle_Koi34)
Team: (Unassigned)
Name: Theophany Exousíes
Nickname: Tiffany, Tiff
Age: 16
Gender: F
Species: Human

Height: 5'4ft
Skin: Borderline Pale
Hair color: Gold Blonde
Eye color: Baby blue

Fashion: Tiffany's fashion is an amalgamation of two distinct clothing styles, one consisting of modest older style frilled dresses and bows, wearing blue dresses with white bowties and white aprons around the waist, and retro style clothing that has a flavor of nostalgia to some. Consistently wearing a rose red Varsity jacket with the path logo of Signal Academy and wearing worn-out black canvas shoes with white outlines and outsole. The blonde is also fond of headwear and 90% wear one around either a headband or a beret.

Personality:
  • Meek
  • Caring
  • Slight Perfectionist
  • Punctual
  • Critical thinker
  • Avid bookworm


Destiny.pngWeapon name: Destiny
Weapon type: Laser Staff
Dust compatibility: Hardlight + Combustion dust (Used for laser)

Weapon Description: Standing at half Tiffany's height, this weapon is a staff with a gold ring with a focused triangular energy core to the front. This weapon only has one function so far. Shoot a streak of hard light beam to shred objects and Grimm like a hot knife through butter. Although the ammunition canisters for this weapon are very costly, Tiffany carefully uses this weapon, sparingly. Not a lethal melee weapon, keep it in mind.

Note: The weapon only activates through an accompanying accessory which is a pair of black gloves with a glowing blue ring on the back of the hand. Without this special glove, the weapon will not shoot the laser.

Semblance: Through the Auraglass

Semblance Description: Tiffany has the special ability to materialize large crystal-like structures. Texture similar to, or as Tiffany refers to it Auraglass. Clear but not invisible shiny crystals made of pure Aura. This emerges from the surface of any solid object, and forms like ice or earth. It can be spiky or polygonally flat. Can be used to stab multiple Grimm or wall off teammates from danger. Crystalize Grimm feet or elevate teammates through Auraglass pillars. Aura itself is naturally defensive but not invincible, the same effect here with her Auraglass. With enough firepower, Grimm or other Aura users can break through the thick crystal-like Aura. There are other drawbacks listed below.

Drawbacks​
  • Her max range of Auraglass is 34feet (Both Horizontal and vertical)
  • The more Auraglass produce, the more of her personal body Aura becomes thin and weaker in defense
  • Overuse of Semblance will cease semblance usage and overall body fatigue.
  • As of now, her Auraglass does not suddenly appear out of nowhere close targets but instead, it crawls in any solid surface to get to its targets.

Aura color: Pearl White​


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Strengths:

  • Great cook
  • Able to effectively cover Both long and close range
  • Computer Software Savvy
Weaknesses:
  • Semblance reliant
  • Nearsighted
  • Socially awkward

Backstory:

Exousíes Residence, 8:47 pm

A great fire has consumed the two-story house, just right outside the small outskirts of a small town named Everlünd on the south side of Vale. Firemen have been dispatched and arrived at the site around 8:33 pm with the fire already engulfing the entire house, the first floor already charred and the roof shrouded with black smoke.

The call to urgency was hastened when a cry of an infant echoes through the charred halls. Fireman Ricther Espada took point through the burning house. Following behind him were two more firemen extinguishing the fiery path. There met the crying under the burning ceiling of a baby's room. It was baby girl, throat rasping from her own wail for help. Just as he dug through the hot debris, His heart sank from a howl, a Beowulf lunges through a destroyed window, spotting the fireman's axe, Fireman Richter charges the Beowolf away from the child, shoving the monster back through the burned wall, bashed right through another room. Trading monstrous swings from the Beowolf, the battle was only a minute short but it nearly took all the fireman's energy before finishing it off into the fireplace in the very room.

The infant was safely rescued out, she did not suffer from any long-term or permanent damage.




Years later


The rescued is now living healthy with the fireman who save her very life. Richter's life was never the same with Tiffany who studies and discovers under his household. Attend school, mess around his house, and find what she likes to do. It did not take long for Richter to find that this was no ordinary little girl. Receiving a report from her elementary school teacher that she unleashed her powerful abilities on the school grounds. It was a semblance. Richter had lectured Tiffany regarding the incident, and for years longer she started practicing her semblance, even with the endless arguments about her Foster father about it. She would eventually get to Signal Academy and graduate despite being a late enrolled student.

An exceptional child with great intelligence and an even greater heart. While there are still many things that she has yet to know. Attending Beacon Academy was a start.

Trivia

  • Tiffany is a major sweet tooth
  • Violet is her actual favorite color
  • She did not name her weapon
  • Afraid of spider-like creatures
  • The brand name of her glasses is called The Lucky Glazz, which is known for its stylish yet durable eyeglasses, plus hardly get knocked off the face.
  • The emblem she wears is always present in her right shoulder sleeve which is a logo of an ace of hearts with a queen crown card inside a double outlined stacked hexagon.
 

Name: Anubis Rhys
Age: 17
Gender: male
Species: human
Appearance: 5’10, 160lbs, brown hair, golden eyesIMG_1056.jpeg
Personality: Anubis has always been a quiet kid, preferring to train or read books rather than play with kids his own age. Raised as an only child, Anubis embraced solitude and grew up to be a man of few words, his personality lying somewhere between a stubborn ox and the cunning jackal. Albeit his usual dark and brooding demeanor, he forms attachments very quick and will do whatever he can to see those people safe and happy. Although he would never admit it, he craves validation and thrives when having the adoration of others.

Backstory:
Anubis was born in Mistral to Sett and Bellatrix Rhys, two professional hunters that were always in and out of town on missions. He was a lonely kid with his parents always away on missions, the nice Ms.Jackl next door took great care of him but it never made up for the fact that he didn’t see his parents much. Over the year he became determined that if he could become a great hunter, his parents would have to give him attention and so he began training at the age of seven

By nine he had unlocked his semblance and was faster, more agile, and more tactful than most of the kids his age which only led to more seclusion. When Anubis found out he had been accepted to Beacon academy, Ms.Jackl was the only one there to help him celebrate and in turn she gifted him with her old weapon as she never had any children to pass it down. With some major upgrades, he fitted it to his fighting style and named it ‘Jackal’s Embrace’ in honor of the woman who had pretty much taken the place of his mother.

Weapon(s): Jackal’s Embrace
(Might try to find a picture later)
*Has 4 forms*
*Balance- Twin Gun swords
*Blackened Skiff -Twin swords combine to form a hover board powered by Gravity dust
*Ankh- combines blades to form a double bladed scythe/ staff (blades can turn)
*Accept your Fate- blades form to create a single bladed sword, slightly shorter than a great sword.

Semblance: Scales of Balance
Scales of Balance is a semblance that allows Anubis to control gravitational forces on a small level. For his semblance to work he must place at least two fingers on his target

Feather- this half of the ability either removes or lessens the gravitational force on an object, causing it to float upwards or making it extremely light.

Heart- the second half of the ability increases the gravitational force on an object or person, essentially used to make things heavier or pin objects/ people to the ground.


Aura color: Grey

Team: (leave empty for now)

Strengths:
+agility
+Balance
+strategy

Weaknesses:
-stubborn
-weak physical strength
-holding long conversations

Other: Absolutely loves dogs
Some people call him Bis
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Name: Domino Seto
Age:17
Gender: M
Species: Human
Appearance:6’3 hgt
IMG_1025.jpeg

Personality: is generally a relaxed guy who still has a couple of issues. He sometimes come off as cold. But he will try to be friendly to the best of his ability. While still willing to help others if need be but often never asking for it. But he will never go back on his word.

Backstory: Domino was raised in a mafia family which often meant he never had to care about money and was put through a lot growing up. He was brought up to treat all the members as family. That is why as soon as he could he started helping out getting to know most of the members well. He enjoyed his life and never really complained about any of it. But on the way to his thirteenth birthday party with his parents and other members of the family, he got into a car accident. He would have been hurt a lot worse if not for one of would have been hurt a lot worse if not for one of them the elder members protecting him. In the end, he got a scar on his chest and lost one of his hands. Ask for the others in the vehicle they did not make it. But after looking into it turns out someone wanted him and the others dead. But another thing that was found out is that it was an inside job. To keep him safe while he recovers a select few sent him away while they tried to find out who is responsible his family sent him away even though he wanted to stay. It was only a couple of months before he started training to become more than he did before so he could avoid having to go through that again. Soon after he was given a replacement for his hand it didn't slow down his progress. But after recovering a while afterward, his family could not find any more information on the person who went after him and the others. They told him a little bit afterward that they will be sending him to an academy to ensure his safety while they continue the investigation. at that point, he decided that when he left the Academy and the family did not find the perpetrator that he would do it himself caring the last words of the elder with him.

Weapons:
IMG_1026.jpeg
Anchor: A two-handed long axe where both of the blade hits, can detach and become too submachineguns. It can also collapse into a hand axe. it can also collapse into a hand at.

Semblance: Tug of War allows Don to push or pull things to him or a set object. He is also able to control the strength to being pushed by a kid to being dragged by a boat on water. By shifting the strength and speed in certain ways he can give a simple touch the power of getting hit with the force of a truck. He can only connect to 3 things at a time and three times what he can lift. Distance works off sight. His eyes will flash brightly blue to indicate he has activated his Semblance.

Aura color: Ice Blue

Team: (leave empty for now)

Strengths:+ Can come up with half-baked plans on the fly.
+Surprisingly flexible for his size.
+He has the strength to spare while trying to match the strength of his mechanical hand.
+ Street tuff.
+A bit of a cook.


Weaknesses: -Despite his upbringing he sometimes overthinks things at times.
-He usually doesn’t have master plans he mostly just wings it.
-He is also not the best at long-range combat.
-Can be paralyzed by being hugged by someone he feels is his family or friends he is not used to them so he doesn't know what to do until he is let go he will just freeze up completely.
-His hate and want for revenge can sometimes make him make mistakes with certain types of people. But he hides it well.

Other:
His left hand was replaced with a mechanical one after his accident. He has to get it repaired or replaced often from overuse practicing with it.
He has a necklace with his family symbol on it that can only be noticed by feeling it other than that it looks like a small black gem. It is the Scaletta family emblem
IMG_1028.jpeg

He was sometimes called Don or Little o by members of the family.

(Will edit later )
 
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Name: Corvo Avianius
Age: 17
Gender: Male
Species: Human
Appearance:
1689933719755.png
Personality: Despite his intimidating and cold exterior, once when you get to know Corvo better he's actually quite friendly, in his own unique way. Despite his sharp senses, he's quite blunt with his words, often unintentionally phrasing things in the worse way possible. Because of this, he's often misunderstood as a cold-hearted and uncaring individual despite him being quite the opposite. His naturally imposing gaze certainly does not help him with making friends.

In missions, Corvo is professional and stoic. He tries his best to achieve his objectives but never at the expense of his comrade in arms. He takes great pride in his work and the opportunity to further improve himself. In most cases, he follows his orders to the letter, though, in rare circumstances, he has been known to "improvise" leading to "interesting" results. He views Grimms as the perfect type of opponent, providing him with a good amount of variety and challenges in exterminating them without the guilt of extinguishing a living creature.

Backstory:
An up-and-coming member of the Grimm hunter group known as "The Flock". As with many of their members, he's been trained since a young age to be a skilled tracker and exterminator of the savage beasts. Apart from intensive training, and frequent hunts, his childhood was relatively normal. Whatever oddity in his personality was likely the result of the media he consumed. As per the tradition of the family, he was finally old enough to leave the "nest" and make a name for himself in the world.

As with many that came before him, he was encouraged to enroll in the beacon academy. While he has had training, he's been told that it is important to consider the opinions and experiences of other beast hunters. Besides, this was also great opportunity to test his mettle and see how he performs against veterans of the Grimm slaying industry.

Weapon(s):
1689935151161.png
Shrike MK 2.0
AMR Mode
An anti-material sniper rifle made for killing large game in one shot. It's equipped with a special scope that is capable of cycling through multiple vision modes. The rifle is capable of chambering a variety of ammo for different types of targets.

Halberd Mode
Mostly used it for close-range encounters or when he wants a walking stick. Not his favorite mode, but is fairly effective, especially when used in conjunction with his semblance.

Semblance:
Raven's cloak
Manifests as a shadow-like cloak capable of shapeshifting into parts of a raven.

-Wings
Allows him to fly and maneuver himself in the air.

-Razor Feather
Sharp feathers that he can flick off his wings to be used as projectiles. They disintegrate after 30 seconds of disconnecting from his body, leaving no trace of the projectile.

-Talons
Sharp hooked claws on his feet used to attach himself to surfaces. He often uses this to perch himself on tall buildings. He has also been known to use this for kicks.

Aura color: Black with hints of violet.
Team: (leave empty for now)
Strengths:
Exceptional sharpshooter
Air superiority
Trained combatant

Weaknesses:
Lack of team cohesion
Challenge seeker
Really loud gun

Other:
 

Flora.png
1689996098216.png
Name:
Flora Hawthorne

Age:
17

Gender:
Female

Species:
Doe Faunus

Appearance:
1689998039434.png1689998247157.png1689998392584.png
Yes, she does have a small Doe tail for anyone too scared to ask.
Flora is also 5ft 7in


Personality:
Flora is a friendly individual. Given her name and her looks, anyone would think she'd be easily taken advantage of. In the beginning, this was the case. But now that her eyes had been opened, she sees the world and puts her foot down when need be. She's passionate about life and always does her best to help others. Now while wondering around by herself is dangerous, she likes a little bit of exploration and adventure. Flora likes to try new things and is usually pretty curious about anything new. When angered, she could be found hitting something with her own antlers in frustration instead of swinging at others. The only time that this could ever happen is if she's pushed to the point where someone does indeed need a smack in the face. Flora likes to laugh and hang out with others, while also being the best support she could be.

(This is subject to change because of O r g a n i c personality LOL)

Backstory:
Flora grew up in a village of fauna, all that thrived and looked after one another. Funny enough though, they were surrounded by many different plants and flowers which caused her own mother to name her "Flora". Early childhood was easy and simple, learning the basics of life and what the world had to offer. But later on in life Flora was dragged into situations that she never thought could happen. Her so-called friends had dragged her into dangerous situations, trying to brainwash her into thinking that humans were after them and that they were all horrible beings. Now over the course of time she fell in love with one of those people due to his manipulation tactics and more. Promising her the world, protection, and more to get her to be by his side. There were red flags everywhere and due to her naive mind, those flags were basically invisible. This group became more toxic, and Flora turned a blind eye thinking that this was how the world was. After trying to talk with her lover one night, he basically pushed her down and made her feel inadequate, useless, and more. Eventually she had turned to her parents who comforted her but also did something to take down the rebel group. Especially her father who wanted to protect his daughter at all costs.

That's when training had began with Flora's father who taught her to use the Odachi. While Flora loved swinging around a blade and hearing metal against metal, she also found love for a fan. Long story short, after loving her sword and the art of the fan; Flora made a weapon that not only consisted of a blade, but of that of a very large fan that is able to be used with dust and increase its power potential. After being hurt from her past, she begins her journey on becoming something greater.


Weapon(s):

As shown below, this weapon is a Odachi in combination with a large fan that's capable of using dusts. There are 6 slots for each colored dust and when switching between them the fan is able to release that element. For example, if she has Ice she can send out a gust of wind that's just as cold as a blizzard and can freeze anything in its path. The outer edges are made out of titanium, which allow for easy swinging, carrying, and another method of blocking attacks.
1690000758559.png

Semblance:
Natures Wrath - While her semblance is in use, she is able to call upon the trees (Or plants) to ask for assistance. She is granted roots in response that spew from the ground and attempt to snare her target. However, in order for this to work there are a few prerequisites that need to be met in order to fully work to it's potential. 1: Her palm must be touching the ground beneath her. 2: The ground must be fertile and full of life. If the ground is dead, dry, and not a plant in sight, her semblance is useless.

Natures Bounty - Despite her semblance being centered around the wrath of nature, she has a green thumb and it allows her to grow plenty out of just one plant.

Aura color:
Green with licks of Gold within.

Team: (leave empty for now)

Strengths:
+Great Gardener
+Sensing Danger
+Herbalist
+Swordplay


Weaknesses:
-Fan requires being stuck in one place (Unless airborne).
-Making choices
-Always putting others before herself
-Long ranged fights



Other:

 
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Signature & Emblem


Name: Alstro Liberita
Age: 17
Gender: Male
Species: Faunus (White Tern)
Faunus Trait: Feathered Plumage (Hair)

Appearance:
He has strangely shaped scars across the back and upper arms, swirling, flower-like patterns that seem to seep through his veins. It seems like a strange blend of a scar, a tattoo, and a bruise that never seems to go away. Even the most veteran combatant will have trouble identifying what exactly causes scarring like this
JLzgDwI.png

Personality:
A somewhat aloof young man who seems rather deadpanned and serious. Alstro seems to prefer to avoid people, especially in crowds, although when actually spoken to normally he does not seem socially awkward or even that introverted. In fact, he seems very normal, or even social, quite well-spoken and polite, with an air of maturity and calmness when spoken to. He doesn't even really shy away from talking about his past, although he gives a fairly simplified version as he's aware most people won't understand his problems. He is troubled by his semblance that he cannot deactivate, as a result, he seems somewhat sensitive and bipolar in his treatment of others on the surface. But as long as one is genuine with no ulterior motives in their interactions with him, he would remain a well-mannered person. However, his mildness with genuine and forthright people contrasts harshly with his disdain for hypocrites, liars, or even just those who are repressing their own feelings, he can insult people like such quite harshly, albeit still in a deadpanned fashion.

Oftentimes he seems very distant or lost in thought, and indifferent towards things that are happening, something more or less caused by his upbringing. Alstro struggles with what he should and should not care about or tell others about, and what the things he knows mean. He seems distressed about it decently often. Although times he could seem like a doormat and easily bullied, as he is also indifferent towards hostility and hatred directed at him, but he describes them as being alright because pure negative emotions are actually much simpler to process. Due to this, he is also much more relaxed in combat situations than social ones, as he enjoys the simplicity of the hostility in Grimm.

Backstory:
An illegitimate child of a large dust mining and processing corporation's executive officer in Atlas, Alstro's father fell in love with a Faunus woman who was eventually moved out of his life due to the influences of the executive board and the rest of his family. Although she left him their child, a quiet but observant white tern Faunus boy, Alstro. If he would choose, Alstro could live a normal or even lavish and comfortable life in Atlas, as his Faunus trait of feathered plumage growing along with his hair can be trimmed away regularly, or even explained as an accessory to assure no one ever finds out about his true identity. But Alstro didn't, because of his semblance.

It was an ability that he had since he could remember things, his semblance that transformed emotions directed towards him into physical sensation. If it wasn't for this semblance, perhaps he would have been happy to live a life of lies as an illegitimate child of a rich man. To Alstro, spending time with his family was torturous. With his father, he can feel the guilt, shame, regret, and sometimes an unsettling dash of pride. He knew that his father loved him, but also at the same time regretted his existence. When he is able to visit his mother, it was the piercing sensations of being wronged, hopes unfulfilled, and deep deep anger for Altesian society. Alstro knew it wasn't because of him, but he was a vector that carried those things for his mother, so he felt them anyway. The others in his life, whether they knew of his origins or not was filled with upper-class hypocrisy that Alstro could always feel right through. Scorn, hostility, fear, envy, grudges. He could sense it all.

This caused him to grow distant from his parents, and everyone else in his life, even though he knew they had never really done anything to wrong him. His parents did attempt to love him, they simply failed, they had feelings about his existence that they themselves can't control. It was his problem that he can feel those things even if others try to hide them.

Despite his understanding, Alstro struggled to find what he wanted to do in life, as his semblance began to literally scar him with unidentifiable scars. This was until he finally settled for becoming a huntsman. Grimm were simple creatures, comprised of negative emotion that was primal and simple. Despite the tingling sensation they brought, it was much easier to deal with than people tormented by their own thoughts. He eventually decided to attend an academy outside of Atlas instead, to get away from his brooding family and to live without needing to hide the fact that he is a Faunus.

Weapon(s):
OcbUaDS.png
Solemnity's Casket
A large box-like dust-fueled cannon. it also acts as a sheath for a single-hand blade, the sword itself can be augmented by dust in its lower compartments. Although both components can be used separately, inserting the sword into the sheath can greatly power up any ranged shots as the weapon runs on a duel power system that will incorporate the blade's dust supply in ranged attacks when possible. When both blades are inserted into the main cannon, attacks become much more powerful to the point of requiring special bracers to dig into the ground so the user won't be blasted away.

Beneath the main component is a smaller subsystem, a pulse emitter that can launch a circular area of effect attacks rather than the linear ranged attacks of the main sheath. The effect is significantly weaker due to it being a subsystem and dilation of energy. A short knife is sheathed within the pulse emitter, it has similar properties the long sword, although it is mainly augmented with gravity dust and used as a throwing weapon that can be automatically recalled by the sheath's electromagnetic properties.

To those with sufficient experience, it would be clear that this weapon is Atlas-made technology with a significant focus on large scale dust usage, it is somewhat strange that a Faunus uses an Atlesian weapon.

Semblance:
Directory Emotional Perception
A semblance that transforms the emotions directed at the user into physical sensations. Negative and positive emotions usually cause painful and pleasant feelings respectively, but when with humans it is hardly that simple. The more intense the emotion, the more intense the sensation is. It is a double-edged knife in combat, as it allows the detection of enemies easily if they hold hostile intentions, but depending on the intensity of those emotions it can be distracting or even incapacitating.

Being steeped in the same intensive emotion from the same person for an extended amount of time can cause physical scarring, what the scars look like seem to differ on the sensations and emotions felt.

Having lived his entire life with this ability, Alstro had been numbed to most day-to-day feelings of him from strangers. Although he would still be able to detect them if he thinks about it.

Aura color: Slate / Blue-Grey (#b2cfd1)
Team:


Strengths:
- Nearly immune to ambushes
- Heavy firepower
- Strong AoE attacks

Weaknesses:
- Semblance is a double edge sword, can become distracting or even distressing
- Long wind-up times and heavy recoil
- Slow and cumbersome transformations between melee and ranged weapon forms

Other:
- Liberita is not Alstro's true surname, it is an alias he used after he left Atlas. His actual name is Alstro Edelweiss.
- He enjoys phone calls and long distance communication, as his semblance doesn't affect those. He does keep in touch with his parents through those methods.
- Has a habit of picking at his feathers, as he is used to trimming them all off to hide his identity.
- Is more agile naturally and has better aerial mobility, due to lighter bones being part of his Faunus traits. His mother's linage has many hunters and huntresses who used this trait to the advantage, but Alstro seems to want to do something different and has essentially erased this advantage with his weapon choice.
- Has six half-sisters whom he shares a father with, all six of his sisters are human.

Theme:
 
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Name: Delphyne Belladonna Hemlock (nickname is Delphy)

Age: 18

Gender: Female

Species: Snake Faunus

Appearance: MAKEUP_2023072219062692.jpg

Personality: Delphy is on the surface a very kind person that is calm, collected, and laid-back but there is always an underlying uneasy feeling that most people get when speaking to her. Some would just chalk it up to assuming that they are just off put by her reptile like eyes and teeth, even though they would be right to feel uneasy with her. Once someone gets to know her, they would find out that she has a rather morbid sense of humor and sometimes her suggestions to solving problems are rather concerning to say the least. Despite being nice to everyone, she doesn't like talking about herself all that much. She'd much rather listen to others than share facts about herself. When there is something wrong, she tries her absolute hardest to not show that she is upset because she deems it otherwise as showing weakness.

Backstory: Back in her hometown, her family ran an underground fighting ring for only Faunus. At these fights, many of the audience were Humans but to make a living many of the fighters swallowed their pride in order to get a good payout. Although for Delphy it was very unfortunate for her upbringing due to other Faunus in the area thinking her family were all traitors for running the fighting ring for seemingly offering entertainment to Humans. Although her family loved her and was well off, not only did the Humans steer away from her but so did her fellow Faunus making her socialization typically be limited to her parents and siblings.

She would sometimes be bullied and this went on until her older siblings decided it was time for her to use her resources and learn from the fighting ring in taking up necessary fighting skills to be able to defend herself. Though Delphy would find out later that on that even though she could fend for herself, how people saw her would stay the same no matter what. After this realization she made a decision to change everyone's perception of her by taking up a career that is respectable in society. So with her knowledge in fighting, she thought she would be a perfect fit being a Huntsman.

Weapon(s): Tainted NightShade - Lilac dual daggers that upon activation can switch to a set of chain whips with the tip of the dagger stationed at the end of each whip.

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Semblance: Spiteful Touch - Upon touch whether it be skin contact or through her weapons, she can poison the enemy that seemingly wouldn't cause an ailment at first but the more she makes contact, the stronger the effects get. The effects of her poison gradually cause paralysis. The bigger the enemy is, the more contact she will need to make and the longer it will take for the side effect to happen.

Forswearing Blight - Can absorb or retract poison as well as minor infections from target person or beast.

Aura color: Rosy pink

Team:

Strengths: Agile, has combat knowledge, and can operate independently if need be.

Weaknesses: Finds it hard to truly trust most people in battle (gullible in any other area contrary to her cool personality), bad at defensive tactics, and the effects of her attacks happen gradually in order to make a difference.
 
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Name: Ray Casal (Ka-Sal)

Age: 17

Gender: Male

Species: human

Appearance:

Ray.jpg

Personality: Casual; and is often described as someone who you would either get along with or would hate to be around. Can be overly confident and bit of a loudmouth, especially during a fight. However, when someone has his full attention, he goes eerie quiet.

Backstory: TLDR; Born and raised in a village of Mistral with dreams of enrolling into Beacon Academy and becoming a Hunter after seeing them in a parade. After impressing a hunter with his bravery against a Beowolf pack the hunter decided to sponsor Ray and help him get enrolled.

Born in a simple farming village of mistral, Ray was described as a bright boy always looking for the next great adventure. Everything from exploring the woods, to pretending to fight GRIMM with the other children. He always thought hunters and huntress were cool but his inspiration to become one came when his family took him to a parade where he saw the cool weapons, cool semblance, and overall cool hunters.

One day, a pack of Beowolfs attacked his village. Luckily, a hunter was there and helped the people into a shelter to protect them while he got rid of the pack. However, Ray noticed one of his friends was missing and took it upon himself to look for him since the hunter was going to be busy. He managed to find his friend but before he could go back to the shelter his path was blocked by a beowolf. Being just a child with no Semblance, Ray was terrified but still stood his ground to protect his friend. Lucky for him the hunter showed up before the Beowolf attacked and slayed it before it had a chance to attack.

With the pack dispatched the hunter personally sought out Ray. The hunter admitted what he did for his friend was very brave especially since he didn’t have a Semblance and asked if he still wanted to be a hunter even after what happened that day. Ray, with puffy yet determined eyes, still said yes. Convinced the hunter offered to Sponsor Ray, giving him a chance to enroll in Signal and finally into Beacon.

When he reached the proper age, he was enrolled into Signal and this was where most of his development happened. He unlocked his Aura and found out what his Semblance was. At first Ray wanted to take up boxing thinking it would be the best fighting style to mix with his Semblance but after watching a Lruce Bee movie he started imitating the action star. He couldn’t decide which fighting style he liked better, so he decided to just mix both.

Weapon(s): Capture.JPG: Dual Tonfas that hold 12 shells each. Can be used for long range attacks and help increase the speed of his swings. Ray combines this with his semblance for maximum damage and speed.

Semblance: Throttle: Landing a hit on the same enemy multiple times causes the next strike to hit harder. If the next attack lands on a different target the sequence resets. It is possible for Ray’s strike to become harder than he can take and cause him to break his bones. Ray will use his Aura when it gets to that point to prevent this, but it does take a nice chunk of his Aura. It is a delicate balance of getting to the peak of his semblance but then resetting the sequence to stop it from hurting himself.

Aura color: Capture.JPG#142B2E

Team: (leave empty for now)

Strengths: Agile, knows a lot of different “fighting styles” (mastered none of them), Confident.

Weaknesses: gets bored easily, can be a loudmouth especially during combat, flirt (easily distracted when it comes to a pretty ladies).

Other: His favorite action star is Lruce Bee (get it?)

Ray broke his hand testing the limits of his Semblance.

Ray’s “fighting style” is a mixture of action movies, video games, and observing others.

Ray is decent at playing the guitar.
 
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