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Fandom Rwby Alternate [CS]

Pumpkid

~Vibing along the cosmos~
Character Sheet

Appearance:
(Picture preferred)

Name:

Age:
(15-17)

Gender:

Sexuality:

Weapon:

Semblance:

Emblem:

Aura color:

Personality:

History:
(You can write their history whenever I know how difficult it is to come up with one)

Other:
 

Principal Blanche Vos

60bd15647205138d00ba7ab5de89d446.jpg1aaa0d86446699910eefbb4955da4d34.jpg
Age
Looks 11 is 33

Semblance
Shapeshift- Blanche can shape shift into anything even shape shift someone else and part certain parts of their bodies for a limited time

Emblem
TBA

Aura color
A white color with tints of pastel yellow giving it a milky color

Weapon
Unknown but there are rumors that he has a cane sword or they jokingly say it's his pet tiger, Snow

Personality
He can be mature when he wants to but he is childish most times, for example, he likes to run away from responsibilities and have fun even go as far as to pretend to be a student and join projects. This gives him a chance to feel young while at the same time be observant with his students to see who is good and who is naughty. He is always accompanied by his tiger cub, but when not is a strange combination which he cannot do without.

History
TBA
 
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  • [/COLOR] ]
    Saphiria Blackwell

    0433924596ea4f100d0a3a2d3173032a.jpg
    (Note: Has white hair not bleach blonde)​
    I.D.


    Name
    Saphira Blackwell

    Age
    16

    Gender
    Female

    Height
    5'5

    Weight
    130 IBS

    Sexuality
    Heterosexual

    Species
    Human

    Emblem

    View attachment 899224

    Aura color
    Sapphire


    Power & Weapon


    Weapon
    Chainsaw, scissor swords

    View attachment 898487
    The sword can detach whenever the holder wants to create dual swords light enough to maneuver compared to a full blade. They are not just a weapon when together it becomes a beacon to harness the control of Violet's magnetism.


    Semblance
    Magnetism
    Personality & History


    Personality
    Saphiria is a bubbly girl with no sense of what boundaries are. Growing up on a remote island on a lake, and being a twin meant doing everything together. However, she is capable of being without her sister if need be. She is most notable for being the sweet one of the two. A calm and collected type who is naive, compassionate even towards the enemy willing to give them a chance (except for Grimms). She is easily enthused like a child and when around friends, she will cling like glue having no fear of being someone's shield to save others.

    If she is ever heartbroken it's a rare sight but she always gets back up. If she is told to do less, she is able to back off for a short time.


    History
    Saphiria grew up in the woods on a remote island with her parents, older brother, and her twin where they learned the basic training to be a huntsman both literally and figuratively. Living outdoors meant foraging for food while getting some footwork done.

    While their father trained Saphiria and Atomic, their older brother, Daniel, was the one who would give tips and tricks to master their skills for their weapon. The twins admired their brother much like every sibling and aspired to be like him. Every day they would train to hold a candle to his flame until it became competitive. Daniel's one-sided praise became a competition to see who was better, motivating the twins for their brother's approval but after many times, Atomic realized just how skillful her twin truly was.

    While Atomic struggled with the fact that his semblance was just a bust and harnessing dust was much more difficult than anticipated only infuriated her. How could he fall behind when they were both born the same only she was born a Faunus. Thus began the repression and the severing bond. An internal conflict displayed during a sparring match where Violet pushed Atomic into the ground only for the Faunus to snap, taking it as an insult of weakness and losing her temper. His moves were erratic, blinded by rage until he got what he wanted and pinned Violet to the ground. In an animalistic way, Atomic nearly injured his sister. Atomic felt conflicted and retreated causing a distance between them and since then, has felt remorse while Violet's attempts to bring him back, felt like an endless chase.


    Other:
    Saphiria's fighting and outfits are usually knight based


 
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1171011_zN3eXH3v.png________________________________________​
"...is this my life now? I swear to fuck, if this is my life I'm blaming you."
- Ichor Sable to Icarus Sable (Said Over Their First Dinner Together)
________________________________________
Name: Ichor Sable

Age: Seventeen

Gender: Female

Sexuality: Demiromantic Pansexual

Weapon: Dual Axes/Compound Bow/Automatic Pistols

Ichor's weapon of choice are two somewhat large axes with reverse grips, that can both fold into bladed automatic pistols, and extend out and come together to form a compound bow. Separated, she's named them Helios and Selene and is rather insistent on the names as they are. They're a dark silver with golden accents.

She also keeps a pair of knives capable of channeling dust in her boots for emergencies.


Semblance: Burst

<spoiler>Opposed to most others, when Ichor's Aura comes into direct contact with Dust and other similar materials, it has a downright volatile reaction causing the crystals or powder to outright explode depending on how much Aura she drenches it in. She has been able to slightly delay the reaction though, but not by much, meaning she's not willing to fire a bullet coated in her Aura unless at point blank range, and has a second ammo pouch dedicated to loose Dust crystals and Powder.<spoiler>

Emblem: IMG_20210716_164221.jpg

[The oval is meant to be a dark red, while the outline is supposed to be a dark silver with a golden outline. It was also meant to be encased by a circle of light silver with a black outline.]

Aura Color: Soft Yellow

Personality: Ichor tries to come off as an easy going, somewhat cheerful, and snarky person. Preferring if people don't try and look under the surface of her facade anymore than necessary.

She's a deeply insecure individual due to a mixture of severe bullying from her youth, her mother abandoning her, and the ever increasing gap between her and father, Icarus.

Underneath her surface mask lies a cynical, self-decapitating, and harsh young woman who... Really doesn't see a lot of good in anything.

Much less anyone.

History: [TBD]

Other:
°
Shortly after deciding to become a Huntress, Ichor came into contact with a woman named Nyx Storm who used a Lance/Umbrella/Rocket Launcher type weapon that... For the lack of a better description, made her disregard the impossible for her own weapon when it came time to create one. As a result of this Helios and Selene had SIX different prototypes before their final design came through, (funnily enough, that Umbrella/Lance/Rocket Launcher hybrid weapon was called 'Simplicity').

° Ichor's design is meant to be based on a mixture of the Huntsman from Little Red Riding Hood and Icarus from Greek Mythology.

° Ichor, while not sickly, has nothing even resembling luck when it comes to catching things like stomach bugs and such from others. She could have just gotten over one cold, only to catch a stomach sickness from Jade down the street not a day later.

° Her father almost convinced her to create 'Daedulus' a pair of mechanical wings that would let her fly around the battle, but, unfortunately, Shelter said no. She still has the blueprints though, and she has plans for those blueprints. Plans.

° She wears reinforced boots with knife holsters on the inside and gloves with a built in grappling hook on both.

° She has a severe want to rebuild all of her friends weapons in better ways, and will likely steal their 'Babies' at one point or another to take them apart and put them back together.

° People tend to freak out when they learn her father is Icarus Sable, and, at some point, the 'Are you sure you aren't a clone?' question comes up. She has the birth certificate, and a picture of her infant self and her mother on her as a result. And her father is an expert in mechanical engineering, not biology or any other organic science.

° Ichor wants a theme-song. More than anything. She's not getting one anytime soon though.
 
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  • 712baf81176d119f110cc7b60cc960c2.jpg
    Chrysos Kane
    Identification


    Race
    Wolf Faunus
    Age
    15
    Gender
    Male
    Height
    5'10"
    Weight
    148 lbs
    Sexuality
    Heterosexual...?
    Aura Color
    Gold​

    Weapons and Abilities


    Weapon
    Primarily a pair of swords, Vermillion and Howaitõ, utilizing fire and ice dust respectively. Secondary to them is a pair of gloves with fire dust sewn into the right and ice dust into the left

    Semblance
    Annihilation, this Semblance allows the user to receive an enormous boost in speed and strength. However, this boost in power comes at a cost; once the ability has been deactivated the user will be left comatose for an amount of time relative to the length of time the Semblance was used.​


    Personal Information


    Personality
    Chrysos is an innocent and kind young man willing to give anything for his friends. His cheerful nature can bring a smile to the face of those close to him in some of their darkest times. The blonde boy can be hard-headed and prideful, unwilling to give up whether in a fight or otherwise even when it may be the best course of action.

    However, the young man is a natural warrior and feels more comfortable in battle than outside of it. He has an analytical mind, preferring to base his own style of fighting around the way his opponent fights. He keeps a journal to record interesting tidbits about people and Grimm he knows or has fought in the past, but when facing a stranger he starts on the defensive and focuses on figuring out the way they fight.
    History
    Chrysos Kane grew up in a small village outside the kingdom of Vale. Everything was peaceful in the village, they rarely faced any attacks from Grimm thanks to the presence of several powerful Hunters and Huntresses. The woman in charge was kind and just.

    But, nobody lives forever and when she finally passed on her son seized the office. He was power hungry, selfish, and worst of all hated the faunus. Chrysos and his family were the only Faunus allowed to remain in the village, and even then it was only thanks to his parents strength as Hunter and Huntress.

    This turn of events brought the eyes of the White Fang on the village. The people awoke to dozens of Grimm swarming their homes, screaming people filled the streets. Even the Hunters and Huntresses of the village were overwhelmed.

    Chrysos watched as his father was torn apart by an army of Beowolves, and that was the last straw. His Semblance was triggered for the first time, sending him into a blind murderous rage.

    He awoke two weeks later, lying in a bed at Beacon Academy. There he was offered a place to cultivate his skills, and learn to wield the destructive power of Annihilation. An offer he was more than happy to take.
    Other
    Chrysos likes to take the time to analyze his opponent, and then fight in the way he deems best suited against them​

    [/border]
 
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Appearance:
1626494458030.png
1626495250804.png
Name: Asher Cobalt

Age: 16

Gender: male

Sexuality:

Weapon:
large long sword made Of a custom black alloy that gives it a very clean cutting edge and channels neat incredibly well

a large gun-sword cannon like thing that fitted high powered explosive or soild slugs shells complicated recoil compesators allow for it to be fired while holding it tho it produces alot of heat
1626499265842.png
Semblance: Thermo manipulation: this semblance allows the user to manipulate thermal energy as opposed to simply fire directly. the user is able to project beams walls and balls and other blasts of thermal energy that's power can range from boiling water to igniting flesh and bone.
however, anything more than 3rd-degree burns requires additional thermal energy that is stored in the user's body.
to facilitate this the user's body tempter is naturally incredibly around 35-40 degrees Celcius along with the ability to absorb and store further thermal energy from the surrounding or hot objects.
this additional thermal energy is then used to increase the power of attacks. the thermal attacks and absorption and know to interact dust in strange and usual ways (that's something for later and interesting growth)


Emblem:
1626501335011.png

Aura color:
dark orange

Personality: ironically Asher is a rather chill fellow overall happy to just sit back and relax with some chips or tinker with a weapon of sorts, most things he's happy to do though obviously no the most excitable of people but certainly cheerful nonetheless. when needs be Asher cool disappears and he can be honestly terrifying when needs be.

History: Asher comes from the Cobalt family that owns a small but relatively high-end company and produces custom weapons to order for its customers priding themselves on getting their customers anything they wanted and normally designing and making stuff alongside their workers Asher, of course, was no exception rather enjoying tinkering with stuff how he ended up on his path to become a hunter? well, it was a fun excuse to test weapons and the like and show off his family's cool equipment at least that's what his parents what him to do.

Other: he's like 7'2 foot tall, he tend to wear minimul clothing on his torso to optimise his semblance abilities.

constantly improving his odd sword cannon currently experimenting with custom mixed dust ammo and dispersion. (Likly not gonna end well considering how his semblance interacts with dust)

don't touch the sword cannon if you value your flesh on your bone That's the one thing that will make him lose his chill

his families company is called "cobalt specilist armarment manufacturing" so CSAM
 
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Appearance: (Picture preferred)
download20210706113333.png

Name:
Nula Dopplers

Age:
15

Gender:
Female

Sexuality:
Heterosexual

Weapon:

EX-1 Pistol: A light plasma pistol, inspired by Vale's public plasma pistol that can be seen sold or manufactured anywhere. Although, using it only as a template as the gun works has lot more functions added. Shaped with a heavy rectangular front. [A design choice as the clip goes in front] Fires only plasma rounds that can decimate even through 4mm iron walls. Semi-automatic, burst fire, and charge fire options, each one useful in its own right. The weapon fires a blue whin line of light with a low hum to what most would describe an electric speaker static passing by. Holstered on the Huntress's right leg. Colors: Blue and yellow with a tinge of platinum white.

SPK Blade- A short sword with a sharper and a more tactical design and aesthetic. Used for closer quarters combat and is actually very convenient for the quick draw on melee due to how easy it is to wield. Made from a rather non-high quality blade. The sheath that is holstered on the left leg carries 3 more blades to replace the double-edged short sword in case of a broken blade. The colors of the blade are the same as the gun, although the blade's whiteness takes the dominant color scheme.

Semblance:
Dark warp- Harnessing the powers to cut distance through the ability to open the dimensions to the dark cosmic plane. The user can teleport themselves or with others through a flat circular black hole that appears gaseous by nature. 30 meters max range regardless if it is in line of sight or not. The only limitation being is that in the presence of very bright light can the portals be disrupted, any object that is currently passing through the portal will be pushed back to its entrance portal instead of the exit.

Emblem:


Aura color:

Scarlet red

Personality:
Appears to be one of the most docile-looking people to ever walk the academy. A soft-spoken young lady who has big dreams for the world of remnant encased within her own mind. Not quite a confident speaker but is reverent and behaved even with no supervision of any kind. Jittery and alert in nature as her skepticism is one of the highest ones has ever seen. Sometimes the lack of communication is a problem for the young lady. Anxious about the opinions of others, she tends to do things by herself. Despite her rather delicate emotions, she is quite, however, selfless and sometimes a resourceful mind of sorts. She has the determination to be as competent as the other huntsmen and huntresses of Beacon.

History:
???

Other:
+What was thought to be extinct, the silver-eyed warriors still live on. One of the lucky few was Nula whose special blessing went under the radar for years. Even Nula is unaware of this special gift as she herself has never used it.

+In combat, Nula is a very grounded combatant, even against Grimm she is as skill as her sword-gun wielding fighters who are more oriented on high octane slash-and-shoot kind of violence.

+Totally has a high pitched voice

+Stands at 5'2


 
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5ab27da4540d0687c75cf2d37f96c65e.jpg

Name: Tanner Mannerheim
Age: 16
Gender: Male
Sexuality: Straight
Appearance: 178 cm. Pale, usually smells of grease, cordite, and metal. When he activates his aura, it’s a neon green shimmer that tends towards ‘angular’ sparkles. Calloused, deft hands are usually fiddling with one device or another. A toolbelt lined with many, many pockets and tools goes around his waist, under his customary leather jacket.

Personality: Tanner has this rare knack to stay cool and collected under pressure. During a fire at school he quite calmly ‘built’ a fireproof path to safety by smashing several walls with a fireaxe, then guided classmates along it. It got him a recommendation. He actually went for a snooze when an airship he rode went in for an emergency landing. He had no time or tools, so his fate was in the hands of the pilots either way. As if yelling like the other passengers would make things better. He can and does get excited, angry and scared, but he just never loses it completely.

Stubborn as a mule, detail oriented and nearly inexhaustible, Tanner can occasionally spend all night at work on any one of his projects or training.

Taciturn and dedicated, it can be difficult to get a read on Tanner. He's obsessed with guns and explosives, to the point he actively disdains fighting bare handed. Anyone he meets that is handicapped by fighting only in melee will be given a cheap handgun so they're at least capable of hitting at range, regardless of their wishes. This is one of the few favours he does for free, as otherwise he is a miser. There is a special project he requires a lot of money for, so he is extremely mercenary at the moment.

History: Tanner is the 3rd son of a freighter pilot duo. This life started calm, and insofar as was possible, decent. His father would helm the ship, while his mother handled the self defense guns. Tanner himself felt most at home on the engineering section of their small ship, where he often fiddled with odds and ends of various firearms, engine parts and whatever else he could get his hands on. School at the time was an unwelcome distraction, but one that Tanner excelled at the most out of all of his siblings. He much preferred the freedom of the open skies and road, but he took what he could get.

Then came the crash.

A fault in the engines sent the entire ship slowly spiraling down to the cold hard ground. Despite not even so much as raising a fuss, Tanner did walk away from the crash with a now active aura. He then performed quick first aid on both his parents, fashioning a crutch and splint for his mother and an improvised gurney for his father. He then proceeded to set up a temporary camp, fortified it to hell and back, and waited for a rescue mission. Three days later, said rescue mission finally deigned to show up, much to the relief of the now nearly out of ammunition Tanner. Impressed by his calm demeanor, the rescue team recommended Tanner become a huntsman.

He notably lacks any other great deal of family drama. There's no great legacy he needs to live up to, no secret uncle who is also an evil overlord, not even one lost sibling. The whole reason he wants to become a huntsman in the first place is because he has a pleasant home to protect. Tanner’s got three sisters and a brother, genuinely enjoys his old neighbourhood mates, and has a stable relationship with his parents and extended family. They get him involved in shenanigans from time to time, whether he wants to or not. The docks are his home, and he’ll return there time and again.

Semblance:
War in the Pocket - Tanner can store things into what is essentially a pocket dimension. He places his palm onto the ground and whatever object he wishes to store, and then it slowly sinks into the ground as if into quicksand. He can at any point touch the ground again to draw the object out. The total volume is equal to a shipping container's worth of volume. The larger the object, the longer it takes to get out, but even the smallest bullet takes around three seconds to draw out completely. The pocket itself feels like cling film and doesn't contain air, so storing living things is out of the question even if they stand still long enough for Tanner to activate his semblance. He has yet to find a volunteer willing to wear a scuba tank to go in and check if lack of air is the only issue.

Weapons:
ABER_A32_021_German_late_barrels_MG131_06.jpg

The Skoane, a heavy duty machinegun. It used to be a vehicle-mounted only gun, until Tanner got inspired and slapped a shoulder stock on it. Tanner prefers to prepare an area beforehand, using tools, teammates and landmines to force people into the killzone of Skoane. While it does not shift forms, the gun's ridiculous firepower more than makes up for this deficiency. The sheer volume of high caliber rounds Tanner can send downrange in a short span of time is terrifying. The gun can fire from a straight box magazine, or preferably belt fed. To control the recoil Tanner must brace himself, something he usually does with a set of tent pegs he keeps in a brace on his wrists. The downside should be obvious: When braced, he's practically immobile. When he can move, his prowess nose dives as he can't crank out the same amount of firepower at acceptable accuracy. He can stab with his brace spikes, quite hard even, as a nasty last ditch surprise for anyone that thinks him helpless in a melee fight, but this is exactly what it says it is: Last ditch.

In battle Tanner moves forward slowly and deliberately, grinding down opposition with inexhaustible torrents of firepower. While he can move around like most other huntsman, he truly shines when he can support his team from the rear line. Not just because he can hunker down and truly crank out the firepower, but also because he can pass around spare munitions, food, first aid, and whatever else someone might need.

Misc. facts:
- Never wishes anyone a 'safe landing' instead he wishes people 'safe travels'.
- Knows his fair share of shanties, sings them often.
- Superstitious like only a sailor can be, despite his otherwise rational approach to life.
- A gun santa.
- Fights equally well on the vertical as he does the horizontal.
- Has a near as makes no difference Irish accent.
- Doesn't have that much knowledge about life on the ground itself. He's been flying or in ports his entire life. Mud, for instance, confuses the hell out of him.
- His parents usually fly a big circle from Atlas to Wind Path to Vale and then back to Atlas, though there have been side trips. Tanner has seen most of the northern hemisphere.
 
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aprill.888000.jpg
My arrows fly true... or maybe false, who knows
Lucoco
Name: Lucoco Chocoberry

Age: 17

Gender: female

Sexuality: bisexual

Species: Rabbit faunus

Height: 5'5

Weapon:
Lucoco is an expert archer and she use a compound bow for her main weapon, which she affectionately named Butter. It's a good but otherwise old and regular bow. Occasionally Lucoco adds some sparks to her fighting power by using arrows with specialized dust compartement inside it. For close range Lucoco use a hatchet which she oftenly use by throwing.

Semblance:
Illusion - Lucoco can bends light to create convincing illusions. These illusions can be seen by everyone but is very fragile as any attempt to interact with it will shatter it to pieces. She can also use it to render a target invisible or repels light to create area of pure darkness.

Emblem:
images (27).jpeg

Aura color: light brown

Personality: Lucoco is a carefree and mischievous girl, yet she's very observant to her surrounding and other people. Very playful and actually put pranking all the people in the academy as one of her goal.

History: TBA

Other:
- Very acrobatic and is extremely good at jumping. Not only because she's a rabbit faunus but it seems she's trained for it.
- Doesn't likes gun and usually miss any shot she does with it, even when her aims are really good.
- Plays Harmonica
- Detachable human ears
 
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Rai Warutsu

  • 1626573851160.png
 
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Character Sheet

Appearance:
Weldon Douglas.png

Name: Weldon Earl

Age: 17

Gender: Male

Sexuality: Heterosexual

Weapon: Weldon's weapon is a claymore with the two outward-facing ends of the crossguard doubling as shotgun barrels.

Semblance: Weldon's semblance Slip Away allows him to travel through shadows. In order to move from one shadow to another, however, the first shadow must be touching the next.

Emblem:Weldon's Emblem.png

Aura color: Weldon Blue

Personality: Weldon at first glance seems to be the classic charming rogue. He's playful, witty, enjoys a pretty woman on his arm, and is prone to getting caught up in the moment and doing stupid things. While this is one side of the young man, it's not reflective of who he is in his most private moments. When alone or around people he trusts (which there aren't too many of) for too long, he becomes melancholy and vulnerable. You see he isn't the handsome rogue he wants everyone to think he is, in reality, he's still just a scared little boy trying to cope with the loss of his family by putting on a front and pretending his demons aren't there.

History: The Earl family name is practically synonymous with the term "old money" in Atlas/Mantle making the beginnings of their fortune in banking decades before the Great War even began. Weldon was born as the only child of the head of the family at the time and was (and still is) first in line to inherit much of the Earl fortune. He lived a fairly normal (if privileged) life for the first 7 or so years of his life. However, if you having even a passing familiarity with Weldon's inspiration you can see where this going. One night after a charity event in Mantle Weldon's mother and father were shot and killed in a robbery. In the aftermath, the newly orphaned boy was taken in by a maternal uncle (who was his only living adult relative), and the fortune he was to inherit was put in a trust by the board of directors of the Earl bank.

After the tragedy, Weldon hid his trauma behind the facade of a stereotypical spoiled rich pretty boy, only really dropping the act around his uncle and cousins. He eventually decided he was going to become a huntsman and do everything he could to make sure the tragedy that struck the Earls never happened again. To further this goal of his, he enrolled at Beacon Academy where a new chapter in his story begins.

Other:
  • Weldon is 6 feet tall.
  • If I had to say who Weldon's mythological/fairy tale inspiration was, I'd say Batman. (Superhero comics are basically just modern-day mythology after all.)
  • His fighting style basically boils down to hit and run tactics. He'll attack, retreat, move back in to attack, rinse and repeat until the enemy is defeated.
  • Will be added to as ideas come to me.
 
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Please, I can hit that. I can hit the target behind that, and the one behind that! I could...y'know what? Lemme get my gun.














Kelly Oaken
16 / Asexual Female / Human
Appearance
Lithe and short, Kelly's hair is a mix of her natural brown and faded dark green, feathering just past her ears, an attempt to keep it short and out of the way when shooting. Her eyes are a faded green colour and her skin pale, a harsh contrast compared to how long she spends outside in the sun. She has a few scars on her arms and face from various previous scraps and attacks, as well as a birthmark on her neck. Her outfit blends old fashioned do-it-yourself hand stitching along with a professional shooting aesthetic, creating a blend of country and city.



Personality
Fiercely competitive, Kelly always ensures that she was either the best, or not trying at all. She is very animated when she speaks and acts, making sure her movements are grandiose, yet coordinated. In battle, this competitiveness becomes an intense focus on the task at hand. Outside of it, she is more relaxed, willing to joke and tease more, it would be charming if she stopped there. She often borders on the idea of anything they can do, she can do better, and she struggles to be humble. She isn't completely unwilling to stop however, and will give it a rest if prompted...at least for a while.

History
Growing up outside of the kingdoms, Kelly grew up well acquainted with the dangers of Grimm. Established by her Grandfather and his brothers, Oakengold was a tiny farming settlement, too far away from main trade routes to see travellers (and more importantly, huntsman) too often, but close enough to make the ample planting ground and plains worth settling on to try and turn a tidy profit. Kelly discovered her semblance at a young age, and it's utility, especially as a lookout, quickly led to her taking a position as overwatch for the community, especially since she could see Grimm before most other folk in the area. For most of her life she used a simple dust rifle, training her sharpshooting abilities until she could hit the bone white of a beowolf from 300 yards away.

As she grew up, stories of her marksmanship reached the right ears, and she competed in several events against huntsman, soldiers and other self-proclaimed "gunslingers", at the behest of her father. It was his belief that she could better defend the town with a reputation than she ever could with a bullet. These competitions ended up giving her her own weapon, won in a bet, though heavily customized from it's original version. As years passed, the reputation grew, and eventually attracted the attention of the right people at Beacon. While her scholastic knowledge is lacking and her teamwork skills limited, her physical capabilities and her desire to learn made her a more than welcome addition.

Combat Capabilties
Aura: Forest Green

Semblance: Radar
Kelly can improve her senses to allow her to see things in great detail from a large distance away. At shorter ranges, this sense allows her to see through walls, floors and ceilings. This skill greatly enhances and bolsters her sharpshooting abilities. When in use, a faint pulse of leaves appears at her feet which seems to bounce away from her. The leaves wither and die once finished. At close range, she can only sense things that are in motion, people or grimm that stand perfectly still do not trigger the effect.

Weapon: Mahogany Locus
A cross between a pickaxe and a lever-action rifle, Mahogany Locus was originally a grand prize in a competition years ago. The pickaxe has a dark gray hue with a green gross section, along with the weapon's handle being a verdant green colour as well. When it transforms, the pickaxe head portion of the staff forms the stock and trigger, the other end forming the barrel of the weapon, allowing for long range covering fire.

Other
- Kelly's name alludes to the colour Kelly Green. Oaken is a play on Oak, a type of tree known for it's greenery.
- Her whole name alludes to Annie Oakley - who this character is inspired by.
- There is a drawl to her speech, which is also a little husky.
- From her life on the farm, Kelly has a few traits. She is strong for her size, and can work for longer than most without rest.
- She still has to wake up before sunrise (A leftover from her harvesting seasons)


 
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Appearance:
1633314895205.png

Name: Buc Iron

Age: 17

Gender: Male

Sexuality: Heterosexual

Weapon: Buc has an eclectic mix of equipment. First and foremost, is his round shield. A simple piece of equipment, because it's nothing more than a shield. Sturdy, takes hits instead of him, stores dust charges for his actual weapons, he likes it. Next he has a carolingian sword that can transform into a spear, this is the weapon he uses the most but if he were to lose it somehow, he does have a back up. That back up weapon is a one handed axe that also doubles as a lever action shotgun. The sword can be coated in dust, a simple process of slotting it into his shield with the correct dust charge cycled around, and his shotgun axe can also be loaded with dust rounds.

Semblance:
Einherjar:
Encasing himself in auric armor, Buc becomes a nearly impossible object to move, the brunt of any blow being absorbed by his semblance. And though the ground may break and shatter beneath his strides, nothing will force him from his chosen path.

Emblem:
1633316811520.png
Aura color:
Arguably silver, though perhaps it's just a metallic grey.

Personality: Buc is a no nonsense kind of person. He doesn't smile often and either doesn't understand or chooses to ignore most jokes. To get even a hint of a smile from him should be considered an immense victory. That being said, he's protective of his team, in his own silent way. Moving in between them and anyone he or they don't like, making sure any offending parties knows he's there and ready for a brawl, whatever works best to make sure they don't get hurt.

History: (You can write their history whenever I know how difficult it is to come up with one)

Other:
 
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"Brace yourself, against me, you are forever out numbered, out matched, and out of luck."

Name:
Caramel Closure

Age:
17 years old

Gender:
Male.

Sexuality:
Gynaphillic.

Species:
Raccooon Dog Faunus

Weapon:
A long, very long, single edged blade, whilst strong enough to utilize other weaponry, the blade belonged to his father. Believing he should carry on his father's legacy ("Stop talking about me as if I'm dead!"- Father, who is not dead in the slightest.) he continues to wield the blade largely out of his size range, desiring to master it beyond his physical limits. The long blade is sharp, as to be expected, but carries little weight when held properly and is shockingly sturdy against bending, shattering and against tarnish upon it's mirror-like finish.

The blade it'self, beyond it's make, is not unusual to say the least. Should there be anything unusual within his kit, it would be within the sheath. Conforming to usual sheath forms it, at first glance, seems simple enough, however with closer investigation the mechanism shows form. nearby the opening for the sword to be put in, is a trigger, along with a lever action you would find on most rifles from Vacuo ("At least the cool ones have it." -Caramel). When pulled out, a chamber is revealed that can store up to 5 different dust charges. When full, one simply needs to remember what is loaded next, or look within the chamber when revealed. ("Remember to check each morning lest you get a surprise in the next fight." -Father)

The trigger has two functions, one, allows the sheath, with the sword within it, to shift it's self to a lever action dust chambered rifle. This rifle has a moderate effective range as the payload fired is not so much a bullet but a ray of energy. ("It's a lazer rifle! Snazzy huh?" -Father)

When not in rifle form, the trigger can only be used to eject the sword, if sheathed, alongside a blast of elemental, or whatever dust, energy! With the sword unsheathed, it is possible to utilize this effect for a short ranged, but powerful blast. With the sword sheathed, it sheaths it in the energy and all but shoots the sword forwards hilt first, properly done this can be utilized for a devastating strike.

If you have the grip strength and don't accidentally shoot the sword handle first at your target...

Though that it's self, can be utilized.

The limit is one's creativity.

Semblance:
Drifting leaves in the Fall.

A semblance with great potential for trickery. With a small act of closing one's eyes and focusing, the user can effectively make a clone of themself. This clone looks just like the user, but with a leaf stuck to their forehead. The clone has mass, but effective strength of half the original. But can be used to take a blow, aid the original, or simply attack along side the original. The current maximum he can hold for a reasonable amount of time, is two. Anything witnessed by the clone is given to the original upon disappearance, certain things can be prevented from transferal upon returning or destruction of the clone, but certain feelings can in fact be obtained, Anything physical must be passed off physically.

One good hit is enough to make them turn into a puff of smoke, leaving whatever they have picked up behind. Dust is not multiplied, so they must be provided if such is desired.

The effective max is two, but should one desire to make more... A.. Sincere lowering of quality on the clones is seen. 3 shows some hazeyness on the form, 4 lacks a face entirely, 5 is grey scale, number 6 is a shadow completely, 7...

We don't talk about 7.

Emblem:
(HYuuuurrrr Ori is lazy and will do something later)


Aura color:
A nice light Green

Personality:
Tactiturn and generally stoic, this little tanuki has a tendency to come off as... utilitarian at times. He doesn't show much in the way of emotion on his face beyond a frown, a stern frown, a look of concern, confused consternation, but never too much. He wishes to be seen as dependable, strong of will and body. And not some kid to be coddled and hugged. Even if he, deep down, wants to be hugged, alot, and have his big tail fluffed, but these are things not for WARRIORS!

Such as he.

A WARRIOR must be strong and capable and not treated like a doll or a child!

He is a serious man with serious dreams and a serious drive to get it!

He... Is also a big stickler for food. Not in the sense of if he will eat something, but the fact that all food must be eaten. Always, there is nothing to be left upon the plate once finished. Floor food? Abit of cleaning and it's fine so long as it's not TOO dirty. Has he eaten bad stuff? Is his cooking really just left overs put all together to save precious scraps? Who knows, he does, but he wont tell you. But if those pancakes taste abit like bacon, and marshmallow, consider yourself lucky.

...Keep in mind not all his cooking is such, but when times are hard, his family had to work hard... And it sometimes meant eating odd things to get by...

it might also be said, he has no money, if he gains any, it is immediately sent off home. he works with what is given or salvaged, and is proud of this fact, but any scrap of money is sent home via electronic transmission or courier for objects of value.

History:
(Coming soon, prepare for sad)

Other:

Theme:

Favorite food: Stew, you literally cannot screw it up and you can put anything within it.
Second favorite food: Anything else.
Fears: Starvation.
Dislikes: Wasting food, working for free, people who touch his tail without asking.
Likes: Free food, free money, being scratched at the base of the tail, Meat.
 
Name: Austin Blake
Age: 18
Sex: Male/Asexual
Race: Human (Cyborg prototype)
Aura color: Uranium green
Emblem: 11c9cf0ddaaab7d2fc8b2e7ef026256b-d65eenb.jpg
Semblance: Nanotech arsenal
Additional info: The torso, arms and shoulders of Austin have been replaced by cybernetic ones. These 'base forms' are capable of super athlete levels of strength. However they mainly act as storage reservoirs for the nanoparticles that make up his arsenal. These 'Proto-shifters' as they're called are capable of constructing a wide variety of tools and weapons for a given scenario. However every time a form is taken, some proto-shifters are destroyed in the process.

Weapons list:
-Minigun arm (two uses per engagement)
-Homing missiles (one use per engagement)
-Winged Jetpack (Unlimited uses. Only out of combat)
-Wrist blades (three uses per engagement)
-Laser cutter (non combat only)
-Sword (Must be called via magnetic retrieval system. 30 seconds to summon)

Appearance (out of combat): 38.jpg

Appearance (In combat): 8540c6825ddf22153f867b535cee04ee.jpg

Personality: Rather serious and straight to the point, Austin has the tendency to focus on the task at hand above all else. This can cause problems especially when others attempt to get his attention, only to be ignored.

Power/Semblance (Continued): Combat adaptability
Being outfitted with this experimental technology, Austin has the ability to change his combat style and weapons loadout in the heat of battle. This allows him to be extremely flexible but prevents him from being as specialized in one or two abilities. Something that HAS caused serious issues before.

History: Austin was originally a part of the United States Army and had enlisted at a very young age by faking his age. Everything was going just fine... ...until one day when he was struck by an I.E.D (Improvised Explosive Device). The injuries he'd suffered resulted in the loss of all four of his limbs, and permanent nerve damage. Gaps in his memory prevent a complete image from forming, but it can be assumed that at some point he was given this experimental technology. (I wish I could tell you people more about him but the rest of the files are encrypted beyond any logical sense. So until I make more progress on the encryptions, this is all I can give about Austin Blake.)

Insignia: None

Extra: None
 

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