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Futuristic Rust and Dust: Pilgrimage (Sci-fi/Dystopia/Adventure)

Resting Witch Face

breaking the laws of physics medieval style
"Do you remember the last time you ate? What was it that you had to eat, something salty, or sweet? Perhaps both? It's a question that seems obvious and not really important on the surface but lacks my true context. For some of us, we don't really eat anymore. It's like a cherished memory for us, like our first kiss or our eighteenth birthday... each of our personal last suppers is like a link back to what it was to be human, what it meant to be alive."
Blade Philosopher Rundan, July 14th, 2145.
"The world turns regardless of whether it has life on it, whether it teems with rich forests or smokes with deep nuclear craters. The rotation of this grand asteroid will ever spiral forwards into oblivion until the ball of hydrogen in the sky explodes and eats us all in glorious fusion."
Edmund of the Brothers Atomic, September 29th, 2239.
"Our world is in dire need of reform... repair. Our way of thinking has corroded our very way of living, made us into things that perhaps maybe we'd rather not to admit were true. Things that we're very ashamed of, very ashamed... But life moves on! We are still here, whether in flesh or in steel! We may not breathe oxygen but we continue to make the human dream possible, through any means necessary! Ask yourselves not what you can do to remain human, but what you can do to protect humanity, for humanity!"
President Arnold Smith, January 2nd, 2360
LORE
It's been decades since the Adaption Protocol was put into place to protect what was left of humanity, a scientific breakthrough in the way we perceive consciousness and the study of the brain. When it was discovered that rats could be "transferred" into small rat drones and retain about 99% of their original organic data, it was mandated that any and all colonies left on the charred, war-torn surface of Earth would be mechanized, in a preservation effort. Naturally not everyone consented to having their soul plugged into a robot and rebellion could not be avoided, but with how small the population had fallen the military force hadn't the orders or the heart to fight back with lethal force. The rebels, however, used every dirty tactic and vicious guerilla warfare trick they could pull, even turning some colonies to their cause. Unfortunately, their cause was still based mostly in the remnants of America, whereas the whole world was being mechanized around them. Nowadays the rebels are hidden from view, working in the shadows and clutching fervently to their organic, human bodies. For the rest of the colonies most rebellion was swiftly quelled before it had a chance to connect with any other likeminded neighbors, turned into metal puppets against their will as they watched the same be done to their friends, family and everyone they had ever passed on the street. Organic life would no longer be born, but made, and the world began to slowly turn shiny and grey.

Stories of blues skies, green grass and the smell of fresh baked bread began to fade from public memory, replaced with stories of lost arms, broken parts and love that was torn apart. Misery became the popular form of expression where it could be had, but with a metal body came the lack of feeling, the lack of taste or touch. The process turned out to have nasty side effects that were only observed in humans, essentially frying the brain and turning the afflicted into little more than a shambling metal zombie lunging at anything that moves, organic or not. Though not all were affected by the Mind Rot it is a constant anxiety in the mind of a Mechanic; the fear that you will lose yourself in a fog of electric haze and never come back, the stress of losing your body resulting in your mind and soul being lost as well... But Mechanics, without the restraints of living in an organic body, could freely walk the surface of the earth without fear of radiation sickness or ash poisoning, so most took to a nomadic life of wandering the barren Earth in search of purpose, belonging or perhaps just to take their mind off of their forced mechanization, all in an attempt to fend off the Mind Rot and keep themselves sane against the many centuries they would no doubt see come to pass. After untold years of pilgrimages, legends began to arise from the more desolate places of the world like the Deep and the Fog, tales of powerful robotic swordsmen cleaving armies apart, exotic weaponry made from rare materials and physics-defying artifacts found in remote locations and intricately crafted dungeons. The call of adventure is not easily ignored when you are separated from mortal needs like food and sleep, so most Mechanics nowadays go out in search of many things.

Treasure beyond your wildest dreams, bounties of gold and silver and uranium. Perhaps they go for glory, to become great swordsmen or gunslingers and have their names go down in history, or maybe they simple want the recognition to have all the pleasures they could ever hope for. Being non-organic doesn't exclude you from some luxuries, provided you have the monetary backing and aren't a nobody. Most places to find stuff like that only answer to the most prominent, the ones spoken of in legend, the Blades.

A Blade is a master of their craft in addition to a master combatant, usually a Mechanic who has long wandered the wastes and found their purpose, forged through fire and willpower. When they return to their home and present their great achievement and their purpose to their Lineage, they are recognized as a true Blade for their efforts and rewarded with a return to the wastes for the rest of their lives, to further hone their skills and be recognized as a legend forever. To fight and die by a Blade is an honor and should be recognized as such, and to attain the level of Blade is the reason most fledgling Mechanics make their way into the wastes.

INTEREST CHECK PROPER
You will be filling the role of a Nomad on the first steps of their pilgrimage, for whatever reasons you had in beginning this long journey. You and a group of others will explore the wastes, make connections and survive the wild to truly feel alive in your metallic shell of a body. That is... if you're a Mechanic! It's been a long time since the Adaption Protocol and some humans are crazy enough to undertake a pilgrimage themselves, crafting intricate power suits that are near indistinguishable from a normal Mechanic. While this is a very rare occurrence it's not out of the question that one or two humans could be onboard the grindrail to Nowhere Station, the beginning of your journey. That will be up to you. Thanks for reading this and I hope you're interested in becoming a nomad, whether organic or mechanic.
 
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Got this idea from an indie game one of my friends showed me called Clone Drone in the Danger Zone, a little third person action game about a race of robots that "harvest" and enslave humans to turn them into fighters for their big Arena. Fell in love with the idea of a human struggling to retain their humanity in a robot body, so I wrote this little number up.
 
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